sack of hide or heavy woven camel hair, large enough to carry a skin of water and some food lahaqovertake, catch laqameet lebencamel milk leben-gemelmilk-camel (she-camel) lebenlamilk not from a camel (e.g. sheep) lelnight mago mamlahaha small, flat-bottomed valley left when a lake dries up maessaevening maridill madie matarram meyitdead minfrom misikseize motdeath movawater nabatplant narfire, light nebitwine negmstar osburstop qadimold qafalshut qahwacoffee qambegin qaribnear qasirshort qawistrong rasalsend rebaba (plural: rebabas)plucked (stringed) Bedine musical instrument, resembling a lute, with a long, thin, triangularshaped body rihwind yedhand with gray dust. yeminon the right to your right When the storm hits roaring wind carzabagrave ries a pale cloud of blowing sand streaming zadhouse (temple of a god or goddess) along only a few feet above the dunes. The or an inhabited building (rare to the tent- sand shoots from dune crests in great dwelling Bedine) plumes that roll down leeward slopes in zahghusband roiling billows. In the troughs between zahgatwife dunes creeps along a whitish stream zobaastorm that scours bare flesh raw but only fills the bottom six feet or so of air (the heads of a A Few Handy Phrases camel and a ridereven one as short as a Betefattish ala ey? = What are you looking dwarfwill project above the streaming for? sand). The skyand everything elseis obBetifattish ala ev? = What are you arguing literated in thick darkness and vision is reabout? duced to only feet (darkness fighting rules El-moya kulle yom betin-qas = The water apply). Blown sand can blind travelers hide gets less every day approacing predators even bury gear Esh el-kalam da? = What is the meaning of or travelers who cant move fast or often this? enough. To keep sand out tents should be Esh temal? = What are you doing? pitched with entry openings downwind. Fahimtush entu kelami? = Do you under- (Winter sleet storms and blizzards bring stand what I said? the same dangersplus ice buildup slipHatuh hena = Bring him here. ping and the possibility of being soaked Ibqu tesduqu = Speak the truth. and then freezing to death.) By day the hot Ma tesalnish = Do not ask. sun is the greatest hazard in the Sword. For Ma teshrab min el-moya da = Do not drink humans, minimizing water loss to avoid deof this water. hydration must be paramount. The best Sallim nefsek irmi silabeck = Surrender. way to travel is at night sitting quietly in Lay down your arms. shade by daybut most animals (both those that a man might eat and those that might (A reminder to DMs: PCs who cast compre- eat him) are also active at night. hend languages tongues or other obvious Dehydrated humans collapse. Salt imspells in order to converse with Bedine are blance also causes circulatory failure falikely to be attacked on the spotor if the tigue and severe arm leg and abdominal PCs appear to be a strong party fled from cramps. Sunburn and longterm sweating instantly.) may make sweat glands fail bringing fever and delirium. DANGERS OF THE DESERT A man stranded in full shadeless desert The worst hazard to visitors in the Sword heat can survive for a day if he does not do of Anauroch is lack of water. Travelers of- any heavy work. By nightfall his mouth ten carry in or magically create it; seeking it will be dry and bitter and his lips tongue and at rare oases by digging or by melting ice throat swollen. He will live through the in cold regions all lure predators. night and into daybreakbut without Winds carry scent a long way. This can shade or water he will surely die the next day. confuse both hunter and hunted but Death may come from choking as the hunters are alerted to edible life and its di- through swells shut or may be explosive rection. In the Sword sand can cloak scent heat death: as water is lost blood becomes (e.g. a being buried to the neck in a more viscous straining the heart. When dune) this can aid lurking predators as blood cannot move fast enough to carry well as fleeing prey. Whenever one can see metabolic heat away to the skin internal a long way one can also be seen from afar. body heat rises suddenly and death occurs Standing on a dune puts one on display and (blood boils). causes a patter of sand down its slip-face to In random areas of the Sword everalert those below. present spells of the Phaerimm drink waAnauroch is a land of extreme conditions ter carried by travelers and make detect that can harm beings attempting things that magic spells useless (magic is all around). are simple and harmless elsewhere in Non-sandy Anaurian landscapes also ofFaerun. DMs with access to the Wilderness fer hazards: the northern ice glaciers have Survival Guide can treat desert hazards in suddenly-opening crevasses many chances detail beyond the suggestions given here. to slip and silde helplessly into jagged Anauroch is either very cold or very hot spears of ice or rock avalanches of ice and and almost always windy. When rare rain snow and exposure to the biting cold. The does fall flooding results and wild electri- rocky central Plain is a land of rockslides cal storms (with many stray lightning bolts). with little cover on the heights but all too Most storms bring not rain but blown much cover in the ravines pinnacles and sand. A storm begins as a gray haze on rock scree. the horizon. It streaks the sky with fingerlike gray tendrils as it sweeps nearer. A hot wind blows before it coating everything saalask (a question) safrcopper sahamfriend salamsafe (to be) sallabasket, container sanduqbox sarafwaste sed hunt, hunting shefsword (other than scimitar: e.g. a broadsword or other ulugarrs weapon) shemalto the left, on your left shetawinter shugltask, business shurr(shifting or loose) sand sirraglamp tabbakhcook taalacome talabseek, search, ask for tariqroad, path, or known route tayyib-khergood tefaddalplease (teffadil: pleased) tubansnake turabdust ulugarroutlander, intruder, elf or other being from outside the desert ulutarrbanished or outcast one uskutbe silent wadidry wash or gulch wuishface yallago quickly