The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.

D&D - Faiths of the Forgotten Realms v1.1 (5e)

Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by Capn_Ragnar, 2022-10-17 01:33:46

D&D - Faiths of the Forgotten Realms (5e)

D&D - Faiths of the Forgotten Realms v1.1 (5e)

Keywords: Dungeons & Dragons,DnD,TTRPG

Errata 1.0 Components: V, S, M (a living vine tendril)
Dura on: Concentra on, up to 1 minute
Spells for the Corellon Archetypes You conjure a mass of grasping and constric ng vines in a
20‐foot radius sphere on the ground centered on a point
Fey Song you can see within range. The vines immediately begin to
grasp and grapple all creatures and objects within the area.
2rd level enchantment A creature that begins its turn within the area—or upon
Cas ng  me: 1 ac on first contac ng it—takes 4d6 bludgeoning damage and
Range: 60 feet must make a Strength saving throw. On a failed save, the
Components: V, S, M (a set of panpipes) creature is restrained un l the start of its next turn.
Dura on: 1 minute Structures, vehicles, and una ended objects within the
You create ethereal fey music that distracts enemies in a area suffer 12d6 bludgeoning damage each round at the
20‐foot radius sphere centred on any point within range start of your turn.
that you can see. All creatures of your choice within the A creature killed or an object destroyed by this spell is
area must make a Wisdom saving throw or lose their pulled under the earth, leaving behind a patch of dirt,
bonus ac ons and reac ons for the dura on. vines, and moss in its place.
A creature can repeat the saving throw at the end of each
of its turns, ending the effect on it with a success. Ar fact: Dawnstone
At Higher Levels. When you cast this spell using a spell slot
of 3rd level or higher, you increase the radius by 5 feet for The Dawnstone regains all its expended charges each day
each spell slot level above 2nd. at dawn.

Spells for the Silvanus Archetypes

Moss Skull

4th‐level necromancy
Cas ng  me: 1 ac on
Range: 90 feet
Components: V, S, M (a moss‐covered skull)
Dura on: Instantaneous
You enchant a skull, which streaks forth from your hand to
a point within 90 feet, and then explodes in a 10‐foot
radius sphere of flesh destroying energy. Each creature
within the area must make a Dexterity saving throw. On a
failed save, a creature takes 8d6 necro c damage or half as
much on a success. Any creature killed by this spell rots
away immediately, leaving behind only moss‐covered
bones or traces.
This spell does not affect objects, constructs, plant
creatures, or anything that lacks a corporeal body.
At Higher Levels. When you cast this spell using a spell slot
of 5th level or higher, you add 1d6 to the damage for each
slot level above 4th.

Reclaimed by Nature

5th‐level conjura on
Cas ng  me: 1 ac on
Range: 90 feet


Click to View FlipBook Version