Warhammer Fantasy Roleplay Errata
Version: 1.1 In the Hunter Skills entry, replace ‘Ranged Skills and Talents
The following errors should be corrected as (Sling) with ‘Ranged (Bow)’.
noted. In the Hunter Trappings entry, remove ‘Sling Page 127
with Ammunition’. Replace all instances of ‘Lore (Herbalism)’ with
‘Lore (Herbs)’.
WFRP Rulebook Page 82 Page 132
Class and Careers In the Sage Skills entry, replace ‘Trade In Gaining Talents, replace the second
(Writing)’ with ‘Art (Writing)’. paragraph with: ‘If you can take a Talent
Page 36 multiple times, it may have a special rule for
In Halflings, replace ‘Stealth’ with ‘Stealth Page 84 what this means written into its description.
(Any)’. In the Villager Skills entry, add ‘Dodge’. Further, it may have an associated Skill marked
under ‘Tests’ (see Talent Format): if so, for each
Page 37 Page 87 time you have the Talent, you gain +1 SL on any
In the Class Trappings Courtiers entry, replace In the Troubadour Skills entry, replace ‘Animal successful use of a Skill tied to the Talent.’
‘Courtly Garb’ with ‘Fine Clothing’. Training’ with ‘Animal Training (Any)’. In Aethyric Attunement, replace ‘Channel
In Career Trappings, replace all instances of (Any)’ with ‘Channelling (Any)’.
‘Career Level’ with ‘Career Standing’. Page 90
In the Master Pedlar Talents entry, remove Page 133
Class and Careers ‘Sharp’. In Arcane Magic, replace ‘Intelligence’ in the
table with ‘Up to Intelligence’, and replace ‘4
Page 47 Page 92 spells with ‘spell, and the next 4,’
In Characteristic and Skill Improvement XP In the Interrogator Skills entry, replace ‘Melee In Artistic, replace all instances of ‘Trade
Costs, replace ‘1 to 5’ with ‘0 to 5’. (Fist)’ with ‘Melee (Brawling)’. (Artist)’ with ‘Art (Any)’.
In the Witch Hunter Skills entry, replace
Page 60 ‘Dodge’ with ‘Melee (Basic)’. Page 135
In the Wizard’s Apprentice Trapping entry, In Concoct, replace ‘Trade (Apothecary)’ with
replace ‘Staff ’ with ‘Quarterstaff ’. Page 93 ‘Lore (Apothecary)’.
In the Boat-hand Skills entry, replace ‘Melee
Page 61 (Basic)’ with ‘Melee (Brawling)’. Page 140
In the Rabble Rouser Skill’s entry, replace In Jump Up, replace ‘Challenging (+0) Agility
‘Melee (Fist)’ with ‘Melee (Brawling)’. Page 98 Test’ with ‘Challenging (+0) Athletics Test’.
In the Smuggler Skills entry, remove ‘Charm’. In the Magic Resistance Max entry, replace ‘1’
Page 65 with ‘Toughness Bonus’
In the Merchant Advance Scheme, replace the Page 104 In Magic Resistance, replace ‘You must
WS h with a , and the WP with a h. In the Grave Robber Skills entry, replace Oppose any incoming spell with your
‘Endurance’ with ‘Drive’. Willpower, just as if you were a spellcaster
Page 70 In the Tomb Robber Skill entry, replace ‘Drive’ using Language (Magick) to dispel (see page
In the Artist Skills entry, remove ‘Sleight of with ‘Research’. 237)’ with ‘The SL of any spell affecting you
Hand’. is reduced by 2 per point you have in this
Page 106 Talent. The SL of a spell is only modified by
Page 71 In the Racketeer Talents entry, replace ‘Street the highest Magic Resistance Talent within its
In the Fencer Trappings entry, replace ‘Basic Fighting’ with ‘Dirty Fighting’. target area’.
Weapon’ with ‘Hand Weapon’.
Page 107 Page 142
Page 72 In the Master Thief Trappings entry, remove ‘, In Petty Magic, replace ‘Willpower’ in the table
In the Envoy Skills entry, replace ‘Bribe’ with Throwing Knives’. with ‘Up to Willpower’.
‘Bribery’. In Petty Magic, replace ‘So, if your Willpower
Page 108 Bonus is 3, it will cost you 50 XP for the first 3
Page 77 In the Witch Talents entry, replace ‘Sixth Sense’ spells, then 100 XP for the next 3, and so on’ with
In the Tax Collector Skills entry, replace ‘Melee’ with ‘Second Sight’. ‘So, if your Willpower Bonus is 3 and you had
with ‘Melee (Basic)’. 3 Petty spells, it will cost you 50XP for the first
Page 109 learned spell, then 100 XP for the next three, and
Page 80 In the Cavalryman Trapping entry, remove ‘, so on’.
In the Trapper Skills entry, replace ‘Ranged Demilance’.
(Bow) with ‘Ranged (Sling)’. Page 145
In the Trapper Trappings entry, add ‘Sling with Page 112 In Speedreader, remove ‘(make singular if
10 Stone Bullets’. In the Pugilist Talents entry, replace ‘Dirty previous suggestion is taken)’.
Fighter’ with ‘Dirty Fighting’.
Page 147 Page 171 Page 250
In Tower of Memories, replace ‘Average (+0)’ In Spending Resilience, after ‘direst of In Feather of Lead, replace ‘Count as
with ‘Average (+20)’. situations.’ add ‘If you cause a Critical, you can Encumbered’ with ‘Count as two steps more
In Witch!, replace the description with: ‘You choose the Hit Location struck rather than Overburdened’ and replace ‘Do not count
have learned magic through trial and error. randomising it.’ as Encumbered’ with ‘Do not count as
Add Language (Magick) to any Career you Overburdened’.
enter; if it is already in your Career, you may Page 174 In Stream of Corruption, replace ‘Corruption
purchase the Skill for 5 XP fewer per Advance. In Critical Tables, replace the first sentence and Poison’ with ‘Corrosive and Poison’.
Further, you may spend 1 Resilience point to with: ‘When you receive a Critical Wound by
immediately cast any spell as if it were one losing more Wounds than you have, roll 1d100 Page 256
of your Arcane Lore spells; you also instantly and refer to the appropriate Critical Table In Haunting Horror, replace ‘Average’ with
memorise that spell as one of your Arcane Lore to determine what has happened. When you ‘Challenging’.
spells for 0 XP. You can do this a number of receive a Critical Hit (see page 159), you do
times equal to your level in this Talent.’ not determine the struck location by reversing The Consumers’ Guide
your roll as normal.’ Further, add the following
Rules to the end of the paragraph: ‘When you resume Page 292
resolving the non-Critical Damage of the In Item Qualities, add the following to the end
Page 161 attack, use any new Hit Location determined by of the first paragraph: ‘A Trapping with more
Replace ‘Medium’ with ‘Average’ in the second the Critical Wound.’ Qualities than its Encumbrance, and that lacks
Hard Combat Difficulty entry. any Flaws, is called a Best Quality Trapping.’
Page 181 In the Durable example, replace ‘6+ ‘ with ‘7+’.
Page 162 In Cold, replace ‘bonuses to these Tests. See
In Shooting into a Group, append to the end: page 302’ with ‘bonuses and penalties to these Page 294
‘If this modifier allows you to hit when the Test Tests. See pages 302 and 309’. In the Foil Reach entry, replace ‘Average’ with
would otherwise have failed, you succeed with ‘Medium’.
+0 SL.’. Religion and Belief In the Pick and Warhammer Qualities and
In Options: Shooting Into Melee, replace the Flaws entry, add ‘Slow’.
last two paragraphs with: ‘Ballistic Skill Tests Page 221
against Engaged opponents are resolved as In Blessing of Conscience, replace ‘Routine’ Page 295
normal, but suffer a penalty of –20 as you try with ‘Average’. In the Repeater Pistol Qualities and Flaws
your best to hit your specified target. If this entry, replace ‘Repeater,’ with ‘Pistol,’.
modifier causes you to fail when the Test would Page 223 In the Rock Damage entry, replace ‘+SB+0’ with
otherwise have succeeded, you instead hit one of In Rich Man, Poor Man, Beggar Man, Thief ‘+SB’.
the target’s Engaged opponents, as determined entry, replace ‘Range: 1’ with ‘Range: 1 yard’. In the Throwing Axe Availability entry, replace
randomly by the GM. If you do not care whom ‘Average’ with ‘Common’.
you hit, you may gain a bonus of +20 to +60 to Magic
hit, see Shooting into a Group.’. Page 296
In Size, append to the end: ‘If this modifier Page 235 In Parry, replace ‘see page 158’ with ‘see page
allows you to hit when the Test would otherwise In Ghostly Voices, replace ‘Average (+0)’ with 161’.
have failed, you succeed with +0 SL.’. ‘Average (+20)’.
In Chaos Quake, replace ‘Average (+0)’ with Page 300
Page 167 ‘Average (+20)’. In the Leather Skullcap Qualities and Flaws
In Multiple Conditions, replace ‘Exhausted’ entry, replace ‘–’ with ‘Partial’.
with ‘Fatigued’. Page 242
In Aethyric Arms, replace ‘create a weapon’ with Page 302
Page 168 ‘create a melee weapon’. Add the following trapping after the Gloves
In Ablaze, replace ‘Armour Points’ with ‘the row:
Armour Points on the least protected Hit Page 245 Hat 4/– 0 Common
Location’. In Beast Form, replace ‘Use the standard Traits
In Bleeding, after ‘on a roll of 0–30.’ add ‘If a for the creature.’ with ‘Gain all the standard In the Pins (6) Cost, replace ‘10 s’ with ‘10/–’.
double is scored on this roll, your wound clots a Traits of the creature, except the Bestial Trait. In the Ale, keg Cost, replace ‘3 s’ with ‘3/–’.
little: lose 1 Bleeding Condition.’ Further, replace your S, T, Agi, and Dex with
those of the creature, then recalculate your Page 308
Page 169 Wounds.’ In the Grappling Hook Cost, replace ‘1GC
In Unconscious, replace ‘Any Melee attack 0/10’ with ‘1GC –/10’.
targeting you automatically hits on the location Page 248
of the attacker’s choice with the maximum In Flaming Sword of Rhuin, replace ‘Arcane Page 309
possible SL it could score, and also inflicts a Magic (Bright)’ with ‘Arcane Magic (Fire)’. In the Bandage description, replace ‘Heal Test’
Critical Wound’ with ‘An attacker targeting you with ‘Heal Test or Dexterity Test’.
gains the benefit of the I Will Not Fail rule on Page 249
page 171 without having to spend a Resilience In Comet of Casandora, replace ‘Average (+0)’
point’. with ‘Average (+20)’.
The Bestiary Page 325 Page 340
Orcs should have the Animosity (Greenskins) In Ghostly Howl, replace ‘Challenging’ with
Page 311 Creature Trait. ‘Average’.
Dwarfs should have Dex 40, and add the Magic In Hungry, replace ‘Challenging (+20) WP’
Resistance (1) Creature Trait. Page 326 with ‘Average (+20) Willpower’ Test.
Halflings should have BS 40. In the Goblins Traits entry, replace ‘Animosity’
with ‘Animosity (Greenskins)’. Page 341
Page 312 In the Goblins Optional entry, replace ‘Night In Stomp, replace ‘Strength bonus +0’ with
Ogres should have a W 30. Vision’ with ‘Dark Vision’. ‘Strength Bonus +0, and uses Melee (Brawling)’.
Snotlings should have W 7.
Page 313 Page 342
Black Bella should have M 3. Page 330 In Swarm, add the following sentence to the
Pol Dankels should have a W 14. Vampires should have W 19, and replace end of the first paragraph: ‘Swarms ignore all
Spellcasting’ with ‘Spellcaster’. the Size Creature Trait rules.’
Page 316
Snakes should have W 8. Page 332 Page 343
Minotaurs should have W 30. In Unstable, replace ‘Whenever it ends a
Page 317 The Bray-Shaman should have BS 30. round engaged with an opponent with higher
In Basilisks, replace ‘Mutant’ with ‘Mutation’. Advantage, the creature loses as many Wounds
as the difference.’ with ‘Whenever it ends a
Page 319 Page 334 Round engaged with any opponents with higher
In Fenbeast, replace ‘Stupidity’ with ‘Stupid’. Chaos Warriors should have W 17. Advantage, the creature is driven back, and the
magics holding it together weaken. It loses as
Page 320 Page 335 many Wounds as the difference between its
Giants should have W 72. Bloodletters of Khorne should have W 17. Advantage, and the highest Advantage engaged
with it.’
Page 322 Page 336
In Jabberslythes, replace ‘Mutant’ with In Fr’hough Mournbreath, replace ‘Infested’ Character Sheet
‘Mutation’. with ‘Infestation’.
Page 345
Page 324 Page 338 The ‘TN’ column should read ‘CN’ instead.
Trolls should have W 30, replace ‘Stupidity’ In Afraid, replace ‘is afraid of the Target’ with
with ‘Stupid’, and replace ‘Stealth’ with ‘gains Fear (0) to the Target’.
‘Stealthy’.
Page 339
In Corrupted (Strength), replace ‘Corrupted
(Strength)’ with ‘Corruption (Strength)’.