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AD&D - I12 - Egg of the Phoenix (lvl 5-9)

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Published by Capn_Ragnar, 2023-01-27 02:35:55

AD&D - I12 - Egg of the Phoenix (lvl 5-9)

AD&D - I12 - Egg of the Phoenix (lvl 5-9)

Keywords: Dungeons & Dragons,TSR,TTRPG,DnD,AD&D

Bigelow Tenpenny Halfling Fighter/Thief, Level 5/5 Strength 16 Intelligence 14 Wisdom 9 Dexterity 17 Constitution 12 Charisma 16 Comeliness 13 Armor Class 4 Hit Points 35 # Attacks 1 Base THAC0 16 Base Damage d8 Combat Bonuses — Alignment N Equipment: Leather armor, battle axe, dagger, nine darts, sling & bullets, shortsword, ring of protection +1, ring of feather falling, potions of healing and polymorph self, two flasks of oil, one flask of holy water. Morpeth Gravel Gnome Fighter/Illusionist, Level 5 Strength 13 Intelligence 15 Wisdom 6 Dexterity 18 Constitution 9 Charisma 15 Comeliness 9 Armor Class 0 Hit Points 58 # Attacks 1 Base THAC0 16 Base Damage d6 Combat Bonuses — Alignment LN Equipment: Ringmail +1, shield, shortsword, dagger, shortbow & 30 arrows, nine darts, sling & bullets, potions of healing and speed, three flasks of oil, bag of tricks (type 6-8). ©1987 TSR, Inc. All Rights Reserved. 19 Players' Map of Nimbortan Map XXII


Notes: Crusty, gruff Morpeth Gravel's curmudgeonly exterior probably hides a crustier, gruffer heart of gold. Although not Good, he can be counted on in a pinch. "An agreement is an agreement," he is commonly heard to say. He always has something to say on every subject, usually prefaced by "Back when I ran the Gravel clan...", but never explains why he no longer heads the clan. Morpeth enjoys experimenting with magic; he always wants to do something exotic with his spells, but is usually disappointed by his comrades' mundane requests. If another illusionist or magic-user (even an enemy) does something spectacular or unusual with a spell, the gnome goes out of his way to give a compliment (hoping to learn a few secrets). As befits a class which uses magical deception, Morpeth is also quite adept at acting. On more than one occasion, he has saved his own hide with a "cute widdle gnome" routine that throws foes off guard. Abilities: Infravision 60', detect slope 1-8, detect unsafe floor 1-7, detect depth 1-6, detect direction 1-5 (on 1d10). Spell Book Level 1: Change self, color spray, detect invisibility, wall of fog Level 2: Improved phantasmal force, invisibility Level 3: Spectral forces Notes: Handsome, charming Bigelow Tenpenny has been chased out of almost every halfling community in the country for one thing or another. He enjoys convincing others that he is something he is not. "Big guy" has posed as a merchant, a gentleman of means, an actor, and a physician (surely you've heard of Doc Tenpenny's miracle serpent balm?). He even tried working, but ended up on the road again just as quickly, looking for a way to make a living without having to work. In spite of his vagabonc brashness, Bigelow desperately wants to be liked and accepted by humans, and is always trying to impress Athelstan and Tristrum. He is intensely loyal to Venacia, his first real friend and never tries to impress her. Abilities: Pick Pockets 69%, Open Locks 57%, Find/Remove Traps 45%, Move Silently 55%, Hide in Shadows 51%, Hear Noise 25%, Climb Walls 75%, Read Languages 20%, +4 Strike from Behind for 3x damage. Players' Map of Castle Complex—Map III CASTLE HYDELL 20 ©1987 TSR, Inc. All Rights Reserved. 9201XXX1501


Combined Monsters Statistics Table Name Badger, Giant Basilisk Caryatid Column Chaggrin (Grue) Crayfish, Giant Devil, Horned Devil, Ice Dinichtys Dragon, Gold (Falx) Dragon, Silver Adult Very Old (Falx) Ancient Dragon, Red (ill.) Dwarf (Caveman) Efreet Elemental Air Imix (Fire) Ogremoch (Earth) Olhydra (Water) Yan-C-Bin (Air) Fungi, Violet Ghast Ghoul Golem, Iron Hell Hound Hydra Ildriss (Grue) Ki-Rin Kopoacinth (Gargoyle) Lurker Above Men Adjutant (Hydell) Common Man Guard (Hydell) Jailor (Hydell) Monitor Sergeant (Hydell) Mimic Mold, Brown Mummy Necrophidius Ogre Magi Phase Spider Piercer Pudding, Black Revenant Rust Monster Salamander Shadow Shambling Mound Shrieker Skeleton Skeleton, Plesiosaur Snake, Giant (poison) Spectre Spider, Huge Troll Tyrannosaurus Rex Vampire Vampire M-U Wererat Wight Wraith Xorn Zombie (Slink) Zombie, Monster AC 4 4 5 4 4 5 4 7 -2 -1 -1 -1 -1 9 2 2 -4 -7 -5 -6 7 4 6 3 4 5 2 -5 5 6 0 10 1 1 2 4 7 9 3 2 4 7 3 6 10 2 5/3 7 0 7 7 7 5 2 6 4 5 1 -2 6 5 4 -2 8 6 HD 3 6 + 1 5 5 + 5 4 + 4 5 6 10 11 11 10 9 11 1 10 12 20 24 20 19 3 4 2 18 4 7 4 10 4+4 10 F3 0 F2 F3 F2 F4 10 — 6+3 2 5+2 5+5 Var. 10 8 5 7 + 7 3 + 3 8 3 1 6+3 4+2 7 + 3 2+2 6+6 18 8+3 8+3 3 + 1 4+3 5+3 7 + 7 2 6 hp 19 35 22 40 26 35 60 60 77 55 70 72 88 7 40 60 90 110 90 85 13 25 14 80 20 56/8 25 60 35 48 25 d4 15 25 17 30 60 — 30 16 25 30 Var. 36 40 25 44 23 35 15 5 40 25 36 14 35 90 35 48 20 25 30 40 10 33 #AT 3 1 1 2 2 4 4 1 3 3 3 3 3 1 1 1 1 2 1 2 2 3 3 1 1 7 1 3 4 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 2 2 1 2 0 1 1 1 1 1 3 3 1 1 1 1 1 4 1 1 Dmg d3(x2)/d6 d10 + Special 2d4 d4+2(x2) 2d6(x2) d4/d4/d4 + l/d3 d4/d4/2d4/dlO + 2 5d4 d8/d8/3d6 d6/d6/5d6 d6/d6/5d6 d6/d6)/5d6 d8/d8/3dlO d6 3d8 2dlO 6d6 5dlO(x2) 2dl2 2dlO(x2) Special d4(x2)/d8 d3(x2)/d6 4dlO d10 + 4 d8 1d10 + 2 2d4(x2)/3d6 d3(x2)/d6/d4 d6 d10 + 1 d4 Variable 1d4 + l 1d8 1d8 + l 1d10 + 2 4d8 d12 + Special d8 d12 d6 + poison Var. 3d8/Special 2d8 Rust metal 2d6 d4 + 1 + Special 2d8(x2) — d6 5d4 d3 + poison d8 + Special d6 + poison d4 + 4(x2)/2d6 d6(x2)/5d8 d6 + 10 + Special d6 + 4 + Special d6 (bite) d4 + Special d6 + Special d3(x3)/2dlO + 4 d8 4d4 MV 6" 6" 6" 12" (3") 6"/12" 9/18" 6" 21" 12" /30" 9/24" 9/24" 9/24" 9" /24" 6" 9" /24" 36" 18" 9" 6"//18" 48" 1" 15" 9" 6" 12" 9" 3" /24" 24" /48" 9" /15" l"/9" 12" 12" 12" 12" 12" 9" 3" 0" 6" 9" 9" /15" 6" /15" 1" 6" 9" 18" 9" 12" 6" 1" 12" 9" 15" 15/30" 18" 12" 15" 12/18" 12/18" 12" 12" 12/24" 9" 6" 9" AL N N N NE N LE LE N LG LG LG LG CE NG LE N NE NE NE NE N CE CE N LE N NE LG CE N LN Var. N LE N(E) N N N LE N LE N N N N N CE CE N N N N N LE N CE N CE CE LE LE LE N N N THAC0 16 13 15 15 15 13 13 10 10 10 10 12 10 19 10 9 7 7 7 7 16 15 16 7 15 13 15 10 15 10 18 20 20 18 20 17 10 — 13 16 15 13 16 10 12 15 13 16 12 — 18 13 15 13 16 13 6 9 12 16 15 15 12 16 13 BOOK MM1 MM1 FF MM2 MM1 MM1 MM1 MM1 MM1 MM1 MM1 MM1 MMl MM1 MMl MMl FF FF FF FF MMl MMl MMl MMl MMl MMl MM2 MMl MMl MMl — — — — — — MMl MMl MMl FF MMl MMl MMl MMl FF MMl MMl MMl MMl MMl MMl New MMl MMl MMl MMl MMl MMl MMl MMl MMl MMl MMl MMl MM2 SA No Yes No Yes No Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No Yes Yes Yes No No Yes Yes Yes Yes Yes Yes No No SD No No Yes Yes No Yes Yes No No No No No Yes No Yes Yes Yes Yes Yes Yes No Yes Yes Yes No Yes Yes Yes Yes No No No No No No No Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes No Yes No Yes Yes Yes Yes Yes Yes Yes No ©1987 TSR, Inc. All Rights Reserved.


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