) ) ) ) ) ) ) ) ) PPrroojjeecctt DDeevveellooppmmeenntt Project Development CCHHAAPPTTEERR 22 ) ) ) ) ) ) ) ) ) By : NURAZLENNA BINTI ZAHARI (14DTK22F1057) : SITI NURFADZRINA ATASHA BINTI RAHAMAN (14DTK22F1050)
) ) ) ) ) ) ) ) ) Contents TABLE OF CONTENTS 2.1.1 ) ) ) ) ) ) ) ) ) Remember stages of interactive multimedia project development 2.1 Identify the basic stages of interactive multimedia project development a. Plan b. Development c. Testing d. Implementation e. Documentation
) ) ) ) ) ) ) ) ) Contents TABLE OF CONTENTS 2.2.1 Understand project proposal and project plan 2.2 ) ) ) ) ) ) ) ) ) Discuss project proposal Discuss project plan
) ) ) ) ) ) ) ) ) Contents TABLE OF CONTENTS 2.3 2.3.1 Apply industry trends related to career opportunities in field of multimedia interactive 2.3.2 2.3.3 Carry out suitable topic related with developing an interactive multimedia to be presented Prepare project proposal and project plan (Gantt chart) ) ) ) ) ) ) ) ) ) Apply stages of interactive multimedia project development
) ) ) ) ) ) ) ) ) TABLE OF CONTENTS Contents Construct interactive multimedia presentation using storyboard sequence 2.3.5 2.3.7 2.3.6 Execute project unit testing, integration testing and system testing 2.3.4 Demonstrate oral presentation of storyboard, project plan and interactive multimedia finished product 2.3.8 ) ) ) ) ) ) ) ) ) Construct interactive multimedia finished product using various interactive multimedia tools Prepare final project for dissemination
) ) ) ) ) ) ) ) ) Contents TABLE OF CONTENTS 2.3.9 2.3.10 ) ) ) ) ) ) ) ) ) Implement interactive multimedia finished product Prepare project documentation Project proposal, storyboard/map and project plan (Gantt chart) 1. 2.Requirement specification 3.Test description and results 4.Source code Executable interactive multimedia finished product 5. 6.References
) ) ) ) ) ) ) ) ) 01 Chapter 1 5 BASIC STAGES OF INTERACTIVE MULTIMEDIA PROJECT DEVELOPMENT ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) This idea can be further refined by outlining its messages and objectives. Before starting to develop the multimedia project, it is necessary to plan what writing skills, graphic art, music, video, and other multimedia skills will be required. 1) PLAN ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) To estimate the time needed to prepare all elements. Prepare a budget accordingly. After preparing a budget, a prototype of the concept can be developed. 1) PLAN ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) 2) DEVELOPMENT ) ) ) ) ) ) ) ) ) Perform each of the planned tasks to create a finished products. They may be many feedback cycles with a client until the client is happy. The structure and user interface are designed, implemented and continuously refined. Multimedia elements (text, graphic, animation, sound, video) are created.
) ) ) ) ) ) ) ) ) 2) DEVELOPMENT ) ) ) ) ) ) ) ) ) Content, scripts are added. The product is revised, based on the continuous feedback received from the client.
) ) ) ) ) ) ) ) ) 3) TESTING ) ) ) ) ) ) ) ) ) The program is tested to ensure that it meets the objectives of the project. It works on the proposed delivery platforms, and meets the client requirements.
) ) ) ) ) ) ) ) ) 4) IMPLEMENTATION ) ) ) ) ) ) ) ) ) The final project is packaged and delivered to the end user. Delivering the project on an optical disc, web or etc.
) ) ) ) ) ) ) ) ) 5) DOCUMENTATION ) ) ) ) ) ) ) ) ) User documentation is a very important feature of high-end multimedia titles. This includes : - instructions for installing - system requirement - developing acknowledgements - copyrights - technical support - other information important the user
) ) ) ) ) ) ) ) ) Chapter 2 02 ) ) ) ) ) ) ) ) ) PROJECT PROPOSAL AND PROJECT PLAN
) ) ) ) ) ) ) ) ) 1) EXECUTIVE SUMMARY 2) PROJECT BACKGROUND 3) SOLUTION 4) DELIVERABLES AND GOALS 5) REQUIRED RESOURCES 6) CONCLUSION Briefly explain what’s to come PROJECT PROPOSAL ) ) ) ) ) ) ) ) ) Present your problem in detail Outline how you’ll reach a solution Identify what items you’ll deliver Calculate your project budget Confidently restate your case
) ) ) ) ) ) ) ) ) PROJECT PLAN A project plan is a comprehensive document that outlines the goals, objectives, activities, timelines, resources, and responsibilities required to complete a project successfully. It serves as a roadmap that guides project managers and team members throughout the project lifecycle, ensuring that everyone is aligned and aware of their roles and tasks. ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) PROJECT PLAN 01 Identify Project Need / Problem Recommended Solutions Feasibility Study Project Initlated Project Manager Appointment 03 Monitoring Progress Corrective Actions Modifications Status Report 02 Resources requirements Task Identification Project Plan Timeframes Budget Planning Risk Management Quality Plan 04 Project Handling Project Analysis ) ) ) ) ) ) ) ) ) Execute Plan Close
) ) ) ) ) ) ) ) ) Chapter 3 03 ) ) ) ) ) ) ) ) ) APPLY STAGES OF INTERACTIVE MULTIMEDIA PROJECT DEVELOPMENT
) ) ) ) ) ) ) ) ) CAREER OPPORTUNITIES IN LET’S COMPAQUE COMPANY ) ) ) ) ) ) ) ) ) 1.Content Creator/Producer: 2.Graphic Designer 3.Web Developer: 4.UX/UI Designer 5.Video Editor 6.Animator 7.Social Media Manager 8.Multimedia Project Manager 9.AR/VR Developer 10.Data Visualization Specialist:
) ) ) ) ) ) ) ) ) GANTT CHART ) ) ) ) ) ) ) ) ) A Gantt chart is a project management tool assisting in the planning and scheduling of projects of all sizes. Particularly useful for visualising projects. A Gantt chart is defined as a graphical representation of activity against time. It helps project professionals monitor progress.
) ) ) ) ) ) ) ) ) GANTT CHART ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) STORYBOARD ) ) ) ) ) ) ) ) ) A storyboard is a graphic representation of how video will unfold, shot by shot. It’s made up of a number of squares with illustrations or pictures representing each shot, with notes about what’s going on in the scene and what’s being said in the script during that shot. Storyboard may be produced with pencils and pen on paper or white board or with computer.
) ) ) ) ) ) ) ) ) STORYBOARD ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) 1) CONCEPT AND STORYBOARDING 3) INTERACTIVE ELEMENTS 2) DESIGN ASSETS Start by conceptualizing your project and creating a storyboard to outline the flow of the interactive experience CONSTRUCT INTERACTIVE MULTIMEDIA FINISHED PRODUCT USING VARIOUS INTERACTIVE MULTIMEDIA TOOLS ) ) ) ) ) ) ) ) ) Use interactive multimedia authoring tools like Adobe Animate or Unity to create interactive elements such as buttons, menus, and animations Use graphic design software like Adobe Photoshop or Illustrator to create images, graphics, and animations for your project
) ) ) ) ) ) ) ) ) 4) AUDIO AND VIDEO 6) TESTING 5) INTEGRATION Use audio editing software like Audacity or Adobe Audition to create and edit audio files. For video, you can use video editing software like Adobe Premiere or Final Cut Pro. CONSTRUCT INTERACTIVE MULTIMEDIA FINISHED PRODUCT USING VARIOUS INTERACTIVE MULTIMEDIA TOOLS ) ) ) ) ) ) ) ) ) Test your interactive multimedia project to ensure that all elements work as intended and provide a smooth user experience. Integrate all your assets and interactive elements into a cohesive project using your chosen authoring tool or programming environment. 7) PUBLISHING Once your project is complete, you can publish it to the web, mobile devices, or other platforms depending on your target audience.
) ) ) ) ) ) ) ) ) TESTING ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) TESTING Process of checking small pieces of code to ensure that the individual parts of a program work properly on their own, speeding up testing strategies and reducing wasted tests. Unit Testing Ensures that an entire, integrated system meets a set of requirements. It is performed in an integrated hardware and software environment to ensure that the entire system functions properly. Integration testing ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) TESTING Examines every component of an application to make sure that they work as a complete and unified whole. System Testing Ensures that the end-user (customers) can achieve the goals set in the business requirements, which determines whether the software is acceptable for delivery or not. It is also known as user acceptance testing (UAT). Acceptance testing ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) FINAL PROJECT FOR DISSEMINATION 01 Know your audience Identify target audience and tailor message accordingly. Different audiences have different needs, interests, and expectations, and need to consider them when choosing the format, language, and tone of your communication. Use clear and engaging language that can convey your research findings and messages effectively and persuasively. Choosing the right format for your communication is essential, depending on the audience, purpose, and resources available. Can support and validate your research findings and messages. Need to take your sources, provide references, and acknowledge your limitations and uncertainties. ) ) ) ) ) ) ) ) ) Use clear and engaging language Choose the right format Provide evidence and context 03 02 04
) ) ) ) ) ) ) ) ) FINAL PROJECT FOR DISSEMINATION 05 Invite feedback and collaboration Can help you improve and expand your research impact and dissemination. Need to provide contact details, links, and resources that can help your audience access more information . Can help you measure and demonstrate the effectiveness and outcomes of your research dissemination. Need to define your goals, indicators, and methods for evaluating and monitoring your impact, such as citations, downloads, views, shares, likes, mentions, feedback, or changes in policy or practice. ) ) ) ) ) ) ) ) ) Evaluate and monitor your impact 06
) ) ) ) ) ) ) ) ) IMPLEMENT INTERACTIVE MULTIMEDIA FINISHED PRODUCT 01 Prepare Your Assets Gather all the multimedia assets you'll need, such as images, videos, audio files, and any other graphics or animations.. Select a platform for developing your interactive multimedia project. You can use web development tools like HTML, CSS, and JavaScript for web-based projects, or specialized software like Adobe Animate or Unity for more complex interactive projects. Use your chosen development platform to integrate multimedia elements such as images, videos, audio files, and interactive elements like buttons and menus ) ) ) ) ) ) ) ) ) Design Your User Interface Choose a Development Platform Integrate Multimedia Elements 03 02 04 Create the layout and design for your interactive multimedia project. Consider how users will navigate through the content and interact with different elements.
) ) ) ) ) ) ) ) ) IMPLEMENT INTERACTIVE MULTIMEDIA FINISHED PRODUCT 05 Add Interactivity Implement interactive features using JavaScript or other scripting languages. This can include animations, transitions, and usertriggered events Thoroughly test your interactive multimedia project to ensure that all multimedia elements work correctly and that the user experience is smooth and engaging. Once you're satisfied with your interactive multimedia project, publish it to your chosen platform. This could be a web server, app store, or other distribution channel. ) ) ) ) ) ) ) ) ) Optimize for Performance Test Your Project Publish Your Project 07 06 08 Optimize your project for performance by reducing file sizes, optimizing images and videos, and ensuring that your project runs smoothly on different devices and screen sizes
) ) ) ) ) ) ) ) ) 1) PROJECT PROPOSAL, STORYBOARD AND PROJECT PLAN (GANTT CHART) 2) REQUIREMENT SPECIFICATION 3) TEST DESCRIPTION AND RESULTS 4) SOURCE CODE 5) EXECUTABLE INTERACTIVE MULTIMEDIA FINISHED PRODUCT 6) REFERENCES PREPARE PROJECT DOCUMENTATION ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) To conclude a project development, it's important to review the project goals, assess the outcomes against those goals, identify key successes and challenges, and document lessons learned. This helps in understanding what worked well, what could be improved, and how to approach future projects more effectively. It's also important to communicate the results and findings to stakeholders, celebrate achievements, and ensure that any remaining tasks or follow-up actions are completed CONCLUSION ) ) ) ) ) ) ) ) )
) ) ) ) ) ) ) ) ) 1) https://online-journals.org/index.php/ijet/article/view/16521 REFERENCES ) ) ) ) ) ) ) ) ) 2) .https://www.geeksforgeeks.org/multimedia-projectsand-itsstages/#:~:text=A%20multimedia%20project%20is%20a,as% 20well%20as%20programming%20skills. 3)https://www.researchgate.net/publication/272151941_Development_of_an _Interactive_Multimedia_Instructional_Module
) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) TThhaannkk YYoouu