The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.

D&D - Tomb of Annihilation (5e) (lvl 1-11)

Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by Capn_Ragnar, 2023-05-15 15:54:53

D&D - Tomb of Annihilation (5e) (lvl 1-11)

D&D - Tomb of Annihilation (5e) (lvl 1-11)

Keywords: Dungeons & Dragons,TTRPG,DnD,Forgotten Realms

HANDOUT 13: LORD BRIXTON'S LETTER HANDOUT 14: I'JIN'S PUZZLE FLOOR E 0 .r .£ OD "' 0..


HANDOUT 15: PAPAZOTLS RIDDLE @ ~ ...., ~ Ill a. '"" "' 0 ..., ::r "' ri ., ~ ' f; ~ 3 iii "' 0 :J COMES WITH SUNSHINE - LEAVESWITHNIGHT , HIDES IN DARKNESS DOES NOT BITE • • -'ALWAYS JOINED TO ITS CASTER NEVER STRAYS FROM ITS MASTER • OQ "' ~ HANDOUT 16: PAPAZOTLS PUZZLE KEY r+ "' a. 0 APPENDIX E PLAYER HANDOUTS


HANDOUT 17: AcERERAK's FIRST WARNING HANDOUT 18: ACERERAK'S SECOND WARNING OD Ill


HANDOUT 19: AcERERAK's THIRD WARNING HANDOUT 20: A c ERERAK's FouRTH WARNING APPENDIX E J PL.AYER HANDOUTS 253


254 HANDOUT 21: DEVLIN'S JOURNAL EXCERPT Tc r.lio.sc wfio fin/ t(;;s,,_,. Know tfiat 1,, nevCin Bftfbir,, atn t6e fut survivi1tJ mtm6er ef t6e cmnpa'!Y ef rt! YeC :w Banner. • Tbe 1WtrCori IW Nn strippl us ef our weapns an/ t6nw us in bere on onler.r ef 6tr 11Ut<tn; A~. l can on£y i~itw our 1ouCs are to 6e jtJ to 6is p~a!Y. A"s.1 it sums Ge bPs mn. our comf"'!Y wru-sepamtri efter t6e inciltnt wit6 t6e jouNJr11m{ J"~fe. The tMn6 JUP-nfu.n.r tore Sewari to pi«eS.> tJ.ni wit6 6im.1 we Cost t6e st"?fa!Cen. OUr pllsf wru- afmCure: evm jf we'tf Joun/ t6e ~) t6e eff prinrus Wllf Jont. ~ }rieni.r wouCin't fuve futri ~ wit6out t6eir weapons speci4Cb with a /oppe~a"Jer in our mil«,, Af Sefb suspecte~. of courJe.1 I $.ept "!Y ~Im JUre Brixton woukf ve .seen some 6umor in tfut. GentU na/N; Ut a £ri"A man !f{er you one piece ef a/vice. A.!trerM is a tri&.strr who tfuires not6i1'3 6ut your souC. His ril4e.r 1" 6e~you.1 Gut in t6e ~ 6is fitl4! secnt "1 Ceais to yi1rloom. -:rymom S4w: us af! HANDOUT 22: WITHERS'SjOURNAL EXCERPT 1he "'£\){-et te..tu..tns wrth o. "'o.tvelou..s 1·fr. « co.rl-{f c.te4fion ~ihe ioJs, Je-o.J "'"J rt not 1te Att-7u-ini is ~li" tom e>drlenu-, o.nJihe E)no-thet of ltlttsions looks ffA}f°if. 7wu-titon!' Lhe- "'«}f-e-t hore-s to to.ise--the- c.te-df°u..te.. to joWe-t ~( 1(14.tfini If on So14-[s.1he- "'fX}f-et ho.s ~touf tihe 7ewn 7irlets hete t0 n"'tse-If; fAttJ to helf ~"'i lJ-fue Je-viu- neJJ to fe:J rt: As f ot Me-1 1 "'"' on[{ saJJenJ -fhtif" "'{ )f-Jie-s sh«U one Jo.{ C.OMe to o.n e..nJ.1 owe -the "'"){-et "'"'c.h fot -the ii"'e he h£\s t"e-n "'e!l eo.n onl( Wotk h£\tJet in -fue little fi"'e ihtif"t~£\ ns fot -fu;s wot[J. -OU ..0 .!!! t. 0 E Q. u N


HANDOUT 23: HIEROGLYPHIC FLOOR HANDOUT 24: CONTROL PANEL APPENDIX EI PLAYER HANDOUTS 255


APPENDIX F: TRICKSTER GODS OF OMU p-•---------------------------1 : I'JIN ! (pronounced EYE-jin) l : l'jin, the Almiraj, is fickle and unpredictable. FLAW While inhabited by l'jin, you gain tht following flaw, which overrides any opposing flaw: "I never stick to a plan." : POWER ~~ ~~~~~ ~~ • While l'jin inhabits you, your Dexter· ity score becomes 23 unless it is already higher. NANG NANG I I I t I I I I I I t I I I (pronounced NANG-nang) Nangnang, the Grung, is selfish and cruel. · FLAW While inhabited by Nangnang, you gain the following flaw, which overrides any opposing flaw: "I won't share with others." POWER While inhabited by Nangnang, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You also gain a climbing speed equal to your walking speed. SHAGAMBI (pronou11ced shah-COM-bee) I> Shagambi, the Kamadan, is wise and virtuous. FLAW While inhabited by Shagambi, you gain the following flaw, which overrides any opposing flaw: "I never show mercy to evildoers." POWER While inhabited by Shagambi, you can 1 make one extra attack when taking the : Attack action on your turn. I I I I I I I PE~l>lX F TRICKSTEll. GODS Of OMU ,----------- -- ------ -- ----- -- ~ :KuBAZAN ~ (pronounced KOO-bah-zah11) ti : Kubazan, the Froghemoth, c:J. : is wild and spirited. FLAW While inhabited by Kubazan, you gain the following flaw, which overrides any opposing flaw: "I am fearless and not afraid to take great risks." POWER While Kubazan inhabits you, your Strength score becomes 23 unless it is already higher. 0BO'LAKA (pronounced oh-boh-LAH-kah) Obo'laka, the Zorbo, is nervous and obsessive. FLAW While inhabited by Obo'laka, you gain the fo llowing flaw, which overrides any opposing flaw: "I am risk-averse and a slave to routine." POWER While Obo'laka inhabits you, you can attune to one additional magic item. When Obo'laka leaves you, all magic items to which you are attuned are no : longer attuned to you. I I UNKH I I I (pronounced UNK) . : Unkh, the Flail Snail, is self- l absorbed and indecisive. 1 I I I ~~ FLAW I ~~ ~~~~~~~~- 1 While inhabited by Unkh, you gain 1 the following flaw, which overrides any opposing flaw: "I am incapable of making decisions." POWER While Unkh inhabits you, your Constitution score becomes 23 unless it is already higher. I I I I I I I I r-----·-----·--·--------------1 I I lMoA : (pronounced MOH-ah) I I Moa, the Jaculi, is truthful and kind. S" ,,, l FLAW While inhabited by Moa, you gain the following flaw, which overrides any : opposing flaw: "I must always speak : the truth." I I : POWER 1~~~~~~~~~~ 1 While inhabited by Moa, you can use an action to turn invisible. Anything you are wearing or carrying is invisible as long as it is on your person. The effect ends if you attack, cast a spell, force a saving throw, or deal damage. :pAPAZOTL (pro11ounced pah-pah-ZAH·tul) ~ Papazotl, the Eblis, is shrewd and conniving. , FLAW While inhabited by Papazotl, you gain the following flaw, whi<;h overrides any opposing flaw: "I bow before no one 1 and expect others to do as I command." I : PowER ~~~~~~~~~~~~~~- : While inhabited by Papazotl, you can't : be surprised, you gain advantage on : all Wisdom checks, and you never take : damage from falling. I I I I I r-• -- ------ -··- --- ------- -- ~ :woNGO : (pronounced WONG-go) • l : I I violent Wongo, and the de Su-Monster, ranged. is -~ ~ : FLAW ~~~~~~~~~~ ~~~ While inhabited by Wongo, you gain the following flaw, which overrides any opposing flaw: "I act without concern for the well-being of others." POWER While inhabited by Wongo, you can use your action to unleash a psionic assault on a creature you can see within 60 feet of you. The target must succeed on a DC 16 Wisdom saving throw or be stunned until the end of Its next turn. I I I I t.i "' E c 0 "' "' E: ~ ~ ......


Click to View FlipBook Version