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WFRP Adventures - Warband Maps, PCs, Handouts

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Published by Capn_Ragnar, 2022-10-25 02:47:35

WFRP - Warband - Warband Maps, PCs, Handouts

WFRP Adventures - Warband Maps, PCs, Handouts

Keywords: WFRP,Warhammer,TTRPG

AMBUSH!

While moving ahead you notice a few rustling bushes near the trees up
ahead. Strangely, the rustling is in direct contrast to the lack of breeze at
this moment, and no animals you know of create such rustling in several
bushes at once.

You know it must be an ambush!

_____________________________________________________________________

DANGER!

You’re cautious at the best of times, and you feel on edge as you make
your way through this darkened forest. You wonder how your brother is
feeling when all of a sudden you feel sick in the pit of your stomach and a
chill runs through you.

There’s danger here!

_____________________________________________________________________

LANDSLIDE

While inspecting the entrance to the lair it dawns on you that the boulders
above the cavern could easily be rigged to fall down and seal the
entrance, perhaps even taking out a few of the greenskins in the process.
It would certainly buy the village a little more time!

Sadly, you realise it would take a set charge of gunpowder wedged in one
of the boulders near the top, but you don’t have gunpowder and you can’t
climb to save your life.

MAGIC!

Magic! There’s magic in this room and plenty of it! You can almost see
the faint glow of energy around several of the items in the spoil heap! The
voice in your head that calls itself Sigmar directs you to point out a
stone-headed hammer, a silver and bloodstone amulet, a plain-looking
longsword, boots with tiny ankle wings, a shimmering shield, and a
shortbow.

The voice booms in your temples with power in a clear commanding
voice:

‘For you the Amulet of Flesh and Will. The Shield of Thorgrim the Steely
should be given unto Dwarfen blood. The Stone Fist hammer to the eldest
of the two. The Wondrous Winged Boots to the younger. The Giants Bow
to he who is anything but. The final battle will be fought on village soil.
Take these blessings and save the honest folk’!

_____________________________________________________________________

LIFTING HEARTS

The fallen hearts you see before you can only be raised with passion and
speech. The speech of a hero. Lest they be defeated and all lost you
realise that this is your time for rousing their will, steeling their anger,
and lifting their hearts! Now is the time for heroes!

ARVID GARMSON

Male Dwarf Engineer Age: 47 Height: 4’8” FATE POINTS: 2

Personality:
Gruff, curt, and to the point, you’re bluntly honest and direct. You make a great show of being
the AYD (Angry Young Dwarf) but you’re not really that aggressive. Despite your grumpy
outlook you’re actually quite cunning and thoughtful, rarely rushing into things without
thinking about them first. At the core of your rocky surface is a heart of gold.

Description:
Arvid is broadly built and stocky, with large heavily callused hands, a large hooked nose, and
thick bristling black beard bound into two braids.

Character Profile: S TW I A Dex Ld Int Cl WP Fel
M WS BS 4 5* 7 23 1 23 48 38 53 41 19
3 40 19
+2 +10 +10
+10 +10
33 48
(M = Movement WS = Weapon Skill
T = Toughness W = Wounds BS = Ballistic Skill S = Strength
Dex = Dexterity Ld = Leadership I = Initiative A = Attacks per round
WP = Willpower Fel = Fellowship) Int = Intelligence Cl = Cool

Skills:
Carpentry (+10%)
Drive Cart
Engineering (+20%)
Metallurgy
Mining (+20%)
Night Vision 30yds
Read/Write
Secret Signs: Dwarven Engineer’s Guild
Set Trap
Smithing (+10%)
Spot Trap (+10%)
Very Resilient(+1T*)

Languages:
Reikspiel (Old Worlder), Khazalid (Dwarfish)

Equipment:
Tough clothing (breeches, tunic, shirt, boots, work apron, and hooded cloak), Tool Bag
(containing 2 hammers, 40 nails, 3 cold chisels, a saw, 2 iron spikes, tongs, pliers, and 10 yds
of heavy wire), Mining Pick, Belt Purse (containing 13 Gold Crowns), Guild Ring.

Weapons:
Warhammer (No Modifiers)
Dagger (+10 Initiative, -2 Damage, -20 Parry)

Armour:
Leather Jacket (0/1 Armour Point to Body and Arms)

Shield (1 Armour Point to all locations)

‘CRAZY’ HANS

Male Human Seer Age: 27 Height: 5’9” FATE POINTS: 3

Personality:
Crazy Hans is... well... slightly crazy. He actually is in contact with the gods (the voices in his
head) but of course no-one ever believes him. He’s eccentric and wild and chuckles to himself
at all the wrong moments, and usually for no reason whatsoever.

Note:
Prior to the start of the adventure you were plagued with dreams in which a burning skeleton
came to destroy the village. A great voice that called itself Sigmar said that you are to be one of
six to destroy this scourge. No-one believed you.

Description:
Hans is thin and wide-eyed, with a truly unnerving gaze, short scraggy beard and matted hair.
His clothing is slightly dirty and worn. He moves with nervous energy.

Character Profile: S T W I* A Dex Ld Int Cl WP Fel
M* WS BS 2 3 5 48 1 34 31 38 39 37 28
6 29 28 +1 +10
6 BS = Ballistic Skill +10 +10 +10
I = Initiative
(M = Movement WS = Weapon Skill Int = Intelligence 49
T = Toughness W = Wounds
Dex = Dexterity Ld = Leadership S = Strength
WP = Willpower Fel = Fellowship) A = Attacks per round
Cl = Cool

Skills:
Astronomy
Blather
Charm Animal
Divination
Fleet Footed (+1M*)
Lightning Reflexes (+10 Init*)
Magical Sense
Public Speaking (+10)

Languages:
Reikspiel (Old Worlder), Magick

Equipment:
Rough, worn clothing (including breeches, shoes, shirt and tunic), a small leather bag full of
rune-stones (for divination), 6GC.

Weapons:
Dagger (+10 Initiative, -2 Damage, -20 Parry)

Armour:
Rough leather jerkin (0/1 Armour Point on the Body only)

JURGEN SCHILLER

Male Human Soldier Age: 24 Height: 6’ FATE POINTS: 3

Personality:
Friendly but serious minded, you struggle to keep a professional military appearance and
behaviour at all times. Sadly you find it hard to relax in informal and social situations. You
worry a great deal about your younger brother Tobias; nothing matters as much to you, and
you often try (and fail) to control his reckless behaviour.

Description:
Jurgen is tall and fairly muscular, with strong, handsome features, and a short cropped beard
and mustache. His hair is close cropped and blond.

Character Profile: W I A Dex Ld Int Cl WP Fel
7 32 1 29 32 31 34 35 34
M WS BS S T +2 +10 +1 +10
4 36 29 4 3 8
BS = Ballistic Skill S = Strength
+10 +10 I = Initiative A = Attacks per round
Int = Intelligence Cl = Cool
46

(M = Movement WS = Weapon Skill
T = Toughness W = Wounds
Dex = Dexterity Ld = Leadership
WP = Willpower Fel = Fellowship)

Skills:
Animal Care
Disarm (WS twice)
Dodge Blow (I)
Ride
Sixth Sense
Street Fighting (only -1 Dam.)
Strike Mighty Blow (+1 Dam.)

Languages:
Reikspiel (Old Worlder), Secret (Battle Tongue)

Equipment:
Tough Clothing (consisting of breeches, tunic, shirt, boots, and hooded cloak), Back Pack
(containing pewter tankard, cutlery, tinderbox, and blanket), Bolt Case, Belt Purse (containing
10 Gold Crowns).

Weapons:
Mace (No Modifiers)
Dagger (+10 Initiative, -2 Damage, -20 Parry)
Crossbow (ES 4, 1 rd. load, 1 rd. fire) plus 20 bolts.

Armour:
Mail Shirt (1 Armour Point to Body. 2 Armour Points total with shield)
Pot Helmet (1 Armour Point to Head. 2 Armour Points total with shield)
Shield (1 Armour Point on all areas)



LEOPOLD ‘LEO’ GREENSOLES

Male Halfling Woodsman Age: 33 Height: 3’8” FATE POINTS: 3

Personality:
Relaxed, calm and personable, you live an honest life of hard work that you thoroughly enjoy.
The life of a lumberjack may be demanding (especially to someone of your stature), but you
enjoy the great outdoors and the occasional solitude it offers you. You love your village, and
small or not you’ll brave any hardship to protect it. No-one knows the forest as well as you.

Description:
Leopold has a wide mop of curly blond hair, a ruddy face, and a button nose. He smiles
constantly, and is extremely proud of his curly blond foot-fur.

Character Profile: W I A Dex Ld Int Cl WP Fel
5 49 1 45 22 30 26 49 38
M WS BS S T +2 +10
3 19 40 2 2 +10
BS = Ballistic Skill
+10 +10 +1 I = Initiative S = Strength
Int = Intelligence A = Attacks per round
29 3 Cl = Cool

(M = Movement WS = Weapon Skill
T = Toughness W = Wounds
Dex = Dexterity Ld = Leadership
WP = Willpower Fel = Fellowship)

Skills:
Concealment Rural
Cook
Follow Trail
Night Vision 20yds
Orientation
Secret Signs: Woodsman
Set Trap
Silent Move Rural
Specialist Weapon: Sling
Specialist Weapon: Two-Handed

Languages:
Reikspiel (Old Worlder), Secret (Ranger)

Equipment:
Tough Clothing (consisting of breeches, tunic, shirt, boots, tatty hat, and hooded cloak), Back
Pack (containing cutlery, tinderbox, small cooking pot, and 2 blankets), Pouch, Belt Purse
(containing 8 Gold Crowns), Flask of Herbal Tea.

Weapons:
Hand Axe (No Modifiers)
Dagger (+10 Initiative, -2 Damage, -20 Parry)
Sling Staff (ES 4, 1rd. to load. 1rd. to fire) plus 25 stones
Two-Handed Woodsman’s Axe (-10 Initiative, +2 Damage)

Armour:
Leather Jacket (0/1 Armour Point on Body)

MAXIMILLIAN VON LUGER

Male Human Noble Age: 20 Height: 5’10” FATE POINTS: 3

Personality:
Maximillian is flashy, flamboyant, and fond of eloquent and flowery speech. He has a great
desire to live up to a dashing and heroic image as a true swashbuckler!

Description:
Maximillian is of average build, with a dashing smile, thin mustache and long, curled red hair.
He looks very much like a classical musketeer.

Character Profile: W I A Dex Ld Int Cl WP Fel
6 35 1 32 29 28 31 34 37
M WS BS S T +2 +10 +10 +20 +10 +10
4 35 32 3 3 47
BS = Ballistic Skill S = Strength
+10 +10 I = Initiative A = Attacks per round
Int = Intelligence Cl = Cool
45

(M = Movement WS = Weapon Skill
T = Toughness W = Wounds
Dex = Dexterity Ld = Leadership
WP = Willpower Fel = Fellowship)

Skills:
Blather
Charm (+10 Fel)
Etiquette (+10 Fel)
Gamble
Heraldry
Luck
Public Speaking (+10)
Read/Write
Ride
Specialist Weapon - Fencing Sword
Wit

Languages:
Reikspiel (Old Worlder)

Equipment:
Fine clothing of silks, leather and velvet (including fine boots, breeches, frilly shirt, puffed-
sleeve tunic, large hat with 2 large coloured feathers, and a large flamboyant cloak), jewellery
(several gold rings with a few small emeralds and rubies), velvet purse, 16GC.

Weapons:
Rapier (+20 Initiative, -1 Damage)
Dagger (+10 Initiative, -2 Damage, -20 Parry)

Armour:
Embroidered leather jerkin (0/1 Armour Point on the Body only)

TOBIAS SCHILLER

Male Human Soldier Age: 18 Height: 5’8” FATE POINTS: 3

Personality:
Friendly, enthusiastic, and excitable, you’re manic and wild. Reckless and swift, you rarely
think through a situation. Actions speak louder than words... You love your older brother
Jurgen dearly, but he can be a real pain sometimes. Still, he’s saved your life on more than one
occassion so you listen to him a little (before ignoring his advice altogether!).

Description:
Tobias is slender and wiry, with an impish face, and boyish grin. Clean shaven, he wears his
blond hair long and wild.

Character Profile: S TW I A Dex Ld Int Cl WP Fel
M WS BS 3 36 37 1 33 28 29 36 26 34
5 35 31 +10
+2 +10 +1
+10 +10
47 2
(M = Movement WS = Weapon Skill S = Strength
T = Toughness W = Wounds BS = Ballistic Skill A = Attacks per round
Dex = Dexterity Ld = Leadership I = Initiative Cl = Cool
WP = Willpower Fel = Fellowship) Int = Intelligence

Skills:
Disarm (WS twice)
Dodge Blow (I)
Ride
Scale Sheer Surface
Street Fighting (only -1 Damage)
Strike Mighty Blow (+1 Damage)

Languages:
Reikspiel (Old Worlder), Secret (Battle Tongue)

Equipment:
Tough Clothing (consisting of breeches, tunic, shirt, boots, and hooded cloak), Back Pack
(containing pewter tankard, cutlery, tinderbox, and blanket), Quiver, Belt Purse (containing 7
Gold Crowns).

Weapons:
Sword (No Modifiers)
Dagger (+10 Initiative, -2 Damage, -20 Parry)
Normal Bow (ES 3, 1 rd. load/fire) plus 20 arrows.

Armour:
Mail Shirt (1 Armour Point to Body. 2 Armour Points total with shield)
Pot Helmet (1 Armour Point to Head. 2 Armour Points total with shield)
Shield (1 Armour Point All)


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