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Published by Capn_Ragnar, 2022-10-16 06:34:52

AD&D - Legends & Lore

AD&D - Legends & Lore

Keywords: Dungeons & Dragons,DnD,TTRPG

NORSE MYTHOS NORSE MYTHOS

AEGlR (god of storms ond the sea) He fights with a + 3 two-honded sword which doer 3-30 points of damage.
No female of any species can attack him, even if controlled by someone
Lesser god
else.

ARMOR CLASS: -5 BRAG1 (god of poetry, eloquence, ond song)
MOVE: 42"
lesser god
HIT POINTS: 387
C:24 CH:9 ARMOR CLASS 4
NO. OF ATTACKS: 2 MOVE: 18"

DAMAGE/AlTACK 4-40 (+ II) HIT POINT<. 17n

SPECIAL ATTACKS Nil +NO. OF AlTACKS: 3/2
SPECIAL DEFENSES: See below
DAMAGE/ATTACK: 2-20 ( 11)
MAGIC RESISTANCE 50% SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
SIZE: M (7') MAGIC RESISTANCE: 75% (when
ALIGNMENT: Chootic neutid
singing, totoily immune)
WORSHIPER'S ALIGN: Chaotic SIZE M (67
neutrol
ALIGNMENT: Neutrol good
SYMBOL: Rough ocean w w e s WORSHIPER'S ALIGN: Neutiol good

PLANE Glodsheim and oil bard t y p e s
SYMBOL: Harp
CLERiC/DRUID: 15th level cleric PLANE: Elysium
FIGHTER: 15th level ranger CLERICIDRVID: 10th level in each
FIGHTER: 7th level ronger
MAGIC-USER/ILLUSIONIST 10th level
in each MAGIC-USER/ILLUSIONlST 15th level
illusionist
THIEF/ASSASSIN: Nil
MONK/BARD: 5th level bord THIEF/ASSASSIN: Nil
MONK/BARD: 23rd level bard
PSiONlC ABILITY: V
+PSlONlC ABILITY: V
S : 2 3 ( + 5 , + 1 1 ) 193 W18 D:23
S : 2 3 ( + 5 , 11) 1:24 W:24 D:25
Aegir is neitherAedr norVonir, and isactuolly related to theGiantr. C:25 CH: 24

This god usually appears as o humon with CI long gray beard, and delights All beings with violence on their minds that come within 30 yordr of Brogi
in overturning ships and dragging them down to his realm under the water while he is 'inging will be overcome by the god's song or verfe (noSCIVB).
if they have not rocrificed to him. He uses a club in the shape of D maiden Beings so affected will lose all of their former intentions and ioin this gad
which doer 4-40 points per strike. Ail those thot meet him i n battie under for sang and revelry until he is satisfied tho! they have learned their
the water areslowed (no raving throw). When in the rea, the god is 60
feet tall,and in thisformwiilfight any of the Aeairand theVanir who dare lesion, whereupon he will ret them free. Brogi connot hove violence on
to enter his reolm without his permission. He has a great castle underwoter
where he liverwith Ron, hirwife. his mind ~t this time either ond this power will not stop the enemies of the
gods from fighting after the song is over. This power will work for up to 5
Aegir will calm xiorrnr os often os create them, especially if it will aid
thore who are his friends. He is friendly and sociable with the Aerir, but h o u r r a t o t i m e w i t h a n y g i v e n creature.
they keepo closewatch on Aegir because of his unpredictable noture.

BALDER [god of beauty, "charisma") Any human hearing hisHarpofColmwillcearefightingorquarrelingfor7
doyr (unless attocked in thot time). This harp hor oll the powers of 011
Greotergod magical bard instruments plus the ability to stop any creature from ottock-
ingfororhortperiodof time, plustheability tounchormanything.
ARMOR CLASS: 4
MOVE 18" There is CI 5% chonce that every bord of this religion. at the time of their
HIT POINTS: 388 first performance in front of a crowd of more than 50 beings, will be
granted CI "great l e g e n d by the god, in the form of knowledge of the
NO. OF ATTACKS: 3/2 nearest lost treasure in the area.
DAMAGVATIACK: 3-30 (+ IO)
Thegodstrikerwitha +2rwordfor2.20pointrof damage.
SPECiAL ATTACKS: See below
SPECIAL DEFENSES: See below C25 CH:25 FENRIS WOLF
MAGIC RESISTANCE: 75%
SIZE: M (6') FREQUENCY: Unique
ALIGNMENT: Neutral good NO. APPEARING: 1
ARMOR CLASS: -4
WORSHIPERS ALIGN: Neutral good MOVE: 24"/12"
SYMBOL: Gem-encrustedsilver HIT DICEIPOINTS: 400 hp

chalice Yo IN LAIR: Nil
PLANE: Glodsheim
CLERiC/DRUID: 12th level in each TREASURE TYPE: Nil
FIGHTER: 70th level ranger
MAGIC-USER/ILLUSIONIST: Nil NO. OF ATTACKS: I
THIEF/ASSASSIN: Nil
MONWBARD: 20th level b o d DAMAGEIATTACK: 9-4)
PSlONlC ABILITY: VI SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: +4 or bener
S:22(+4,+10) i:24 W24 D:24
weapon to hit
This gad is obie to gront 2 points of chorismo to any being he wisher (once MAGIC RESISTANCE: 99%
in their life). Those mortal females that look upon this god must save or be- INTELLIGENCE: Average
ALIGNMENT Chaotic evil
come immediately "enchanted with his beauty. Those enchanted must SIZE: L (50' 01 the shoulder)
PSlONlC ABILITY: Nil
roll another magical soving throw; if they fail, they will follow his faith
with siovirh devotion for the rest of their lives. The god may ask thore AttacVDefenre Modes: Nil
females with 15 or greoter charismas lo serve him personally in his hold- LEVEL/X.P. VALUE X/33,200
ings ona 1% chonce. He connotbe harmed by anyweapon withoutmirtle-
toe in it. He lives inGlodrheim in his hall of Breidablik.

NORSE MYTHOS NORSE MYTHOS

This wolfish monster lived in Argord due to CI technicality tho1allowed the For?& is called on time and time again to decide moners in which Odin
off9pring of the gods (in this COIB Loki's) to remain unharmed by other cannot be importiol. With his ability to detect lies, he is often needed toas-
gods. But this dclngerour c r e o t ~ r ecould not remain free. The dwarves certain the trulh of cwtain stories the gods hear.
made the only chain that could bind it, forging i t from thoughts and
concepts. This silken, golden threod stopped the creature from roaming, as FOSSERGRIM (enchanted being)
it was unbreakable until the time of Rognarok.
FREQUENCY Very mre
The wolf's bite doer 9-Popoints of damage, and if the total amount of NO. APPEARING: 1
ARMOR CLASS: 0
damage is more than half of the victim's hit poink, he or she will be MOVE 9 //3.b."
swallowed whole. Inform,thecreoture looks like0 gionttimber wolf. HIT DICE/POINTS: 5 HD
% IN I A I R . Rfl%
PJALAR [dwarven hero of the Durin race)
IEFENSES: Regeneration,
ARMOR CLASS: 3 also see below
MOVE: 12'' MAGiC RESISTANCE: I@%in splash
HIT POINTS: 99 ing woter, otherwise rtondard
NO. OF ATTACKS 2 INTELLIGENCE Very
DAMAGE/ATTACK: 2-20/2-20 ALIGNMENT Neutral
SIZE: M (6')
SPECIAL ATTACKS Nil PSlONlC ABILITY: Nil
SPECIAL DEFENSES: See below Attock/Defenre Modes: Nil
MAGIC RESISTANCE: Stondord
+LEVEL/X.P. VALUE: ' 0 3 2 0 5 per
MAGiC-USER/ILLUSIO~lST:Nil C 18 CH: 12
THIEF/ASSASSIN: 10th level thief hp
MONK/BARD: Nil These beings live in waterfalls. They appear to be normal men in chain-
moil and will act CIS such until attacked, or Tomeone tries to force them
PSlONiC ABILITY: Nil
away from their waterfollr. They connot live more than a. mile from the
Attack/Defenre Modes: Nil falls they hove mode their home. They are raid to mate with maidens who
come to bathe in such placer, and their offrpring ore always male and will
S 19(+3, +7) I: 15 W: 15 D: 18
olwclyf find a waterfall to live in upon reaching maturity.
Fjalor often defends the dwarves ogoinrt the fire giants or their allies. He
uses two magical iron gauntlets in combat that let him punch for 2-20 In bottle, they connot miss any being that stands in the water. in splashing

pointr each with o + 3 on "to hit" obiliIy. His knowledge of magicd watertheyregenerate5pointr per melee round.
waaponry is IO great ?hot he cannot be hit by weopona of + 2 or better
FREY [god of sunshine 8 the elves)
quality, because he is able to influence the magical properlies of the
Greatergad
weapon to make it shun his skin.

Fjalar is the battle leader of his people, and he is often called on by his
race to bring vegeonce down on their enemies.

FORSETI [god of justice) "Peacemaker" ARMOR CLASS: -5

MOVE: 18''

Greotergod HIT POINTS: 388

ARMOR CLASS: -4 NO. OF ATTACKS 3/2
MOVE: i e -
DAMAGE/ATTACK: 2-20 ( + 12) 01
HIT POINTS: 389
NO. OF ATTACKS 3 / 2 rpeciol
DAMAGE/ATTACK: 1-10 [+ 12) SPECIAL ATTACKS: See below
SPECIAL ATTACKS: See below SPECIAL DEFENSES: + 3 or bener

SPECIAL DEFENSES: See below weopon to hit

MAGiC RESISTANCE: 8S% MAGiC RESISTANCE: 7S%
SIZE M (6') SIZE M (67
ALIGNMENT lawful good
WORSHIPERS ALIGN: Lawful good ALIGNMENT Neutral good
SYMBOL: The head of a bearded
WORSHIPERS ALIGN: Neutral good
man
PLANE Giodsheim SYMBOL: Ice-blue two-handed

CLERIC/DRUID: 10th level druid Fwnd
FIGHTER: 15th level ranger
PLANE Giodsheim
MAGIC-USER/ILLUSIONIST 10th level
i.n. e.n.ch~ CLERIC/DRUID: 13th level in each
FIGHTER: 15th level ronger
THiEF/ASSASSiN: Nil
MONK/BARD: Nli MAGIC-USER/ILLUSiONIST 20th level

F'SIONIC ABILITY II magic-user

S : 2 4 ( + 6 , +12) 1:25 W 2 4 D:22 THIEF/ASSASSIN: Nil .D. 'bo
MONK/BARD: 15th level bord
PSlONlC ABILITY: ii

S:24(+6,+12) 124 W.23 D:24 C 2 5 CH:23

C:25 CH:23 Fiey is not on Aerir, but o Vanir. the son of Njord ond Skadi. He is the god
of Fairyland and has at his command all the elves of that land. He is also a
This god's holl is Glitner, which is said to be made out of gold ond silver. weatherdeity and controlrall mannerofrtormrandcolms.
HeiJtheronofBcllderand horneverbeen knowntolie. Hirsworddoerl-
1Opoinhafdamclgeondalwayr hino beingthothorliedinthelart7d~yr Fray's ship Skidblodnir, o gift from the dwarves, can hold all the gods and
or irchootic. their mounts, and trovels 01 CI rate of 60".When not in use, it folds to fit the

All evil beings suffer o -1 on their chance 10 hit this god, and he attacks 011 g d r pocket os CI I inch cvbe. It soils according to the verbal direction of
evil beings at (I + 2 banur, both "to hit" and damage. A + 3 or better
weapon i s needed to hit him. Frey O W ~ S CmI ogicol boorand horre (detoilrfallow, below).

101

NORSE MYTHOS NORSE MYTHOS

The god lives and rules in Alfheim (fairyland) and when not there, is Skirnir (Frey's shield-mon)
served bya special mortal calledSkirnir.
ARMOR CLASS: 3
Frey'r + 4 two-handed sword does 2-20 points of damoge per hit on 011 MOVE: 12"
creatures but giants; it doer 10-100 points to fire giants, and 5%to 0 1 1 HIT POINTS: 99
others. NO. OF ATTACKS: 3/2
DAMAGWATTACK: Bv weapon 'ype

BlodugHofi (Frey's horse)

FREQUENCY: Unique FIGHTER: 9th level ranger C: I8 CH: 18
NO. APPEARING I MAGIC-USER/ILLUSIONIST Nil
THIEF/ASSAS~SIN.: Nil
ARMOR CLASS: 3
MOVE: 24"/18" ~
HIT DICE/POINTS: 50 hp
% IN LAIR: Nil MONK/BARD: 5th level bard
TREASURE TYPE Nil
PSiONlC ABILITY: VI
NO. OF ATTACKS: 3 5 : 17(+ I,+I) I: 14 W: 18 D: 18
DAMAGE/AllACK 1~10/1-10/1-6
SPECIAL ATTACKS: See below Thiifighterisloyal tothegodFreyand irolwaysathirsidein battle.Arplit
SPECIAL DEFENSES: Rerirmnt to fire second before he is struck by a blow or affected by CI spell thot would end
MAGIC RESISTANCE: 75% h;SIlife, he is avtomoticaily teleported to Alfheim, whether he wont3 to go

INTELLIGENCE Very or not.
ALIGNMENT: Neutral
SIZE: L ( 9 at the shoulder) Skirnirweorr +4choinmail ond wields CI +3 two-honded sword
PSlONiC ABILITY: Nil
FREYA [goddess of love ond fertility)
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: V111/4,500

Greater goddess

This horse teieportr at will, and glowr with the light of day in m y battle. ARMOR CLASS: 3 C:25 CH:ZO
This light kills 011 vndead types with the touch of o light beom for those
wiihin2Wyards. MOVE 18"/48"

Blodug-Hofi has CI burnished coat of light brown and o pale white mane HIT POINTS: 339
and tail. it fights along with Frey in battle, and if its master is down it stays
near to defend him, which it will do unto death. It fights as on 11 hit dice NO. OF ATTACKS: I
monster, biting for 1-6pointrand kicking witheachaf ikfore-hooverforl- DAMAGE/ATTACK: By weopon 'ype
10 poink each.Ik c o d is fire resistant, giving it +4 on saves VI. fire ot-
tacks, ond subtracting I point per die of damoge taken. SPECIAL ATTACKS: See below
SPECIAL DEFENSES: + 3 or better
Gullin-Bursti -[golden bristles Frey's golden boor)
weopon to hit, also see below
FREQUENCY Unique
NO. APPEARING: I MAGiC RESISTANCE: 80%
ARMOR CLASS: d SIZE: M (6')
MOVE: 18"/32"
HIT DICE/POiNTS: 100 hp ALIGNMENT: Neutral good
% IN LAIR 80% WORSHIPEVS ALIGN: Neutral goo
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 ond 011 lovers
DAMAGE/ATTACK: 2-20/2-20
SPKIAL AllACKS: Nil SYMBOL: Falcon
SPECIAL DEFENSES: + 2 or better
PLANE: Glodsheim
weopon to hrt; regeneration CLERtC/DRUID: 15th level cIeric/lOth
MAGiC RESISTANCE: 75%
INTELLIGENCE: Low level druid
ALIGNMENT: Neutral FIGHTER: 7th level ranger
SIZE: L (IO'at the shoulder) MAGIC-USER/ILLUSiONIST 15th level
PSlONlC ABILITY: Nil
illusionist
Attock/Defenre Modes: Nil
LEVEL/X.P. VALUE: X/22,3W THIEF/ASSASSIN: Nil
MONK/BARD: 12th level bard
This creature appears to be c1 giani rust-colored boar with head bristles of
pure gold. Frey uses Gullin-Burrti to pull his wor choriot into bottle. The PSlONlC ABILITY: VI

boor was a gifi of the dworven race, and with a god on it it can teleport S:24(+6, +12) 1:24 W:24 D:24
where the god wills. It was much like Thor's gootr in that i t could be eaten
during the day, and if its boner were not broken, it would regenerate at Freya commands all fire spells 01s 0 30th level spell carter, and is able io
night from the boner and skin. it normally regenerates 1 hit point per remove any curse with o touch of her hand. She often travels in falcon
guise, but she con $hope change into ony bird form. When traveling in
round.Thecreatureatiocbara 16+ hitdicemonster.
humon form. she rides in a chariot pulled by 2 gigantic cots (AC 5, HD 5, hp

30,D1-8/1-8/1-12)which moverota rateof 18''

Freyoureso +3 frostbrand i n baitle. Naavion orfireattack con hurt her.

Freyo porrerrer the necklace Briringomen, o piece of jewelry of fantastic
value (Imillion gold pieces) that glows when a lie is lold in its presence.
She also hor o clook of faicon feathers thot allows her to fly in falcon form
0148.

This goddess is the leader of the Valkyrier, ond sometimes accompanier
them tochooseihetlainatthegreotestbattler.

Freya isactuolly oVonir, and the twin sister of Frey.

102

NORSE MYTHOS NORSE MYTHOS

FRIGGA (goddess of the atmosphere) "Wife of Odin" The sight of this monster is so terrible that beings of the 6th level or less
will avtomoticolly flee in terror. and those of higher level must sove VI. o
Greater goddess fearspell o t 4 .

ARMOR CLASS. A Gorm obeys the low$ of Hel. and is ollowed to trove1 on 011 planer when
M.. O.V..f. 15" tiel is out collecting dead and the woy to her domain is magically closed.
HIT POINTS: 366 When ittrwels, ittakesapockof20dire wolveralongforcompany.
NO. OF ATTACKS: As per rhope
DAMAGE/ATTACK: AI per rhope Gorm ottockr 06 a 16+ hit dice monster, biting with its huge iawr for 4-60
SPECIAL ATTACKS: See below points of damoge.
SPECIAL DEFENSES: +3 or bene,
HEIMDALL (the bright god) "Guardian of the Bifrost
weapon to hit, also os per rhope Bridge"
MAGIC RESISTANCE: 75%
SIZE: M ( 6 ) Greater god
ALIGNMENT: Lawful n e u t r d
WORSHIPERS ALIGN: lawful nevtml ARMOR CLASS: -5
SYMBOL: lorge cot
PLANE: Glodsheim MO.VE- IS~'' .
CLERIC/DRUID: 15th level cleric HIT POINTS 390

NO. OF ATTACKS: 2

mogic-user DAMAGE/ATTACK 3-30 (+ 14) plus

THIEF/ASSASStN: Nil Pw see below
MONKBARD: 10th level bord SPECIAL ATTACKS Surprise
PSIONIC ABILITY: II C:25 CH:25
S:20(+3, +8) 1:23 W 2 0 D:24 ISPECIAL DEFENSES Never wrnrmed

MAGIC RESISTANCF R2I %~~
~~

SIZE: M (7')

Friggo if able to control 011 forms of weather and is able to view any area ALIGNMENT: lawful good
that has CI breeze blowing through it. She has CI mogicol necklace of block
opots that will charm anyone or onything she wisher within right of it WORSHIPERS ALIGN: Lowful good

(magic roving throw applicable). The charmed being will then be able to ond mogic-users
do nothing but flatter the goddess.
SYMBOL: His horn

PLANE Gladrheim 1
CLERICIDRUID 12th level in each
There is o 1% chance (once a month) that the goddess will personolly FIGHTER: 17th level ranger
deliver one worshiper who colls out her name from mortol danger.
MAGIC-USER/ILLUSIONIST: Nil

THIEF/ASSASSIN: Nil
MONK/BARD: 8th level bard

In bottle, the goddess shape changes into creatures and fights with their PSlONlC ABILITY: Ill
powers. She starts out with dragon forms and goes to avian forms towords
theend of ony given bottle. S : 2 5 ( + 7 , + 1 4 ) 123 W:24 D:25 C:25 CH:23

Her hondmridew are Volkyrier; the names of some of them are Fulla, This god's moin function is to guard Bifrost, the rainbow bridge. Heimdoll
Voro, Lofn, Vor, Gno, Eiro, Hlin, Syn, Viofn, and Snotra. olwayr attacks with surprise and is gifted with exceptional senses (eye-
sight, hearing, touch). His eyesight octs CIS on unlimited range and duro-
In her role os Odin's wife, she is often worshiped by housewivesand those tion clairvoyance spell. He never travels about without his sword Hofud
reeking marriage. Shespinsflox intogold for Odin'sclothes. ("head). This sword is o vorpol weapon, and is also a sword of frost g i m t
slaying. If inflicts 3-30 points of damage ot D strike, plus Heimdoll'r
GARM (guardian ofHel-gate) strength bonusof 14 points.

FREQUENCY Unique Heimdall wearso + 3 white orrnor inlo bank that has the same effect os (I
gem o f brightnerr. His horn. called Gialler, is the alarm system for Argard.
NO. APPEARING: I
ARMOR CLASS - I Heimdoll will blow CI blast upon i t to announce the coming of the frost
giants, and the gods ond their hosts will iswe out to fight the last battle
MOVE: 18" (Rognorok). This horn is olso rounded in ~1 different woy to proclaim D
HIT DICE/POINTS: 200 hp visitor.
'yo IN LAIR: 95%
TREASURE TYPE H, U Heimdcrll is the sworn enemy of Loki, who mocks him and his rteodfail
NO. OF ATTACKS: I guardianship.
DAMAGEjATTACK: 6-60
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: + 2 or better

weapon needed to hit

MAGIC RESISTANCE: 80%

INTELLIGENCE: Average
ALIGNMENT: lowful evil

SIZE L (12' at the rhouider)

PSlONlC ABILITY: Nil
AttocklDefensa Modes Nil

LEVEL/X.P. VALUE: X/26,200

This beart is responsiblefor guording the golewoy to the land of the dead.
$0 that beings do not enter or leave. It looks like a giont dire wolf with o
disproporrionolely Iorge heod. Over the centuries i t has fought ond killed
several heroes and gods who were trying to retrieve c1 loved one. Its
treasure consists of the goods of those who unsuccessfully attempted to
pars.

NORSE MYTHOS NORSE MYTHOS

HE1 [goddess of deoth) JORMUNGANDR (MidgardSerpent)

Greoter goddess FREQUENCY: Unique

ARMOR CLASS -5 NO. APPEARING: I
ARMOR CLASS: -3
MOVE: infinite
MOVE See below
HIT POINTS: 350 HIT DICE/POINTS: Head: 300 points;

NO. OF ATTACKS: 3/2 Body: infinite
% IN LAIR: Nil
DAMAGEIATTACK: 5-50 ( + S i TREASURE TYPE: Nil
SPECIAL ATTACKS: See below NO. OF ATTACKS: I
SPECIAL DEFENSES: See below DAMAGEIATTACK: 5-50
SPECiAL ATTACKS: Conmicrion,
MAGIC RESISTANCE 95%
poison
SIZE: M ( 6 X ' J SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: 99%
ALIGNMENT Neutml evil INTELLIGENCE: Very
ALIGNMENT Chooti~r Pv.Ii
WORSHIPER'S ALIGN: All alignments
~
SYMBOL: Her foce
PLANE: Hoder SIZE: 1 (25,000 miles iong)
CLERIC/DRUID: 20th level cleric/lOth PSiONlC ABILITY: Nil

level druid Aftock/Defense Modes: Nil
FIGHTER: 12th level ronger
MAGIC-USER/ILLUSIONIST: 15th level LEVEL/X.P. VALUE: X/55,000

in each CH:X
THIEFIASSASSIN: 15th level asbaisin
MONKIBARD: 10th level bard

PSIONIC ABILITY: i

s : 2 0 ( + 3 , + a j 1:24 w : D~2 4 c 2 5

This goddess C D U S ~pl~agues. direoser, and pestilence with the wave of

herhond.Thsrethingrwillafflictthebeingrrhe lookrat, takingawoy5hit
points p e r round until they are dead or cured. She striker with o + 3 sword
that also coures direare whenever it hiis, ond doe4 5-50 points of damage

oto blow.

WithinoWyard rodiurof herbody i5anauraofwitheringthatrubtrocts20
hit points from 011 thesse not making their magical saving throws. She is

01~0totollyimpervious tool1 physical weaponry.

The goddess of deoth lives in a dismal palace in the area of Hades known
as Niflheim. She appears (IS a yount woman, whore body is completely
white on the left ride and jet black on the right. The lefl half of her face is
totally blank. She rides a white, spectral ihree-legged horse.

IDUN (goddess of spring and eternol youth)

Lesrer goddess

ARMOR CLASS: 3

MOVE: 12"/18"

HIT POINTS: 329 LOKl (god of mischief, strife and fire)

NO,OF ATTACKS: 3/2

DAMAGWATTACK BY w e o. ~ o nN.p. e Greatetgod
SPECIAL ATTACKS: Nil

SPECIAL DEFENSES: + 2 or better ARMOR CLASS: A

weo~n,o~ n to hit MOVE: 12"/12"
~ HIT POINTS: 300

MAGIC RESISTANCE 25% NO. OF ATTACKS 3/2
DAMAGEIATTACK: By weapon type
SIZE: M (6') SPECIAL ATTACKS See below
ALIGNMENT: Chaotic good
SPECIAL DEFENSES: Immune to fire
WORSHIPER'S ALIGN: Chootic good ond magical control, + 3 or
and oli farmers bener weapon to hit

SYMBOL: Apples in o wicker chest MAGIC RESISTANCE 75%

PLANE: Glodrheim SIZE M (6')
CLERIC/DRUID: 15th level cletidl4th
ALIGNMENT: Chootic evil
level druid
WORSHIPERS ALIGN: Chaotic evil
FIGHTER: 7th /eve1 mnger
SYMBOL: Flome
MAGIC-USER/ILLUSIONIST: Nil
PLANE: Pondemonivm or Gladrheim
THIEF/ASSASSIN: Nil
MONUEARD: 13th level b a d CLERIC/DRUID: 12th level in each
FIGHTER: 12th level mnger
PSlONlC ABILITY: V MAGIC-USER/iLLUSIONIST: IIth level

S : 2 0 ( + 3 , + 8 / 1:22 W:23 D:24 C 2 4 CH:24 magic-vser/20th level illusionist
THIEF/ASSASSIN: 15th level c(55(1ooin
This goddess protects the ''Apples of Youth" which the gods eat to remain MONK/BARD: 5th level in each C:24 CH:24
immortal. There apples are able to return 10 years of youth ond restore up
io 50 lost hit poimr per bite. There apple$ are carried in 0 1 foot by I foot F'SIONIC ABILITY iV
wickerchestwhichalw~yroppearsfullofapplesbutcon holdanyamount S24(+6.+12) 1:25 W:19 D 2 4

of them put in it. ldun is the wife of Brogi.

104

NORSE MYTHOS NORSE MYTHOS

While this god moves among the others in Asgard, he is known to be the MODI (god of courage ond berserk rage)

one most likely to betray them to the giants. Depending upon his current Lesser god

status with the other gods, he moker his home in Gladsheim or Pande- ARMOR CLASS: -4
monium. He is tolerated because he is blood brother to Odin and horacted MOVE: 21”
in the far post to rove the Argardianr from certain death and destruction. HIT POINTS. 379
While the god can rhope change atwill, he uruolly relies on his power to
~ ~~
force beings to do what he desires “io his suggestionpower. Lookingot the
god for 3 melee rounds or more negotes all saving throws agoinst that NO. OF ATTACKS: 2 ( o r 4 )
ruggertion. and this applies to all beings. (Magic resistance is still effec- DAMAGEIATTACK 25 or50
tive.) He wears o p i r of boots that combine the powers of woter wolking, SPECIAL ATTACKS: Vorpol blode
SPECIAL DEFENSES: + 2 or better
flying, trauelling, ondrpeed.
weapon to hit
Though Loki connot be mogicolly controlled, illusions will work on him, but MAGIC RESISTANCE: 95%
only when cost by beings of greater than the 20th level. SIZE: M (7’)
ALIGNMENT Chaotic good
The g o d s colors are red and black ond he wears them at all times, even WORSHIPER‘S ALIGN: Chootic good
when in the guise of something else. SYMBOL: Sword ond hammer

I - crossed
I PLANE: Glodrheim
CLERIC/DRUID: Nil
FIGHTER: 15th level fighter C:25 CH:25
MAGIC-USER/ILLUSIONIST Nil
THIEF/ASSASSIN: Nil
MONK/BARD: 9th level bard

PSlONlC ABILITY: IV
S 2 4 ( + 6 , + 1 2 ) 1:23 W:22 D:24

Using a vorpal blode that striker for 25 points of damage per hit (plus its

decapitating power), Thor’r son Modi is always in the forefront of m y
battle, and his presence inspires his followers with such courage that they

do on extra 4 points of domoge per hit (affecting 011 those in a 90 yard
radius). He is immune to 011 forms of magical conirol or illusions. In battle,

the god is oble to “know’’ when the best time comes to retreat and re-

group his forces for best effect.

After the god has sustained more than holf of his hit points i n damage. he
will go into CI berserker rage which allows him to double 011 his powerr in

combat.ro that he hits4 times perrovndfor50points par hit.

NORNS (the fates)

MAGNl (god of strength) ARMOR CLASS 0

Lesserg& MOVE: 12”/2/21”

ARMOR CLASS: 4 HIT POINTS: 299each C:25 CH:9
MOVE: 18”
NO. OF ATTACKS: I
HIT POINTS 325
NO. OF ATTACKS: 2 DAMAGE/ATrACK: 1-10 plus speciol
DAMAGE/ATTACK 8-80 (see belowJ

SPECIAL ATrACKS: Nil SPECIAL ATTACKS See below
SPECIAL DEFENSES: + 2 or better SPFCIAL MFENSES: See below

(edged) weapon to hit MAGIC RESISTANCE: 80%

MAGIC RESISTANCE: 70% SIZE: M (5’)
SIZE: M (7’)
ALIGNMENT: Neutrd
ALIGNMENT: Chaotic good
WORSHIPER’S ALIGN: None
WORSHIPER’S ALIGN: Chootic good
SYMBOL: Lightning bolt
SYMBOL Mountain
PLANE: Concordont Opposition
PLANE: Gladrheim CLERIC/DRUID: 12th level in each
FIGHTER: 5th level ranger
CLERICIDRUID: Nil MAGIC-USER/ILLUSIONIST 15th level
FIGHTER: 15th level fighter
MAGIC-USER/ILLUSIONlST Nil in each
THIEF/ASSASSIN: Nil THIEF/ASSASSIN: 10th level thief
MONK/BARD: 5th level bard MONK/BARD: 8th level in each
PSlONlC ABILITY VI
S:25(special) I: 20 W: 20 D:24 C:25 PSlONlC ABILITY: i

S : 2 3 ( + 5 , + l l J 122 W:25 D:23

CH:22 The Noms, called Urd, Verdandi, and Skuld, represent the port. present,
and future, but they ore only willing to tell of there things (IS long as they
Thorn son. this god transcends the normal definition of strength in ihe
ADSD sense, in that hiswassuppored to bealmost limitless. deal with themselves or an9wer questions of slight import. They travel

He can bend anything he con grip, put his fist through anything, lift nearly about the PrimeMaterial Plane in the form of swans, and in this shape they
deal out fate in the form of prophecy. At the birth of every mortol mole,
anything (judge’s opiion), even things that ore supposed to be unliftoble they know what the babe‘s fate will be and may tell if presented with ex-
like his father’s hammer. Any mclteriai object thrown at him, he can catch pensive gifts of gold and silver (1% of the time). They tend the tree of life,
and throw bock ot the cosier (hitting 90% of the’ time), and with his + 3
called Yggdrosil, and often advise the gods on specicrl rituationr.
hammer he doer 8-80points of damage per strike.
They fight with daggers, when forced into this sitwtion. and their weapons
Thisgod i s i o tough ond hardy that blunt weapons of any type connot harm do 1-10 points of damage, plus the magical bonus of subtrocting one point
him.
from every ability scoreo being h05(intelligence,wisdom, etc.), nosaving
throw ollowed. They ore immune to all oanmogical ottockr, i.e.. they can
only be hurt by mogic or m a g i d weapons.

105

NORSE MYTHOS NORSE MYTHOS

The Norm are not normal goddesses, ond do not have worshipers as such. THOR (god o f thunder)
They weave the web of fate importially.

Greotergod

SIF [goddess of excellenceand skiffin battle) ARMOR CLASS: 4
MOVE: 18”
Lerrer goddess
HIT POINTS: 399
ARMOR CLASS: 4 D 25 C: 25 CH: 24
MOVE: 18” NO. OF ATTACKS: 2 (3)
DAMAGE/ATTACK: IO-1W (+ l6J
HIT POINTS: 349 SPECIAL ATTACKS See below
NO. OF ATTACKS: 2
SPECIAL DEFENSES: +3 or better
DAMAGE/ATTACK 3-301. + I I,1 weapon to hit; ond see below

SPECIAL ATTACKS Nil MAGiC RESISTANCE: 80%
SPECiAL DEFENSES: Immune to SIZE: M (7’)
ALIGNMENT: Chootic good
mogicol control, + 2 or bene!
WORSHIPERS ALIGN: Ail
weapon to hit olignmenrr, especially warriors,
beings needing cemin weather,
MAGIC RESISTANCE: 80% or ones wonting fair play
SIZE: M (6’)
SYMBOL: Hommer
ALIGNMENT Chaotic good PLANE: Gladsheim
CLERIC/DRUID: 10th level druid
-WORSHIPERS ALIGN: Chootic aood FIGHTER 20th ievei fighter
MAGIC-USER/ILLUSiONIST Nil
SYMBOL Sward upraised THIEFIASSASSIN: Nil
MONK/BARD: 3rd level bard
PLANE Gladsheim
CLERIC/DRUiD: 12th level druid + +PSlONlC ABILITY: VI
FIGHTER: 12th level ranger
MAGIC-USER/ILLUSIONIST Nil 5:25 /SDeCid: 7, 161 I: 20 W: 20
THIEF/ASSASSIN: Nil
MONKfBARD: 12th level in each C25 CH:25 Thw oppearr (IS a lorge red-hairedand red-bearded man dressed in black
and yellow + 3 chainmail. He rider through the sky on his golden chariot,
PSiONiC ABILITY VI which is pulled by his two magical gootr, Tanngrirner ond Tonngjort. Thor
is a particular friend to mankind among the Norse gods, and wiit often
S:23(+5,+ll) 1:24 W:22 D:25 alert his worshipers to incursions of evil. The god often fights on Glods-

Thor’r wife Sif ha$ beautiful golden hair (a gift from the dwarves) and is heim agoinst giant types. and his nome is enough to make gionts check
dressed in white ond silver most of the time. She useso. +3 w o r d in bottle morale. Whenwithin90yardrofhim. therervclntsondollierafThorgaino
which does 3-30 points of damage (plus her strength bonus).
benefitof +2onalldice throws.
She is the patron of young warriors, and there is CI 1% chance that a 1st
level fighter devoted lo her moy receive a bless spell if he or she prays to Thor? norma( strength is 25, but he has CI mogical girdle and o magical
Sif beforeo bottle. glove which enable him to exceed even this limit. Meginjorder, his girdle.

SURTUR [lord of the fire giants) giver him the strength to wield his mighty hommer (described beiow). and
enable him to break any barrier or obiect. His magical glove, Jorn Grieper,
Lerrer g d giver him the ability to strike three times per melee round and i o handle

his hammer even while red-hot.

ARMOR CLASS: -2 Mjolnir, Thor’s +5 magic hammer, has the following abilities:
MOVE I S
HIT POINTS: 380 It doer 10-100pointsofdamage.
NO. OF ATTACKS: 2
DAMAGWATTACK: 6-60 It can be thrown up to 2M) yards, and it never miss- when thrown. It
returns to Thor’s hand automatically. (If Thor throws Mioinir, that is his
SPECIAL ATTACKS See below
SPECIAL DEFENSES: Immune to fire. oniyattack in that round.)

+3 or better weopon to hit i t con cost lightning bolts d o n y target within right. up too total of 1W
dice of lightning bolts per day. This bore 1W dice can be broken up into
MAGIC RESISTANCE: 60%
SIZE L (20’) lightning bolts of m y size Thor desires, i.e., 25 4 dice bolts, or 10 3 dice
ALIGNMENT Lawful evil boltsond 170dice balt,etc.
WORSHIPERS ALIGN: Lawful evil
It is so heavy tho?only beings with o strength of 25 con even lift it, and
(fire gionrr) it requires more than o 25 strength to wield it CIS D weapon.

SYMBOL Flaming sword When Thor throws Mjolnir, it trails o lightning bdlt behind it, ond when
it hirr, there is CI lorge clap of thunder which affects all beings within
PLANE: Gladsheim (Jotunheim)
CLERiC/DRUiD: 15th level cleric 30’ os a power word, stun (save YL. magic negates).
FIGHTER: 20th level fighter
MAGIC-USER/ILLUSIONIST: 5th level If any other being uses o lightning spell within 200” of Thor, it will auto-
matically turn and strike the cmter, whether the Thunderer wills it or not.
magic-user
THIEF/ASSASSIN: Nil C25 CH:20 All of Thor’sclericsreiy on hammersfor theirweopons

MONKIBARD: Nil
PSlONlC ABILITY Nil

S:25(+7, +14) I: 19 W: 14 D: 12

Mort fire g i o m regard Surturar their leader and their deity. Deep in Jotun- ..
heim, Surtur woib for the day when he con ieod the fire giontr to the great
battle of Ragnarok.

Svnur looks like an immense fire giant, with crockling flomer for hair ond

eyebrows. He wears heavy iron armor which is hot to the touch (1.10

points of damoge to any who contact it with exposed flesh). and wields a
15-foot flaming iron sword. He strikes with this wice per round, inflicting

6-M) points of damage on a hit. Surtur is immune to fire attacks of any kind.

107

NORSE MYTHOS NORSE MYTHOS

Tanngrisner8 Tannglort [Thor's goats) TYR (god of war and low)

FREQUENCY: Unique Greotergod
NO. APPEARING: 2
ARMOR CLASS: 0 ARMOR CLASS: -5
MOVE: 24"/24" MOVE 18"
HIT DICE/POINTS 100
% IN LAIR Nil HIT POINTS: 380
TREASURE TYPE: Nil NO. OF ATTACKS: 3

NO. OF ATTACKS 3 DAMAGElATTACK 2-20 ( + 12j

DAMAGE/ATTACK: 3-24 SPECIAL ATTACKS Nil
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below SPECIAL DEFENS~ES: ~f. 3.o.r bener~
MAGIC RESISTANCE: 25% ~ ~~
INTELLIGENCE: l o w
ALIGNMENT Neutral weapon to hit, and see below
SIZE L ( 9 ot the shwlderj
PSIONIC ABILITY: Nil MAGIC RESISTANCE: 25%

AttacWDefenre Modes: Nil SIZE M (6x7
LEVEWX.P. VALUE: X/14,100 ALIGNMENT Lowfvl good

There two enchanted animals ore used to pull Thor's chariot through the WORSHIPERS ALIGN: Ail warriors
air and on the lond.
SYMBOL: Sword
The creatures ore often eoten by Thor ond his friends. as they mogically
regenerote from the bones and skin with the light of the morning sun. -PLANE: Gladsheim

They appear as giont goats. Tanngrisner is white and Tonngjort i5 black. CLERIClDRUID: 13th level druid
They attack by butting with their large horns. They add +6 to damage
inflicted when iheychorge, and they attackor 16+ hit dice monfterf. FIGHTER: 25th level poladin

MAGIC-USER/ILLUSIONIST 10th level
illurionist

THIEF/ASSASSiN: 15th level thief
MONKlBARD: loth level in each

PSIONIC ABILiN: I

S:24(+6,+12) 1 9 0 W : 2 0 D:25 C:25 CH:24

THRYM (ford of the frost giants) Tyr appears os a powerful-looking bearded man who has lost his right
hand. It woslhe losing of this hand that firmly establishedTyr as the god of
Lersergod
law and trust. When the dwarvei finolly forged o cord thot could bind the
ARMOR CLASS: -2 Fenrir Wolf, the great monster would only consent to having the cord put
MOVE: 1 5 " upon it if one of the Aerir would ploce his hand in the Wolf's mouth. Tyr,
knowing whotwar planned, placed hit right hand in Fenris' mouth without
HIT POINTS: 300 hesitdon. When Fenris found thot he was bound, he bit off Tyr3 hand, but
NO. OF ATTACKS: 2 he could not escape. By honoring thiscontract. Tyr became the gad of law.
DAMAGEIATTACK: 4-40 ( + 14)
In his aspect of war god, Tyr watches over the Volkyties and makes sure
SPECIAL ATTACKS Nil that only the most valiant mortal worrior~oretaken toodin otVolhalla.
SPECIAL DEFENSES: + 3 or bener
Tyr wields CI t 3 sword in his left hand thot doer 2-20 points of damage on
weapon to hit, immune to cold
amcks o hit. He automcltically senses the presence of any thief who comes within
1Wof him, and he con see invisible obiects
MAGIC RESISTANCE: 60%
ULLER [god of hunting, archery and winfer)
SIZE: L(21')
ALIGNMENT Chaotic evil Lersergod

WORSHIPER'S ALIGN: Chaotic evil C:25 CH:ZO ARMOR CLASS: 3
(frost giontsj
.M. .O- V.F-.. .7A."
SYMBOL: White double-bladed
HIT POINTS: 390
axe NO. OF ATTACKS 2
PLANE Gladsheim (Jotunheimj DAMAGEIATTACK 2-20 ( + II )
CLERIC/DRUID: 10th level cleric
FIGHTER: 20th level fighter SPECIAL ATTACKS: Longbow
MAGIC-USEWILLUSIONIST: 3rd level
SPECIAL DEFENSES + 2 or bener
illurionist weapon to hit; immune to fire,

THIEF/ASSASSIN: Nil cold, lightning and elementolr

MONWBARD: Nil MAGIC RESISTANCE: 50%

PSIONIC ABILITY: Nil SIZE: M (7'j
ALIGNMENT Chootic neuti01
S:25(+7,+14) 1:16 W:12 D:21
WORSHIPERS ALIGN: Chaotic
Thrym is both leader and deity of the frost giants. Like Surtur. he woits for ne"tl0l
the day when he con leod the frost gionts against the Aerir in the last
battle. Thrym wields a huge f 3 doublebladed axe which inflicts 4-40 SYMBOL: Longbow

points of damage on D hit. He weori o coat of white fur over his suit of PLANE: Gladsheim
CLERIC/DRUiD: 13th level druid
choinmoil. Otherwise, he appeors much like an oversizedf r m giant. FIGHTER: 18th level ranger
MAGIC-USER/ILLUSIONIST: 12th level
Thrym hor ten brothers who are i n mosl ways like normd frost giants (AC
illusionist
4, MV 1 2 ' : #AT I,D 4-24). However. each has 100 hit points and attacks os THIEF/ASSASSIN: 12th level ossassin
MONKIBARD: 12th level bard
o 16C hitdice monster.
PSIONIC ABILITY: I
C:25 CH:25
S:23(+5, +I!) 1 2 4 W:24 D:25

Uller was once a great god, but his power has waned with the orcension of

Odin. As the greatest hunter of the Aesir, Uller spends CI great deol of time
in the wilderness areas of Argard, and is thus immune to the effects of the
elements. He cannot be harmed by fire, cold, lightning. or any of the

various elementoli.

1OS

NORSE MYTHOS NORSE MYTHOS

Though Uller is in many woyr m outsider, the other Aesir have D high VIDAR (god of strength and silence)
regard for his capabilities, and he has been known to tempororily rule in
Odin's place when Odin was elsewhere. tesrergod

Uller is the potron of archers, and a mighty bowman. He uses a + 5 long ARMOR CLASS: 3
bow; he can shoot it ot m y toiget that he con see, with no range peoolties,
and he never misses targets less than 200" away. He also wields o + 4 MOVE: 21"
two-handed sword that striker for 2-20points of damage (plus strength
bonus). HIT POINTS: 380

Uller is a110 the god of winter, and sometimes gives aid to those less able NO. OF AllACKS: 2

losurvive it than he. DAMAGE/ATIACK: 8-80

VALKYRIES "Choosers of the Slain" SPECIAL ATTACKS: See below

ARMOR CLASS -2 SPECIAL DEFENSES Silence, + 2 or C:25 CH:22
MOVE 15' better weapon to hit

--HIT PO.IN.T.S-. .1M MAGIC RESISTANCE: 95%
SIZE: L (20')
NO. OF ATTACKS: 2 ALIGNMENT Chaotic good
DAMAGEIATIACK: By weopon wpe WORSHIPER'S ALIGN: Chaotic good
SPECIAL ATTACKS: Nil SYMBOL: Iron shoe

SPECIAL DEFENSES: Nil PLANE: Gladrheim
CLERICIDRUID: 10th level druid
MAGIC RESISTANCE: 25% FIGHTER: 18th level ranger
SIZE: M (5%') MAGIC-USER/ILLUSIONIST: Nil
THIEFIASSASSIN: Nil
ALIGNMENT Chaotic neutrol
MONKIBARD: Nil
CLERICIDRUID: Nil
FIGHTER 15th level fighter +F'SlONlC ABiLIN: VI

MAGIC-USERIILLUSIONIST: Nil S : 2 5 ( + 7 , 14) 1 2 0 W: 19 D:25
THIEF/ASSASSIN: Nil
MONKIBARD: 8th level bard Vidar, 0 son of Odin, is a stoic bastion of strength for the Aerir in times of
PSlONiC ABILITY: Nil need. He speaks only when he must, ond then he uses os few words os
possible. Though not a rocioble god, his hate of evil is strong, ond when
Attock/Defeme Modes: Nil
the Aesirdon'tneed him, hecombahitin hisownway.
s: 1 9 ( + 3 , +7j I: 17 w: 17 D: is
c: 19 ci-I :$ Though not 0 greater god, Vidat'r strength and conrtitution are renowned,

These warrior maidens ride pegosi of maximum hit points. These mounts and he is o fearsome opponent to enemies such os giants. On his right foot
we the offspring of Sleipner. It is the Valkyries' duty to bring the souls of he WBWS o magical iron shoe, with which he con strike twice per round for
the best and most voliont doin warriors from battlefieldr to Volhollo, the
8-80 paints of damage. Any object or perron that Vidor steps on with this
hall of Odin. They act os serving maids in Odin? hall and CIS handmaidens shoe (ruccerrful "to hil" roll required) will be pinned until the god
to Friggo. When they ride forth to choose the doin, their armor gwes off o chooser to let them go. No creature can fight or cast spells when under
pearly, flickering light that is soid to C O U S ~the Aurora Borealis. They lravel Vidar'r shoe.

ethereolly, and ore only visible to wclrriors in morio1danger. At will, Vidar con make CI 24" rodius around himself completely silent. This
effect connot be countered by dispel magic, spell turning, or anything else.

This culture WOI omong m o d i first attempts at civilization, and it IS one of ENLlL (air 8 war god) "ruler ofthe pantheon''
man's first recorded religions. Becou~eof this, the gods are unusually close
to their worshipers and every worshiper is a servant of his or her god. We Greatergod
constantlyr e e o willingneirto helpthat iksaon lost toallothermythoi.
ARMOR CLASS: -2 C:25 CH:24
Every city hor its potron deity; all the people belong to that temple and
none oiher. All officiols of the city ore clerics of the temple and the high MOVE: 12"/36"
priest is alwoyr the king or queen of that city-state. The temples have o HIT POINTS: 4W
stepped pyramid shape in the manner of the Aztec temples.
NO. OF ATTACKS: 2
Sacrifices and gifts to the deities w e dl made as items thot will dress up DAMAGE/ATTACK 50 points
altars and the temple surroundings; the richer and more valuable the SPECIAL ATTACKS: See below
better. The clerics themselves make items to be directly sacrificed to the
gods by burning clt the some time that human lives are sacrificed to the SPECIAL DEFENSES: See below
gods (primarily condemned criminols). MAGIC RESISTANCE: 50%

Each temple has on image of its god on a raised platform in on inner shrine SIZE M (6!4'J
closed off to the public. Before the imoge is a table used os on altar tho! ALIGNMENT Nevtrd good
has all the gifts of the year placed upon it. There is o central courtyard
beyond the main entronce for public worship. The building will have ride WORSHIPERS ALIGN: A l l good
chapels and storerooms of several types. The main entrance to the temple olignments
is set at right angler to the inner temple. The more important temples are
raised up an ortificiol hills ( w riggurofs) of red brick. SYMBOL: Pickaxe

Clerics serve the best meat and drink to the gods on special tobler beside PLANE: Elysium
altars. This food is burnt every night for the gods' use. The seventh, fif- CLERIC/DRUID: 20th level cleric
teenth, and twenty-fifth days of the month are holy days. Asocrifice isal- FIGHTER 19th level ranger
ways held on the night of the new moon. MAGIC-USER/ILLUSIONIST: 15th level

There are three degrees of punishment for clerical sins. Committing the magic-user
first maior transgression results in on acute severe gartro-intestinal disease
(asper DMG)for the offending cleric. The second transgression results in o THIEF/ASSASSIN: Nil
punishment of 15 troubles. eoch worse than the l m (though none are MONWBARD: 12th l w e i bard
wtomaticolly fatol). Thus, c1 cleric might be dung by a bee, then sprain on
onkle, then suffer food poisoning, etc. If there warnings are not enough, PSIONE ABILITY: Nil
the third transgression results in the death of the offending one. Any frons- S : 2 5 ( + 7 , +14) 1:25 W:25 D:23
grerrion can be erored m the sight of the deity by o sacrifice sufficient in
proportion to the nature of the offense. These sacrifices must be important Enlil always appears os D tall man with a heavy dark beard and curly hair.
and/or expensive. At will, the god can shape chonge, and con ESP at any distance. Enlil con

Clerics of this pantheon must shave dl hair from their bodies and wear raise electrical storms, and from them direct lightning bolts at torgets up to
kilts and robes of white with colorful borders. The shape and color of the o mile distant. doing 40 points of damage per strike (rave VI. rpelirfor half
border indicotes the cleric's potron deity. Female clerics wear rounded
conical hats to cover their baldness. damage). Unlike the other deities of this pantheon, Enlil has the power to
raise the dead. Enlil takes nodamoge from lightning orelectricol attacks.
Mole: The geogrophicol area of the Sumerion mythor is almost exactly the
same CIS the Babylonian. Though aeporated by time, they share similar In battle, the god wears a war helm that is not affected by anything. When
cultures and ideas. (This overlap is in much the 9ame manner os that of the Enlil is weoriog it, he feels no shock or horm from objects hitiing the helm.
Greek ond Roman mythoi.) While we could hove listed there groups to- In any given melee, when attacked by only one weapon, thot weapon is
gether, we thought that there wos enough diversity between there two forced to hit the helm (noraving throw). In other words, if Enlil were fight-
sections to warrant reparation. In some cases, this diversity has been
deliberotely increased in order to prevent overlap. ing Thor. who uses Mjolnir, the hommer would be forced to hit the helm
every time, no motter what Thor wonted, ond Enlil would feel nothing. If
ottacked by two or more weoponr, Enlil chooser which sholl strike his
helm. The god wields o stone axe in battle that doer 50 poina of damage

per strike, but no damage if ii hits metal. (Enlii'r petceniage chonce of not
hitting metal (if in combat with CI metallicoily-armored opponent) is equal
to the bore armor class of the opponent times ten. For example, Enlil
would have only CI 30% chance of striking on vnormored portion of o

person in p l d e moil. if he "hits".) Enlivr axe does direnchont m y magic
item that i t comes in contact with (no $ w e ) . It cannot be broken, will tele-
port to the god's hand if taken more than 100 feet from the body of the
god, and has a 25% chance of negoting ony spell tossed at the gad before
the spell reacher him. (In addition, Enlil has 50% magic resistonce, and (I

soving throw, if applicable.)

1IO

SUMERIAN M YTHOS SUMERIAN MYTHOS
ENKl (god of the riven 8 oceans)
This aid tokes the form of thot warrior never being hit, always making his
Greotergod or her saving throw. and never missing an attempted hit. This ihmfor the
duration of the melee.

ARMOR CLASS: -2 C25 CH:23 At will, the gadders con shape change. animate statutes of herself in her
1emplei.and cansummon from thedeodany beingrhe h m killed i n a post
MOVE: 12"/24" battle tooidony givenride(on1yonoonetime barisperbeing).

HIT POINTS: 388 She uses o small double bloded b r a s axe in battle thot has the following

NO. OF ATrACKS: 3/2 abilities: it striker for 25 points of damage per hit, causes any armor it
DAMAGE/ATTACK: 35 points strikes to turn to dust (no saving throw). and the user is never surprised.
Her breast piotes negate any domcge cowed by heat. cold, fang, or claw
SPECIAL ATTACKS: See below to her body.

SPECIAL DEFENSES: See below The goddess is o fickle being and requires the sacrificing of the best in
mogicol or high quolity weopons on her oliam.
MAGiC RESISTANCE: 50%
in battle. she drives (I chariot pulled by seven lions to which she has given
SIZE: M (6') the gift of flight (MV 30"). They are otherwise normal beasts which are
undsr her complete control.
ALIGNMENT: Lawful neutral
KI (goddess of noture)
WORSHIPER'S ALIGN: Lawful neutral
SYMBOL: Ibex (movnmin goat) Greater gaddess
PLANE: Nirvona
CLERiC/DRUID: 20th level cleric ARMOR CLASS: -2
FIGHTER: i3th level paladin MOW. l 5 " / 3 b / 0 6 "
MAGIC-USER/iLLUSiONIST: 13th level HIT POINTS: 380
NO. OF ATTACKS: 0
in each DAMAGElATrACK Nil
SPECIAL ATTACKS: See below
THIEF/ASSASSIN: Nil SPECiAL DEFENSES: See below
MONKAARD: 10th level bora MAGiC RESISTANCE: 90%
SIZE: M (5')
PSlONlC ABILITY: Nil ALIGNMENT: Neutral
WORSHIPER'S ALIGN: Neutral
S:23(+5,+ll) 1:25 W 2 4 D:23 SYMBOL: iriJ
PLANE: PrimeMderiol Plone
This god i s olwayr green in color in any of his human manifestations. At CLERiC/DRUID: 30th level cleric/ldth
wiii, he shape chonges. Enki is owore of and can summon ony being thot
level druid
hor died in the woter to do his bidding. (One being of any species con be FIGHTER 10th level palodin
MAGIC-USER/ILLUSiONiST: 20th level
summoned per day. The summoned being instantly oppeors and does the
in each
bidding of the god; that porticuior being cannot be summoned ever THiEF/ASSASSIN: Nil
MONK/BARD: 20th level bard
a g a i n . ) E n k i m o v e r i i k e c l b l i n k d ~ g , o n d i r i m m u n e i o o l l f ~ r m ~hoefat.He PSlONlC ABILITY I
con only isleport to areas where there if water in quantities of more than 5 : 2 5 1:23 W.25 D 2 3 C 2 5 CH:25
M gallons.
Ki appears as on elfin wornon of greot beauty. The goddess cannot be
The god is known for his great hatred of demons, and he will slay any touched by anything material cast through the air at her. At will, she con
perron in his presence that has ever dealtwith these monsters in o friendly shape change (into "on-monster forms only). She can give the "luck of the
manner. in bottle. he fights the strongest enemy facing his group first. He gods'' to those she fovorr. This luck taker the form of the recipient olwoys
uses a m o l l iode green mace that has several powers: it striker for 35 making his or her saving throw ond only suffering half damage from any
points of damage on D successful hit; it is ethereal when not held by the attack; this lasts for CI 24 hour period.
god; it negates ony spell below the 6th level cast at the god; and it will
never cause harm too lawful neutmi being it striker. Hisarmor, helm, and Any "on-monster animal ofany species is hers tosummon instantly, in m y
number up to 100. No species ton be summoned more than once per
shield are made out of water, and automaticoily obrorb the first two hits
mode against the god in any given melee round. week. Thus, she can summon IW tigers. 100 lions, 100 condors, etc., in any

Enki is also the patron of jewelers, goldsmiths, and stonecutters. Naturally, given week and they will instantly come to her coii. She con only summon
because of Enki'r interest in this area. only the finest iewelr, gold items, one type of creature ot a time. She 0150 hos the power to instantly know
and carvings con be given to the god's temples in homage. where any given thing is on the surface of the earth.

INANNA (war goddess/goddess of love) When forced to do combot, she will toke only hoif domoge from any attack
andwillalways make hersaving throw onall things.
Greater gadders
Ki'r clerics are druids; her Great Druid may receive communications direct-
ARMOR CLASS: -2 ly from the goddess.

MOVE: 12"/24" CH:25
HIT PO.INTS.. 1.01

NO. OF ATrACKS: 2

DAMAGEfATTACK: 25 points

SPECIAL AllACKS: See below

SPECIAL DEFENSES: See below

MAGiC RESISTANCE: 66%
SIZE M (6')
ALIGNMENT: Lowful evil
WORSHIPER'S ALIGN: Worriors and

IOYWS

SYMBOL: A shepherds staff
PLANE Nine Hells
CLERiC/DRUID: 10th level in each
FIGHTER: 20th level ranger
MAGIC-USER/iLLUSIONiST: 12th level

in eoch
THlEF/ASSASSiN: 15th level thief
MONWBARD: 10th level bard
PSlONlC ABILITY: II

S : 2 0 ( + 3 , + 8 ) l:21 W i 9 D 2 5 C:24

This goddess usually appears in the form of o beautiful woman, and will
on rare occasion3 pick exceptionally brave warriors in battle ondaid them.

111

SUMERIAN MYTHOS SUMERIAN MYTHOS

NANNA-SIN [moon god) gravity ond mognetiJm ond hor complete control over there forces. She
can give the gift of flight to thore she especially favors. She d s o has the
Lerrergod power to wither thore she hotet. This withering takes the form of a special
9th level spell that works like three chorgerfrom ostoffof withering. It re-
ARMOR CLASS: -2 quires the somecomponentsoso wish spell.
MOVE: 12"/24"
HIT POINTS 339 UTU (sungodj

NO. OF ATTACKS: 2 Greotergod
DAMAGE/AlTACK: 30 mints
C:23 CH:25 ARMOR CLASS: -2
SPECIAL AlTACKS: Nil
MOVE: Infinite
SPECIAL DEFENSES: See below
HIT POINTS 377
MAGIC RESISTANCE: 75% NO. OF ATTACKS: 3 / 2
SIZE: M (6')
ALIGNMENT: Chaotic good DAMAGE/ATTACK: 50 points

WORSHIPERS ALIGN: Chaotic good SPECIAL ATTACKS: Light rays, poly-
SYMBOL: Jet black axe over the
morphing
moon SPECIAL DEFENSES: Heat ouro,

PLANE: Elysium regeneration

CLERICIDRUID: 13th i w e l in each MAGIC RESISTANCE: 90%
FIGHTER: 16th leyel fighter
MAGIC-USER/ILLUSIONIST 15th level SIZE: M (6')

in eoch ALIGNMENT: Chootic good
WORSHIPERS ALIGN: Chaotic good
THIEF/ASSASSIN: Nil SYMBOL: Rodiont r u n disc
MONWBARD: 15th level bord
PSlONlC ABILITY: Nil PLANE: Nirvona
5 : 2 5 ( + 7 , f14) 1:24 W 2 5 D: 19 CLERIC/DRUID: 15th level cleric/l4tt

This human-appearing god is always bathed in a blue glow that octs 05 o level druid
rodofbeguiling toollwhocomewithin 10feetof it.Atwill,Nanna-Sinc~n FIGHTER: 13th level ranger
negate any of the following: heat, cold. electricity. light, and darkness. MAGIC-USERALIUSIONiST 15th level

He uses a f 3 jet black axe in battle which striker for 30 points of damage in each
per hit; italroactsararwordofrhorpnerr. THIEF./A. .FC. ASSIN:. N.il

~ C:24 CH:25

MONK/BARD: 5th level b a d

PSlONlC ABILITY: VI
S:24(+6, +I21 1:20 W 2 2 D:22

NIN-HURSAG [goddess of the earth) This deity, always in humon form, is constantly bothed in o dazzling IO'
rodiur yellow glow. The glow COUIBS 011 enemies to suffer a -2 on 011
Lesser gmlderr strikes at the god, and all undeod wither to dust at o touch of his glow. He

ARMOR CLASS: -2 con cast two light rays per round at anything in right, each of which doer
MOVE: 9'//12" 20 points of damage when they hit (rove vs. spells for holf damage). He
HIT POINTS 355 regenerates oli lost hit points when touched by heat of any degree obove
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: 2-20 1W F. and he is able topolymorph living matter into dirt, with a -3 on the
SPECIAL AlTACKS: Gravity control,
being'rsaving throw.
withering
In bottle, the god throws bits of the sun he hor pulled away. The+ sun-bits
SPECIAL DEFENSES: See below can be thrown up to 2 miles away from the god, and they strike for 50
MAGIC RESISTANCE: 50% points of heal domoge when they hit, His aura also COUIBS anything strik-
SIZE: M [6'j
ALIGNMENT Nevtrol ing his body to melt unless the thing is indestructible.

WORSHIPERS ALIGN: Neutral C:23 CH:23 CLOUD CHARIOTS

SYMBOL: Blue-whitediamond All of the g a l s ond goddesses have cloud chariots at their personal com-
mend. These devices appear to be clouds that give off CI dazzling radiance.
PLANE: Elysium When CI god steps on them, they become platforms of tronsportotion for
CLERIC/DRUID: 13th level druid thegodrondalsoo meclnfto imprerrworrhipersond non-believersolike.
FIGHTER: Ilth level fighter
MAGIC-USER/ILLUSIONIST: 30th level A cloud chariot travels ot o rote of 24", and can telepoit itself to m y place
where there are clouds in the sky. It is unaffected by any material force
mogic-user ond is never destroyed. The gods will always appear to their clerics on
such devices to prove that they ore gods. These devices ore copable of
THIEF/ASSASSIN: Nil corrying anything the controlling deity wither.
MONWBARD: Nil

PSIONIC ABILITY Nil
S : 2 3 ( + 5 , + l l ) 193 W:23 D:23

This deity always oppeorr os D dark-skinned female. She is mistress of

112

APPENDICES

APPENDIX 1: THE KNOWN PLANES OF EXISTENCE The Elemental Planer

There exists an infinite number of parollel universes and ploner of exist- The planer of Air, Earth, Fire and Water " s u r r o u n d the Prime Materiol
ence in the fantortic "multiverse" of ADVANCED DUNGEONS L DRAG- Plane. Fig. 1 shows one way of viruoliring their relationship to each other
ONS. All of there ''worlds'' co-exist, but how ''real" each is depends en- and the other Inner Plones. The Elemental Planer are represented by the
tirely upon the development of each campaign referee. The charts and ex- band thot surrounds the Prime Materiol Plane(s). Don't be fooled by the
planations which follow show only the voriouo planes tied to tho?of nor- opporent rizer of the planer represented in Fig. I.There ore an infinite
mal existence. The parallel universes are not shown, and their existence number of parallel Prime Materiol Planes, ond each and every one of
might or might not beoctuol. there are bounded by the Elemental Planer, so the Elemental Pbner are
themselves infinite. in effect. Fig. 2 rhowr one woy of visuoliring the
THE INNER PLANES Elemental Planes' relotionship to each other. It is possible to actually phy-
sically move from one Elernentol Plane i o onother by moving through the
The Prime Materlal P l m e Pora-Elementol Planes.

The Prime Moterial Plane (orPhysical Plone) is at the "center" of the Inner The Elementol Planer are the homes of many different kinds of elemental
Planer. It houses the universe and 011 of its parallelr. It is the plane of creatures, ond some of them have the ability to trove1 to the Prime
Terra, and yourcompoign, in 011 likelihood. ThePrimeMateriol is bounded Moterid Plane. There is probobly more traffic between the Prime M o t e r i d
or permeated by (111 of the Inner Planes and the Astral Plane. The Prime and the Elementol planer than between any others. This is usually either
Materiol Plane is made up of the four elements plus positive ond negoiive direct travel (through gates or summoning) or by way of the Ethereal
energy. Plane. There are olso nexiol points i n distant, out-of-the-way plocer on the
Prime Material Plone thot lead directly to the Elementol Planes. There
Tho PositiveMaterial Plane n e x i d points would most likely be found in the deepest ocean (to the
Plane of Water), high in the atmosphere (to the Plane of Air), for under-
This is (I place of energy ond light, the place which is the source of much ground (to the Plane o f Eonh), or in an active volcano (to the Plone o f
thot is vitol and octive, the power supply for good. Any creature from the
Fire). Temporary nexial points may also be estoblished occorionolly, such
PrimeMateriol that tried to entertheParitiveMateriol Plane (e.g.from the
Ethereal Plone) would oroboblv be insiontlv consumed bv the Dowarful 01on opening to the ElementalPlane o f Fire in the middle of CI raging for-
energies there. est fire.

The Negative Material Plone The Par.-Elemental Planes

This is o place of anti-matter ond negative force, the source of power for Where the Elementol Plones meet ore the lesser Para-elemental Planer.
undead, the energy areo from which evil grows. No one is certain whot Theseare:

types of creature may exist on the Negative (or Positive) Materiol Pbne. The Plane of Ice, where Air and Woter meet.
Any creature from the Prime Materiol Plane would probably be completely The Plane of Dust, at the coniunction of Air and Fire.
drained of 011 life and energy. The Plone of Heat, whereFire ond Earth converge (lava).
The Plane of Vapor, at the meeting of Eorth and Water.

There planer are home to many para-elementols, and they can be InnerPianes t t toucher only the PnmeMoterial. 6 8 8 Fig. 3. Astral travel ond
combat ore explomed later.
reached In the some monnerr the ElemenmiPlaner can be reoched.
The Outer Plmor of Alignment
The EtherealPlane
There planes ore the homer of the deities and the source of alignment
The Ethereal Plane surrounds, toucher and permeates 011 of the inner (religiour/philo,ophical/ethical ideols). There is an exact correrpondence
Planes and the endless porollel worlds of the u n i v e m without being (Ipart between olignment and the Outer Ploner. Figure 4 and Figure 5 can be
of them. The EtherealPlane is basically inrubrtontial, and few “real” creo. used to viwolize this more clearly. Note that the olignment positions on
tures octuolly live there (though there are rumors of floating islands of the Character Alignment Graph match up exactly with the Outer PIones ot
solid ether, populated by exiles. which drift about the EtherealPicme). To ideniical alignment. There are nine baric olignmenh, and nine ploner
creatures on the Ethereal Pione. obiects on the Prime Material Pione (or which correrpond to thore alignments. There ore also eight other planer
any of the Inner Piones) appear as incorporeal phantoms. Ethereol crea- bstween the nine which represent “border1ine”alignmsntr.
tures may pass through these phaniomr with no difficulty, although a per-
son being ”passed through” might experience L) chill down the spins. As Fig. 4 shows, olignment 1s D matter of degree rather than obrolute
Ethereal beings or things are ”real” to eoch other, however. Note that the definition. Thus, (I lawful evil character who tended towards neutrol evil
EtherealPione doer not extend to the Outer Piones. SO it is not possible for would probably end up in Gehenno rather than Hodes or the Nine Hells.
cremtwes on thaseplanesto”go ethereal”. Ethereal travelandcombdare TheseventeenOuterPioner are osfollows:
explained later.

The Plom of Shadow TheSeven Heavens of absolute lowful good.

The Piane o f Shadow co-exists with the Prime Moterial Plane. and is o The Twin Porodirer of lowful/neutral good.
result of the interaction of that plone ond the Positive and Negotive Mo- The layers offiysium of neutral good.
terioi Plones. The Negative plone provider the darkness, and the Pmitive
plone the light; there meet at the Prime Material Pione. which casts the The Happy Hunting Grounds of chooticineutral good.
shadow. Thus the Plane of Shadow is a place of dirtorted and mutable The layers of Oiyrnpvs of absolute chaotic good.
shadow-creoturer, of white, block and all shades of gray.
The loyers of Giadrheim (Argard. Vanoheim, etc.) of neutral/goad
THE OUTER PLANES
choatics.
Tho A d r d Plan. The layers ofLimbo of neutral (absolute) chaos.
The layers of Pandemoniumof neutral/evil chootics.
This plane radiates from the Prime Moterid to LI non-spoce where endless The 666 layers of theAbysr of obrolvte chaotic evil.
voriices spiral lo the porollel Prime M o t e r i d Plones, and to the Outer
The loyersof Tortervs of neutrolichootic evil.
Planes os well. This plone con be uied to travel to dirtont worlds, to
Hodes”7hree Glooms” of neutral (absolute) evil.
porallel ploner, or to the Outer Planer ihemaelres. Note that the Anrol
The furnaces of Gehenna of neutralilowful evil.
Pione toucher only the upper layer of eoch of the O v k r Piones, and of the
The Nine Hells of obrolute lawful evil.
The nether layers ofAcheron of neutral/evil low.

Nirvana of neutral (absolute) law.
The layen of Arcadia of neutrol/good law.

The plane of Concordant Opposition of true neutro16.

‘14

KNOWN PLANES OF EXISTENCE KNOWN PLANES OF EXISTENCE

FIG. 3 THE OUTER PLANES

ASTRAL

As can be seen from Fig. 3, the seventeenOuter Ploner contact eoch other the ether. The first time (I journey between two poink is mode, the DM
01 their topmast layers. It is possible to move directly from the upper layer should check for encounters three times. On the recond journey, he or she
of one Outer Plane to an odiocent one (though i t is not necerrorily od- should check twice, and on 011 subsequent journeys between the two
virable or safe). Thus o being could go from the topmmt loyer of theAbyrr known points, only one check need be made.
to Pandemonium or Tanerus, and it is likewise possible to move from
Hades toTorterur, Gehenno, or the plane ofconcardont Opposition. All movement and travel in theEthereo! Plane issubject tocertain hazards.
Some monsters are able to function partially in this plane, while some
ETHEREAL TRAVEL AND COMBAT roam the planefreely. The worst hazard, however, istheEther Cyclone. All
these dangerraredetoiled below.
A character con achieve the ethereal state (move to the Ethereal Plone) by
various means which include magic rpellr, mogic items, magical ointment Ethereal Encounters
(oil of etherwlnesr) or p i o n i c discipline. It is possibleto move i o or about
any of the Inner Pioner which theEtherea1 Plane permeates. ond i t is pos- Encounters occur on a 1 in 20; if the party is following an unfamiliar
sible to move from plane to plane ethereally. To move on the Ethereol
Plane, an entity has but to will movement for itto hoppen. If concentration "poth", check three timer total: at the beginning, midpoint, and 01 the end
upon movement lapses. progress immediately holts. Ethereal tmvel is tire- of the journey. If an encounter is indicated, consult the Ethereml Encounter
leis and rapid. Creatures in ethereal state need neither food, drink, rest Table (below) and ,011 percentile dice. Read to the right on the table to
nor sleep. Ethereal creatures may move from plane to plone by moving find the creature (and number) encountered. Evorion ii possibleonly if the
from the shadow of one plons to the shadow of onother. This may be ac- adventurertoreable to move morequickly than the monsterencountered.
complished by concentrating upon moving to the desired destination. This This will only occur if the party is both following o familiar "path" and the
gets easier with practice, as the being marks out o mental "trail" through least-intelligent member of the party hor a higher intelligence score tho"
the mort-intelligent pursuer (due to the fact that ethereol travel is o func-
tion of mental concentration).

115



KNOWN PLANES OF EXISTENCE KNOWN PLANES OF EXIS:

Ethereal Encounter Table The Ether Cyclone

Dice Creature Encountered Numbers The twisting vortex of the Ether Cyclone is caused by fluctuation,
score Aerial sewont 1 net Planer. ond as such is only encountered on ethereal journey
01-04 Basilisk' 1-2
05-08 Cockatrice' planer. There if CI non-cumulative 5% chonce per plane crossed
09-11 Couatl 1-4 ty will encounter the Ether Cyclone. The effects of being cau
12-16 Diinni 1-4
17-23 Dragon, chromotir 1-6 Cyclone oredetailed below:
Dragon, plotinum 1
24 Efreeti 1 DiceScore Effect Of Cyclone
25 Elemental, air 1-3 1-10 Blows so as to move party in random direction <
26-27 Elemental, earth 1
Elemental, fire I 11-15 round, and if travelling is involved, party is S I C
28-32 Elemental. water 1 to incur 1 odditional encounter check.
Ghost 16-18
33-34 Gorgon* I Blows to CI plane different than that which the PO
Grooning spirit 1 19-20 or desires to travel to; the usual encounter ch
35-36 Human traveller- see ChwaaerSvbtabls*
37 Intellect devourer 1-2 be made.
Invisible stalker 1-2 Blows so CIS to muse party to be lost for 5-60
38-42 Ki-W
43-44 1-2 when no longer lost the porty will arrive at c
45-46 Lommosu 1-3 ploneasdetermined by rondom means.
47-51 Medurd 1
52-53 Nightmote 2-8 Storm cyclone CWTBP party to be lost for 10-120
54-M Salamander 1-2 unless s w i n g throw v e r s u ~~ p e l lisi mode, th
57-61 Shed" 1-4 blown to the Astral Plone. If o sove is IUCCB$
62-68 Spider, phase 2-5 party will still orrive ot o randomly determir
69-70 Thought eater 1
71-72 Titan, elder 1-6 touched by the ether.
73.74 Titan, lesser 1-3
75-77 Titoo, mojor 1 Ethereol Combat
78-81 Wind walker 1
82-88 1 Though the inner Planes ore mere phantoms to creatures on th,
XO," 2-5 Plane, such creatures w i l i certoinly be "md" to eoch other, 01
89 3-6 melee or spell costing is possible between ethereal beings.
W-92
93-94 possible to combat creatures who exist or function partially on th
95-97 Plone. Thus, those creatures whore attack forms extend to the eft
98-00
be attacked by ethereal creot~res.It is only in there instomes

con be cost from the Ethereal to the Prime Material Plone. ond
will only affect the creature with ethereal connections. Etheret

damoge isactual damage.

'These creatures' perceptions extend into the Astral and Ethereal Ploner ASTRAL TRAVEL AND COMBAT

(as do their magical attack forms), but they do not actually travel Artroi t r o d is possible by vclriouz mems including magic o

therein. Their possible oppearonce applies only to situations in which prionic discipline. The A ~ t Pdlone touches only the endless P
the encountering porty is near to the Prime Moteriol Plane, and could
therefore possibly be affected by the creatures'attock forms. terid Plane and the 17 "first layers" of the Outer Planes. The As
doer not touchany of thelnner Plones other tho" theprime Mater
"The Character Subtable used for DUNGEON RANDOM MONSTER EN. It if possible to move obout, in, or to any of the Prime Moteriol u n
to the first layers of the Outer Planes by means of clotmi trave
COUNTERS in the DUNGEON MASTERS GUIDE is used. with the follow- clerical ostrol spell for pertinent details). As with ethereal trov,
ing modifications: Party size will be only 1-6. No limits to the number of men1 through the Asfro1 Plone is speedy, and while there the i
charocters of one clclo~apply. There will always be 1 cleric; if there are 2 needs no food, drink, rest or even sleep.

or more in the party, there will O I P O be o minimum of 1 magic-user. Beings in a n astral state move from place to place simpiy by con'
Character level will be: upon moving to the desired destination. As with ethereal trovel
easier with practice, CIS the w t m traveller "learns the way"
CLERIC 9th. 18th should check f w encounterr three times on the first journey beh
Druid 7th. 14th points, twice on the second journey, ond only once on any SL
j0"r"eys.
FIGHTER 8th - 15th
Paladin Astml Encounterr
Ranger 7th-16th
7th-16th Encounters in the Astral Plane occur on a 1 in 20 chonce; check 01
MAGIC-USER 11th -20th three times per journey, depending on the party's familiarity
Illusionist 10th-17th route fallowed. Use the ioble below to delermine creotu
9th. 16th countered. Evasion is handled os described under Etherad Er
THIEF 10th. 15th
Assassin 8th-17th
1 1th. 18th
MONK
BARD7

t 71hor8th levelfighterability.6thto9th levei(d4 +5) thiefability.

117

KNOWN PLANES OF EXISTENCE KNOWN PLANES OF EXISTENCE

Astral Encounter Table PLANAR TRAVEL

Dice Creature Encountered Numbers The purposeof thissection ist~sumupalloftheinformotionthothorbeen
Score Aerial servont 1 rtoted or implied about planar lravel. First, travel among the Inner Planes:
01-04 1-2 this is usuolly done by means of the Ethereol Plone, as i t permeates 011 of
05-10 Boriliak' 1-4 the Inner Ploner. (It i x not possiblefor cwolures on the Outer Ploner to " g o
11-13 Cockatrice'
14-16 Demon, major 1 etherea''.) AI with all planar travel, it is d s o possible IO passdirectly from
17-22 Demon, minor
Demon, prince 1-3 one plane to another by meom of "gates", thereby avoiding ethereal
23 Devil, orch- 1 travel. A Sate may be formed by a magic spell (such as a gate spell, or
Devil, greoter- conjure elemental, which forms o direct opening between !he planes) ~1
~~ Devil, lesser- 1 magic item (e.9. an omuler of the planes, CI well o f many worlds, acubic
Dragon, chromotir 1-3 gote, or ony of the various elemental-summoning devices), or divine inter-
24 Dagon, piotinum vention. There are olso direct nexiol points connecting the Prime Material
25-28 1 and Nementol Ploner.
29-37 Gorgon' 1
Human traveller- see ChorwterSubtable** 1-2 Trovel to and from the Outer Ploner is usually by means of gates or via the
38 lntelle~dt evourer Astrol Plane. (Note thot the Astrol Plone can only be entered from the
39 invisible stalker 1-2 Prime Material Plane or one of the "first layers'' of the 170uter Plones.) If
40-41 Ki-ri" 1-3 o being is gated to one of the Outer Ploner, he comes complete with body
42-46 Medusa' 1 ond possessions, leaving no port of himself behind. However, if o being
47-49 Night hag 1-2 astrally project3 and tmvels the Astrai Plone to one of the Outer Ploner. he
Nightmore 1-4 leoves his material body behind on the PrimeMoterial Plane, connected to
50-55 Rokshora 1-4 his essence by o silver cord. If his material body is destroyed or the silver
1-3 cord is snapped while he is i n the Astrol Plane, the being is permanently
56-61 Shed" 2-5 ond irrevacobly killed. If he moves lo one of the Outer Planes from the
62-63 Titan, elder 1 Astral Plone, o body forms oround him, but it is devoid of porse~rionrB. oth
64-71 Titon, lesser 1 bodies ore now connected by the silver cord. and if either body is
72-74 Titon, m o p 1 destroyed, the being will continue on in the remaining body (returning in-
75-79 stontly Io the Prime Moterial if the Outer Plane body is killed). If the silver
80-91 cord is snapped on the Astral Plane, the unoccupiedbody dies.

92
93-97

98-w

'See beneath Ethereal Encounter Tabla.

*'See beneath Ethereal EncounterTable.

The Psychic Wind Random Deterrnlndion of Planar

Perhaps the most dongerous thing that can happen lo on clstrol traveller is if for some reason it becomes necerrary lo choose CI plane of existence at
getting caught in the psychic wind. N o one knows how or why the wind rondom,thefollowingtobles may be used:
blows, but all feor its effects. The chonce of a delayed or dirrupied journey
is D "on-cumulative 5% per plane crossed (including alternate worlds of Die Roll Inner Planes
the Prime Moterial) or solor system travelled to (if journeying across the 1-2
Prime Materid). The effects of theprychic wind are shown below: 3 Plana
4 PrimeMoterial Plane
Dice Score Effect Of Wind 5 Prime Moterial Plane (olternate world)
1-12 6. ..7 Positive Moteriol Plane
Slows travel only, incur 1 additional check for rondom en- 8-9 Negative Moterial Plone
13-16 ElementalPlone of Air
Counter. lQll ElementalPlane of Earth
17-19 12-13 Elementd Plone of Fve
Blows off course, and party is lost for 2-20 days' lime, then ElementalPlane of Woter
20 14 Poro-ElementolPlane of Dust
must return to ~tclrtingploce. 15 Para-ElementalPlone of Heat
16 Para-Elementol Plane of Ice
Blows off course so that party arrives at o different dertino- 17 Para-Elementol Plana of Vapm
18-19 Ethereal Plane
tionasdetermined by random method. 20 Plane of Shadow
Storm blows. and unless a raving throw versus magic i s

made, the silver cord is broken, and the party is killed. If
a $ w e is successful, the party is lost for 4-40 days and
must return lo the sloiting ploce thereafter.

Note: If ostrol projection does not involve o. 6ilver cord ottochment, then Die Roll outer PI."**
the porty concerned is both lost and orrives at CI different destination when 1-3
struck byaprychicrtorm wind. 4 Plane
5 Astral Plone
Astral Cornbet 6 Seven Heavens
Twin Paradises
As on the Ethereal Plane, ostrill beings are ''rsol'' lo each other, ond con 7 Elysium
cost rpellr ond melee normally. The moior impediment to there activities is Happy Hunting Grounds
that ostrol trovellerr employing on ~istrosl pell or the psionic ~ s l mpl iojec- 8 Olympus
tion discipline do not carry their porrerrionr with them into the Astrol 9 Gladsheim
Plane (except for certain magic items that hove o multi-planor existence, 10 Limbo
e.g. an ornulet of the planer). Beings trovelling ortrally by these modes 11 Pandemonium
will therefore have to rely 00 their natural weoponry or rpellr without 12 Abyss
moterial components in any mtrol melee. Mort creatures can do no more 13 Tortarur
thon destroy the ostrol body, causing the silver cord to return to the 14 Hodes
moteriol body ond preventing further ostrd travel for a period of time. Gehenna
Very powerful beings (gods. demigods, etc.) might be oble to snap the 15 NineHellr
silver cord, thus killing theastral and materiol bodiesrimultaneourly. 16 Acheron
17 Nirvana
Arcadia
18 Concordant Opporilion
19

20

118

TEMPLE TRAPPINGS CLERICAL QUICK REFERENCE CHART
APPENDIX 2: TEMPLE TRAPPINGS

The listing below giver a representativesample of typical items thot might

be found in CI temple of some of the deities listed in this work. Any WOI-
shiperr or servitors of the temple should be keyed by the DM. The DM
should choose from ihe list to stock the temple, using random selection

only to fill in details or in spur-of-the-momentsituations. Note thot some of

the items below will not be applicable to certain religions (e.g., no flame

pitrfar living rocrificer i n a lawful good temple).

01-05 altar 51-52 incense burners

0607 bells 53-54 lectern/dois

CB-09 bmzierr 55-M mosaics

10-11 candlesticks 57-51 offertory

12 c h o k e 62-63 pointings

13 chimer 64 psdol orgon

14 choirorea 65-68 pews

15-16 carsocks 69 prayer wheels

17-18 cloth, altar 70-74 pulpit

19-22 COI"rn"S 75-79 robes

23-24 cryptdfloor markerrtoner 80 sacrifice

25 flamepit 81-82 sanctuary

26-27 font/immerrion chomber 83 .troll.
28-29 gong
84-86 shrine

30-35 holy/unholy booksand tomes 87 rtainedglarr

36-40 holy/unhaly inscriptions 88-91 statue

41-45 holy/unholy symbols 92-95 tapertry
46 holy/unholy treasure 96 throne

47-48 holy/unholy weapons (nan-magical) 97-98 vestry

49-53 idol/icon 99-00 vestments

APPENDIX 3: CLERICAL QUICK-REFERENCE CHARTS <<

Thir lisiing has been provided for quick reference when specific informa- cc
tion about a cleric's religion is needed. Deifiesore orronged olphabeticolly
within their pantheon, except that the most important deity is listed first. 6 X
The information presented here is to be w e d CIS guidelines only - all E
clerics of one deity will not necessarily dress identicolly. for exomple. xx:
Rank within the temple is often differentiated by Yoriotions in color, lining '0X : xx:
or striper, etc. Special sacrifices and holy days may be ordained ai m y
time. ot the pleasure of the temple (or its deify). xx
xx
SPHERE OF CONTROL: Thir refers to the item, condition, or element over
which the deity exerts some meowre of control (e.g. Air, Rain, The Hunt. e..
Affairs of the Heort, etc.).
U?
ANIMAL: The animol or onimolr listed here are the ones most commonly
associated with or rocred to ihot deity. Clerics of this deity will often pro- eG
tect this type of animal. Some deities are not osoclated with an onimal,

however.

CLERICS This describer whether the clerics of this deity can be mole (M).
female (F], or "on-humon (N-H).

RAIMENT: Thir is the prescribed form of adornment for o cleric of this
deity. This may include: robes, headdresses, hairstyles, tattoos, makeup,
physical disfigurotionn (e.g. D notched eor, misshapen head, eic.), orna-
ments or jewelry, footweor, etc.

COLOR^): This lids the colors. if m y . associated with the deity or its
clerics. Items using these colors might include ceremonial robes, altar

drapingr, candler. holy banners, etc.

HOLY DAYS: This listing gives ihe highest holy days associated with o deity
and its worshipers. Sacrifices, rituc~ls,ond prayers on there days are more
likely to be heard and acknowledged by the deity. Note that acknowl-
edgement ifnot theKlmethingosgrontingaprclyerorrequert1

SACRIFICEIPROPITIATION: Listed here are boih ihe frequency and form of
sacrifices expected of the worshipers of this deity. In addition, tithings and
actual sacrifices should be made by 0 dutiful worshiper when grateful (re-
turning from an adventure alive, for example), repenlont, begging a favor
(removal of famine from the area, etc.), ond so on. Aciual items of socri-
fice may include: animals, monsters, humonr (or non-humons), food or
crops, items of wealth (jewelry, fine linens, rare woods, etc.), items of
power (mogic), incenses ond perfumer, services, etc. The way there items
ore offered to the deity may vary greatly, but include: libation. cremation,
vivisection, burial, immersion in holy water. casting intoa pit,et 01.

PLACE OF WORSHIP: This giver the mosi common locale or construction,
whether noturd or mon-mode, in which clerics of the deity gother (with or
without CI congregation) to worship thoi deity.

1 19

SPHERE OF CLERICS RAIMENT SACRIFICEIPROPITIATION PLACE OF
DEITY ANIMAL M F N-H HEAD BODY COlOR(S) HOLY DAVS WORSHIP
Druoga CONTROL devil full moon FREQUENCY FORM temple
GlW devh phoenix eqvlnox
lrhtor i,re X X bald breech cloth yellow new moon monthly humonr temple
lion
low: war xx bold lemher orrnor xorlet quarter moon remiannually preciousmetolr temple, h
new moon botfleiield
xx pointed helm bronze moil sapphire full moon monthly weapons fo
temple
Marduk isttes; weather any bird xx bald gold badge gold new moon monthly jewelry 3*
Nergol underworld earthgrub bold black robes black "/a monthly good creatures temple
Romman seogull XXX bold kilt amber n/a monthly preciousliquids 2
CELTIC MYTHOS SIOrml new moon temple
Dagdo xx n/a h3
ArOWn "/a
Brigit outhorih/: rulership n/o X knit cop kilt eorth n/o monthly spill wine grove Chl
Dioncecht X helm kilt black n/a atdeath valuables grave
Dunotis death nia helm kilt "ermilio" "/a in bottle verse bottlefield $
Goibhnie xx bate kilt hozel n/a monthly burnt herbs forest temple
Lvgh fire: poetry "1. leather cop boots roan n/o wries precious metals momtoins ab
ManannanMoc L w heoling nia XXX bare kilt iron varies forge, temple
MOrrlga" bore kllf off white equcnox WeOpOW Y
Nvado xx 'lei.? klit emerold "Drier ony where
Oghmo mountains n/a helm Llrmor cormme Spdt wme shipboard, coost
XXX armor S,I"er "arm% gold
metalworking do XXX helm kilt 9ra'Y ~nbottle enemycarualtier battlefdd
general,ty do bare ~nbottle IllVer battlefield
x,: sapphire "artel exte"s,o" of anywhere
$80 n/a xx knowledge
xx "Orles tree plontlng forest
War n/a xx

war "/a
knowledge n/o

Sllvanur notum nio X X X bare krlt

...,--.I-^. ., .





WEERE OF CLERICS RAIMENT SACRlFICEIPROPl~Al TlON PLACE OF
CONTROL
DEITY ANIMAL M F N - H HEAD BODY COLOR(S) HOLY DAYS FREQUENCY FORM WORSHIP
Atheno wisdom. combo1 owl n/a
Derneler xx helm wmor or IYnK gray lprlng equinox new moon cow temple %
field. temple
agrlculturs cow xx bare tY"lC green annually seeds ??

necote mogec "ellnourn xA care 1""tC blue-wnlte tall eqv,nox monthly ox mountoln glen h
Hephoastus blocksmiths otfull moon gold, gems forge
bull X X X bare leather apron bronze n/o 5
"Orlel
2!
Nike "XtOCy pegorus xx olivewreoth tunic red spring thaw "lclory ox temple
Pan "DtW.3 rotyr rprrng eqv4nor annuclly fowl glen 9
Poseidon horse XX wreath fur OlWe n/a "orref fish temple
Prometheus $eo eorlhquakes man XXX never home R
lyche bluebird bare tY"iC blue-green equinox "ore6 "/a
CreOtiO" xx n/a nnvwhere 0c;r
u xx bare t""lC amber 6Dth *,ne
lndra good fortune bore 1""lC biue 8
Agni
Kali oir. ~ t o r m s ,rain elephant X bold multicolored rainbow n/o ,m o m humon blood temple b
bold robes n/o weaponr Y
Kortrikeyo fire lightning tiger xx bald orange robes oronge-red "1.3 often tempi.
e",l xXX temple
lokshmi snake black robes block before bottle underground

Rvdro WIll peacock X bald blue leother blue before baffle temple,
SUTyo cobm ormor gold n/a battlefield
lvarhtri fortvne xx bald monthly IOtYI
., , ....., I . , gold robes temple
Ivr,n, o5
VClrYnD storms; thedeod jackol xx bold, red robes red, block n/o atdeofh voiuabler temple. grave
Vahnu xx block hood iummersolstice
l"" pegowr bald redrobes red "/a onnually gold horses temple
Yomo o r l ~ f ~ csec,ience mongoose XXX bold green robes green monthly crafted )terns
"/a temple
ODwn ,, n r, m8,0,,reoI L" 0 0 0 goic,roL.les rea. 9016 full moon monthly, oldown preciousstoner workshop
while new moon
order: oaths SOngOlras xx temple
mercy. light XXx n/a
dog bold white robes monthly valuables fernole
death bird monthly beautiful off-rings iemple
bald 3,l"er IllYe,
chain mod

woter buffalo X bald redinbewiih red.copper atdeath tolei of dead one's temple,
deed?,uoluoblea grave or pyre
copper trocery

dlHS'IIOM bW04 13NltlOILI4 S A W AlOH (SkOlO3 haoa avw H-N 3 w 1VWINV 10111N03
$0 33Vld $0 ILlIHdS
NOllVllld011d/331dl'II3VS INIWIV'II ~31'11313

SPHERE OF CLERICS RAIMENT SACRIFICEIPROPITIAllON PLACE OF
CONTROL WORSHIP
DElN ANIMAL M F N-H HEAD BODY COLOR(S) HOLY DAYS FREQUENCY FORM

NONHUMAN? DEITIES

Blibdoolpoolp Kuo-too lobster X shell helm ne16 ped new moon monthly gems, pearls, vnderwoter
quarter moon monthly humons. lobsters shrines
n/a 810
corellon Larethion elves X silver circlet gossamer ozure beoutiful objects gneoot ulomgicol
robes formotions a

_.I gnomes I~ I - . . ...I gold -... ..." "I I, "_... Q
X war helm
Gar1 Glittergold "/a gold belt new moon monthly gold cove halls 2

"'YL1yrr ""yurvlr lll" ,^",,> "",- orange IYIIIIIYVII "'""""y "1000 COY= "allr 5
scale mail topz monthly cave temples
Kurtulmok koboldr rook X iron helm bone belt crescent moon onnuolly enemies "ClI",Ol cove,"* R
Laogzed troglodytes toad X bore midwinter's doy burnt humans
i!
Lolth Diow oiachnids X Drow helm Drow I Y ~ I C red 8 block full moon monthly enemies 8. rlches underground
marble temples b
Moglubiyel goblins n/a monthly
Morrdin dworves n/o X conical hat scale moil gray-green new mom monthly heortr cove temples Y
X silvered helm chain moil eorthy CleJCent moon
melted melds forger 8 hearths emR

Semuonyo lizord men olligotm X bore hide kilt blue-green full moon monthly hunting prizes stone shrines 52

Skerrit CBIllOUR n/a X bore leafy vest ton full moon monthly ritual hunt, dancer largegroves h

SkoraeusStoneboner stone giontr cove bear X bare skins SI0"C groy n/a n/a "/a n/o 10

SWtW fire giontr hell hound X wor helm iron plotemoil fie7yred midsummer's day n/o n/o n/o *%

- L ~~~ ....I 9'~"'" .~ Li.._ I" ' ".y."."-. " L .... dL-8- .. L:..'... -.,L . . ~ .I~ "lo n/o a
W rlllr n rI"rllr.a ilrllll l r l l l r I", "'"Wyw""e rrllvwlnrer >ooy "/.a dens
""ym ?%,,T ,,,a blood cave temples $
food offering homer
Vapmk Ogres n/cl X war helm plote mail blood red n/o n/o R$
Yeenaghu gnollr X skulls
n/a X bore long tunic muddy yellow quarter moon monthly i!
dove
Yondolla holflingr xlfiron clooL yellow-green 5th doy of the week weekly



INDEX INDEX

APPENDIX & FURTHER REFERENCE Hackin, J. et al. Asiatic Mythology. New York Crescent, (no dote).
Hamilton, Edith. Mythology. Boston: Little, Brown 8 Co.. 1942.
The books listed below constitutesome of the references used in compiling Hodge, Frederick Webb. Hondbook of American Indians. New York:
thu work. They, os well os numerous other works, contoin much more de-
tailed accounn of the gods and their divine charocterirticr than con b e in. Rowan 8 Littlefield, 1965 (2 volumes).
cluded herein. Further raseorch is recommended lo the DM who wishes to Kramer. Samuel N. (ed.). Mythologies o f the Ancient World. New Y o r k
augment the given information.
Doubledoy, 1961.
Aldington, R. etal. (translators).New Larouase Encyclopedio afMythology.
New York Pulnam, 1968. Leach, Mario 8 Fried, Jerome (eds.). Funk 8 Wagnall's StandardDictionary

Budge, E. A. Wallis. The Egyptian Book of the Dead. New York: Dover, ofFoLlore, Mythology, and Legend. New York: Funk& Wcgnoll, 1972.
1967. Paperback. Malory, Sir Thomor. Le Morte d'Arthui (2 volumes). Englond: Penguin

Bullfin~h,Thomor.TheAge of Fable. New York: Cromwell, 1970. Bookr, 1978. Paperback.
Christie, Anthony. Chinese Mythology. England Pod Homlyn, 1968. Nicholson, Irene. Mexican and Central American Mythology. England:
Davidson, H. R. Ellis. Gods and Myfhr of Northern Europe. New York
Paul Hornlyn, 1967.
Penguin BooksLM., 1964. Paperback. Schwab, Gustov. Gods ond Heroes. New York: Pantheon, 1946.
Frorer, Sir Jomer G. The Golden Bough. New York UniversityBooks. 1961. Squire. Charles. Celtic Myth and Legend. Hollywood: Newcortle Press,
Gontr, Jeffrey (tmns.). The Mabinogion. Middlesex, England: Penguin
1975. Paperbock.
Bookattd., IPTI. Tripp, Edward. Meridian Handbook of Closrical Mythology. New York:

Crowell. 1970.

INDEX OF PROPER NAMES

A boldfaced number indicates that the term iko seporate entry in this book.

Aorth.. ...... . ........ ....... . . . ...... , ,a2 Choir of Forgetfulness (Hades) . . . . . , . , . . . . .64
Achillea. . . . , . . . . . . . . . . . . . . , . . . .~. .~. .. . ~...6.9
~ Cholchiuhtlicve .. . .. .. . . . . . . . .. . .. ., .
Aegir ....... . ..... ......... ......... . .... 100
.,...... ........ . .... .58,68 .Choo Kung Ming . . .. , . .
Aegis-shield
Aesir.. . . . . . . ... . . . . , . . .%. 100, 101. 108, I C 9 Chih-ChiongFyu-Ya . . . . .. . . .. .. . .. .. . .. . 3 8
ChihSung-Tzu ........................... 38
. .......... . . _ . . . . . 71 ChungKuel. . . . . . . . . . . .
Agni . . . . . . . . . ...., ...... . . .. . . . . . . . .... .. .. . .. .. , . , . , .. ..61, 67
Ahto . .52,53

A i r h i d e n .............................. 57 Cloud Chariot.. .. .. . . . . . .. .. . .. .. . .. .. . . 112
Ama-Tsu-Mora . . . . . . . . . . . . . . . . . . . . . .
Amoterosu Omikomi. . . . . . . , . . Coeua .................... . . .. . .62
. . . . . . . . . . . . . . . . .m
Amulet of Power (Goibhnie) . . . . . . , . . . , , . . .28 Cold Woman
Corellon Lorethian.. .. .. . .. .. . , . . , . . .. . .. . e l
Anhur .. . . , . .. . , .. , . . . . . . _ , . , . . . . A. 3 coyote . . . . . . . . . . . . . . . . . _ . . . .12, 13
(
......50
.. .............. ..... . .. ......22,23 Crius . .. . .. .. , , ., .. . . . . . . . . . . . . . . . .62
Cu Chulainn, . . . . . . .. .. . .. .. . .. .. . . . . . . . .27
Anrhor

Antaeus .. , . ., .. . . . . , ,..... . . , , , , . ,59 .Cults of the Beast., . . . . . . . . . . . . . , , .

.............._... ....22,24 Cyclops, greater .... .. .. . . . . . . . . . .. ..62. 65
........................... u Cyclops, lesser.. .. .. . .. . . . . .. , .. .. . .. .62,65
........................... u
Aphrodite .. ....... ...... ....... . . .59 Dngdo........ . . .......
Dagger of Ice (Lariatar). . . . . . . . . . . , . . . . . . . .55
Dahok.. . ......,...... . . . ...............23
Apples of Youth (Idun) . . . . . ~.. 69.60, M.68 Daikoku . ........ , . . . . . ..............76,77

Aprhai. , .. . . , . .. . . , , . .. DoncingSword of Lightning.. . . . . . . . . . . . . . .37
........................ 26.27
.Ares......................... . ....,........,.. , , , ..........83
DeepSarheloi........................... 92
Arrows of Sloying Mortols . . . . . . ., .. . .. . , ,78 Demater ................... . . . , .63
..................... 60 . ,. . .. . , . , ., . .. . w,95
Devourer................................ 83
Arthur. King.. . . . . . . . . . ... . . . . . l a . 19,20,21
. .Arumdino-banleaxe (Glittergold). . . . . . . . , . 9 A Diancecht ............................... 27
.....................
. . . . . . . . . . .?E, 101, 103, 105. 108 Dionyrus..
Astral Wolf.. . . . . . . .. . . ... . .. .. . . ..., .ez, 89 Droupnir-ring (Odin). . . . . . . . . . .. . . . . . . . . .99
Athena .... . ....... . . . . .. .60,61,68 Druoga ................................. 23
Allor .. ........... . ................. . . ....... 61.69 .Dunatis. , . .... . . . . . . . .27,28
.......... . . . .. . . . .70,74.81 Dwarf,Norre ............................ 98
Avotar.

Avemge Knight of Renown ..17 Dwarfcrusher-club (Gmlantor) . . . . . . . . . . . .9?
Bolder. . . . . . . . . . . . . . . . . . . . . . . . . .. . . 100. 101 ............................ 96
Best .............., . . . . . . . . . . . . . . . . .u , 4 5 .Eodro
Behemoth.. ... . . .., .... ......... . . ...82,89 Eogle of Zeus, White., . . . . . . . . . . . . . . . .58,59
Earth God, Nehwon. . .. . .. .. . .. .. . .. .. . . . .8b
Bellerophon ............................. 61 . . . . . . . . . . . . . . . . . . . . . .7.7
Bernlad de Hauldesert, S i r . . . . . . . . . . . . . . . . .19 Ebiru .
Elnheriar................................ 98
Be$. . . ..... . .... . . . . . . . . ... . .. .... .45
Bifroit.. ..., ..... . .... .. . . . . . . . .. 103 .Enceladur.. .... . , . , . . . .. .. . .. . . .. . . . .. .63
Bird of Tyao . . . . . . . ... .. . . . . . . . . . .98, ,89 .Encounter Tables (Nehwon). . . . . . . . . . . . . . .89
, .. .. . . . . . .95 Enki. .................................. 111
.Blibdoolpoolp . . . . . . . . .W Enlil.. . . .,. ....... . . ................................6.3. ,16190
. . .... ..... . . . . .
. ..... ...,102 Epimetheur
. .. . 18
Blue Sphere (Tyche) .. . . . . .. . . . . . .. .. . ..b9
. . .......... . ... 100, 104 . . .Exmlibur-sword (Arthur)
Brigit ................................... 27 Fafhrd.. . . , .. ..., . . . . . . . , . . . . . .81.82.86
Fei Lienond Feng Po ...................... 39
. .Brisingomen-necklace (Freyo) . . . . . . . . ,112 . . . . . . . loo, 101,104, 108
Caduceus-rod (Hsrrner). . . .. . . . . .. . .. . . . .66
. . . . .Fire Gems.. .... ,, ., .. .. . . . .. .. .. . . .37
.Cclmaxtli.. ...... . ....... . ........ . . . ...33 .Fire Sorcerers of the E M . . .. .. . . . . . .. .. . . .81
Comomtr ............................... 33 Fjalar....... .... . . .,...,....... . . ................. . .. 101
.Cohon of Chonges. , , ....... . . .. ..37 ... . . . . . .. . 44
Flame Snake . I S
Cot's Claw-dagger (Gmy Mouser) . . . . . . . . .82 Forseti.. , , .,......,... . . .. . . . . . . . . . . . . .101
Fosiergrim ............................. 101
. . . .Cerberur., .. ....... , . .. .... .. .. .. b l , M

127

INDEX INDEX

Hofud-sword (Heimdoll) . . . . . . . . . .NoCho ............................. .40. 41 Thet-amulet (Ptah) . . . . . . . . . . . . . .48
tiorus .......................... . .Thieves' Guild of Lonk
Hotoru. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 N o m ......................... 105. 104 106
Hruggak ................................ 90 Thor . . . . . . . . . . . . . . . . . .106 102 104. 108. 110
. . . . . . . . . . . . . . . . . . 6.7 .Thoth ....................
Odin. . . . . . ..98.99.101.103.104.105.10 8.109 . . . . . . . . . . . . . . . .. l o 8 93.98

........................... 34 Oh-KunibNuthi........................... 78 Thyrsur-staff (Dionyws)
Hunopv (and Xbalanque). . . . . . . . . . . . . . . . . .24
Idun. . . . . . . . . . . Oriris . . . . . . . . .A7.44.45. 49 ......................... 54
. . . . . . . . . . . . . . . . . ..35,33, 36
llmator ............................. .53. 54 . . . . . . . . . . . . . . . . .3.1. 30 Tlozolteotl. . . . . . . . . . . . . . . . . .
Inanno .................... Pockof the Tobodristrini . . . . . . . . . . . . . . .
Indra ......................
Indro'r Elephant.......................... 70 Palomider the Saracen. Sir. . . . . . . . . . . . . . . . .21 Torc .................................... 26
Ironwand............................... 37
Pellinore. King., . . . . . . . . . . . . Torc of the God%. . . . . . . . . . . . . . . . .
.TouMu . . . . . . . . . . . . . . . . . .
Phoenix .......................... A7.48. 49
. . . . . . . . . b e . 58.59.62. 67 Tristram of Lyonesr Sir . . . . .
Trukiyomi ............................... 79
......................... 69. 63 Tuonetar ................................ 56
Ptoh .................................... 48 Tuoni ................................... 56
IasekoftheJvg .......................... 85 Pulgh................................... 86 Tuarhtri................................. 73
ltmmno .................... ............................... 88
Jade Scepter of Defending. . . . . . . . . . . . . . . . . . . . . ..32. 35
Jam Grieper-glove (Thor) . . . . . . . . . . . . . . .106 Ro .................................. U.47 ......................
Tyr ............................
Jason................................... 66 Ukko ................................... 57
Jormungandr ........................... 104 Uller . . . . . . . . . . . . . . . .
Jotunheim .......................... 98, 106 Raiko................................... 79 Untamo................................. 57
Kolevola......................... .52,55,56 Rakeoflhelron .......................... 52
Koli .............................. 71 Rommon................................ 25 Urhas .................................. 71
Rat God................................. 87 Ut" .................................... 112
Kart1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Vainomoinen..................... .52.53. 56
Korttikeyo. Peacock of .................... 71 .......
........ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 .Volkyrie., . . . . . . . . . ..108.98.99 102. 103. 108
. 111 RedGod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
.Vonir...................... .98. 100 101. 102
...................... Retoliotor-sword (Monnonan Mac Lir) . . . . . .28 Vaprok . . . . . . . . . . . . . . . . . . . . . . . . .96
Rillifane Rallalhil .................... .93. 91
Kirhijoten ........................... .77, 70 Voruna . . . . . . . . . . . . . .
KnightofQuolity ......................... 17 Rudro .................................. 72 Vidor .................................. 109
Rune Wand (Odin)........................ 99 Virhnu .......................... .74.70. 72
Votirhol . . . . . . . . . . . . . . . . . . . . . . . .
Kuan Yin ................................ Water Cobro . . . . . . .
Kullervo ................................ 39 Water Dwotf. . . . . . .
Kurtulmak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Weapon of Power (Goibhnie) . . . . . . . . . . . . . .28
Lokrhmi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Wen Chung . . . . . . . . . . . . . . .
72 Scepter of the Gods (Ptah) . . . . . . . . . . . . . . . . .48
Seker................................... 48
Sekolah................................. 97 Wild Hunt . . . . . . . . . . . . . . . . .
Wind Fire Wheels ........................ 37

Yam0 . . . . . . . . .

Leviothan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Set. Minionrof ........................... 49 Yomarnoto Dote.......................... 80
Loki. . . . . . . . . . . . . . . . .10498.99. 102, 103. 105 Shakak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Yanauluha .............................. 16

. . . . . . . . . . . . . . ...92, 90.91 Shoh Hoi Ching . . . . . . . . . . . . . . . . . . . . .105 109
. . . . . . . . . . . . . . . . . . ..55. 56
Shang-Ti . . . . . . . . . . . . . . . Yggdrasil . . . . . . . . . . . . .
Loviotor. . . . . . . . . . . . . . . the Eyeless Face . . . . . . . . . . . ..87. 06
.........................
......................... Zeus . . . . . . . . . . . . . . . . . . ..58.59.M). 65.60.69

Silvonur ...........................

Magni .................... Skooroeur Stonebones . . . . . . . . .
Monannan Mac Lir. . . . . . . . . . Slayers' Brotherhood. . . . . . . . . .

Mictlantecuhtli ........................... 35
Mielikki. . . . . . . . . . . . . . .

Miolnir-hammer (Thor)

Modi . . . . . . . . . . . . . . . . .

Morrigon. . . . . . . . . . . . . . Temcatlipoca .................... .35.32. 34
Movorl . . . . . . . . . . . . . . . Thereus. . . . . . . . . . . . . . . .
Nonn Sin . . . . . . . . . . . . . .
Nemeon-lion skin (Herocles) . . . . . . . . . . . . .66 128

Nephthyr ............................... 47
Nergal. . . . . . . . . . . . . . . . . .
Nike . . . . . . . . . . . . . . . .
Nin Hurrag ............................. 112
Ningaubleof theseven Eyes. . . . . . . . . . .. 86.87


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