Random encounters Table 1: Random Encounter Checks 16. 1-6 Peasants
17. 1-6 Knights of the Rose
In addition to the set Encounters and Area Check Range 18. 1-10 Knights of the Sword
Events in this adventure, the following 19. 1-20 Pilgrims
Random Encounters can occur at your dis- Kender Forests 1/3 Turns 1 d 6 + 3 20. 1-8 Gully Dwarves
cretion. You can alter the frequency if you Vingaard 21. 1-4 Army Archers
choose, or omit them altogether if the 1/Hour 1d8+3 22. 1-6 Cavalry
party is seriously weakened. Properly run, Mountains 1/2 Hours 1d10+3 23. 1-8 Bozak Draconians
Random Encounters can add flavor and Palanthian Plains 24. 2-12 Kapak Draconians
excitement to the game. 1/4 Hours 1d20 25. 2-20 Baaz Draconians
Greater 1/3 Turns 1d12+7 26. 1-6 Sivak Draconians
Use the following tables to set up a Ran- Wilderness 1/3 Turns 1d20+12 27. 1-3 Blue Dragons
dom Encounter. Table 1 contains a list of 1/2 Hours 2d10+17 28. 2-40 Hobgoblins
all the areas that might be explored during Cities and Villages 1/3 Turns 1d10+34 29. 1-4 Peasants
the adventure. Next to each area is a Battle Plains 1/3 Turns 1d12+37 30. 2-12 Army Troops
column labeled “Check.” This shows how 31. 1-6 Ogres
often you should check to see if a Random Dragon Occupied 32. 1-20 Vultures
Encounter occurs in that area. For exam- Ancient Ruins 33. 1 Deathknight and 16 Warriors
ple‚ “1/3 hours” means that you should Clerist Tower 34. 1-6 Baaz Draconians (drunk)
make a Random Encounter check once 35. 1 Groaning Spirit (Banshee)
every three game hours while in that area. Table 2: Random Encounters 36. 2-12 Wraiths
To make a Random Encounter check, roll 37. 2-12 Spectres
1d10. If the result is 1, a Random 1. 2-20 Baaz Draconians 38. 2-12 Baaz Draconians
Encounter takes place. 2. 2-16 Kagonesti Elves 39. 1-6 Invisible Stalkers
3. 1-8 Kagonesti Elves 40. 1 Lurker Above
Next, look at the column marked 4. 1 White Stag 41. 1-6 Phantoms
“Range.” Roll the die listed and add the 5. 1 Kender 42. 1-100 Rats, Ordinary
modifier beside it. Look up the resulting 6. 1-4 Kenders 43. 1 Shadow
number on Table 2 to find the Random 7. 4-40 Kenders 44. 1 Spectral Minion (Philosopher)
Encounter that takes place. The statistics 8. 2-40 Peasants 45. 2-40 Spectral Minions (Reveler)
for the encounter are given in the Com- 9. 1-12 Pilgrims 46. 2-12 Spectral Minions (Berserker)
bined Monster Statistics Chart. 10. 2-40 Army Troops 47. 2-12 Spectral Minions (Warrior)
11. 2-20 Army Archers 48. 2-8 Bodaks
12. 4-24 Cavalry 49. 1-8 Will-O-Wisps
13. 1 Kingfisher
14. 1-20 Knights of the Sword
15. 4-40 Peasants
Game Clocks
Use the following clocks to keep track of time during this adventure. The Daily Clock and Turn Clock will be reused so mark in pencil.
Adventure Clock Daily Clock Turn Clock
Each [ ] = 1 day Each o = 1 turn (10 minutes) Each o = 1 combat round
Month 1 Su Mo Tu We Th Fr Sa Use this clock to keep track of time within a day. Use this clock to keep track of time within a turn.
Week 1 [ 1 ] [ 2] [ 3] [ 4] [ 5 ] [ 6 ] [ 7 ] 6:00 am 1st min.
7:00 am 2nd min.
Week 2 [ 8] [ 9] [10] [11] [12] [13] [14] 8:00 am 3rd min.
Week 3 9:00 am 4th min.
[15] [16] [17] [18] [19] [20] [21] 10:00 am 5th min.
Week 4 6th min.
[22] [23] [24] [25] [26] [27] [28] 11:00 am 7th min.
12:00 pm 8th min.
Month 2 Su Mo Tu We Th Fr Sa 1:00 pm 9th min.
2:00 pm 10th min.
Week 1 [ 1] [ 2] [ 3] [ 4] [ 5] [ 6] [ 7] 3:00 pm
Week 2 [8] [9] [10] [11] [12] [13] [14] 4:00 pm
5:00 pm
Week 3 [15] [16] [17] [18] [19] [20] [21] 6:00 pm
Week 4 [22] [23] [24] [25] [26] [27] [28]
7:00 pm
Month 3 Su Mo Tu We Th Fr Sa 8:00 pm
9:00 pm
Week 1 [ 1] [ 2] [ 3 ] [ 4 ] [ 5 ] [ 6 ] [ 7 ] 10:00 pm
Week 2 [ 8] [ 9] [10] [11] [12] [13] [14] 11:00 pm
Week 3 [15] [16] [17] [18] [19] [20] [21] 12:00 am
Week 4 [22] [23] [24] [25] [26] [27] [28] 1:00 am
2:00 am
Month 4 Su Mo Tu We Th Fr Sa 3:00 am
4:00 am
Week 1 [1] [2] [3] [4] [5] [6] [7] 5:00 am
Week 2 [ 8 ] [ 9 ] [10] [11] [12] [13] [14]
Week 3 [15] [16] [17] [18] [19] [20] [21]
Week 4 [22] [23] [24] [25] [26] [27] [28]
Laurana 5TH LEVEL ELF FIGHTER Gilthanas 5TH LEVEL ELF FIGHTER/6TH LEVEL ELF MAGIC-USER
STR 13 WIS 12 CON 14 THAC0 16 STR 12 WIS 10 CON 12 THAC0 16
INT 15 DEX 17 CHR 16 AL CG HP 30 INT 14 DEX 16 CHR 13 AL CG HP 25
AC 0 (CHAIN MAIL +1 AND SHIELD, DEX BONUS) AC 1 (CHAIN MAIL AND SHIELD +1, DEX BONUS)
WEAPONS SHORT SWORD +2 (3-8/3-10) WEAPONS LONGSWORD +1 (2-9/2-13)
DAGGER (1-4/1-3) LONGBOW AND QUIVER OF 20 ARROWS (1-6/1-6)
EQUIPMENT AS SELECTED BY PLAYER; EQUIPMENT AS SELECTED BY PLAYER;
500 STL/1000 GPW MAXIMUM 500 STL/1000 GPW MAXIMUM
LANGUAGES COMMON, QUALINESTI ELF, ABILITIES Spell Use: 4 1ST LEVEL, 2 2ND LEVEL,
SILVANESTI ELF 2 3RD LEVEL PER DAY
See back of card for more information. LANGUAGES COMMON, QUALINESTI ELF,
SILVANESTI ELF
See back of card for more information.
Elistan 9TH LEVEL HUMAN CLERIC Derek Crownguard 9TH LEVEL HUMAN FIGHTER
STR 13 WIS 17 CON 12 THAC0 16 STR 17 WIS 11 CON 16 THAC0 12
INT 14 DEX 12 CHR 16 AL LG HP 49 INT 12 DEX 13 CHR 12 AL LG HP 70
AC 4 (CHAIN MAIL AND SHIELD) AC 3 (CHAIN MAIL +2)
WEAPONS MACE +2 (4-9/3-8) WEAPONS HALBERD +1 (2-11/3-13)
EQUIPMENT AS SELECTED BY PLAYER;
DAGGER (1-4/1-3)
500 STL/1000 GPW MAXIMUM
EQUIPMENT AS SELECTED BY PLAYER;
ABILITIES Spell Use: 6 1ST LEVEL, 6 2ND LEVEL, 4 500 STL/1000 GPW MAXIMUM.
3RD LEVEL, 2 4TH LEVEL, 1 5TH LEVEL.
LANGUAGES: COMMON, ERGOTHIC,
LANGUAGES COMMON, QUALINESTI
QUALINESTI ELF, SOLAMNIC
ELF, SEEKER
See back of card for more information.
See back of card for more information.
Aaron Tallbow 8TH-LEVEL HUMAN FIGHTER Flint F f geIRE OR 7TH LEVEL DWARF FIGHTER
STR 15 WIS 10 CON 12 THAC0 14 STR 16 WIS 12 CON 18 THAC0 14
INT 1 4 DEX 1 8 C H R 1 6 A L L G HP 49 INT 7 DEX 10 CHR 13 AL NG HP 70
AC -1 (CHAIN MAIL AND SHIELD +1, DEX BONUS) AC 1 (PLATE MAIL +1 AND SMALL SHIELD)
WEAPONS 2 HAND AXES +1 (2-7/2-5)
WEAPONS LONGSWORD (1-8/1-12)
DAGGER (1-4/1-3)
LONGBOW +1 WITH FOUR ARROWS +2 (3-8/3-8) EQUIPMENT AS SELECTED BY PLAYER;
QUIVER OF 20 NORMAL ARROWS (1-6/1-6)
500 STL/1000 GPW MAXIMUM
EQUIPMENT AS SELECTED BY PLAYER;
500 STL/1000 GPW MAXIMUM. LANGUAGES COMMON, HILL DWARF
LANGUAGES COMMON, ERGOTHIC, HYLO See back of card for more information.
KENDER, QUALINESTI ELF, SOLAMNIC
See back of card for more information.
Sturm Brightblade 10TH LEVEL HUMAN FIGHTER Tasslehoff Burrfoot 8TH LEVEL KENDER THIEF
STR 17 WIS 11 CON 16 THAC0 11 STR 13 WIS 12 CON 14 THAC0 19
INT 14 DEX 12 CHR 12 AL LG HP 74 I N T 9 D E X 1 6 C H R 1 1 A L N HP 34
AC 3 (CHAIN MAIL +2) AC 5 (LEATHER ARMOR, DEX BONUS)
WEAPONS TWO-HANDED SWORD +3 (4-13/6-21) WEAPONS HOOPAK: COMBINATION BULLET
DAGGER (1-4/1-3) SLING (2-5/2-7) AND +2 JO STICK (3-8/3-6)
DAGGER (1-4/1-3)
EQUIPMENT AS SELECTED BY PLAYER;
EQUIPMENT THIEVES TOOLS, LEATHER MAP (CASE
500 STL/1000 GPW MAXIMUM
AS SELECTED BY PLAYER; 500 STL/1000 GPW MAXI-
LANGUAGES COMMON, QUALINESTI ELF, SOLAM- MUM
NIC See back of card for more information.
See back of card for more information.
NAME AC MV HD hp #AT DMG SA SD AL THAC0 B O O K
Bloodthorn 4/3 NA 15* V 5 25% vict. HP Yes No N 16 M2-18 abbreviations
6” Yes CE 10 M2-19 AC = Armor Class
Bodak 5 1/2” 9+9 V 1 1-8 Yes Yes N 7 M2-25 AL = Alignment
V Yes CE 12 FF-23 ##AT = Number of
Choke Creeper 6/5 25 100 8+ 1-4 Yes
6”/[15”]/18” 16 DL8 attacks per round
Death Knight 0 6”/[15”]/18” 9d10 V 1 weapon (1- 10) Yes 15 DL8 CE = Chaotic Evil
6”/[15”]/18” 16 DL8 DMG = Damage
Draconians 6”/[15”]/18” 13 DL.8 FF-(X) = Found in
12 M-31
Baaz 4 9”/24” 2 V 1 o r 2 1-8 or 1-4/1-4 No No W C ) 15 M2-60 Fiend Folio,
6" 4 Yes LE 18 M2-63
Bozak 2 15” 3 V 1 or 2 1-8 or 1-4/1-4 Yes No LE special DL8 Page (X)
6" 6 7 M-48 HD = Hit Dice
Kapak 4 6” 9 V 1 1-6 + poison Yes Yes NE hp = hit points
5+3 No LE 15 M2-72 LE(C) = Lawful Evil
Sivak 1 18” 1+1 V 3 1-6/1-6/2-12 N o 15 M2-72
18” Yes N W 15 M2-72 with Chaotic
Dragon, Blue 2 36” 9 54 3 1-6/1-6/3-24 Yes Yes N ( C ) 13 M-50 tendencies
15” 18 Yes N 15 DL1-30 LG = LawfulGood
Drelb 2 12” V1 3-12 Yes Yes N 18 M-52 M-(X) = Found in
9" 12 M-55 MONSTER MANUAL I,
Elves, Kagonesti 6 12” V 1 by weapon Yes 15 DL8
9" 19 DL8 page (X)
Fetch special 1”/36” V2 special Yes M2-(X) = Found in
14 DL8
Golem, Iron 3 12” 80 1 4-40 Yes 16 DL.8 MONSTER MANUAL II,
12” 18 DL8
Grim 12” 20 M-57 page (X)
6” 9 M-61 MV = Movement Rate
Cat 0 6” 4 + 2d4 V 3 1-2/1-2/1-4 Yes Yes NG special M-62 N = Neutral
1”/9” Yes NG 18 M-66 N (C) = Neutral with
Dog 0 12” 4+2d4 V 1 2-8 Yes Yes NG 18 M-66
12”/[15”] Yes CE 20 M-66 Chaotic tendencies
Owl 0 12” 4 + 2d4 V 3 2-8/2-8/2-5 Yes Yes CN 20 M-69 N (E) = Neutral with
9" No LE 18 M-66
Groaning Spirit 0 12” 7 V1 1-8 Yes Yes N 13 M-74 Evil tendencies
15”/36” Yes V 15 M-75 NA = Not Applicable
Gully Dwarves 8 9" 4 V 1 o r 2 1-6 or 1-4/1-4 N o No NG NA M2-100 NE = Neutral Evil
9" 20 M2-105 NG = Neutral Good
Hobgoblin 5 15” 1+1 V 1 1-8 No 16 M-86 SA = Special Attacks
12” 10 FF-79 SD = Special Defenses
Invisible Stalker 3 6” 8 V1 4-16 Yes THAC0 = Base number to
16 DL8
Kender 7 30” 4 V 1 1-6 or weapon Yes 12 DL8 hit AC 0 (does not include
30" 12 DL8 racial, strength, or weapon
Kingfisher 5 30" 1 4 3 1-6/1-6/1-8 No 12 DL8 bonuses)
30" NA DL8
Knights of Solamnia 30" NA DL8 V = Varies
30" 15 M-90
Rose 3 3”*12” 8 V 1 1-10 No No LG 10 DL1-31
24” 6 V No LG 18 M2-125
Sword 2 3”/24” 4 V 1 1-8 No No LG 13 M-100
12” 1d4 V No LE 12 M-101
Crown 4 18” 12 V 1 1-8 No Yes 15 M-102
12”/24” 10 V No N(E)
Kobold 7 3 V 1 1-4 or weapon No No N
4 V No V
Lich 0 2 V 1 1-10 Yes No V
2 V No V
Lurker Above 6 4 V 1 1-6 Yes No NG
6+6 V Yes V
Men, Archers 4 4+1 V 2 1-6/1-6 No No
NA NA Yes N(E)
Men, Cavalry 6 1/4 V 1 1-8 No No CE
3+3 V Yes V
Men, Peasant 9 9+ 12 V 1 1-6 No Yes
N(E)
Men, Pilgrim 9 1 1-4 No CE
Men, Troops 4 1 1-8 No NW
Nightmare -4 3 2-8/4-10/4-10 N o
Ogre 5 1 1-10 No
Phantom NA NA N A Yes
Rat, Ordinary 7 1 No
Shadow 7 1 2-5 Yes
Skeleton Warriors 2 1 weapon (1-8) Yes
Spectral Minions
Reveler 2 5 V 1 1-4 + revel Yes Yes CE
Yes LG
Guardian 2 10 V 1 1-10 No Yes V
Yes CE
Warrior 2 9 V1 1-10 N o Yes V
Yes LE
Berserker 2 10 V 2 1-10/1-10 N o No CE
Yes LG
Philosopher 2 4 V NA NA No No N
Yes CE
Searcher 2 6 V NA NA No Yes CE
Yes LE
Spider, Giant 4 4+4 V 1 2-8 Yes
Stag, White -5 10 77 3 1-12/1-6/1-6 N o
Vulture, Ordinary 6 1+1 V 1 1-2 No
Water Weird 4 3+3 V 1 N A Yes
Will-o-Wisp -8 9 V1 2-16 Yes
Wraith 4 5+3 V 1 1-6 Yes