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Published by Capn_Ragnar, 2023-01-31 22:40:09

AD&D - FR13 - Anouroch (2e)

AD&D - FR13 - Anouroch (2e)

Keywords: Dungeons & Dragons,DnD,AD&D,TSR,TTRPG,Forgotten Realms

sack of hide or heavy woven camel hair, large enough to carry a skin of water and some food lahaq——overtake, catch laqa——meet leben——camel milk leben-gemel——milk-camel (she-camel) lebenla——milk not from a camel (e.g. sheep) lel——night ma’——go mamlahah——a small, flat-bottomed valley left when a lake dries up maessa——evening marid——ill ma——die matar——ram meyit——dead min——from misik——seize mot——death mova——water nabat——plant nar——fire, light nebit——wine negm——star osbur——stop qadim——old qafal——shut qahwa——coffee qam——begin qarib——near qasir——short qawi——strong rasal——send rebaba (plural: rebabas)——plucked (stringed) Bedine musical instrument, resembling a lute, with a long, thin, triangularshaped body rih——wind yed——hand with gray dust. yemin——on the right‚ to your right When the storm hits‚ roaring wind carzaba——grave ries a pale cloud of blowing sand streaming zad——house (temple of a god or goddess)‚ along only a few feet above the dunes. The or an inhabited building (rare to the tent- sand shoots from dune crests in great dwelling Bedine) plumes that roll down leeward slopes in zahg——husband roiling billows. In the troughs between zahgat——wife dunes‚ creeps along a whitish stream zoba’a——storm that scours bare flesh raw‚ but only fills the bottom six feet or so of air (the heads of a A Few Handy Phrases camel and a rider—even one as short as a Betefattish ala ey? = What are you looking dwarf—will project above the streaming for? sand). The sky—and everything else—is obBetifattish ala ev? = What are you arguing literated in thick darkness‚ and vision is reabout? duced to only feet (“darkness” fighting rules El-moya kulle yom betin-qas = The water apply). Blown sand can blind travelers‚ hide gets less every day approacing predators‚ even bury gear Esh el-kalam da? = What is the meaning of or travelers who can’t move fast or often this? enough. To keep sand out‚ tents should be Esh te’mal? = What are you doing? pitched with entry openings downwind. Fahimtush entu kelami? = Do you under- (Winter sleet storms and blizzards bring stand what I said? the same dangers—plus ice buildup‚ slipHatuh hena = Bring him here. ping‚ and the possibility of being soaked Ibqu tesduqu = Speak the truth. and then freezing to death.) By day‚ the hot Ma tes’alnish = Do not ask. sun is the greatest hazard in the Sword. For Ma teshrab min el-moya da = Do not drink humans, minimizing water loss to avoid deof this water. hydration must be paramount. The best Sallim nefsek irmi silabeck = Surrender. way to travel is at night‚ sitting quietly in Lay down your arms. shade by day—but most animals (both those that a man might eat‚ and those that might (A reminder to DMs: PCs who cast compre- eat him)‚ are also active at night. hend languages‚ tongues or other obvious Dehydrated humans collapse. Salt imspells in order to converse with Bedine are blance also causes circulatory failure‚ falikely to be attacked on the spot—or‚ if the tigue‚ and severe arm‚ leg‚ and abdominal PCs appear to be a strong party‚ fled from cramps. Sunburn and longterm sweating instantly.) may make sweat glands fail‚ bringing fever and delirium. DANGERS OF THE DESERT A man stranded in full‚ shadeless desert The worst hazard to visitors in the Sword heat can survive for a day if he does not do of Anauroch is lack of water. Travelers of- any heavy work. By nightfall‚ his mouth ten carry in or magically create it; seeking it will be dry and bitter‚ and his lips‚ tongue‚ and at rare oases‚ by digging‚ or by melting ice throat swollen. He will live through the in cold regions all lure predators. night and into daybreak—but without Winds carry scent a long way. This can shade or water‚ he will surely die the next day. confuse both hunter and hunted‚ but Death may come from choking‚ as the hunters are alerted to edible life‚ and its di- through swells shut‚ or may be “explosive rection. In the Sword‚ sand can cloak scent heat death”: as water is lost‚ blood becomes (e.g. a being buried to the neck in a more viscous‚ straining the heart. When dune)‚ this can aid lurking predators as blood cannot move fast enough to carry well as fleeing prey. Whenever one can see metabolic heat away to the skin‚ internal a long way‚ one can also be seen from afar. body heat rises suddenly‚ and death occurs Standing on a dune puts one on display and (“blood boils”). causes a patter of sand down its slip-face‚ to In random areas of the Sword‚ everalert those below. present spells of the Phaerimm “drink” waAnauroch is a land of extreme conditions ter carried by travelers‚ and make detect that can harm beings attempting things that magic spells useless (magic is “all around”). are simple and harmless elsewhere in Non-sandy Anaurian landscapes also ofFaerun. DMs with access to the Wilderness fer hazards: the northern ice glaciers have Survival Guide can treat desert hazards in suddenly-opening crevasses‚ many chances detail‚ beyond the suggestions given here. to slip and silde helplessly into jagged Anauroch is either very cold or very hot‚ spears of ice or rock‚ avalanches of ice and and almost always windy. When rare rain snow‚ and exposure to the biting cold. The does fall‚ flooding results‚ and wild electri- rocky central “Plain” is a land of rockslides‚ cal storms (with many stray lightning bolts). with little cover on the heights‚ but all too Most storms bring not rain‚ but blown much cover in the ravines‚ pinnacles‚ and sand. A storm begins as a gray haze on rock scree. the horizon. It streaks the sky with fingerlike gray tendrils as it sweeps nearer. A hot wind blows before it‚ coating everything sa’al——ask (a question) safr——copper saham——friend salam——safe (to be) salla——basket, container sanduq——box saraf——waste sed ——hunt, hunting shef——sword (other than scimitar: e.g. a broadsword or other ulugarr’s weapon) shemal——to the left, on your left sheta——winter shugl——task, business shurr——(shifting or loose) sand sirrag——lamp tabbakh——cook ta’ala——come talab——seek, search, ask for tariq——road, path, or known route tayyib-kher——good tefaddal——please (teffadil: pleased) tu’ban——snake turab——dust ulugarr——outlander, intruder, elf or other being from outside the desert ulutarr——banished or outcast one uskut——be silent wadi——dry wash or gulch wuish——face yalla——go quickly


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