MAP 21 LOLTH’S SPIDER SHIP r rn < m r MAP 22 rr r n 6 D D % E; g n 0 g F rn 0 0 0 9 v) -4 n v) 0 0 e 5 r rn < rn r 0 r rn rn < r m 0 0 x v) 0 Qo 0 rn 2 m r rn 0 c -4 2 n e
MAP 23 LOLTH’S SPIDER SHIP MAP 24 in < rn r c) -I m 0 UJ B =c a2 0 -I 0 L n r rn n E u) e m0 I 2 C 2 3 0 4 s P m m rn
round, 10’ range, Dmg 3-18); XPV 205 + 5/hp Trapper: ALN; INT High; SZ L; MV 3” ; AC 3; HD 12; THACO 9; #AT 1 (area); Dmg 4 + AC; SA smothering (in 6 rounds); SD blend with stone 95Y0; XPV 2,850+ 16/hp Troglodyte: AL CE; INT Low; SZ M; MV 12”; AC 5; HD 2; THACO 16; #AT 3 or 1; Dmg 1-311-3/2-5 or By weapon; SA odor (save vs. poison or lose 1 strength per round for Id6 rounds, returns in 10 rounds), + 3 to hit with dart (Dmg 2-8) or javelin (Dmg 1-6); SD chameleon power for surprise 416; XPV 36+ 2/hp Guard: as above but HD 3; XPV 65 + 3/hp Sub-chieftain: as above but HD 4; THACO 15; XPV llO+ Chieftain: as above but HD 6; THACO 13; XPV 300 + 6/hp Female: as above but HD 1 + 1; THACO 18; XPV 28 + 2/hp Hatchling: as above but HD l/z; #AT/Dmg Nil; XPV 7 + 1/ Troll: AL CE; INT Low; SZ L (9’+); MV 12”; AC 4; HD 6 +6; THACO 13; #AT 3; Dmg 5-8/5-8/2-12; SD regenerate 3 hp/ round (3 rounds after damaged); XPV 5 2 5 + 8 / hp Vault type: as above but INT Ave; hp 5-8 per die; THACO 13 or 11 with weapon; #AT 2 and 1; Dmg 5-812-12 and by weapon (flail 6-1 1, bardiche 6- 12) or second claw; XPV 650+ 8/hp Troll, giant: AL CE; INT Low; SZ L (lor); MV 12”; AC 4; HD 8; THACO 12; #AT 1; Dmg 2-16; SD regenerate 2 hplround; XPV 725 + 10/hp Troll, Ice: AL CE; INT Semi; SZ L (9’); MV 9”; AC 8; HD 2; THACO 16; #AT 2; Dmg 1-8/ 1-8; SD magic weapon to hit, regenerate 2 hp/round in water, immune to cold, double damage from fire; XPV 44 + 2 / hp Turtle, giant Snapping: AL N; INT Non; SZ L; MV 3” / / 12” ; AC 0/5; HD 10; THACO 10; #AT 1; Dmg 6-24; SA surprise 4/6; SD withdraw headlflippers to AC 2; XPV 1,950-t 14/hp Umber Hulk: AL CE; INT Ave; SZ L (8’); MV 6” (1” -6”); AC 2; HD8+8;THACO 12; #AT3;Dmg3-12/3-12/2-10; SAconfusion gaze (3-12 rounds); XPV 1,300+ 12/hp Unicorn: AL CG; INT Ave; SZ L; MV 24”; AC 2; HD 4 +4; THACO 15; #AT3; Dmg 1-6/1-6/1-12; SAsurprise 516, +2 to hit with horn, charge attack (Dmg 2-24); SD save as Level 11 MU, immune to poison, cham, hold, or death magic, detect enemy (24” range), 1 / day dimension door (36” , with rider); XPV 400+ 5/hp Vampire: AL CE; INT Exc; SZ M; MV 12”/18” (MC B); AC 1; HD 8+3; THACO 12; #AT 1; Dmg 5-10; SA double energy drain, strength 18/76, charm gaze (save at -2), summon aid (10-100 rats or bats, or 3-18 wolves) in 2-12 rounds; SD magic weapon to hit, regenerate 3 hp/round, gaseous form, shapechange to bat, immune to sleep, charm, hold, poison, paralysis, half damage from cold or electricity; XPV 3,800 + 12/hp Violet Fungus: AL N; INT Non; SZ S-M (4-7‘); MV 1” ; AC 7; HD 4/hp hP 3; THACO 16; #AT 1-4; Dmg special; SA branches cause rot (save vs. poison); XPV 135 + 4/hp Weasel, giant: AL N; INT Ani; SZ M; MV 15”; AC 6; HD 3 + 3; THACO 16; #AT 1; Dmg 2-12; SA hit attaches (Dmg 2-12 per round); XPV 125 + 4/hp Wererat: AL LE; INT Very; SZ S-M; MV 12”; AC 6; HD 3 + 1; THACO 16; #AT 1; Dmg 1-8 or By weapon; SA surprise 416, summon 2-12 giant rats; SD silver or magic weapon to hit; XPV 150+ 4/hp Werewolf: AL CE; INT Ave; SZ M; MV 15”; AC 5; HD 4+3; THACO 15; #AT 1; Dmg 2-8; SA surprise 3/6; SD silver or magic weapon to hit; XPV 205 + 5/hp Wolf, Dire: AL N; INT Semi; SZ M; MV 18” ; AC 6; HD 3 + 3; THACO 16; #AT 1; Dmg 2-8; SA howl panics untended herbivores 50 % ; XPV 60 + 4 / hp Wolf, Winter: AL N(E); INT Ave; SZ L; MV 18”; AC 5; HD 6; THACO 13; #AT 1; Dmg 2-8; SA frost breath l/turn (range lo’, Dmg 6-24); SD immune to cold, fire Dmg + 1 per die; XPV245+ 5/hp Cub: as adult but HD 3; THACO 16; Dmg 1-4; SA frost Wolverine, Giant: AL N(E); INT Semi; SZ M; MV 15” ; AC 4; HD 4+4; THACO 11; #AT 3; Dmg 2-5/2-512-8; SA squirt musk (2” x 2” x 6”, retreat 1 round, lose half strength and dexterity for 2-8 turns and save vs. poison or blinded 1-8 hours); XPV 205+ 5/hp Wyvern: AL N(E); INT Low; SZ L (35’); MV 6” 124” (MC E); AC 3; HD 7 + 7; THACO 12; #AT 2; Dmg 2-161 1-6; SApoison tail; XPV 925 + 10/hp Xorn: AL N; INT Ave; SZ M (57; MV 9”; AC -2; HD 7+7; THACO 12; #AT 4; Dmg 1-3/1-3/1-3/6-24; SA surprise 516; SD immune to fire and cold, half or no damage from electricity; XPV 1,275 + 10/hp Yeti: AL N; INT Ave; SZ L (8l); MV 15 ‘’ ; AC 6; HD 4 + 4; THACO 15; #AT 2; Dmg 1-6/ 1-6; SA grab and squeeze on a 20 (Dmg 2- 16); if surprise, save vs. paralysis or fright for 3 rounds (automatic hits and squeeze); SD immune to cold, invisible past 10-30’ in snow; fire inflicts 150% damage; XPV 435 + 5/hp Yochlol: AL CE; INT High; SZ M; MV 12”; MR 50%; HD 6 (dlo); THACO 13; SA Psi 133, CD/FH; XPV 1,275 + 10/hp Humanoid form: MV 12”; AC By armor; #AT 1; Dmg By Spider form: MV 3”*12”; AC 10; THACO 13; #AT 1; Dmg Amorphous form: MV 12” ; AC 10; THACO 13; #AT 8; Dmg Gaseous form: MV 12” ; AC - 10; SA stinking cloud effect; Zombie: AL N; INT Non; SZ M; MV 6”; AC 8; HD 2; THACO 16; #AT 1; Dmg 1-8; SD immune to sleep, charm, hold, and cold; always lose initiative; XPV 20 + 2/hp breath Dmg 3-12; XPV 50 + 3/hp weapon 2-8; SA poison 5-8 each SD magic weapon to hit 91 79xxxo701