The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.

Loyalist Legiones Astartes Faction Rulebook for Horus Heresy Age of Darkness 2nd Edition

Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by gang.hexagrammaton, 2023-08-12 00:25:20

Liber Astartes

Loyalist Legiones Astartes Faction Rulebook for Horus Heresy Age of Darkness 2nd Edition

TROOPS Scouts are equipped with lighter recon armour, which affords them far greater mobility than a full suit of power armour and allows them to operate far ahead of the main Space Marine advance. These bold warriors are often some of the most experienced warriors in a Legion’s line companies and specialise in disrupting enemy advances, and marking enemy positions. In battle, these agile warriors take to the high- ground to ply their skills as snipers, or race ahead of the main advance to perform daring assaults on objectives, holding them until slower troops can relieve them. Legion Scout Squad....................................65 Points M WS BS S T W I A Ld Sv Legion Scout 8 4 4 4 4 1 4 1 7 4+ Legion Scout Sergeant 8 4 4 4 4 1 4 2 8 4+ Unit Composition • 4 Legion Scouts • 1 Legion Scout Sergeant Wargear • Bolter • Bolt pistol • Frag grenades • Krak grenades • Shroud bombs • Scout armour Unit Type • Legion Scout: Infantry (Light, Skirmish) • Legion Scout Sergeant: Infantry (Light, Skirmish, Character) Special Rules • Legiones Astartes (X) • Scout • Infiltrate • Move Through Cover • Support Squad Options • A Legion Scout Squad may take: - Up to 5 additional Legion Scouts...........................................................+8 points each • Any model in the unit may exchange its bolter for one of the following: - Nemesis bolter.........................................................................................+10 points each - Chainsword..................................................................................................................Free - Astartes shotgun..........................................................................................................Free • One Legion Scout may take a nuncio-vox ......................................................+10 points • One Legion Scout may take a Legion vexilla..................................................+10 points • Any model with a bolter may take a: - Bayonet.........................................................................................................+1 point each - Chain bayonet............................................................................................+2 points each • The entire unit may take the following option: - Melta bombs.....................................................................................+5 points per model • The Legion Scout Sergeant may exchange his bolter for: - Magna combi-weapon.....................................................................................+10 points - Minor combi-weapon........................................................................................+5 points • The Legion Scout Sergeant may exchange a chainsword for one of the following options: - Power weapon...................................................................................................+10 points - Power fist...........................................................................................................+15 points • The Legion Scout Sergeant may exchange a bolt pistol for one of the following options: - Hand flamer........................................................................................................+5 points - Plasma pistol .....................................................................................................+10 points - Volkite serpenta..................................................................................................+5 points


DEDICATED TRANSPORT The Rhino is the most widely used armoured personnel carrier in the Imperium. Based on ancient STC technology the fundamental design is robust, reliable and easy to maintain, and its adaptive power plant can run off a wide variety of fuels (with varying degrees of efficiency), making it perfect for the wideranging armies of the Great Crusade. Produced in the thousands and with several distinct patterns in common use – the Deimos being most widespread in the Space Marine Legions, it has also served as the basis for a number of other war machines. Legion Rhino Transport...........................35 Points Armour Transport M BS Front Side Rear HP Capacity Legion Rhino 14 4 11 11 10 3 12 This model may only be selected as a Dedicated Transport for another unit, and may not be selected as a separate unit. Unit Composition • 1 Legion Rhino Transport Wargear • Pintle Mounted twin-linked bolter • Smoke launchers Unit Type • Vehicle (Transport) Special Rules • Legiones Astartes (X) • Repair • Infantry Transport Options • A Legion Rhino Transport may take any of the following: - One Hull (Front) Mounted hunter-killer missile..........................................+5 points - Searchlights.........................................................................................................+5 points - Dozer blade .........................................................................................................+5 points • A Legion Rhino Transport may take one of the following: - Pintle Mounted twin-linked bolter.................................................................+5 points - Pintle Mounted combi-weapon (any type)...................................................+10 points - Pintle Mounted havoc launcher ....................................................................+15 points - Pintle Mounted heavy bolter..........................................................................+10 points - Pintle Mounted heavy flamer...........................................................................+5 points - Pintle Mounted multi-melta .........................................................................+30 points Access Points • A Legion Rhino Transport has one Access Point on each side of the hull and one at the rear.


DEDICATED TRANSPORT Drop pods are selfcontained, recoverable orbital descent capsules, each designed to carry a squad of Space Marines (with modified versions fitted to carry Dreadnoughts and other gear). They are used for surprise attacks and combat drops into the midst of active war zones, with Space Marine warships showering them down like ordnance from the edge of space towards their target. Drop pods are armoured and reinforced to withstand the rigours of re-entry (and ground fire to some extent), but their only true defence is speed and unaugmented humans have little chance of surviving flight and landing within one. Legion Drop Pod..........................................35 Points Armour Transport M BS Front Side Rear HP Capacity Legion Drop Pod - 2 12 12 12 3 10 This model may only be selected as a Dedicated Transport for another unit, and may not be selected as a separate unit. Unit Composition • 1 Legion Drop Pod Wargear • Pintle Mounted twin-linked bolter Unit Type • Vehicle (Transport) Special Rules • Legiones Astartes (X) • Inertial Guidance System • Impact-reactive Doors • Orbital Assault Vehicle • Deep Strike • Infantry Transport Access Points • A Legion Drop Pod has one Access Point on each side.


Legion Dreadnought Drop Pod ...........100 Points Armour Transport M BS Front Side Rear HP Capacity Legion Dreadnought Drop Pod - 2 12 12 12 3 * This model may only be selected as a Dedicated Transport for another unit, and may not be selected as a separate unit. Unit Composition • 1 Legion Dreadnought Drop Pod Unit Type • Vehicle (Transport*) Special Rules • Legiones Astartes (X) • Inertial Guidance System • Orbital Assault Vehicle • Impact-reactive Doors • Deep Strike • Dreadnought Transport DEDICATED TRANSPORT Developed alongside the more common Legion drop pod in general service, specifically-designed Dreadnought drop pods, such as the Lucius pattern heavy drop pod, are somewhat larger than the standard drop pods of the Legiones Astartes and have a more powerful engine, allowing for a dangerously meteoric descent to the battlefield. This serves to protect their cargo during approach and allow it to strike with unprecedented speed. The stresses involved, however, are such that only the heavilyarmoured and protected shell of a Dreadnought could hope to survive the descent and impact with the ground without being wrecked or pulverised. Dreadnought drop pods are still highly valued by many Legions, especially considering the attrition rate they commonly suffer in battle, while others inherently dislike the design, lacking as it does armament or the adaptability of more mobile, multi-role designs such as the Deathclaw pattern recently made available. *The Legion Dreadnought Drop Pod has no Transport Capacity, but a single Dreadnought may Embark on it using the Dreadnought Transport special rule. Access Points • A Legion Dreadnought Drop Pod has one Access Point on each side.


DEDICATED TRANSPORT Originally designed on Terra for the task of rooting out burrowing xenos species during the Great Crusade, canny commanders quickly found use for the Terrax pattern Termite assault drill in tearing through the foundations of enemy bastions or emerging behind barricades or trench lines to lay waste to their defenders. A specialised transport vehicle, the Termite is capable of bringing a full squad of warriors to the battlefield whilst bypassing enemy auspex and atmospheric scanners. Similar in design to the boarding torpedoes launched from starships, the Termite safely transports its passengers thanks to gyroscopic stabilisation harnesses which limit impact and acceleration trauma. Rock, earth and even hardened plasteel offer little hindrance to its grinding drill, which utilises a linked array of melta cutters and phaseshield generators to aid the vehicle’s progress. Once at its target location, it emerges onto the surface, or even directly into the lower level of macrofortifications, scattering nearby enemies with its melta cutters before disgorging its cargo. Legion Termite Assault Drill.................80 Points Armour Transport M BS Front Side Rear HP Capacity Legion Termite 8 4 12 12 10 3 12 This model may only be selected as a Dedicated Transport for another unit, and may not be selected as a separate unit. Unit Composition • 1 Legion Termite Assault Drill Wargear • Two Pintle Mounted twin-linked bolters • Melta cutters Unit Type • Vehicle (Transport) Special Rules • Legiones Astartes (X) • Infantry Transport • Subterranean Assault (see page 101) Access Points • A Legion Termite Assault Drill has two Access Points, one on each side of the hull. Options • A Legion Termite Assault Drill may exchange both its twin-linked bolters for one of the following options: - Two Pintle Mounted twin-linked volkite chargers.......................................+5 points - Two Pintle Mounted heavy flamers................................................................+5 points


Fast Attack “W hen warriors meet on the field of battle, it is he who strikes first that carries the day. Brute strength and indomitable firepower are of little benefit to a corpse.” Nogai Noyan-khan ofthe White Scars


FAST ATTACK Seeker squads are comprised of a specialised force of Space Marines whose principal task on the battlefield is to identify an enemy’s command structure — its warlords, officers, priests, demagogues — whatever they may be, and slay them with a well-placed bolt round while the battle rages round them. The Alpha Legion are said to have first crystallised this tactic and squad configuration, which has since, with the Emperor’s approval, spread to the other Legions, although its use sits poorly within the combat doctrine of some. Seeker squad members are chosen primarily on pure merit as the best shots in their Legion, as a Seeker strike force will often be forced to rely on the briefest window of opportunity to take down their targets at close range, rather than have the luxury of distance and able sighting as a sniper in a reconnaissance squad might have. To aid them in the kill, Seeker squads are usually equipped with special issue ammunition to better deal with their chosen victims. Legion Seeker Squad.................................105 Points M WS BS S T W I A Ld Sv Legion Seeker 7 4 5 4 4 1 4 1 7 3+ Legion Seeker Sergeant 7 4 5 4 4 1 4 2 8 3+ Unit Composition • 4 Legion Seekers • 1 Legion Seeker Sergeant Wargear • Kraken bolter (with Tempest and Scorpius rounds) • Bolt pistol • Frag grenades • Krak grenades • Power armour Unit Type • Legion Seeker: Infantry (Skirmish) • Legion Seeker Sergeant: Infantry (Skirmish, Character) Special Rules • Legiones Astartes (X) • Marked for Death • Precision Shots (4+) • Infiltrate Dedicated Transport • A Legion Seeker Squad may take a Legion Rhino Transport or Legion Land Raider Proteus Carrier as a Dedicated Transport. As a Dedicated Transport this does not use up an additional Force Organisation slot, but its points cost must still be paid for as part of the army. Options • A Legion Seeker Squad may take: - Up to 5 additional Legion Seekers.........................................................+15 points each • The entire unit may take melta bombs ...........................................+5 points per model • Any model may exchange its kraken bolter for: - Magna combi-weapon*..........................................................................+10 points each - Minor combi-weapon*..............................................................................+5 points each - Chainsword..................................................................................................................Free - Heavy chainsword......................................................................................+5 points each - Nemesis bolter*.......................................................................................+10 points each *If a combi-weapon or Nemesis bolter is selected, the model may not make use of Tempest rounds or Scorpius rounds. A Legion Seeker Sergeant that selects a magna combi-weapon may take a disintegrator as its secondary weapon. • One Legion Seeker may take a Legion vexilla .................................................+10 points • One Legion Seeker may take a nuncio-vox......................................................+10 points • One Legion Seeker may take an augury scanner............................................+10 points • Any model with a kraken bolter may take: - Bayonet.........................................................................................................+1 point each - Chain bayonet............................................................................................+2 points each • The Legion Seeker Sergeant may exchange a chainsword or kraken bolter for one of the following options: - Power weapon....................................................................................................+10 points - Power fist............................................................................................................+15 points - Lightning claw...................................................................................................+15 points • The Legion Seeker Sergeant may exchange a bolt pistol for a: - Plasma pistol ......................................................................................................+10 points - Hand flamer.........................................................................................................+5 points - Volkite serpenta...................................................................................................+5 points • The Legion Seeker Sergeant may exchange his power armour for: - Artificer armour.................................................................................................+10 points


FAST ATTACK Outriders are mechanised Space Marine reconnaissance squads who take to the field mounted on ruggedly constructed, all-terrain armoured ground bikes and scramblers. Used for scouting missions as well as rapid encirclement and hit-and-run attacks behind enemy lines, the chief advantage of the Outriders is speed, their bikes enabling them to cover ground far quicker than infantry and go where heavier vehicles cannot. Legion Outrider Squadron......................85 Points M WS BS S T W I A Ld Sv Legion Outrider 14 4 4 4 4 1 4 1 7 3+ Legion Outrider Sergeant 14 4 4 4 4 1 4 2 8 3+ Unit Composition • 2 Legion Outriders • 1 Legion Outrider Sergeant Wargear • Bolt pistol • Chainsword • Power armour • Legion Spatha combat bike Unit Type • Legion Outrider: Cavalry (Skirmish) • Legion Outrider Sergeant: Cavalry (Skirmish, Character) Special Rules • Legiones Astartes (X) • Relentless • Scout • Firing Protocols (2) • Hammer of Wrath (1) • Hit & Run Options • The Legion Outrider Squadron may take: - Up to 7 additional Legion Outriders....................................................+20 points each • One Legion Outrider may take a Legion vexilla.............................................+10 points • One Legion Outrider may take a nuncio-vox .................................................+10 points • The entire unit may replace its Legion Spatha combat bikes’ twin-linked bolters with: - Twin-linked flamer....................................................................................+5 points each - Twin-linked meltagun.............................................................................+15 points each - Twin-linked plasma gun ........................................................................+10 points each • Any model in the unit may exchange its chainsword for one of the following: - Power weapon..........................................................................................+10 points each - Charnabal weapon ..................................................................................+10 points each - Lightning claw.........................................................................................+10 points each - Astartes shotgun..........................................................................................................Free • Any model in the unit may exchange its bolt pistol for one of the following: - Hand flamer...............................................................................................+2 points each - Volkite serpenta..........................................................................................+5 points each • The Legion Outrider Sergeant may exchange his chainsword for a: - Power fist...........................................................................................................+20 points • The Legion Outrider Sergeant may exchange his bolt pistol for a: - Plasma pistol ......................................................................................................+10 points • The Legion Outrider Sergeant may exchange his power armour for: - Artificer armour.................................................................................................+10 points


FAST ATTACK Fast, rugged and heavily armed, the Sabre serves the Legiones Astartes as a strike tank, attacking key enemy targets and destroying them long before they can pose a threat to any army. Fitted with a number of advanced weapons systems, from rapid fire autocannon to exotic beam weapons, there were few foes that could resist the firepower of a full squadron of these swift hunters. Once the foe is annihilated, the speed of these fleet vehicles allows them to evade any counter-attack and reform to strike at the vulnerable flanks of the enemy army, keeping the heavy armour suppressed as the Space Marine infantry advances to crush the foes of the Emperor. The Sabre is the first of a new breed of Space Marine armoured vehicles, much like the prototype Sicaran, the result of the distilled experience of the Great Crusade. It carries a variety of technological wonders newly forged by the adepts of the Mechanicum, from advanced cogitator arrays to multi-axle drive cores, all intended to allow the tank to be operated by a single Space Marine. It embodies a new, mobile style of war; a departure from the static gun lines of the early Great Crusade. Legion Sabre Strike Squadron ...............80 Points Armour Transport M BS Front Side Rear HP Capacity Legion Sabre 16 4 12 11 10 3 - Unit Composition • 1 Legion Sabre Wargear • Centreline Mounted Anvilus snub autocannon • Hull (Front) Mounted heavy bolter • Smoke launchers Unit Type • Vehicle (Fast) Special Rules • Legiones Astartes (X) Options • A Legion Sabre Strike Squadron may take: - Up to 2 additional Legion Sabres..........................................................+70 points each • Any Legion Sabre may exchange its Anvilus snub autocannon for one of the following: - Centreline Mounted neutron blaster...................................................+20 points each - Centreline Mounted volkite saker............................................................................Free • Any Legion Sabre may exchange its heavy bolter for one of the following: - Hull (Front) Mounted multi-melta.......................................................+25 points each - Hull (Front) Mounted volkite culverin .................................................+15 points each - Hull (Front) Mounted heavy flamer.........................................................................Free • Any Legion Sabre may take one of the following options: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Sabre may take searchlights...................................................+5 points each • Any Legion Sabre may take up to: - Two Hull (Front) Mounted Sabre missiles.............................................+5 points each


FAST ATTACK Sky Hunters are feared strike units which use sophisticated and powerful jetbikes as mounts. These grav-impellor assisted, jet engine-propelled craft are more akin to compact aircraft than ground bikes and are able to maintain great speeds for extended periods of low altitude flight. Their lift-strength is sufficient not only to carry a heavily armoured Space Marine and his wargear aloft, but also a variety of heavy weapons mounts and stocks of ammunition, giving the Sky Hunters extremely potent firepower. The jetbike patterns in service with the Space Marine Legions are modifications of designs which considerably pre-date the Imperium and given the materials required to make and maintain them (such as the iridium-calicite alloys needed to fabricate the hyper-efficient suspensor/ repulsor plates required for flight), demand for them by the Legions has always outstripped supply. Legion Sky-hunter Squadron ................105 Points M WS BS S T W I A Ld Sv Legion Sky-hunter 16 4 4 4 4 2 4 1 7 3+ Legion Sky-hunter Sergeant 16 4 4 4 4 2 4 2 8 3+ Options • A Legion Sky-hunter Squadron may take: - Up to 7 additional Legion Sky-hunters................................................+30 points each • One Legion Sky-hunter may take a Legion vexilla.........................................+10 points • One Legion Sky-hunter may take a nuncio-vox .............................................+10 points • Any model in the unit may replace its Legion Scimitar jetbike’s heavy bolter with: - Volkite culverin...........................................................................................+5 points each - Multi-melta ...............................................................................................+15 points each - Plasma cannon.........................................................................................+10 points each • Any model in the unit may exchange its bolt pistol for one of the following: - Hand flamer...............................................................................................+2 points each - Volkite serpenta..........................................................................................+5 points each • The Legion Sky-hunter Sergeant may exchange his chainsword for one of the following: - Power weapon....................................................................................................+10 points - Power fist...........................................................................................................+20 points - Lightning claw...................................................................................................+10 points • The Legion Sky-hunter Sergeant may exchange his power armour for: - Artificer armour.................................................................................................+10 points Unit Composition • 2 Legion Sky-hunter • 1 Legion Sky-hunter Sergeant Wargear • Bolt pistol • Chainsword • Power armour • Legion Scimitar jetbike Unit Type • Legion Sky-hunter: Cavalry (Antigrav) • Legion Sky-hunter Sergeant: Cavalry (Antigrav, Character) Special Rules • Legiones Astartes (X) • Relentless • Firing Protocols (2) • Hammer of Wrath (1) • Hit & Run • Deep Strike


FAST ATTACK Javelin attack speeders share many of the advanced systems found in the jetbikes of the Legiones Astartes Sky-hunter strike squadrons, and as such are both rare and highly valued. Utilising a range of antigrav impellor technologies so esoteric that some amongst the Mechanicum regard them with overt distrust, Javelin attack speeders are time-consuming to construct and difficult to repair should they sustain battle damage. Nevertheless, they are fast, highly manoeuvrable, have an extended operational range and, perhaps most importantly, are able to carry a heavy payload of weapon systems. All of these characteristics ensure that these rare attack vehicles remain in high demand amongst the Legiones Astartes. Legion Javelin Squadron..........................90 Points M WS BS S T W I A Ld Sv Legion Javelin 14 4 4 4 6 4 4 2 8 3+ Unit Composition • 1 Legion Javelin Wargear • Bolt pistol • Chainsword • Power armour • Legion Javelin Land Speeder Unit Type • Cavalry (Antigrav, Heavy) Special Rules • Legiones Astartes (X) • Deep Strike • Outflank • Relentless • Firing Protocols (4) • Harbingers of the Legion • Hit & Run Options • A Legion Javelin Squadron may take: - Up to 2 additional Legion Javelins........................................................+90 points each • Any model may replace the Legion Javelin Land Speeder’s cyclone missile launcher with: - Two lascannon..................................................................................+5 points per model - Two volkite culverin........................................................................+5 points per model • Any model may replace the Legion Javelin Land Speeder’s heavy bolter with a: - Heavy flamer................................................................................................................Free - Multi-melta ..............................................................................................+10 points each • Any model may take up to two hunter-killer missiles............................+5 points each


FAST ATTACK Mainstays of most Space Marine Legion armouries, Land Speeders are high speed reconnaissance and rapid attack skimmers that utilise antigravity technology to achieve extraordinary battlefield mobility and speed. As lightly armoured twoman craft, they require the kind of skill and reflexes to operate at peak performance that only a Space Marine can bring to bear, and rely more on their extreme manoeuvrability and speed for survival than durability. Land Speeder squadrons provide a Space Marine force with a flexible core of rapidly deployable firepower and make for highly able tank hunters and close air support units. As a result, mixed formations of Land Speeders are often called upon to operate as a rapid reaction force, held in reserve to quickly intercept enemy counter-attacks. Striking fast and hard they are particularly apt to fight delaying actions whilst the rest of a Space Marine force moves into attack positions or redeploys, and are able to use their speed to retreat successfully if needed from the very teeth of a foe. Legion Proteus Land Speeder Squadron............................60 Points M WS BS S T W I A Ld Sv Legion Land Speeder Proteus 16 4 4 4 5 3 4 2 8 3+ Unit Composition • 1 Legion Land Speeder Proteus Wargear • Bolt pistol • Chainsword • Power armour • Legion Proteus Land Speeder Unit Type • Cavalry (Antigrav) Special Rules • Legiones Astartes (X) • Deep Strike • Relentless • Firing Protocols (4) • Harbingers of the Legion • Outflank • Hit & Run Options • A Legion Proteus Land Speeder Squadron may take: - Up to 4 additional Legion Speeder Proteus........................................+60 points each • Any model may replace the Legion Proteus Land Speeder’s heavy bolter with a: - Heavy flamer................................................................................................................Free - Havoc launcher...........................................................................................+5 points each - Multi-melta ..............................................................................................+20 points each - Volkite culverin...........................................................................................+5 points each - Plasma cannon.........................................................................................+10 points each - Graviton gun............................................................................................+10 points each • Any model may take one of the following in addition to the Legion Proteus Land Speeder’s heavy bolter: - Heavy flamer...............................................................................................+5 points each - Havoc launcher........................................................................................+10 points each - Heavy bolter.............................................................................................+10 points each - Multi-melta ..............................................................................................+25 points each - Volkite culverin........................................................................................+10 points each - Plasma cannon..........................................................................................+15 points each - Graviton gun.............................................................................................+15 points each • Any model may take up to two hunter-killer missiles............................+5 points each


FAST ATTACK The Storm Eagle Assault Gunship is one of the most numerous designs found in a Space Marine Legion air- fleet. A dedicated tactical strike unit, its primary roles are orbital assault deployment of Legion infantry forces and lowlevel ground attack. The Storm Eagle is a rugged and durable machine, very heavily armed for its size, and considerably protected by armour plating, although it lacks the speed and manoeuvrability of true fighters and bombers. In operational use it proved itself an extremely flexible vehicle serving capably as a long range transport, orbital shuttle, scout and interceptor when called upon to do so in addition to its main battlefield roles. First constructed on Terra over the course of the Great Crusade, principal manufacturing of the Storm Eagle shifted to the Forge Worlds of Anvilus, Galatea and Tigrus whose vast output was sufficient to provide all of the Space Marine Legions and the Custodian Guard with extensive squadrons of these well-regarded and adaptable craft. Legion Storm Eagle Gunship..................210 Points Armour Transport M BS Front Side Rear HP Capacity Legion Storm Eagle 18 4 12 12 12 4 22 Unit Composition • 1 Legion Storm Eagle Gunship Wargear • Hull (Front) Mounted twin-linked heavy bolter • Hull (Front) Mounted vengeance launcher • Four Hull (Front) Mounted tempest rockets Unit Type • Vehicle (Flyer, Hover, Transport) Special Rules • Legiones Astartes (X) • Power of the Machine Spirit • Assault Vehicle • Deep Strike Access Points • A Legion Storm Eagle Gunship has one Access Point on each side and one at the front and rear ramps. Options • A Legion Storm Eagle Gunship may exchange its twin-linked heavy bolter for one of the following: - Hull (Front) Mounted multi-melta.................................................................+15 points - Hull (Front) Mounted missile launcher (with frag and krak missiles)......+10 points • A Legion Storm Eagle Gunship may exchange all of its tempest rockets for one of the following options: - Four Hull (Front) Mounted hunter-killer missiles.......................................+15 points - Two Hull (Front) Mounted twin-linked lascannon....................................+30 points


FAST ATTACK The Xiphon Interceptor is a Legiones Astartes void/ atmospheric combat craft with an ancient lineage. While unique variations have been encountered on lost human colonies and in the hands of nomadic corsairs, the Legiones Astartes Xiphon was modified from that of the Rhadamanthys Enclave, brought into Compliance in 806.M30 and produced at Celestrix until its annihilation in 914.M30. While the enclave had used cyber-augmented pilots to withstand the extreme stresses generated by the Interceptor’s performance, it was found that Space Marines could successfully operate the craft without harm, although this limitation prevented the Xiphon from use within the wider Imperial fleet. Though potent and heavily armed, the Xiphon was complex, had limited operational range compared to the larger Wrath, as well as being ill-favoured by the Mechanicum. By the time of the late Great Crusade, it had all but fallen out of frontline service except within the Ultramarines and Dark Angels Legions. The shockwaves of the Horus Heresy, however, were to see many Legions press their reserves of the Xiphon back into battle. Legion Xiphon Interceptor ...................105 Points Armour Transport M BS Front Side Rear HP Capacity Legion Xiphon 20 4 11 11 11 3 - Unit Composition • 1 Legion Xiphon Interceptor Wargear • Two Hull (Front) Mounted twinlinked lascannon • Hull (Front) Mounted rotary missile launcher Unit Type • Vehicle (Flyer) Special Rules • Legiones Astartes (X) • Talons of the Legion Options • A Legion Xiphon Interceptor may take the following: - Ramjet diffraction grid....................................................................................+20 points


FAST ATTACK The Anvillus Pattern Dreadclaw Drop Pod was initially designed to insert Legion Space Marine boarding forces onto enemy void-craft in the midst of battle. As such they have a minimal profile and a heavily armoured hull designed to survive weapons fire from smaller ship-based close defence weaponry, while a series of melta cutters allow them to slice through a ship’s outer hull and deliver their cargo into the heart of a vessel. Unlike some earlier boarding craft, which were incapable of returning their cargo, the Dreadclaw is also fully capable of operating as an independent dropship. Indeed, many Legions favour using the Dreadclaw in this role instead of the more common Storm Eagle, dropping from the sky like a flaming comet and employing the craft’s thermal jets and melta cutters to scorch the landing zone clean before disembarking the assault troops contained within. Though lacking in any subtlety or elegance, this tactic is undeniably effective, and many crews have developed a dark notoriety for their skill at reckless low altitude strafing runs, leaving great swathes of the enemy’s lines aflame with each pass. Legion Dreadclaw Drop Pod...................115 Points Armour Transport M BS Front Side Rear HP Capacity Legion Dreadclaw 15 4 12 12 12 3 12 Unit Composition • 1 Legion Dreadclaw Drop Pod Unit Type • Vehicle (Flyer, Hover, Transport) Special Rules • Legiones Astartes (X) • Deep Strike • Dreadnought Transport • Inertial Guidance System • Heat Blast Access Points • The entire hull of the Legion Dreadclaw Drop Pod is counted as an Access Point.


Heavy Support “I see the foe as he scurries about the battlefield, but all his posturing and foolish defences mean nothing in the face of iron tracks and ready cannon. In war only firepower matters, all else is sophistry and foolishness, unbefitting of a true warrior.” Clanlord Margrek Andoor ofthe Iron Hands Clan Ungavar


Legion Leviathan Dreadnought Talon .................................270 Points M WS BS S T W I A Ld Sv Leviathan Dreadnought 6 5 5 8 8 7 4 5 9 2+ Unit Composition • 1 Legion Leviathan Dreadnought Wargear • Two Leviathan siege claws with in-built meltagun • Two heavy flamers • Atomantic deflector Unit Type • Dreadnought (Heavy) Special Rules • Legiones Astartes (X) • Dreadnought Talon • Hammer of Wrath (3) • Move Through Cover HEAVY SUPPORT Developed in the highest secrecy not on Mars, but on Terra, the Leviathan is an alternative development of the highly successful Contemptor; the resources required to produce one being immense, equal perhaps even to an Imperial Knight. Made available to the Legions only in limited quantities before the outbreak of the Horus Heresy, they were highly valued and recognised as savagely powerful siege and hunter-killer units. They placed an onerous and ultimately lethal strain upon their occupants, the Leviathan’s incumbent burning brightly but briefly in their second life. Many in the Mechanicum were deeply uneasy over the design, seeing it as purpose-designed to match and indeed destroy the Mechanicum’s own battle- automata in some future, unforeseen crisis or dispute. During the Horus Heresy, Loyalists with access to Terra were able to obtain new Leviathan Dreadnoughts, although never many, while Traitors and isolated forces were reduced to marshalling their few Leviathans carefully or hunting down the relics of the dead from battlefields to be recommissioned. Dedicated Transport • A Legion Leviathan Dreadnought Talon of no more than one model may select a Legion Dreadnought Drop Pod or a Legion Kharybdis Assault Claw as a Dedicated Transport. As a Dedicated Transport this does not use up an additional Force Organisation slot, but its points cost must still be paid for as part of the army. Options • The unit may include: - Up to 2 additional Legion Leviathan Dreadnoughts.............+270 points per model • Any Legion Leviathan Dreadnought in the unit may replace either of its Leviathan siege claws and in-built meltagun* with one of the following: - Leviathan siege drill and in-built meltagun...........................................+5 points each - Leviathan storm cannon........................................................................+10 points each - Cyclonic melta lance...............................................................................+20 points each - Grav-flux bombard.....................................................................................+5 points each *If any Leviathan siege claw is replaced with a Leviathan storm cannon, cyclonic melta lance or grav-flux bombard then the model reduces its Attacks Characteristic to 4 (this is only applied once regardless of how many weapons are replaced). • Any Legion Leviathan Dreadnought may take one: - Phosphex discharger...............................................................................+20 points each • Any Legion Leviathan Dreadnought may exchange both of its heavy flamers for: - Two twin-linked volkite calivers..................................................+15 points per model


HEAVY SUPPORT The Deredeo pattern Dreadnought was developed as an outgrowth of the same project to improve upon the fusion of Terran and Mechanicum technology which gave birth to the first Legiones Astartes Dreadnoughts, such as the Castraferrum and Lucifer patterns. It shares many core components and systems with the hugely successful Contemptor class, but rather than being a general assault unit, the Deredeo is an expressly designed heavy weapons platform, intended to combine superior firepower with the flexibility and durability of a Dreadnought chassis. Deployed in limited numbers to each of the Legions, the Deredeo was treated as a specialist unit as it proved highly resource intensive to produce and maintain, but its undoubted survivability and killing power saw a resurgence in its use after the initial wave of internecine strife during the Horus Heresy, and it was in high demand by Traitor and Loyalist alike from the few Forge Worlds able to fashion them. Legion Deredeo Dreadnought Talon .................................205 Points M WS BS S T W I A Ld Sv Deredeo Dreadnought 7 5 5 7 7 6 4 2 9 2+ Unit Composition • 1 Legion Deredeo Dreadnought Wargear • Anvilus autocannon battery • Twin-linked heavy bolter • Four Boreas air defence missiles • Atomantic deflector • Helical targeting array Unit Type • Dreadnought (Heavy) Special Rules • Legiones Astartes (X) • Dreadnought Talon Options • The unit may include: - Up to 1 additional Legion Deredeo Dreadnought ...........................+205 points each • Any Legion Deredeo Dreadnought in the unit may replace its Anvilus autocannon battery with one of the following: - Hellfire plasma cannonade.....................................................................+15 points each - Arachnus heavy lascannon battery.......................................................+20 points each - Volkite falconet............................................................................................................Free • Any Legion Deredeo Dreadnought may replace its twin-linked heavy bolter with one of the following: - Twin-linked heavy flamer..........................................................................................Free • Any Legion Deredeo Dreadnought may exchange all four Boreas air defence missiles for a: - Aiolos missile launcher....................................................................+5 points per model


HEAVY SUPPORT Heavy support squads provide the Legions’ infantry with mobile, Space Marine-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart in withering hails of weapons fire. Although tanks and field artillery outrange and outgun heavy support squads in most cases — as well as of course often being much more heavily protected by armour plate, heavy support squads have all the flexibility of the infantryman to their advantage, and are able to disperse in terrain, climb heights to attain better fields of fire, and go where a battle tank or even a Dreadnought cannot. Legion Heavy Support Squad..................100 Points M WS BS S T W I A Ld Sv Legionary 7 4 4 4 4 1 4 1 7 3+ Legion Support Sergeant 7 4 4 4 4 1 4 2 8 3+ Unit Composition • 4 Legionaries • 1 Legion Support Sergeant Wargear • Heavy bolter • Bolt pistol • Frag grenades • Krak grenades • Power armour Unit Type • Legionary: Infantry (Heavy) • Legion Support Sergeant: Infantry (Heavy, Character) Special Rules • Legiones Astartes (X) Dedicated Transport • A Legion Heavy Support Squad may take a Legion Rhino Transport as a Dedicated Transport. As a Dedicated Transport this does not use up an additional Force Organisation slot, but its points cost must still be paid for as part of the army. Options • A Legion Heavy Support Squad may take: - Up to 5 additional Legionaries...............................................................+15 points each • One Legionary may take a Legion vexilla .......................................................+10 points • One Legionary may take an augury scanner..................................................+10 points • One model in the unit may take a nuncio-vox ..............................................+10 points • All models in the unit may exchange their heavy bolter for one of the following (all models must take the same option): - Heavy flamer................................................................................................................Free - Autocannon.......................................................................................+5 points per model - Missile launcher (with frag, krak and flak missiles)....................+5 points per model - Multi-melta ....................................................................................+10 points per model - Plasma cannon...............................................................................+10 points per model - Volkite culverin.................................................................................+5 points per model - Lascannon ......................................................................................+10 points per model • The Legion Support Sergeant may exchange his power armour for: - Artificer armour.................................................................................................+10 points


Legion Predator Squadron....................120 Points Armour Transport M BS Front Side Rear HP Capacity Legion Predator 14 4 13 12 10 3 - Unit Composition 1 Legion Predator Wargear • Turret Mounted Predator cannon • Two Sponson Mounted heavy bolters • Smoke launchers Unit Type • Vehicle Special Rules • Legiones Astartes (X) Options • A Legion Predator Squadron may take: - Up to 3 additional Legion Predators..................................................+105 points each • Any Legion Predator may exchange both of its Sponson Mounted heavy bolters for one of the following options: - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted lascannon.............................................+10 points per model - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Predator may exchange its Predator cannon for one of the following: - Turret Mounted flamestorm cannon..........................................+15 points per model - Turret Mounted executioner plasma destroyer.......................+25 points per model - Turret Mounted heavy conversion beam cannon....................+25 points per model - Turret Mounted magna-melta cannon......................................+20 points per model - Turret Mounted graviton cannon ...............................................+35 points per model - Turret Mounted volkite macro-saker ........................................+25 points per model - Turret Mounted neutron blaster.................................................+35 points per model - Turret Mounted Gravis lascannon.............................................+30 points per model • Any Legion Predator may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Predator may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each - Dozer blade .................................................................................................+5 points each HEAVY SUPPORT The Predator is perhaps the best known and most widespread variant of the basic Rhino chassis, equipped with superior armour protection and firepower, but sacrificing the Rhino’s troop transport capacity entirely. It is an effective and versatile medium tank, with a good balance of speed, firepower and protection and whose robust design can field a wide variety of armament configurations, with the standard and by far most common being a rapid-firing turret mounted autocannon. The Predator is fitted with external sponson mounted weaponry, with each sponson either mounting a single heavy bolter, heavy flamer, volkite culverin or lascannon as part of a modular unit. The type of sponson weaponry fitted often reflects the expected conditions of threat within a given war zone; where heavy infantry resistance is predicted (such as in battle against the Orks for example), heavy bolters are most favoured, while lascannon are equipped where armoured vehicles are expected to predominate the opposition’s forces.


HEAVY SUPPORT One of the most advanced armoured units in the arsenal of the Great Crusade, the Sicaran battle tank was the exclusive province of the Space Marine Legions. Its introduction was on-going at the outbreak of the Horus Heresy, and the Warmaster ensured that many examples of this new tank found their way into the armouries of those Legions that would side with him before the outbreak of the civil war. Designed in concert between the Primarchs Ferrus Manus and Roboute Guilliman, alongside the Magos of the Mechanicum, the Sicaran utilises component technologies from various STC patterns to create a high-speed ‘destroyer’ tank to complement the Predator and Land Raider designs. Its primary armament is the sophisticated Herakles pattern accelerator autocannon. Technologically akin to the heavier calibre ordnance mounted on the Fellblade super-heavy tank, it is a superior rapid-firing and highly accurate weapon, launching shells at far higher velocities than a standard autocannon, enabling it to successfully track and engage swift moving targets and pinpoint vulnerabilities in enemy armour with lethal precision. Legion Sicaran Squadron........................190 Points Armour Transport M BS Front Side Rear HP Capacity Legion Sicaran 16 4 13 12 12 4 - Unit Composition • 1 Legion Sicaran Wargear • Turret Mounted accelerator autocannon • Hull (Front) Mounted heavy bolter • Two Sponson Mounted heavy bolters • Smoke launchers Unit Type • Vehicle Special Rules • Legiones Astartes (X) Options • A Legion Sicaran Squadron may take: - Up to 1 additional Legion Sicaran .......................................................+175 points each • Any Legion Sicaran may exchange both of its Sponson Mounted heavy bolters for one of the following options: - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted lascannon.............................................+10 points per model - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Sicaran may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Sicaran may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each


HEAVY SUPPORT As part of a program initiated by the Primarch Roboute Guilliman, seeking to grant a Legion strike force access to highly specialised weapon systems without the need to employ numerous vehicles for each role, the Sicaran hull was chosen to mount the newly developed twin Arcus launcher. Capable of deploying a wide range of warheads, each crafted to fulfil a distinct tactical niche, the Arcus was intended to become the cornerstone of a new tactical doctrine the Master of Ultramar had begun to formulate, allowing small Legiones Astartes forces to operate without extensive support and in smaller numbers than during the Great Crusade. Despite being limited to a few prototype vehicles at the onset of the Horus Heresy, and the doctrinal issues that kept it out of production on most major Forge Worlds, a number of Legion home worlds produced small numbers of this variant. Of particular note is the inclusion of the neutron-flux warhead, a Terran development dating back to the years prior to the alliance with Mars. Continued production of these weapons was the cause of the Mechanicum’s refusal to sanction the Arcus pattern hull. Legion Sicaran Arcus Squadron............215 Points Armour Transport M BS Front Side Rear HP Capacity Legion Sicaran Arcus 16 4 13 12 12 4 - Unit Composition • 1 Legion Sicaran Arcus Wargear • Turret Mounted Arcus missile launcher (with Arcus warheads) • Hull (Front) Mounted heavy bolter • Two Sponson Mounted heavy bolters • Smoke launchers Unit Type • Vehicle Special Rules • Legiones Astartes (X) Options • A Legion Sicaran Arcus Squadron may take: - Up to 1 additional Legion Sicaran Arcus..........................................+200 points each • Any Legion Sicaran Arcus may exchange both of its Sponson Mounted heavy bolters for one of the following options: - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted lascannon.............................................+10 points per model - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Sicaran Arcus may take any of the following upgrades for its Arcus launcher: - Skyspear warheads.........................................................................+15 points per model - Pyrax warheads..............................................................................+10 points per model - Neutron-flux warheads.................................................................+15 points per model • Any Legion Sicaran Arcus may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each - Helical targeting array.............................................................................+15 points each


Legion Sicaran Punisher Squadron .....190 Points Armour Transport M BS Front Side Rear HP Capacity Legion Sicaran Punisher 16 4 13 12 12 4 - Unit Composition • 1 Legion Sicaran Punisher Wargear • Turret Mounted Punisher rotary cannon • Hull (Front) Mounted heavy bolter • Two Sponson Mounted heavy bolters • Smoke launchers Unit Type • Vehicle Special Rules • Legiones Astartes (X) Options • A Legion Sicaran Punisher Squadron may take: - Up to 1 additional Legion Sicaran Punisher ......................................+175 points each • Any Legion Sicaran Punisher may exchange both of their Sponson Mounted heavy bolters for one of the following options: - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted lascannon.............................................+10 points per model - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Sicaran Punisher may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Sicaran Punisher may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each HEAVY SUPPORT The Punisher-type Sicaran variant came into general use amongst the various Legions in the final days of the Great Crusade, although the punisher rotary cannon has a far longer history. Originally mounted on the nowrare Cerberus pattern main battle tanks, the Punisher had established a reputation as a deadly tool in the eradication of massed conscript infantry or hordes of swarming xenos creatures, limited only by its relatively-short range and prodigious appetite for munitions. Married to the Sicaran hull, where the impressive speed of that vehicle effectively negated the short range of the weapon, and the complex feed assemblies developed as part of the various Terran accelerator cannon, the Punisher once again saw widespread use among the Legions, though now it was employed against the very warriors it was intended to protect.


HEAVY SUPPORT The Sicaran Venator is a variant of the Sicaran battle tank which saw extensive use in the opening battles of the Horus Heresy. This pattern replaced the turretmounted accelerator cannon of the Sicaran with a powerful neutron laser. When coupled with the Sicaran Venator’s ferocious speed, the neutron laser is an ideal anti-tank weapon, slicing apart armoured hulls with casual ease and blasting internal compartments and crew with atomic fire. Conceived in the fires of war, the Sicaran Venator is the result of all the knowledge gleaned from the unnumbered battles of the Great Crusade. Its advanced neutron laser is specially designed to provide the Legiones Astartes with superior firepower, enabling it to destroy any and all xenos threats that might be encountered by the expanding armies of the nascent Imperium. Despite the relative rarity of these vehicles, their combination of durability, speed and firepower ensured that they proved pivotal in a number of battles, surviving where lesser Predator or Vindicator tanks did not. Legion Sicaran Venator Squadron......200 Points Armour Transport M BS Front Side Rear HP Capacity Legion Sicaran Venator 16 4 13 12 12 4 - Unit Composition • 1 Legion Sicaran Venator Wargear • Centreline Mounted neutron beam laser • Pintle Mounted heavy bolter • Two Sponson Mounted heavy bolters • Smoke launchers Unit Type • Vehicle Special Rules • Legiones Astartes (X) • Containment Breach Options • A Legion Sicaran Venator Squadron may take: - Up to 1 additional Legion Sicaran Venator ........................................+185 points each • Any Legion Sicaran Venator may exchange both of their Sponson Mounted heavy bolters for one of the following options: - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted lascannon.............................................+10 points per model - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Sicaran Venator may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each


HEAVY SUPPORT Retrofitted to allow the Sicaran hull to carry heavier firepower, the Omega is a formidable tank hunter. It utilises the speed provided by the Sicaran’s engines to apply overwhelming short range firepower in battle, racing forwards to ambush and obliterate the lumbering siege tanks of enemy columns. Its simplified, some might say crude, systems are all capable of being produced by the lesser forges attached to many Space Marine strongholds, allowing them to replace losses of more complex vehicles even as the various Forge Worlds became isolated by war and mistrust at the height of the Horus Heresy. The main weaponry of the Omega reflects this stopgap approach, being imperfect, over-sized copies of the Mechanicum’s plasma fusil weaponry and relying on the brutal application of overwhelming force to reduce enemy armour to wrecks instead of the precise annihilation of more advanced weapons systems. Despite these drawbacks, the Omega proved effective in battle and its designs quickly spread from Legion to Legion as examples were captured in battle. Legion Sicaran Omega Squadron ..........230 Points Armour Transport M BS Front Side Rear HP Capacity Legion Sicaran Omega 16 4 13 12 12 4 - Unit Composition • 1 Legion Sicaran Omega Wargear • Turret Mounted Omega plasma array • Hull (Front) Mounted heavy bolter • Two Sponson Mounted heavy bolters • Smoke launchers Unit Type • Vehicle Special Rules • Legiones Astartes (X) • Volatile Plasma Containment Options • A Legion Sicaran Omega Squadron may take: - Up to 1 additional Legion Sicaran Omega..........................................+215 points each • Any Legion Sicaran Omega may exchange both of their Sponson Mounted heavy bolters for one of the following options: - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted lascannon.............................................+10 points per model - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Sicaran Omega may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each


HEAVY SUPPORT The Kratos is based on an Ancient Terran pattern, originally used in large numbers during the Unification of Old Earth. After the Emperor’s treaty was signed with the Lords of Mars the Kratos was redesigned to serve as the spearhead of the Great Crusade, a line-breaker and foe hammer. Though slow it is all but impervious to enemy weapons fire and its steady, inexorable advance was the core of many Space Marine victories during the long years of the Great Crusade. In latter years, the Kratos fell out of favour as the Legions embraced a more mobile style of war, though the ancient war engine lost none of its legendary tenacity having served with distinction in many of the Horus Heresy’s key battles. Legion Kratos Squadron.........................300 Points Armour Transport M BS Front Side Rear HP Capacity Legion Kratos 10 4 14 14 14 5 - Unit Composition • 1 Legion Kratos Wargear • Turret Mounted Kratos battlecannon (with AP and HE shells) • Co-axial Mounted autocannon • Hull (Front, Left) Mounted heavy bolter • Hull (Front, Right) Mounted heavy bolter • Two Sponson Mounted heavy bolters • Smoke launchers Unit Type • Vehicle (Reinforced) Special Rules • Legiones Astartes (X) Options • A Legion Kratos Squadron may take: - Up to 1 additional Legion Kratos........................................................+285 points each • Any Legion Kratos may upgrade its Kratos battlecannon with the following: - Flashburn shells.............................................................................+10 points per model • Any Legion Kratos may exchange its Kratos battlecannon for one of the following: - Turret Mounted volkite cardanelle ..........................................................................Free - Turret Mounted melta blast-gun..............................................................................Free • Any Legion Kratos may exchange both its Hull (Front, Left) Mounted heavy bolter and its Hull (Front, Right) Mounted heavy bolter with one of the following options: - Hull (Front, Right) Mounted volkite caliver and Hull (Front, Left) Mounted volkite caliver...........................+5 points per model - Hull (Front, Right) Mounted autocannon and Hull (Front, Left) Mounted autocannon ...........................+10 points per model - Hull (Front, Right) Mounted lascannon and Hull (Front, Left) Mounted lascannon...............................+25 points per model • Any Legion Kratos may exchange both its Sponson Mounted heavy bolters for one of the following: - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted volkite culverin....................................+15 points per model - Two Sponson Mounted lascannon.............................................+25 points per model • Any Legion Kratos may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Kratos may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Flare shield .....................................................................................+50 points per model - Searchlights.......................................................................................+5 points per model - Dozer blade ....................................................................................+10 points per model


HEAVY SUPPORT The Land Raider is regarded by many as the finest armoured fighting vehicle of its class in the Imperium’s arsenal and the mainstay battle tank of the Space Marine Legions. It is a phenomenally powerful war machine, its multi-layered composite armour and reinforced hull all but impervious even to heavy weapons, being a sealed unit designed to resist enemy attack from any approach. Intended to serve in almost any environment as both war machine and exploration vehicle, it can operate freely in war zones ranging from acid swamps to rad-deserts without any noticeable impediment to its performance, and can even operate in hard vacuum, ensuring there is no open battlefield on which its armoured wrath cannot be unleashed. The Land Raider is a masterwork that heralds back to the might of Mankind during the lost High Dark Age of Technology, and since the rediscovery of its STC in the vaults of Mars, several patterns have been established in widespread use varying the balance of its battlefield role from armoured explorer, to assault tank, to command and control vehicle, but all maintain the core components of its established form and function. Legion Land Raider Proteus Carrier Squadron....................220 Points Armour Transport M BS Front Side Rear HP Capacity Legion Land Raider Proteus Carrier 12 4 14 14 14 5 12 Unit Composition • 1 Legion Land Raider Proteus Carrier Wargear • Two Sponson Mounted Gravis lascannon • Hull (Front) Mounted twin-linked heavy bolter • Smoke launchers Unit Type • Vehicle (Transport, Reinforced) Special Rules • Legiones Astartes (X) • Power of the Machine Spirit • Assault Vehicle Access Points • A Legion Land Raider Proteus Carrier has one Access Point on each side of the hull and one at the front. Options • A Legion Land Raider Proteus Carrier Squadron may take: - Up to 2 additional Legion Land Raider Proteus Carriers...............+205 points each • Any Legion Land Raider Proteus Carrier may exchange its Hull (Front) Mounted twin-linked heavy bolter for one of the following: - Hull (Front) Mounted twin-linked heavy flamer ...................................................Free - Hull (Front) Mounted twin-linked lascannon.................................... +15 points each • Any Legion Land Raider Proteus Carrier may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Land Raider Proteus Carrier may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each


HEAVY SUPPORT During the lost days of Mankind’s Golden Age, the Land Raider, armoured and equipped for exploration, was used to scout the most hostile of alien worlds. It was only in later more warlike times that it would be converted into one of the most potent war machines in the Imperium, and in the Proteus Explorator variant there lingers the influence of its origins. Fitted with a more confined and less accessible transport bay in order to mount an array of scanners and navigational augurs, the Explorator mounts a more focused array of weapons, operating instead as an unmatched pathfinder for any mechanised task force. Several of the more mobile Legions, including the Raven Guard and many of the older White Scars companies show a marked preference for these vehicles for its ability to traverse the harshest terrain with ease. Legion Land Raider Proteus Explorator .................................250 Points Armour Transport M BS Front Side Rear HP Capacity Legion Land Raider Proteus Explorator 12 4 14 14 14 5 8 Unit Composition • 1 Legion Land Raider Proteus Explorator Wargear • Two Sponson Mounted Gravis lascannon • Smoke launchers • Explorator augury web • Dozer blade Unit Type • Vehicle (Transport, Reinforced) Special Rules • Legiones Astartes (X) • Power of the Machine Spirit • Scout Access Points • A Legion Land Raider Proteus Explorator has one Access Point on each side of the hull. Options • A Legion Land Raider Proteus Explorator may take one of the following: - Hull (Front) Mounted twin-linked heavy bolter.........................................+20 points - Hull (Front) Mounted twin-linked heavy flamer ...........................................+5 points - Hull (Front) Mounted twin-linked lascannon..............................................+25 points • A Legion Land Raider Proteus Explorator may take one of the following: - Pintle Mounted twin-linked bolter..................................................................+5 points - Pintle Mounted combi-weapon (any type)....................................................+10 points - Pintle Mounted heavy bolter...........................................................................+10 points - Pintle Mounted heavy flamer............................................................................+5 points - Pintle Mounted multi-melta ..........................................................................+20 points - Pintle Mounted havoc launcher .....................................................................+15 points • A Legion Land Raider Proteus Explorator may take any of the following: - One Hull (Front) Mounted hunter-killer missile...........................................+5 points - Searchlights..........................................................................................................+5 points - Vox disruptor array ...........................................................................................+25 points


HEAVY SUPPORT The Vindicator is a dedicated siege tank, slow and ponderous, but heavily armoured and armed with a devastating cannon. In battle these vehicles are deployed to breach enemy fortifications and destroy the heaviest enemy vehicles, moving to point blank range before unleashing a devastating salvo of demolisher shells capable of sundering any armour. These vehicles are especially useful in the confined terrain of cities or other enclosed battlefields, where their short range is far less of a disadvantage and the ability of their demolisher cannon to smash buildings to broken ruins can be used to forge a path through otherwise impassable obstacles. Legion Vindicator Squadron.................120 Points Armour Transport M BS Front Side Rear HP Capacity Legion Vindicator 12 4 13 13 10 4 - Unit Composition • 1 Legion Vindicator Wargear • Centreline Mounted demolisher cannon • Hull (Front) Mounted combi-bolter • Smoke launchers Unit Type • Vehicle (Reinforced) Special Rules • Legiones Astartes (X) Options • A Legion Vindicator Squadron may take: - Up to 2 additional Legion Vindicators...............................................+105 points each • Any Legion Vindicator may exchange its demolisher cannon for: - Centreline Mounted magna laser destroyer.......................................+20 points each • Any Legion Vindicator may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Vindicator may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Dozer blade .................................................................................................+5 points each - Searchlights.................................................................................................+5 points each


HEAVY SUPPORT The Spartan is a huge armoured conveyer whose purpose is to carry a large contingent of troops into the heart of the enemy, weathering weapons fire that would be the death of any lesser vehicle. Although its armoured and sealed shell is as legendarily durable as that of a Land Raider, the genius of its design is such that the greater proportion of its interior space is given over to its carrying capacity, which is greater than any save the super-heavy transporters such as the Gorgon favoured by the Imperial Army, while being considerably faster on the battlefield thanks to its reactor-driven motive drives. Its armament is nevertheless still fierce, featuring sponson mounted quad lascannon, making it an able tank destroyer, and secondary armaments of defensively mounted heavy bolters or heavy flamers, enabling it to sweep infantry from its path. The Spartan takes pride of place in the armouries of many Legions, although its size and the scale of materiels required to produce it — which exceeds that of most super-heavy tanks— makes it far less common than the Land Raider in operations. Legion Land Raider Spartan ...................350 Points Armour Transport M BS Front Side Rear HP Capacity Legion Land Raider Spartan 12 4 14 14 14 6 26 Unit Composition • 1 Legion Land Raider Spartan Wargear • Two Sponson Mounted lascannon arrays • Hull (Front) Mounted twin-linked heavy bolter • Smoke launchers Unit Type • Vehicle (Transport, Reinforced) Special Rules • Legiones Astartes (X) • Assault Vehicle • Power of the Machine Spirit Access Points • A Legion Land Raider Spartan has one Access Point on each side of the hull and one at the front. Options • A Legion Land Raider Spartan may exchange both its Sponson Mounted lascannon arrays for the following: - Two Sponson Mounted laser destroyers.................................................................Free • A Legion Land Raider Spartan may exchange its Hull (Front) Mounted twin-linked heavy bolter for one of the following: - Hull (Front) Mounted twin-linked heavy flamer .................................................. Free - Hull (Front) Mounted twin-linked lascannon..............................................+25 points • A Legion Land Raider Spartan may take one of the following: - Pintle Mounted twin-linked bolter..................................................................+5 points - Pintle Mounted combi-weapon (any type)....................................................+10 points - Pintle Mounted heavy bolter...........................................................................+10 points - Pintle Mounted heavy flamer............................................................................+5 points - Pintle Mounted multi-melta ..........................................................................+20 points - Pintle Mounted havoc launcher .....................................................................+15 points • A Legion Land Raider Spartan may take any of the following: - Flare shield ........................................................................................................+50 points - One Hull (Front) Mounted hunter-killer missile...........................................+5 points - Searchlights..........................................................................................................+5 points


HEAVY SUPPORT The term ‘Whirlwind’ is used amongst the Legiones Astartes to describe a range of vehicle mounted multiple missile launcher systems, many of which were recovered during the Great Crusade and were undergoing front line trials with various units before the Horus Heresy swept across the galaxy. The Scorpius was a pattern that had only recently entered service, having been created at the behest of the Space Wolves Legion to aid in the campaign against the fortified bastion-cities of the xenos Ghassulian Sub-realms. Fighting alongside Legion Predators, with which it shares many common armour and drive systems, the Scorpius proved itself well-suited to such highintensity operations and had been approved for service across the entire Legiones Astartes before the outbreak of the war. Legion Scorpius Squadron .....................120 Points Armour Transport M BS Front Side Rear HP Capacity Legion Scorpius 12 4 13 12 10 4 - Unit Composition • 1 Legion Scorpius Wargear • Turret Mounted Scorpius missile launcher • Pintle Mounted twin-linked bolter • Smoke launchers Unit Type • Vehicle Special Rules • Legiones Astartes (X) Options • A Legion Scorpius Squadron may take: - Up to 1 additional Legion Scorpius....................................................+105 points each • Any Legion Scorpius may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted havoc launcher ............................................................+15 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each • Any Legion Scorpius may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Dozer blade .................................................................................................+5 points each - Searchlights.................................................................................................+5 points each


HEAVY SUPPORT The Arquitor pattern Bombard is a heavy artillery platform designed to operate at the forefront of a Legiones Astartes advance. Equipped with a reinforced chassis and brutal short range firepower, it is called upon to break the most stubborn of fortifications or to annihilate massed enemy infantry and armour. The heavy guns and rockets most often carried by the indomitable Arquitor Bombard are more than capable of removing any obstacle to the advance of a Space Marine host in a series of devastating explosions. As an infantry support platform, the Arquitor lacks the sheer speed of some of the other heavy armour employed by the Legiones Astartes, an intentional feature of the vehicle that keeps it locked in formation with the infantry it supports. The Space Marines of any infantry force take heart from the sight of an Arquitor squadron, knowing the hulking artillery pieces will see them through the most ferocious firefights without pause. Indeed, many of these vehicles have built lasting legends of valour among the warriors that fight in their shadow, tokens of praise and icons of victory adorning their heavy plate. Legion Arquitor Squadron...................200 Points Armour Transport M BS Front Side Rear HP Capacity Legion Arquitor 8 4 12 12 10 5 - Unit Composition • 1 Legion Arquitor Wargear • Centreline Mounted Morbus bombard • Two Sponson Mounted heavy bolters • Smoke launchers Unit Type • Vehicle (Bombard) Special Rules • Legiones Astartes (X) • Move Through Cover Options • A Legion Arquitor Squadron may take: - Up to 2 additional Legion Arquitors...................................................+185 points each • All Legion Arquitors in the squadron may exchange their Morbus bombard for one of the following (all models in the squadron must select the same option): - Centreline Mounted graviton-charge cannon ..........................+15 points per model - Centreline Mounted Spicula rocket system...............................+15 points per model • Any Legion Arquitor may exchange both its Sponson Mounted heavy bolters with one of the following: - Two Sponson Mounted autocannon .........................................+10 points per model - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted lascannon..............................................+15 points per model - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Arquitor may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Arquitor may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each


HEAVY SUPPORT A variant of the Storm Eagle, the Fire Raptor gunship was created with the aim of providing overwhelming aerial firepower to Legiones Astartes assault forces. These relentless craft can reduce any attacking force to ruin in a devastating rain of bolt shells and high explosive rockets, and are in use amongst virtually every one of the Legions. In addition to twin nose mounted Avenger bolt cannon and an array of rockets or missiles, the Fire Raptor replaces the capacious transport bay of the Storm Eagle with ammunition and targeting cogitators for two independent ballturrets. Each of these sophisticated turrets is equipped with a gyroscopic array and crewed by a dedicated Space Marine gunner, allowing each to strike separate targets with pinpoint precision even while the gunship moves at flank speed. The Fire Raptor first gained renown during the campaigns against the Orks that infested many of the systems now claimed by the Emperor. The ferocious firepower of these craft proved pivotal on numerous engagements, reducing wave after wave of Ork warriors to bloody ruin. Legion Fire Raptor Gunship..................280 Points Armour Transport M BS Front Side Rear HP Capacity Legion Fire Raptor 18 4 12 12 12 4 - Unit Composition • 1 Legion Fire Raptor Gunship Wargear • Hull (Front) Mounted twin-linked Avenger bolt cannon • Two Sponson Mounted Gravis heavy bolter batteries • Four Hull (Front) Mounted tempest rockets Unit Type • Vehicle (Flyer, Hover) Special Rules • Legiones Astartes (X) • Power of the Machine Spirit • Deep Strike • Strafing Run (1) Options • A Legion Fire Raptor Gunship may exchange both its Gravis heavy bolter batteries for: - Two Sponson Mounted Gravis autocannon batteries ................................+15 points • A Legion Fire Raptor Gunship may exchange all of its tempest rockets for the following: - Four Hull (Front) Mounted hellstrike missiles............................................+20 points


HEAVY SUPPORT Deathstorm drop pods were first conceived and prototyped by the Raven Guard Legion, who sought to augment the firepower of their precision-orbital assaults. The Raven Guard Legion’s preference for such surgical-strike tactics would, upon occasion, leave them at a disadvantage in the case of both protracted engagements and in assaulting very heavily fortified targets where heavy units such as Legion tanks and artillery could not be deployed. This opened the Legion up to levels of casualties during some successful drop pod assaults that their Primarch Corax would not countenance. The Raven Guard’s solution spoke much to their own nature and preferred tactics – a weapon that would strike with merciless swiftness and expend its force in a lethal fury that left little need for prolonged endurance. Built around a standard drop pod chassis, the Deathstorm pattern uses rapid-firing missile launchers to provide fire support in contested landing zones, or to deny key areas of the battlefield to the enemy. Legion Deathstorm Drop Pod Squadron...................................90 Points Armour Transport M BS Front Side Rear HP Capacity Legion Deathstorm Drop Pod - 2 12 12 12 3 - Unit Composition • 1 Legion Deathstorm Drop Pod Wargear • Turret Mounted Deathstorm missile launcher Unit Type • Vehicle Special Rules • Legiones Astartes (X) • Deep Strike • Impact-reactive Doors • Orbital Assault Vehicle • Area Denial Drop Options • A Legion Deathstorm Drop Pod Squadron may take: - Up to 2 additional Legion Deathstorm Drop Pods............................+90 points each


HEAVY SUPPORT Employed by many Legions as their primary shipto-ship assault craft, the Kharybdis is a monstrous drop pod capable of carrying large assault forces through the void and mounting significant firepower to blast a path through defending small craft. The arrival of a flight of these ominous craft, boarding hooks extended as they approach their target, signals the end for the crew of any vessel that dares oppose the Legiones Astartes. As a fully operational dropship, Kharybdis assault claws also serve as surface-to-orbit transports, a role that allows them to use the firepower of their storm launchers and melta cutters to scour clean their chosen landing zone before disembarking their deadly cargo into the midst of the enemy’s shattered formation. These craft do not serve solely as infantry transports, many more aggressive commanders employ the Kharybdis as makeshift weapons, using their thrusters and short range melta cutters to incinerate enemy warriors in extreme low-altitude passes as they hover over the battlefield. Legion Kharybdis Assault Claw.............235 Points Unit Composition • 1 Legion Kharybdis Assault Claw Wargear • Turret Mounted Deathstorm missile launcher Unit Type • Vehicle (Flyer, Hover, Transport) Special Rules • Legiones Astartes (X) • Dreadnought Transport • Assault Vehicle • Inertial Guidance System • Heat Blast Access Points • A Legion Kharybdis Assault Claw treats its entire hull as a single Access Point. Armour Transport M BS Front Side Rear HP Capacity Legion Kharybdis 16 4 12 12 12 5 22


Lords of War “P raetors and wise consuls decide strategy, but they do not rule over the battlefield. Only the mightiest engines of war may lay claim to such a role, their armour impregnable and their cannon indefatigable. These are the true lords of war, the final arbiters of victory and defeat, and they are fearsome indeed.” Sorem Val-ren, Techmarine ofthe Salamanders Legion


LORDS of WAR The Cerberus is a rare variant of the Spartan chassis, using its massive hull to mount a prototype neutron laser projector and the sizable atomantic arc-reactors and radiationshielding needed to operate the weapon. The neutron laser is a relic of the Dark Age of Technology, poorly understood even by the adepts of the Mechanicum and even when properly shielded, each shot fired floods the crew compartment with exotic radiation. Few crews assigned to such vehicles last for more than a few years before requiring extensive augmetic reconstruction. Yet, despite the terrible cost of its use, the neutron laser is one of the most effective anti-tank weapons available to the Space Marine Legions, capable of punching through even the strongest plating and shorting out the target’s electrical systems with the intense radiation unleashed at the blast point. Even titan-class targets are vulnerable to the discharges of this weapon, and though its continual use can cost the lives of a veteran crew, many Legions see this as a worthwhile trade – with Perturabo of the Iron Warriors particularly impressed by its capabilities. Legion Cerberus Squadron ....................425 Points Armour Transport M BS Front Side Rear HP Capacity Legion Cerberus 10 4 14 14 13 6 - Unit Composition • 1 Legion Cerberus Wargear • Centreline Mounted neutron laser battery • Two Sponson Mounted heavy bolters • Flare shield • Smoke launchers Unit Type • Vehicle (Bombard, Reinforced) Special Rules • Legiones Astartes (X) • Reactor Blast Options • A Legion Cerberus Squadron may take: - Up to 1 additional Legion Cerberus ...................................................+410 points each • Any Legion Cerberus may exchange both its Sponson Mounted heavy bolters for one of the following options: - Two Sponson Mounted lascannon.............................................+10 points per model - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Cerberus may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Cerberus may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each


LORDS of WAR Named for the ‘Great Beast’ of Terran myth, this siege tank was developed by the Martian Mechanicum simultaneously with the Spartan, with which it shares a basic hull, armour and chassis design. The Typhon is a mobile gun- platform of prodigious strength and carrying capacity designed to operate a single massive piece of siege artillery – the Dreadhammer cannon. The design itself was created in response to a request from the Primarch Perturabo of the Iron Warriors, and also with his direct involvement, who demanded a war engine created for the Space Marine Legions that could rapidly deploy such fortress-breaking firepower to the battle line at speeds greater than the slow crawl of the Imperial Army’s heavy batteries — the Typhon was the result. Many observers have labelled it as little more than an ‘upscaled’ Vindicator in design, and while in some ways this may be true, few can deny its utterly brutal effectiveness in action. Legion Typhon Squadron........................425 Points Armour Transport M BS Front Side Rear HP Capacity Legion Typhon 10 4 14 14 13 6 - Unit Composition • 1 Legion Typhon Wargear • Centreline Mounted Dreadhammer siege cannon • Two Sponson Mounted heavy bolters • Flare shield • Smoke launchers Unit Type • Vehicle (Bombard, Reinforced) Special Rules • Legiones Astartes (X) • Crushing Weight Options • A Legion Typhon Squadron may take: - Up to 1 additional Legion Typhon......................................................+410 points each • Any Legion Typhon may exchange both its Sponson Mounted heavy bolters for one of the following options: - Two Sponson Mounted lascannon.............................................+10 points per model - Two Sponson Mounted heavy flamers....................................................................Free - Two Sponson Mounted volkite culverin...................................+10 points per model • Any Legion Typhon may take one of the following: - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • Any Legion Typhon may take any of the following: - One Hull (Front) Mounted hunter-killer missile..................................+5 points each - Searchlights.................................................................................................+5 points each


LORDS of WAR The Glaive, or Fellglaive as it is sometimes known, is a super-heavy tank pattern related to the Fellblade, but beyond the obvious surface similarities between the two tanks they are very different. The reason for this divergence lies with the Glaive’s primary weapon system, the fearsome and arcane volkite carronade. A device of the Mechanicum whose design is said to have originated on Mars during the wars of the Age of Strife, it was not without some acrimony that the Forge Lords agreed to the Emperor’s demand for a Legion tank to be created that utilised this weapon. The need however was great, and the Glaive was first deployed against the apex exo-chthon codified as the Catachi Diabolum which had proved such a thorn in the Great Crusade’s side. The effort of constructing practicable numbers of super-heavy tanks around the volkite carronade is considered well worth the staggering expenditure in resources required, for multiple targets and even the largest of xenos abominations are struck down by its ravening beam before even a portion of its energy is dissipated. Legion Glaive.............................................700 Points Armour Transport M BS Front Side Rear HP Capacity Legion Glaive 12 4 14 13 12 12 - Unit Composition • 1 Legion Glaive Wargear • Turret Mounted volkite carronade • Two Sponson Mounted lascannon arrays • Hull (Front) Mounted twin-linked heavy bolter • Smoke launchers Unit Type • Vehicle (Super-heavy) Special Rules • Legiones Astartes (X) Options • A Legion Glaive may exchange both its Sponson Mounted lascannon arrays for the following: - Two Sponson Mounted laser destroyers.................................................................Free • A Legion Glaive may exchange its twin-linked heavy bolter for a: - Hull (Front) Mounted twin-linked heavy flamer ...................................................Free • A Legion Glaive may take up to two of the following (the same option may be taken twice): - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • A Legion Glaive may take any of the following: - One Hull (Front) Mounted hunter-killer missile...........................................+5 points - Searchlights..........................................................................................................+5 points


LORDS of WAR Based upon the same Standard Template Construct pattern as the Baneblade and Deathhammer super- heavy tanks which form the mainstay of the vast armoured brigades of the Imperial Crusade Army, the Fellblade was a more advanced variant that first saw widespread service, particularly in the Space Marine Legions, in the last decades before the nightmare of the Horus Heresy. The Fellblade was most notable for its use of both Mechanicum atomantic arc-reactor technology and a reinforced metaplas alloy chassis superior to that of the Baneblade, and the employment of an advanced accelerator cannon as its primary armament — all fruits of technologies restored to humanity by the later conquests of the Great Crusade. Legion Fellblade .......................................650 Points Armour Transport M BS Front Side Rear HP Capacity Legion Fellblade 12 4 14 13 12 12 - Unit Composition • 1 Legion Fellblade Wargear • Turret Mounted Fellblade accelerator cannon • Two Sponson Mounted lascannon arrays • Hull (Front) Mounted twin-linked heavy bolter • Hull (Front) Mounted demolisher cannon • Smoke launchers Unit Type • Vehicle (Super-heavy) Special Rules • Legiones Astartes (X) Options • A Legion Fellblade may exchange both of its Sponson Mounted lascannon arrays for the following: - Two Sponson Mounted laser destroyers.................................................................Free • A Legion Fellblade may exchange its twin-linked heavy bolter for a: - Hull (Front) Mounted twin-linked heavy flamer ...................................................Free • A Legion Fellblade may take up to two of the following options (the same option may be taken twice): - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • A Legion Fellblade may take any of the following: - One Hull (Front) Mounted hunter-killer missile...........................................+5 points - Searchlights..........................................................................................................+5 points


LORDS of WAR The Falchion utilises a potent weapon combining technologies used in the Fellblade and the Shadowsword super-heavy tank. The Falchion’s twin mounted volcano cannon is one of the most powerful vehicle mounted, anti-tank weapons in the Imperium’s arsenal and it requires such an investment in resources to construct just a single example that its use is limited to the Legiones Astartes. The Falchion was developed long before the outbreak of the Horus Heresy and as such its prey was not the enemy Titans it would later see such extensive combat against. As the Great Crusade expanded ever outward, the Expeditionary fleets encountered a staggering array of foes, some of whom were of a truly gargantuan scale. The formless overlord beings of the Psiom Reach were so massive they could crush entire armies with their bulk, but they were set to ravening flame by the touch of the Ultramarines Falchions’ volcano cannon. When the gravity-defying mountain-fortresses of the Thulos Deeps rejected Compliance, a company of Iron Hands Falchions burned them and their occupants from the skies, scattering all to rubble such that no stone was left standing upon another. Legion Falchion ........................................650 Points Armour Transport M BS Front Side Rear HP Capacity Legion Falchion 12 4 14 13 12 12 - Unit Composition • 1 Legion Falchion Wargear • Centreline Mounted twin-linked volcano cannon • Two Sponson Mounted lascannon arrays • Smoke launchers Unit Type • Vehicle (Super-heavy) Special Rules • Legiones Astartes (X) Options • A Legion Falchion may exchange both its Sponson Mounted lascannon arrays for the following: - Sponson Mounted laser destroyers..........................................................................Free • A Legion Falchion may exchange its Centreline Mounted twin-linked volcano cannon for a: - Centreline Mounted neutron-wave cannon.................................................+35 points • A Legion Falchion may take up to two of the following (the same option may be taken twice): - Pintle Mounted twin-linked bolter.........................................................+5 points each - Pintle Mounted combi-weapon (any type)..........................................+10 points each - Pintle Mounted heavy bolter.................................................................+10 points each - Pintle Mounted heavy flamer...................................................................+5 points each - Pintle Mounted multi-melta .................................................................+20 points each - Pintle Mounted havoc launcher ............................................................+15 points each • A Legion Falchion may take any of the following: - One Hull (Front) Mounted hunter-killer missile...........................................+5 points - Searchlights..........................................................................................................+5 points


LORDS of WAR The Thunderhawk Gunship was a development of the later Great Crusade, intended to bridge the gap in size and capacity between smaller designs such as the Storm Eagle and the larger and more costly Stormbird and Argo drop ships. Designed to operate in atmosphere and void space, it combines the roles of orbital troop lander, heavy gunship and medium bomber, and proved a highly successful addition to a Legion’s fleet. With the outbreak of the wars of the Horus Heresy, both sides ramped up production of Thunderhawks to meet the on-going demands of the war. Legion Thunderhawk Gunship ..............685 Points Armour Transport M BS Front Side Rear HP Capacity Legion Thunderhawk 18 4 12 12 12 9 32 Unit Composition • 1 Legion Thunderhawk Gunship Wargear • Centreline Mounted Thunderhawk cannon • Two Turret Mounted heavy bolters • Two Sponson Mounted heavy bolters • Two Hull (Front) Mounted lascannon • Six Hull (Front) Mounted hellstrike missiles Unit Type • Vehicle (Flyer, Hover, Lumbering, Transport) Special Rules • Legiones Astartes (X) • Power of the Machine Spirit • Assault Vehicle • Transport Bay Access Points • A Legion Thunderhawk Gunship has one Access Point on each side and one Access Point via the front ramp. Options • A Legion Thunderhawk Gunship may replace its Thunderhawk cannon with a: - Centreline Mounted turbo-laser destructor................................................+90 points • A Legion Thunderhawk Gunship may exchange all of its hellstrike missiles for: - One Hull (Front) Mounted macro-bomb cluster....................................... +60 points • A Legion Thunderhawk Gunship may take one of the following: - Ramjet diffraction grid....................................................................................+50 points - Flare shield ........................................................................................................+50 points


LORDS of WAR The Sokar pattern Stormbird is a dedicated attack lander, developed from the various Warhawk and Nephoros class Stormbird assault transports utilised by the Yndonesic Bloc during the Unification Wars on Ancient Terra, and adapted by the Emperor for his early Legions. The Sokar itself was one of the later patterns developed and was the design precursor to the smaller, more widely produced Thunderhawk Gunship. It was conceived as a specialised, high- durability orbital assault craft —almost a mobile bastion and firebase— which could land a Space Marine strike force and withstand heavy ground fire while its passengers forced a landing zone. To this end, the Sokar’s design features allround gun turrets and particularly dense composite armour plating comparable to a main battle tank. It is further protected by void shield generators which it can extend to protect disembarking troops and war machines. Multiple thruster units ensure that even if several engines are damaged, the Sokar is still airworthy, making it a powerful if somewhat ungainly flyer. Legion Sokar Stormbird .........................850 Points Armour Transport M BS Front Side Rear HP Capacity Legion Sokar 16 4 14 13 12 12 52 Unit Composition • 1 Legion Sokar Stormbird Wargear • Two Hull (Left) Mounted twinlinked lascannon • Two Hull (Right) Mounted twinlinked lascannon • Two Turret Mounted twin-linked heavy bolters • One Hull (Rear) Mounted twin-linked heavy bolters • Six Hull (Front) Mounted hellstrike missiles Unit Type • Vehicle (Flyer, Hover, Lumbering, Transport) Special Rules • Legiones Astartes (X) • Assault Vehicle • Power of the Machine Spirit • Transport Bay • Auxiliary Vehicle Bay • Void Shields (2) Access Points • A Legion Sokar Stormbird has one Access Point on each side and one Access Point via the rear ramp. Options • A Legion Sokar Stormbird may exchange all of its hellstrike missiles for: - One Hull (Front) Mounted macro-bomb cluster........................................+50 points • A Legion Sokar Stormbird may exchange any of its Hull (Left) Mounted twinlinked lascannon for: - Hull (Left) Mounted Gravis heavy bolter battery...................................................Free • A Legion Sokar Stormbird may exchange any of its Hull (Right) Mounted twinlinked lascannon for: - Hull (Right) Mounted Gravis heavy bolter battery ................................................Free


LORDS of WAR The Mastodon is one of the heaviest assault transports in the arsenal of the Legiones Astartes and one reserved for use against the most heavily fortified positions. Several times the size of a Land Raider, its transport bay can convey over forty Space Marines through the most perilous of battlefields and protect them even from enemy Titans. The Mastodon’s primary role is to deliver these troops directly into the breach created with the siege melta array mounted on its armoured prow. Few fortifications can withstand this fearsome weapon, the Legionaries passing through the melted stone, steel and flesh to press directly into the heart of the enemy position. Although every Legion’s armoury includes a number of Mastodons, deploying them is a major operation in itself and so it is only utilised in protracted siege operations where one or more entire Legions are amassed to deliver overwhelming force and destroy a foe no other was capable of engaging. As the wars of the Horus Heresy ground onwards, however, these heavy assault transports saw use in increasing numbers as both sides committed every last effort to destroy utterly their hated foe. Legion Mastodon.....................................700 Points Armour Transport M BS Front Side Rear HP Capacity Legion Mastodon 10 4 14 14 14 12 42 Unit Composition • 1 Legion Mastodon Wargear • Centreline Mounted siege melta array • Two Sponson Mounted heavy flamers • Two Sponson Mounted lascannon • Turret Mounted skyreaper battery • Smoke launchers Unit Type • Vehicle (Super-heavy, Transport) Special Rules • Legiones Astartes (X) • Assault Vehicle • Transport Bay • Void Shields (2) Access Points • A Legion Mastodon has one Access Point at the front and one Access Point at the rear. Options • A Legion Mastodon may take: - Up to four Hull (Front) Mounted hunter-killer missiles .....................+5 points each - Searchlights..................................................................................................................Free • A Legion Mastodon may exchange its skyreaper battery for: - Command vox relay..........................................................................................+25 points


Appendices


Unique Sub-type Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time. The following rules apply to all models with the Unique Sub-type: • An army may not include more than a single instance of a unit with this Sub-type. For example, if Unit A and Unit B both have the Unique Sub-type then a single army could include one of Unit A and one of Unit B, but no more than one of either unit. • A model or unit composed entirely of models with the Unique Sub-type may not select any options other than those included on its Army List Profile (this includes Legion specific Wargear for models with the Legiones Astartes (X) special rule). Skirmish Sub-type Intended to scout enemy positions and screen the advance of heavier units. Skirmishers rely on speed and use of cover to survive rather than heavy armour, rarely faring well when pitted in open battle against true shock infantry. The following rules apply to all models with the Skirmish Sub-type: • A unit that includes only models with the Skirmish Subtype has a unit coherency range of 3" rather than 2". • A unit that includes only models with the Skirmish Subtype increases all Cover Saves granted by terrain by one (i.e., from 6+ to 5+). This only increases existing Cover Saves and does not grant one when in terrain that does not normally grant a Cover Save. This rule cannot increase a Cover Save to better than 2+. Bombard Sub-type Certain vehicles are designed to mount one or more large and cumbersome weapons, most often long ranged artillery cannon. Such vehicles are large and heavy enough, or designed with specialised systems to stabilisethem whilst they are moving, to allow for the continuous firing of their primaryweapons. The following rules apply to all models with the Bombard Sub-type: • When a model with the Vehicle Unit Type and Bombard Sub-type moves at Combat Speed it may fire any number of Ordnance weapons and may also fire any non-Ordnance weapons normally, ignoring the restrictions of Combat Speed. However, when moving at Cruising Speed it may only fire a single Defensive weapon. Reinforced Sub-type The mightiest armoured vehicles of the Horus Heresy featured multiple back-up systems, armoured internal bulwarks and reinforced armour plating. These imposing defences allowed these vehicles to shrug off anything but the most catastrophic damage and survive where lesser vehicles would be crippled and left impotent by enemy fire. The following rules apply to all models with the Reinforced Sub-type: • A model with the Reinforced Sub-type ignores the effects of any Crew Shaken result on the Vehicle Damage table. • A model with the Reinforced Sub-type does not have to make Snap Shots due to the effects of the Crew Stunned result on the Vehicle Damage table (but still cannot move or pivot until the end of its next turn). LEGIONES ASTARTES UNIT TYPES T his Army List includes a number of new Unit Sub-types to represent the vast panoply of the Space Marine Legions at the height of their terrible power and everlasting glory. These new Unit Sub-types are presented here for easy reference and operate under the rules established for Unit Types and Unit Sub-types in the Horus Heresy: Age of Darkness rulebook.


Each Rite of War presents one of these strategies, and is chosen when a player selects their army – before the start of a battle. The rules for each individual Rite of War will present a number of Effects which will grant the Detachment new options or special rules, as well as a number of Limitations which will deny the Detachment access to certain options or rules it might otherwise be able to make use of. Unless otherwise stated as part of the Rite of War’s rules, all Effects and Limitations must be applied to models and units that are selected as part of the Detachment that it has been chosen for. The Effects and Limitations of any given Rite of War only apply to units and models in the Detachment it was chosen for – unless the Rite of War specifically states otherwise. Where more than one Detachment in an army is eligible to choose a Rite of War (i.e., has the Legiones Astartes Faction, and includes at least one model with the Master of the Legion special rule) then each Detachment may select a Rite of War – unless one of those Rites of War includes a Limitation that requires the player not to select additional Rites of War. Some Rites of War may only be chosen for a Primary Detachment or an Allied Detachment – such Limitations will be clearly stated as part of the Rite of War. LEGIONES ASTARTES RITES of WAR T his section presents a set of Rites of War, powerful tactics and formations that allow Space Marine commanders to tailor their forces and doctrines to meet any threat in the most optimum manner. These devastating formations and strategic gambits are a key component of the Legiones Astartes’ success during the Great Crusade, allowing them to surpass other military formations that could not match the sheer versatility of the Emperor’s Space Marines. When selecting a Rite of War, the Rites of War available to a given Detachment is decided by the variant of the Legiones Astartes special rule in use by that Detachment. Some Rites of War are considered Unaligned – these may be used by any Legiones Astartes Detachment, regardless of the variant of the Legiones Astartes special rule in use by that Detachment. Other Rites of War will be specific to certain Legiones Astartes Factions, only a Detachment that has the corresponding variant of the Legiones Astartes special rule may select such a Rite of War. For example, the Awakening Fire Rite of War (see page 310) is restricted to the Legiones Astartes (Salamanders) Faction and as such may only be selected by a Legiones Astartes Detachment that has the Legiones Astartes (Salamanders) special rule. Gaining Access to Rites of War Any Detachment that has the Legiones Astartes Faction, regardless of the specific variant of that Faction (i.e., Legiones Astartes (Blood Angels) or Legiones Astartes (Sons of Horus)), and fulfils at least one of the following conditions may use a Rite of War: • The Detachment includes at least one model with both the Legiones Astartes (X) special rule and the Master of the Legion special rule (such as a Legion Praetor or Legion Centurion with the Delegatus Consul upgrade). • The Detachment can upgrade at least one model from the Detachment to have the Master of the Legion special rule as noted in a specific Rite of War that allows this (see the Armoured Spearhead and Fury of the Ancients Rites of War that follow).


Rite of War: Legion Recon Company All of the Legions maintained bodies of warriors dedicated to the vital battlefield duty of reconnaissance. When the Legion went to war en masse, it was often preceded by such a body, serving as pathfinders and scouts for the main force. Effects • Legion Reconnaissance Squads and Legion Scout Squads in a Detachment using this Rite of War do not have the Support Squad special rule. • Legion Seeker Squads may be taken as non-Compulsory Troops choices in a Detachment using this Rite of War. • A player whose army includes at least one Detachment using this Rite of War may re-roll any dice they roll to see which player takes the first turn or when attempting to Seize the Initiative. Limitations • No unit in a Detachment using this Rite of War that includes any models with the Heavy Sub-type may be deployed onto the battlefield during deployment, and must instead be placed into Reserves. • A Detachment using this Rite of War may not select any Fortification choices. • All Compulsory Troops choices in a Detachment using this Rite of War must be Legion Reconnaissance Squads or Legion Scout Squads. Unaligned Rites of War The following list comprises unaligned Rites of War that may be used by any Detachment that has the Legiones Astartes (X) special rule and includes at least one model with the Master of the Legion special rule. Rite of War: Angel’s Wrath Although the strength of the Legiones Astartes ranged into the tens of thousands in each Legion, often they were confronted with enemies in the hundreds of thousands, even millions strong in open battle. The answer often to this imbalance was to ensure mobility and air supremacy, allowing the Legion’s force to rapidly redeploy to strike and strike again without becoming mired amid a sea of foes. Effects • Any unit in a Detachment using this Rite of War eligible to take a Legion Rhino Transport as a Dedicated Transport may instead take a Legion Storm Eagle Gunship as a Dedicated Transport. • For any model with the Vehicle Unit Type and both the Flyer and Transport Sub-types from a Detachment that is using this Rite of War, and that is in Reserve, the controlling player may choose to automatically have them enter play at the start of their first turn without making a Reserves roll. If they are not brought into play on Turn One then Reserves rolls are made for the models normally from Turn Two onwards. Limitations • All models with the Infantry Unit Type in a Detachment using this Rite of War that do not have jump packs of any kind must begin the battle Embarked upon a model with the Vehicle Unit Type and both the Flyer and Transport Sub-types. • All models with both the Infantry Unit Type and a jump pack of any kind in a Detachment using this Rite of War must begin the battle in Reserves, but may be assigned to a Deep Strike Assault as normal. • A Detachment using this Rite of War may not include any models with the Vehicle Unit Type that do not also have the Flyer Sub-type. • A Detachment using this Rite of War may not select any Fortification choices.


Rite of War: Drop Pod Assault One theatre of warfare in which the Space Marine Legions were without peer was the orbital assault. With a sudden, calamitous strike from the void, were hundreds of worlds brought into Compliance during the Great Crusade, their leadership decapitated and their centres of power taken over at a bloody stroke, without the need for a protracted war of conquest. Effects • All units in a Detachment using this Rite of War eligible to take a Legion Rhino Transport or Legion Land Raider Proteus Carrier Dedicated Transport may instead select Legion Drop Pods or Legion Dreadclaw Drop Pods as Dedicated Transports. • When taken as part of a Detachment using this Rite of War, any units composed of models with the Dreadnought Unit Type must be given either Legion Dreadclaw Drop Pods or Legion Dreadnought Drop Pods as Dedicated Transports and may not be selected in units of more than one model. Limitations • All units in a Detachment using this Rite of War selected with Legion Drop Pods, Legion Dreadnought Drop Pods or Legion Dreadclaw Drop Pods as Dedicated Transports must deploy by means of a Drop Pod Assault (see page 99). • A Detachment using this Rite of War may not select any Fortification choices. • Any models selected as part of a Detachment that do not have a Legion Drop Pod, Legion Dreadnought Drop Pod or Legion Dreadclaw Drop Pod as a Dedicated Transport, or are Embarked on a Legion Kharybdis Assault Claw, must be placed into Reserve and cannot take part in any alternative deployments (such as Deep Strike Assaults or Flanking Assaults). Rite of War: Sky-hunter Phalanx A Sky-hunter Phalanx represents a mustering of large numbers of a Legion’s fastest antigrav units, or a specialised chapter consisting entirely of such assets. Sky-hunter Phalanxes are employed to range ahead of large Legion deployments and to engage forward enemy units before they can react, embarking on wide flanking manoeuvres that isolate and then decapitate the foe. Effects • Legion Sky-hunter Squadrons and Legion Proteus Land Speeder Squadrons may be taken as Troops choices in a Detachment using this Rite of War. • Any Legion Sky-hunter Squadrons selected as Troops choices in a Detachment using this Rite of War gain the Line Sub-type. Limitations • Models with the Vehicle Unit Type included in a Detachment using this Rite of War must have one of the following Unit Sub-types: Flyer, Fast, or Skimmer. • All units in a Detachment using this Rite of War composed entirely of models with the Infantry Unit Type must begin the battle Embarked upon a model with both the Flyer and Transport Sub-types. • A Detachment using this Rite of War may not include any models with the Dreadnought Unit Type. • An Allied Detachment may not use this Rite of War. • A Detachment using this Rite of War may not select any Fortification choices.


Drop Pod Assault A drop pod assault is a coordinated drop by specially prepared units from orbiting void craft or space stations. Only the most elite armies can hope to undertake such a risky strategy, for should the troops assigned to the drop waver then it is likely the entire strike will fail. However, a successful drop pod assault can see the enemy’s formation broken apart and its troops scattered. Before the start of the first turn, when placing units into Reserve, a player using the Drop Pod Assault Rite of War must assign all Legion Drop Pods, Legion Dreadnought Drop Pods, Legion Dreadclaw Drop Pods or Legion Kharybdis Assault Claws as well as the units Embarked upon them to perform a Drop Pod Assault. All units assigned to a Drop Pod Assault must enter play at the start of the controlling player’s first turn, before any other units are moved and following the Drop Pod Assault procedure as follows: Performing a Drop Pod Assault To deploy those models assigned to a Drop Pod Assault onto the battlefield, first the controlling player must select any one Legion Drop Pod, Legion Dreadnought Drop Pod, Legion Dreadclaw Drop Pod or Legion Kharybdis Assault Claw assigned to the assault. Place that model anywhere on the battlefield that is at least 1" from any enemy model, battlefield edge or piece of Impassable Terrain and then scatter that model (see the Scatter rules on page 152 of the Horus Heresy: Age of Darkness rulebook). If the model’s final position is within 1" of an enemy model, any battlefield edge or a piece of Impassable Terrain then the controlling player’s opponent may move that model to any position within 18" that is more than 1" from any enemy model, battlefield edge or piece of Impassable Terrain. If there is no suitable position within 18" then the model may be repositioned anywhere on the battlefield that is more than 1" from any enemy model, battlefield edge or piece of Impassable Terrain. If possible, the model must be placed in a position that will allow the models Embarked within to deploy (see as follows), and may only be placed in a position that denies the Embarked unit space to deploy if no other position is available. Once this first unit has been deployed, roll a dice. On the roll of a ‘1’ the Drop Pod Assault is Disordered, and the opposing player may deploy each remaining Legion Drop Pod, Legion Dreadnought Drop Pod, Legion Dreadclaw Drop Pod and Legion Kharybdis Assault Claw in the Drop Pod Assault anywhere within 24" of the first unit without scattering, though no model may be within 1" of an enemy model or within Impassable Terrain. If the roll is a ‘2’ or higher, the controlling player deploys those models anywhere within 24" of the first, though no model may be within 1" of an enemy model or within Impassable Terrain. If possible, each model must be placed in a position that will allow the models Embarked within to deploy (see as follows), and may only be placed in a position that denies the Embarked unit space to deploy if no other position is available. Once all of the Legion Drop Pods, Legion Dreadnought Drop Pods, Legion Dreadclaw Drop Pods and Legion Kharybdis Assault Claw have been placed, any enemy units that have one or more models within 6" of any model deployed as part of the Drop Pod Assault must make an immediate Pinning test. Once all Pinning tests are resolved, all units Embarked on a Legion Drop Pod, Legion Dreadnought Drop Pod, Legion Dreadclaw Drop Pod and Legion Kharybdis Assault Claw deployed as part of this Drop Pod Assault, must Disembark following the normal rules for Disembarking. Any models that cannot be Disembarked are removed as casualties. Once all units taking part in the Drop Pod Assault have Disembarked, any enemy units that are neither Pinned or Falling Back and are within line of sight may choose to make the Interceptor Reaction (see page 309 of the Horus Heresy: Age of Darkness rulebook) targeting any one of the units deployed as part of the Drop Pod Assault or that has Disembarked from a model deployed as part of the Drop Pod Assault. Note that no Reaction other than Interceptor may be made against the deployment of a unit as part of a Drop Pod Assault. Once all units from the Drop Pod Assault have been deployed and any Interceptor Reactions have been resolved, the turn proceeds as normal. Units that have been deployed as part of a Drop Pod Assault may not Move or Run in the same turn as they are deployed, but may make Shooting Attacks as normal in the Shooting phase. During the Assault phase, only units deployed from a model with the Transport Sub-type with the Assault Vehicle special rule may declare and resolve a Charge and Assault as normal, other units deployed as part of a Drop Pod Assault may not declare or resolve a Charge on the same turn as they are deployed.


Click to View FlipBook Version