-
. ,.. ... . .
.I - . _ I .
--
* ., . .. . ... _....1 .
_I
2
x = dead end
Die Roll Hazard Die Roll Hazard
1 6
City Watch Ahead! Next intersection, one path is blocked. 7 Hue and Cry! A mob of 2d6 citizens joins the Followers.
Quarry can slow down to escape notice (Followercloses one Leg Cramps Strike! Make a Constitution check, if you fail
range category), or flee down any open way and have Watch 8
lose one range category each round. This can happen more
9
e.
0
e a successful Dexterity check or Loseone BleeLedfMake an Intel& bf@=away
round as you go around it.
g! Move safely by giving up a range outar be aught. A p u p can sse lnoelligglre
nd risk falling by malung a Umcterity
availabie.
~~~a~~~~~~~~
es. ~ n n g ecategory this 468 you pu& y o u t way through
MQii’”.’ - - aee and S l o ~ sM! ake a Dexteritv check to stav, on ,your Greedy Crowd! Quarry can scatter 3d6 x 10 gp to block
0 I
*+: .5 ’ pursuit. The DM also rolls secretly, if the amount Quarry
feet. If you fall over, Phew! you smell bad.
*)_
Solid Obstacle Ahead! Make a Dexterity check to avoid the scatters equals or exceeds total rolled, Quarry gets an
immediate evasion roll and gains two range categories if
obstacle. If you hit it, reduce your Dexterity by 2 for the rest unsuccessful.
of the chase.