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Published by dorktasticchris93, 2019-10-22 14:14:37

DnD 5e - Xanathar's Guide to Everything

DnD 5e - Xanathar's Guide to Everything

SPELL DESCRIPTIONS if the beast's Intelligence score is 4 or higher. Until the
spell ends, the link is active while you and the beast are
The spells are presented in alphabetical order. within line of sight of each other. Through the link, the
beast can understand your telepathic messages to it,
ABI-DALZIM'S HORRID WILTING and it can telepathically communicate simple emotions
a nd concepts back to you. While the link is active, the
8th-level necromancy beast gains advantage on attack rolls against a ny crea-
ture within 5 feet of you that you can see.
Casting Time: 1 action
Range: 150 feet BONES OF THE EARTH
Components: V, S, M (a bit of sponge)
Duration: Instantaneous 6th-level transmutation

You draw the moisture from every creature in a 30-foot Casting Time: 1 action
cube centered on a point you choose within range. Each Range: 120 feet
creature in that a rea must make a Constitution saving Components: V, S
throw. Constructs a nd undead a ren't affected, and plants Duration: Instantaneous
and water elementa ls make this saving throw with dis-
advantage. A creature takes 12d8 necrotic damage on a You cause up to six pillars of s tone to burst from places
failed save, or half as much damage on a successful one. on the ground that you can see within ra nge. Each pilla r
is a cylinder that has a diameter of 5 feet a nd a he ight of
Nonmagical plants in the a rea that are n't creatures, up to 30 feet. The ground where a pillar a ppears must
s uch as trees and shrubs, wither a nd die instantly. be wide enough for its diameter, a nd you can target the
ground under a creature if that cr eature is Medium or
ABSORB ELEMENTS smalle r. Each pillar has AC 5 a nd 30 hit points. When
reduced to 0 hit points, a pillar crumbles into rubble,
1st-level abjuration which creates an a rea of difficult terrain with a 10-
foot radius that lasts until the rubble is cleared. Each
Casting Time: 1 reaction, which you take when you take 5-foot-diameter portion of the a rea requires at least 1
acid, cold, fire, lig htning, or thunder damage minute to clear by ha nd.

Range: Self If a pillar is created under a creature , that creature
Components: S must s ucceed on a Dexterity saving throw or be lifted by
Duration: 1 round the pillar. A creature can choose to fail the save.

The spell captures some of the incoming energy, less- If a pillar is prevented fro m reaching its full height
ening its effect on you a nd storing it for your next melee because of a ceiling or other obstacle, a creature on the
attack. You have resistance to the triggering damage pillar takes 6d6 bludgeoning damage a nd is restrained,
type until the s tart of your next turn. Also, the first time pinched between the pillar a nd the obstacle. The re-
you hit with a melee attack on your next turn, the target stra ined creature can use an action to make a Strength
takes an extra ld6 da mage of the triggering type, a nd or Dexterity check (the creature's choice) agai nst the
the spell ends . spell's save DC. On a success, the creature is no lo n-
ger restrained and must either move off the pillar or
AtHigher Levels. When you cast this spell using a fa ll off it.
s pell slot of 2nd level or higher, the extra damage in-
creases by ld6 for each s lot level above 1st. At Higher Levels. When you cast this spell using a
s pell s lot of 7th level or higher, you can create two addi-
AGANAZZAR1S SCORCHER tional pillars for each s lot level above 6th.

2nd-level evocation CATAPULT

Casting Time: 1 action 1st-level transmutation
Range: 30 feet
Components: V, S, M (a red dragon's scale) Casting Time: 1 action
Duration: Instanta neous Range: 60 feet
Components: S
A line of roaring flame 30 feet lo ng and 5 feet wide ema- Duration: Instantaneous
na tes from you in a direction you choose. Each creature
in the line must make a Dexterity saving throw. A crea- Choose one object weighing 1 to 5 pounds within range
ture takes 3d8 fire damage on a failed save, o r ha lf as that is n't being worn or carried. T he object flies in a
much damage o n a s uccessful one. straight line up to 90 feet io a direction you choose
before falling to the ground, stopping early if it impacts
At Higher Levels. When you cast this spell us ing a against a solid surface. If the object would strike a crea-
spell slot of 3rd level or higher, the damage increases by ture, that creature must make a Dexterity saving throw.
ld8 for each slot level above 2nd. On a fa iled save, the object strikes the target a nd stops
moving. When the object strikes something, the object
B EAST BOND and what it s trikes each take 3d8 bludgeoning damage.

1st-level divination AtHigher Levels. When you cast this s pe ll using a
spell s lot of 2 nd level o r higher, the maximum weight of
Casting Time: 1 action objects that you can target w ith this spell increases by 5
Range: Touch pounds, and the damage incr eases by ld8, for each s lot
Components: V, S , M (a bit of fur wrapped in a cloth) level a bove 1st.
Duration: Concentration, up to 10 minutes

You establis h a telepathic link with one beast you touch
that is frie ndly to you or charmed by you. The spell fa ils

C HAPTER 3 f SPELLS

CATNAP hours, whenever the target makes a saving throw, it can
roll a d4 and add the number rolled to the save. A crea-
3rd-level enchantment ture can benefit from this rite only once.

Casting Time: 1 action Funeral Rite. You touch one corpse, a nd for the next
Range: 30 feet 7 days, the target can't become undead by any means
Components: S , M (a pinch of sand) s hort of a wis h s pell.
Duration: 10 minutes
Wedding. You touch adult humanoids willing to be
You make a calming gesture, and up to three willing bonded together in marriage. For the next 7 days, each
creatures of your choice that you can see within range target gains a +2 bonus to AC while they a re within 30
fall unconscio us for the spell's duration. The spell ends feet of each other. A creature can benefit from this rite
on a ta rget early if it takes damage or s omeone uses a n aga in only if w idowed.
action to s ha ke o r s lap it awake. Jf a target rema ins un-
conscious for the ful l duration , that ta rget gains the ben- CHAOS BOLT
efit of a short rest, and it can't be affected by this spell
again until it finis hes a long rest. Ist-level evocation

At Higher Levels. When you cast this s pell using a Casting Time: 1 action
spell s lot of 4th level or higher, you can target one addi- Range: 120 feet
tiona l willing creature for each s lot level above 3 rd. Components: V, S
Duration: Ins tanta neous
CAUSE FEAR
You hurl a n undulating, wa rbling mass of chaotic energy
1st-level necrom ancy at one creature in range. Make a ranged spell attack
agai nst the target. On a hit, the target takes 2d8 + ld6
Casting Time: 1 action damage. Choose one of the d8s. The numbe r rolled
Range: 60 feet on that die determines the attack's damage type, as
Components: V s hown below.
Duration: Concentration, up to 1 minu te
d8 Damage Type
You awa ken the sense of morta lity io one creature you
can see within ra nge. A construct or an undead is im- Acid
mune to this effect. The target must s ucceed on a Wis-
dom saving throw or become frightened ofyou until the 2 Cold
spell ends. The frighte ned target can repeat the saving
throw at the end of each of its turns, ending the effect on 3 Fire
itself on a s uccess.
4 Force
At Higher Levels. When you cast this spell using
a spell s lot of 2nd level or higher, you can target one 5 Lightning
additional creature for each s lot level above 1st. The
creatures must be within 30 feet of each other when you 6 Poison
target the m.
7 Psychic
CEREMONY
8 Thunder
l s t-/eve/ abjuration (ritual)
If you roll the same number on both d8s, the chaotic
Casting Time: 1 hour energy leaps from the target to a different creature of
Range: Touch your choice within 30 feet of it. Make a new attack roll
Components: V, S , M (25 gp worth of powdered s ilver, agains t the new target, and make a new damage roll,
which could cause the chaotic energy to leap aga in.
which the s pell cons umes)
Duration: Instanta neous A creature can be ta rgeted only once by each casting
of this spell.
You perform a s pecia l religious ceremony that is infused
with magic. Whe n you cast the spell, choose one of the At Higher Levels. When you cast th is spell using
following rites, the ta rget of which must be within 10 a spell s lot of 2nd level or higher, each target takes
feet of you throughout the casting. ld6 extra da mage of the type rol led for each s lot level
above 1st.
Atonement. You touch one willing creature whose
alignment has cha nged, and you make a DC 20 Wisdom CHARM MONSTER
(Insight) check. On a s uccessful check, you restore the
target to its original a lignment. 4th-level enchantm ent

Bless Water. You touch one vial of wate r a nd cause it Casting Time: 1 action
to become holy water. Range: 30 feet
Components: V, S
Coming ofAge. You touch one humanoid who is a Duration: 1 hour
young adult. For the next 24 hours, whenever the ta rget
makes a n ability check, it can roll a d4 and add the num- You attempt to cha rm a creature you can see within
ber rolled to the ability check. A creature can benefit range. It must make a Wisdom saving throw, and it does
from this rite only once. so with adva ntage if you or your companions are fight-
ing it. If it fails the saving throw, it is charmed by you
Dedication. You touch one huma noid who wis hes unti l the s pell ends or until you or your compan ions do
to be dedicated to your god's service. For the next 24 anything harmful to it. The charmed creature is friendly
to you. When the spell ends, the creature k nows it was
charmed by you.

....

At Higher Levels . When you cas t this spell us ing Updraft. You cause a s us tained updraft w ithin the
a s pe ll s lot of 5t h level or higher, you ca n target o ne cube, rising upwa rd from the cube's bottom s ide. Crea-
additiona l creat ure for each slot level above 4th. The tures that e nd a fall within the cube take only half da m-
creatures mus t be within 30 feet of each other whe n you age from the fall . When a creature in the cube makes a
ta rget them. vertical jump, t he creature can jump up to 10 feet highe r
than normal.
CO NTROL F LAMES
CREAT E B O NFIRE
Trans mutation cantrip
Conjuration cantrip
Casting Time: 1 action
Range: 60 feet Casting Time: 1 action
Components: S Range: 60 feet
Duration: Ins tanta neous or 1 hour (see below) Components: V, S
Duration: Concentra tion , up to 1 minute
You choose a nonmagical fla me that you can see within
range a nd tha t fits within a 5 -foot cube. You a ffect it in You create a bo nfire on g round tha t yo u can see w ith in
one of the following ways: ra nge. Until the s pe ll ends, the magic bonfire fills a
5 -foot cube. Aoy creature in the bo nfire's s pace whe n
• You ins tanta neous ly expand the fla me 5 feet in one you cas t the s pell must s ucceed on a D exterity s aving
direction, provided that wood or othe r fuel is present throw or take ld8 fire d am age. A creature mus t a lso
in the new location. ma ke the saving throw w hen it moves into t he bonfire's
s pace for the firs t time o n a turn or e nds its turn the re.
• You ins tanta neous ly extinguish the fla mes
within the cube. The bo nfire ignites fla mmable o bjects in its area t hat
a re n't being worn or carr ied.
• You double or ha lve the a rea of brig ht ligh t and dim
light cast by the fla me, change its color, or both . The The s pe ll's da mage increases by ld8 w hen you reach
cha nge lasts for 1 hour. 5th level (2d8), 11th leve l (3d8), and 17th level (4d8).

• You cause s imple s ha pes-such as the vague form of a C REATE HOMUNCULUS
creature, a n inanima te object, or a location- to appear
within the fl a mes a nd a nimate as you like. The s ha pes 6th-level trans mutation
last for 1 hour.
Casting Time: 1 hour
Ifyou cast this s pe ll multiple times, you can have up to Range: Touch
three non-ins tantaneous effects created by it active a t a Components: V, S , M (clay, ash, a nd m a ndrake root, all
time, a nd you can dis miss s uch an effect as an action.
of which the spell cons umes, a nd a j ewel-encrus ted
C O NTROL W IN DS dagger wor th a t least 1,000 gp)
Duration: Ins ta nta neous
5th-le vel trans mutation
While s peaking a n intricate incantation, you cut your-
Casting Time: 1 actio n self with a jewel-encrus ted dagger, ta king 2d4 piercing
Range: 3 00 feet da mage that can't be reduced in a ny way. You t hen drip
Components: V, S your blood on t he spell's othe r compo ne nts a nd touch
Duration: Concentra tio n, up to 1 hour the m, transforming them into a special construct called
a ho munculus.
You ta ke control o f the a ir in a 100-foo t cube that you
can see wit hin range. Choose one of the following e f- T he s tatis tics of t he ho munc ulus a re in t he Mons ter
fects whe n you cast the s pell. The e ffect lasts fo r the Manual. It is your fa ithful compa nion, a nd it dies if you
s pell's duratio n, unless you use your action on a late r die. Whenever you fini s h a lo ng rest, you can spend up
turn to switch to a differe nt e ffect. Yo u can also use your to ha lf your H it Dice if th e ho mu nculus is on t he same
action to tempora rily halt the effect or to resta rt one pla oe of exis tence as you. When you do so, roll each
you've ha lted. die a nd add your Constitution modifie r to it. Your hit
point max imum is reduced by the tota l, a nd the ho mun-
Gusts. A wind picks up within the cube, continu- culus's hit point maximum a nd current hit points a re
ally blowing in a horizonta l direction you designate. both increased by it. T his process can reduce you to no
You choose the inte ns ity o f the wind: calm, moderate, lower than 1 hit point, a nd the change to your and the
o r s trong. If the w ind is moderate or s trong, ra nged homunculus's hit points ends when you finis h your nex t
weapo n attacks that ente r or leave the cube or pass long rest. The reductio n to you r hi t point max im um can't
thro ug h it have disadvantage on t he ir attack ro lls. ff be removed by any mea ns before t hen, except by the ho-
the w ind is s trong, a ny creature moving agains t the muoculus's death.
wind mus t s pe nd 1 ex tra foot of moveme nt for each
foot moved. You can have only o ne ho munculus at a time. If
you cast this s pell while your homunculus lives, the
Downdraft. You cause a s us ta ined blast o f s trong s pell fai ls .
wind to blow downwa rd from t he top of the cube.
Ra nged weapon attacks that pass thro ug h t he cube CROWN OF STA R S
or tha t are made agains t targets within it have dis ad-
vantage on the ir attack rolls . A creature mus t ma ke a 7th-level e vocation
Strength saving throw if it flies into the cube for the firs t
time on a turn o r s tarts its turn there flying. On a failed Casting Time: 1 action
s ave, the creature is knocked prone . Range: Self

CHAPTER 3 I SPELLS

Components: V, S OllNSE MACllBRE
Duration: 1 hour
s ter Manual), and it gains a bonus to its a ttack and dam-
Seven star-like motes of light appea r a nd o rbit your age rolls eq ual to your spellcasting ability modifier.
head until the s pell ends. You can use a bonus action to
send one of the motes streaking toward one c reature You ca n use a bonus action to mentally command the
or obj ect within 120 feet of you. When you do so, make creatures you make with t his spell , issui ng the same
a ra nged s pell a ttack. On a hit, the ta rget takes 4dl2 command to a ll of the m. To receive the command,
radia nt damage. Whethe r you hit or m iss, the mote is ex- a creature must be within 60 feet of you. You decide
pended. T he s pell e nds early if you expe nd t he last mote. what action the creatures will ta ke a nd where they wiU
move durin g t hei r next turn, or you can issue a general
Ifyou have fou r or more motes remaining, they s hed command , s uch as to guard a chambe r or passageway
bright light in a 30 -foot rad ius and dim lig ht for a n addi- aga ins t your foes. If you issue no commands, the crea-
tional 3 0 feet. Ifyou have one to three motes re ma ining, tures d o nothing except defend t he mselves against
they s hed dim light in a 30-foot radius. hostile creatures. Once g iven an orde r, the creatures
continue to follow it until the ir task is complete.
AtHigher Levels. When you cast this s pell us ing a
s pell slot of 8th level or higher, the numbe r of motes c re- The creatu res a re unde r your control until the spell
ated inc reases by two for each s lot level above 7th. ends, after which t hey become inan imate once more.

D ANSE MACABRE At Higher Levels. When you cast this spell using a
spell slotof 6th level or higher, you a nimate up to two
5th-level necromancy add itiona l corpses for each s lot level above 5th.

Casting Time: 1 action DAWN
Range: 60 feet
Components: V, S 5th-level evocation
Duration: Concentration, up to 1 hour
Casting Time: 1 action
T hreads of dark power leap from your fingers to pierce Range : 60 feet
up to five Small or Medium corpses you can see within Components: V, S, M (a sunburst pe ndant worth a t
ra nge. Each corpse immedia tely s tands up and becomes
undead. You decide whe ther it is a zombie or a s keleton least 100 gp)
(the statis tics for zombies and s keletons are in the Mon- Duration: Concentrat ion, up to 1 minute

The Lig ht of dawn s hines down on a location you spec-
ify within ra nge. Until the spell e nds, a 30 -foot-rad ius,

CJlAPTER 3

40-foot-high cylinde r of bright light gli mmers there. This with grasping weeds a nd vines, as if they were affected
light is s unUght. by a n entangle spell. To a creature immune to this effect,
the weeds and vines feel soft and reshape themselves to
When the cylinder appea rs, each creature in it must serve as temporary seats or beds.
make a Constitution saving throw, taking 4dl0 radiant
damage o n a failed save, or half as much damage on a Grove Guardians. You can animate up to fou r trees
successful one. A creature must a lso make this saving in the a rea, caus ing them to uproot themselves from
throw whenever it ends its turn in the cylinder. the g round. These trees have the same statistics as an
awa kened tree, which appears in the Monster Manual,
If you're within 60 feet of the cylinder, you can move it except they can't speak, and their bark is covered with
up to 60 feet as a bonus actio n on your turn. druidic symbols. If a ny creature not immune to this
e ffect enters the wa rded area, the g rove guardians fight
DRAGON'S BREATH unti l they have driven off or s la in the intruders. T he
grove gua rdians also obey your spoken commands (no
2nd-level transmutation acti on required by you) that you issue while in the area.
If you don't give them com ma nds and no intruders a re
Casting Time: 1 bonus action present, the grove gua rdia ns do nothing. The grove
Range: Touch guardians can't leave the warded a rea. When the spell
Components: V, S, M (a hot pepper) ends, the magic a nimating them disappears, a nd the
Duration: Concentra tion, up to 1 minute trees take root again if possible.

You touch one willing creature a nd imbue it with the Additional Spell Effect. You can place your choice
power to s pew magical energy from its mouth, provided of one of the following magical effects within the
it has one. Choose acid, cold, fire, lig htning, or poison. warded area:
Until the spell ends, the creature can use an actio n to
ex hale energy of the chosen type in a 15-foot cone. Each • A constant gust ofwind in two locations of your choice
creature in that a rea must make a Dexterity saving • Spil<e growth in o ne location of your choice
throw, taking 3d6 damage of the chosen type on a fa iled • Wind wall in two locations of your choice
save, or half as much damage on a s uccessful one.
To a creature immune to this effect, the winds are a
At Higher Levels. When you cast this spell us ing a fragrant, gentle breeze, a nd the a rea of spil<e growth
spell s lot of 3 rd level or higher, the damage increases by is harmless.
l d6 for each s lot level above 2nd.
DUST DEVIL
DRUID GROVE
2nd-level conjuration
6th-level abjuration
Casting Time: 1 action
Casting Time: 10 minutes Range: 60 feet
Range: Touch Components: V, S, M (a pinch of dust)
Components: V, S, M (mistletoe, which the spell con- Duration: Concentration, up to 1 minute

sumes, that was harvested with a golden sickle under Choose an unoccupied 5-foot cube of air that you can
the light of a full moon) see within range. An elemental force that resembles
Duration: 24 hours a dus t devil appears in the cube and lasts fo r the
spell's duration.
You invoke the spirits of nature to protect a n a rea out-
doors or underground. The area can be as small as a Any creature that ends its turn within 5 feet of the
30-foot cube or as la rge as a 90-foot cube. Bui ldings a nd dust devil must make a Strength saving throw. On a
other structures are excluded from the affected area. If fai led save, the creature takes l d8 bludgeoning damage
you cast this spell in the same area every day for a yea r, and is pus hed 10 feet away from the dust devil. On a suc-
the spell las ts until dispelled. cessful s ave, the creature ta kes ha lf as much damage
and is n't pushed.
The spell creates the following e ffects within the area.
When you cast th is spell, you can s pecify creatures as As a bonus action, you can move the dust devil up to
friends who are immune to the effects. You can also 30 feet in any direction. If the dust devil moves over
s pecify a password that, when s poken a loud, makes the sand, dust, loose dirt, or light g ravel, it s ucks up the ma-
s peaker immune to these effects. teria l a nd forms a 10-foot-radius cloud of debris around
itself that lasts unti l the start of you r next turn. The
T he entire warded area radiates magic. A dispel magic cloud heavily obscures its area.
cast on the area, if s uccessful , removes only one of the
following effects, not the entire area. That spell's caster At Higher Levels. When you cast this spell using a
chooses which effect to end. Only when a ll its e ffects are spell s lot of 3rd level or higher, the damage increases by
gone is this s pell dis pelled. ld8 for each s lot level above 2nd.

Solid Fog. You can fill any number of 5-foot squares EARTHBIND
on the g round with thick fog, making the m heavily ob-
scured. T he fog reaches 10 feet high. In addition, every 2nd-level transmutation
foot of move ment through the fog costs 2 extra feet. To a
creature immune to this effect, the fog obscures nothing Casting Time: 1 action
and looks like soft mis t, with motes of green light float- Range: 300 feet
ing in the air. Components: V
Duration: Concentration, up to 1 minute
Grasping Undergrowth. You can fill any number of
5-foot squares on the ground that a ren't filled with fog

CHAPTER 3 I SPELLS

-

Choose one creature you can see within range . Yellow Whenever the affected creature chooses another
strips of magical energy loop around the creature. The creature as a target, it must choose the target at random
target must succeed on a Strength saving throw, or its from among the cr eatures it can see within ra nge of the
flying speed (if any) is reduced to 0 feet for the s pell's du- attack, spell, or other abi lity it's using. lf a n enemy pro-
ration. An airborne creature affected by this s pell safely vokes an opportunity attack from the affected creature,
descends at 60 feet per round until it reaches the ground the creature must make that attack if it is able to.
or the spell ends.
ENERVATION
EARTH 'TREMOR
5th-level necromancy
1s t-level evocation
Casting Time: 1 action
Casting Time: 1 action Range: 60 feet
Range: 10 feet Components: V, S
Components: V, S Duration: Concentration, up to 1 m inute
Duration: Ins tanta neous
A tendril of inky darkness reaches out from you, touch-
You cause a tre mor in the ground within range. Each ing a creature you can see within ra nge to drain life
creature other tha n you in that a rea must ma ke a Dex- from it. The target mus t ma ke a Dexterity saving throw.
terity saving throw. On a fa iled save, a creature takes On a s uccessful save, the target ta kes 2d8 necrotic dam-
ld6 bludgeonin g da mage a nd is knocked prone. If the age, a nd the spell ends . On a failed save, the target takes
ground in that ar ea is loose earth or stone, it becomes 4d8 necrotic damage, a nd until the spell ends, you can
difficult terrain unti l cleared, with each 5-foot-diameter use your action on each of your turns to automatically
po rtion requiring at least 1 minute to clear by ha nd. deal 4d8 necrotic damage to the target. The spell ends
if you use you r action to do anything else, if the ta rget is
At Higher Levels. When you cast this s pell us ing a ever outside the s pell's ra nge, or if the target has total
s pell slot of 2nd level o r highe r, the da mage increases by cover from you.
ld6 for each slot level above 1s t.
Whenever the spell deals damage to a target, you re-
ELEMENTAL BA NE gain hit points equal to ha lf the amount of necrotic dam-
age the target takes.
4th -level transmutation
At Higher Levels. Whe n you cast this s pell us ing a
Casting Time: 1 action s pell s lot of 6th level or highe r, the dam age increases by
Range: 90 feet ld8 for each slot level above 5th .
Components: V, S
Duration: Concentration, up to 1 m inute ERUPTING EARTH

Choose one creature you can see w ithin range, a nd 3rd-level transmutation
choose one of the following damage types: acid, cold,
fire, lightning, or thunder. The target must s ucceed on a Casting Time: 1 action
Constitution saving throw or be affected by the spell for Range: 120 feet
its duration. The first time each turn the affected target Components: V, S, M (a piece of obsidian)
takes da mage of the chosen type, the target takes an ex- Duration: Instanta neous
tra 2d6 damage of that type. Moreover, the ta rget loses
a ny resistance to that damage type until the spell ends. Choose a point you can see on the ground within ra nge.
A fo unta in of churned earth and stone erupts in a 20-
AtHigher Levels. When you cast this spell using foot cube centered on that point. Each cr eature in that
a s pe ll s lot of 5th level or higher, you can target one area must make a Dexterity saving throw. A creature
additional creature for each s lot level above 4th. The takes 3d12 bludgeoning da mage on a fa iled save, or
creatures must be within 30 feet of each other when you ha lf as much damage on a s uccessfu l one. Additionally,
target them. the ground in that a rea becomes difficult terrain until
clear ed. Each 5 -foot-square po rtion of the a rea requires
ENEMIES ABOUND at least 1 minute to clear by hand .

3rd-le vel enchantment At Higher Levels. When you cast this s pell using a
spell s lot of 4th level or higher, the da mage increases by
Casting Time: 1 action ld12 for each slot level above 3rd.
Range: 120 feet
Components: V, S FAR STE P
Duration: Concentration, up to 1 minute
Stli-level conjuration
You reach into the mind of one creature you can s ee a nd
force it to make an Intelligence saving throw. A creature Casting Time: 1 bonus action
automatically succeeds if it is im mune to being fright- Range: Self
ened. On a failed save, the ta rget loses the abi lity to dis- Components: V
tinguish friend from foe, regarding all creatures it can Duration: Concentration, up to 1 minute
see as enemies until the spell ends. Each time the ta rget
takes damage, it can repeat the saving throw, endi ng the You tele port up to 60 feet to an unoccupied space you
effect on itself on a s uccess. can see. On each of your turns before the spell ends, you
can use a bonus action to teleport in this way again.







































APPENDIX B: CHARACTER NAMES

Some players and DMs have a knack for coming up with select from the possibilities here, or use dice to deter-
character names on the fly, while others find that task
more of a challenge. T he tables in this appendix a re mine a name.
Even though names are associated with races in this
designed to make life easier for both kinds of people,
whether you're naming a player cha rac ter, a nonplayer appendix, a character might not have a name from their
own race. For ins tance, a ha lf-o re might have grown up
character, a monster, or even a place . among dwarves and have a dwarven name. Or, as DM,
Each table contains names that are associated with you might decide that dragonborn in your campaign
have a culture reminiscent of ancient Rome and there-
a nonhuman character race in the Player's Handbook fore use Roman names, rather than the dragonborn
or a real-world ethnic or language group, with a focus
on groups fro m antiquity and the Midd le Ages. You can names s uggested here.

NONH UMAN NAMES

DRAGON BORN, DRAGONBORN, DRAGONBORN , MALE DRAGONBORN, CLAN )
FEM ALE
FEMALE dlOO Name dlOO Name
dlOO Na me
dlOO Name 31-32 Greethen 01-02 Akambherylliax
69-70 Pogranix 33-34 Heskan 03-04 Argenthrixus
01-02 Akra 71 - 72 Pyxrin 35-36 Hirrathak 05-06 Baharoosh
03- 04 Aasathra 73-74 Quespa 37-38 lldrex 07-08 Beryntolthropal
05-06 Antrara 75-76 Raiann 39-40 Kaladan 09-10 Bhenkumbyrznaax
07- 08 Arava 77-78 Rezena 41-42 Kerkad 11- 12 Caavylteradyn
09-10 Biri 79-80 Ruloth 43-44 Kiirith 13-14 Chumbyxirinnish
11- 12 Blendaeth 81- 82 Sap hara 45- 46 Kriv 15-16 Clethtinthial lor
13- 14 Burana 83- 84 Savaran 47- 48 Maagog 17-18 Daardendrian
15-16 Chassath 85-86 Sora 49-50 Med rash 19- 20 Delmirev
17-18 Daar 87- 88 Surina 51-52 Mehen 21-22 Dhyrktelonis
19- 20 Dentratha 89- 90 Synthrin 53- 54 Mozikth 23-24 Ebynichtomonis
21-22 Doud ra 91-92 Tatyan 55-56 Mreksh 25- 26 Esstyrlynn
23-24 Driindar 93-94 Thava 57-58 Mugrunden 27-28 Fharngnarthnost
25-26 Eggren 95- 96 Uadjit 59- 60 Nadarr 29- 30 Ghaallixirn
27- 28 Farideh 97- 98 Vezera 61-62 Nithther 31-32 Grrrmmballhyst
29-30 Findex 99-00 Zykroff 63- 64 Norkruuth 33-34 Gygazzylyshrift
31-32 Furrele 65-66 Nykkan 35-36 Hashphronyxadyn
33-34 Gesrethe DRAGONBORN, MALE 67- 68 Pandjed 37-38 Hshhsstoroth
35-36 Gilkass 69- 70 Patrin 39- 40 lmbixtellrhyst
37-38 Ha rann dlOO Name 71-72 Pijj irik 41-42 Jerynomonis
39- 40 Havilar 73-74 Quarethon 43- 44 Jharthraxyn
41-42 Hethress 01-02 Adrex 75- 76 Rathkran 45- 46 Kerrhylon
43-44 Hillanot 03- 04 Arjhan 77-78 Rhogar 47-48 Kimbatuul
45- 46 )axi 05- 06 Azzakh 79-80 Rivaan 49-50 Lhamboldennish
47-48 Jezean 07- 08 Salasar 81- 82 Sethrekar 51-52 Linxakasendalor
49- 50 )heri 09-10 Baradad 83-84 Shamash 53-54 Mohradyllion
51-52 Kadana 11- 12 Bharash 85-86 Shedinn 55- 56 Mystan
53-54 Kava 13- 14 Bidreked 87- 88 Srorthen 57-58 Nemmonis
55-56 Korinn 15-16 Dadalan 89-90 Tarh un 59-60 Norixius
57- 58 Megren 17- 18 Dazzazn 91-92 Torinn 61-62 Ophinshtalajiir
59- 60 Mijira 19- 20 Direcris 93- 94 Trynnicus 63-64 Orexijandilin
61-62 Mishann 21-22 Donaar 95- 96 Valorean 65- 66 Pfaphnyrennish
63- 64 Na la 23-24 Fax 97-98 Vrondiss 67-68 Phrahdrandon
65- 66 Nuthra 25- 26 Gargax 99- 00 Zedaar 69-70 Pyraxtallinost
67- 68 Perra 27-28 Ghesh 71-72 Qyxpahrgh
29-30 Gorbundus

APPENDIX 8 I CHARACTER NAMES

DRAGONBORN , CLA N DWARF, FEMALE DWARF, MALE DWARF, CLAN

dlOO Name dlOO Name dlOO Name dlOO Name
73-74 Raghthroknaar 69-70 Oriff 65-66 Orsik 61-62 Loderr
75- 76 Shestendeliath 71-72 Ovina 67- 68 Oskar 63 - 64 Lutgehr
77-78 Skaarzborroosh 73- 74 Riswyn n 69-70 Rangrim 65 - 66 Morigak
79-80 Sumnarghthrysh 75-76 Sannl 71-72 Reirak 67- 68 Orcfoe
81-82 Tiammanthyllish 77-78 Therlin 73-74 Rurik 69-70 Rakankrak
83- 84 Turnuroth 79-80 Thodris 75-76 Taklinn 71-72 Ru by-Eye
85-86 Umbyrphrael 81-82 To rbera 77-78 Thoradin 73- 74 Ru mn aheim
87-88 Vangdondalor 83-84 Tordrid 79-80 Thorin 75-76 Silveraxe
89-90 Verthisathurgiesh 85-86 Torgga 81-82 Th radal 77-78 Silverstone
91-92 Wivvyrholdalphiax 87-88 Urshar 83-84 Tordek 79-80 Steelfist
93-94 Wystongjiir 89-90 Valida 85-86 Traubon 81-82 Stouta le
95-96 Xephyrbahnor 91-92 Vistra 87- 88 Travok 83-84 Strakeln
97-98 Yarjerit 93-94 Vonana 89- 90 Ulfgar 85-86 St rongheart
99-00 Zzzxaaxthroth 95-96 Werydd 91 - 92 Ura im 87-88 Thrahak
97-98 Whurdred 93-94 Veit 89-90 Torevir
DWARF, FEMALE 99-00 Yurgunn 95- 96 Vonbin 91-92 Toru nn
97-98 Vondal 93-94 Trollbleeder
dlOO Na me DWARF, MALE 99-00 Whurbin 95- 96 Truea nvil
01-02 Anbera 97-98 Trueblood
03-04 Artin dlOO Name DWARF, CLAN 99-00 Ungart
05-06 Aud hild 01- 02 Adrik
07-08 Balifra 03 - 04 Alberich dlOO Name ELF, CHILD
09-1 0 Barbena 05-06 Baern 01-02 Aranore
11-12 Bard ry n 07- 08 Barendd 03-04 Balderk dlOO Name
13-14 Bolhild 09-10 Beloril 05- 06 Battlehammer 01-02 Ael
15-16 Dagnal 11- 12 Brottor 07- 08 Bigtoe 03-04 Ang
17-18 Dariff 13- 14 Dain 09-10 Bloodkith 05-06 Ara
19-20 Delre 15- 16 Dalgal 11-12 Bofdann 07-08 Ari
21-22 Diesa 17-18 Darrak 13- 14 Brawnanvil 09- 10 Arn
23-24 Eldeth 19-20 Delg 15-16 Brazzik 11-12 Aym
25-26 Erid red 21-22 Duergath 17-18 Broodfist 13-14 Broe
27- 28 Falkrunn 23-24 Dworic 19-20 Burrowfoun d 15-16 Bryn
29-30 Fallthra 25-26 Eberk 21-22 Caebrek 17-18 Cael
31-32 Finellen 27-28 Einkil 23- 24 Daerdahk 19-20 Cy
33-34 Gillydd 29-30 Elai m 25-26 Dankil 21-22 Dae
35-36 Gu nnloda 31-32 Erias 27-28 Dara ln 23-24 Del
37-38 Gurdis 33-34 Fallond 29-30 Deepdelver 25-26 Eli
39-40 Helgret 35-36 Fa rgrim 31- 32 Durthane 27- 28 Eryn
41-42 Helja 37- 38 Gardain 33-34 Eversharp 29- 30 Faen
43- 44 Hlin 39-40 Gilthur 35-36 Fallack 31- 32 Fera
45-46 llde 41- 42 Gimgen 37- 38 Fireforge 33-34 Gael
47- 48 )arana 43-44 Gimu rt 39- 40 Foamtankard 35-36 Gar
49-50 Kathra 45-46 Harbek 41 - 42 Frostbeard 37-38 lnnil
51 - 52 Kilia 47-48 Ki ldrak 43- 44 Glanh ig 39- 40 Jar
53-54 Kristryd 49- 50 Kilvar 45-46 Goblinbane 41-42 Kan
55- 56 Liftrasa 51- 52 Morgran 47- 48 Goldfinder 43- 44 Koeth
57- 58 Marastyr 53- 54 Morkral 49- 50 Gorun n 45-46 Lael
59- 60 Mard red 55- 56 Nalral 51-52 Graybeard 47-48 Lue
61 - 62 Mora na 57-58 Nordak 53-54 Hammerstone 49-50 Mai
63- 64 Nalaed 59- 60 Nuraval 55-56 Helc ral 51-52 Mara
65-66 Nora 61-62 Oloric 57- 58 Holderhek 53- 54 Mella
67- 68 Nurkara 63- 64 Olunt 59-60 lronfist 55-56 Mya

APPENDIX BI CHARACTER NAMES

ELF, CHILD ELF, FEMALE ADULT ELF, FEMALE ADULT ELF, MALE ADULT

dlOO Name dlOO Name dlOO Name dlOO Na me
57-58 Naeris 21-22 Caelynn 93-94 Vadan ia 57- 58 Ko rfel
23- 24 Chaedi 95- 96 Va Ianthe 59- 60 Lamlis
59-60 Naill 25-26 Claira 97-98 Vaina 61- 62 Laucian
61 -62 Nim 27- 28 Dara 99- 00 Xanaphia 63- 64 Lucan
63-64 Phann 65-66 Mindartis
65- 66 Py 29- 30 Drusilia 67-68 Naal
31- 32 Elama 69-70 Nutae
67-68 Rae l 33-34 Enna ELF, MALE ADULT 71-72 Paelias
69-70 Raer 35- 36 Fara I 73-74 Peren
71-72 Ren 37- 38 Felosial dlOO Name 75-76 Quarion
73-74 Rinn 39- 40 Hatae 01- 02 Adran 77-78 Riardon
75-76 Rua 41 - 42 lelenia 03-04 Aelar 79-80 Rolen
77- 78 SaeI 43- 44 llanis 05- 06 Aerdeth 81-82 Soveliss
79- 80 Sai 07- 08 Ahvain 83- 84 Suh nae
09-10 Aramil 85-86 Tham ior
81- 82 Sumi 45-46 lrann 11 - 12 Arannis 87-88 Tharivol
83- 84 Syllin 47- 48 Jarsa li 13- 14 Aust 89-90 Theren
85- 86 Ta 49- 50 jelenneth 15- 16 Azaki 91- 92 Theriatis
87-88 Thia 51-52 Keyleth 17-18 Beiro 93-94 Thervan
89- 90 Tia 53-54 Leshanna 19-20 Berrian 95- 96 Uthemar
55- 56 Lia 21-22 Caeldrim 97-98 Vanuath
91 - 92 Traki 57- 58 Maiathah 23- 24 Carrie 99-00 Varis
93-94 Vall 25-26 Dayereth
95- 96 Von 59- 60 Malquis 27- 28 Dreali ELF, FAMILY
97- 98 Wil 61 - 62 Meriele 29- 30 Efferil
99- 00 Za 63-64 Mialee 31-32 Eiravel dlOO Name
65- 66 Myathethil 33-34 Enialis 01-02 Aloro
03- 04 Amakiir
ELF, FEMALE ADULT 67- 68 Naiva ra 05- 06 Amastacia
69- 70 Quelenna 07-08 Ariessus
dlOO Name 71- 72 Quillathe 35- 36 Erdan 09-10 Arnuanna /
01 - 02 Adrie 73- 74 Ridaro 37-38 Erevan 11- 12 Berevan
03-04 Ahinar 75-76 Sariel 39- 40 Fivin 13-14 Caerdonel ~
05- 06 Althaea 77-78 Shanairla 41- 42 Ga lin ndan 15- 16 Caphaxath
07-08 Anas t ria n n a 79- 80 Shava 43- 44 Gennal 17-18 Casilltenirra
09-1 0 Andras te 81 - 82 Silaqu i 45- 46 Hadarai 19- 20 Cithreth
11 - 12 Antinua 83-84 Sumnes 47- 48 Halimath
13- 14 Arara 85- 86 Theirastra 49-50 Heian
15- 16 Baelitae 87- 88 Thiala 51- 52 Hi mo
17- 18 Bethrynna 89-90 Tiaathque 53- 54 lmmeral
19-20 Birel 91- 92 Traulam 55- 56 lvellios

APPENDIX BI CHARACTER NAMES

ELF, FAMILY GNOME, FEMALE GNOME, MALE GNOME, CLAN

dlOO Name dlOO Name dlOO Name dlOO Name
21-22 Dalanthan 01-02 Abalaba 01-02 Alston 01-02 Albaratie
23-24 Eatha lena 03-04 Bimpnottin 03-04 Bafflestone
25-26 Erenaeth 05-06 Breena 03-04 Alvyn 05-06 Beren
27-28 Ethanasath 07-08 Buvvie 05-06 Anverth 07- 08 Boondiggles
29-30 Fasharash 09- 10 Callybon 09-10 Cobblelob
31-32 Firahel 11 - 12 Caramip 07-08 Arumawann
33-34 Floshem 13-14 Carlin
35-36 Galanodel 15- 16 Cumpen 09-10 Bilbron 11-12 Daergel
37- 38 Goltorah 17-18 Dalaba 11-12 Boddynock 13-14 Dunben
39-40 Hanali 19-20 Donella 13-14 Broce 15-16 Fabblestabble
41-42 Holimion 21-22 Duvamil 15- 16 Burgell 17-18 Fapplestamp
43-44 Horineth 23-24 Ella 19-20 Fiddlefen
45-46 lathrana 25-26 Ellyjoybell 17- 18 Cockaby 21-22 Folkor
47-48 llphelkiir 27-28 Ellywick 23- 24 Garrick
49-50 lranapha 29-30 Enidda 19-20 Crampernap 25-26 Gim len
51-52 Koehlanna 31 - 32 Lilli 21-22 Dabbledob 27-28 Glittergem
53-54 Lathalas 33- 34 Loopmottin 23-24 Delebean 29-30 Gobblefirn
55-56 Liadon 35-36 Lorilla 31 - 32 Gummen
57-58 Meliamne 37-38 Luthra 25-26 Dimble 33-34 Horcusporcus
59-60 Mellerelel 39-40 Mardnab 35- 36 Humplebumple
61-62 Mystralath 41-42 Meena 27-28 Eberdeb 37-38 lronhide
63-64 Nailo 43-44 Menny 29- 30 Eldo n
65-66 Netyoive 45-46 Mumpena 31-32 Erky
67-68 Ofandrus 47- 48 Nissa 33-34 Fabien
69-70 Ostoroth 49-50 Numba
71- 72 Othronus 51-52 Nyx 35-36 Fibblestib
73-74 Qualanthri 53-54 Oda
75-76 Raethran 55-56 Oppah 37-38 Fonkin
77-78 Rothenel 57-58 Orla
79-80 Selevarun 59-60 Panana 39-40 Frouse 39-40 Leffery
81-82 Siannodel 61-62 Pyntle 41-42 Frug 41-42 Lingenhall
83-84 Suithrasas 63-64 Quilla 43- 44 Gerbo 43-44 Loofollue
85-86 Sylvaranth 65-66 Ranala 45-46 Maekkelferce
87-88 Teinithra 67-68 Reddlepop 45-46 Gimble 47-48 Miggledy
89-90 Tiltathana 69-70 Roywyn 47- 48 Glim
91- 92 Wasanthi 71-72 Salanop
93-94 Withrethin 73- 74 Shamil 49-50 lgden 49-50 Munggen
95-96 Xiloscient 75- 76 Siffress 51-52 Murnig
97-98 Xistsrith 77- 78 Symma 51-52 Jabbie 53- 54 Musgraben
99-00 Yaeldrin 79-80 Tana 53- 54 jebeddo 55-56 Nackle
81-82 Tenena
83- 84 Tervaround 55- 56 Kellen 57-58 Ningel
85- 86 Tippletoe 57- 58 Kipper 59-60 Nopenstallen
87-88 Ulla 59- 60 Namfoodle 61-62 Nucklestamp
89-90 Unvera 63-64 Offund
91-92 Veloptima 61 - 62 Oppleby 65-66 Oomtrowl
93-94 Virra 63-64 Orryn 67- 68 Pilwicken
95-96 Waywocket 69- 70 Pingun
97-98 Yebe 65-66 Paggen 71- 72 Quillsharpener
99-00 Zanna 67-68 Pallabar 73-74 Rau lnor
69-70 Pog 75- 76 Reese
77-78 Rofferton
71-72 Qua len 79-80 Scheppen
81-82 Shadowcloak
73-74 Ribb les 83-84 Silverthread
85-86 Sympony
75-76 Rimple 87-88 Tarkelby
77-78 Roondar 89-90 Timbers
91-92 Turen
79-80 Sapply 93-94 Umbodoben
81- 82 Seebo 95-96 Waggletop
97-98 Welber
83- 84 Senteq 99-00 Wildwander

85- 86 Sindri
87- 88 Umpen

89-90 Wa rryn
91-92 Wiggens

93-94 Wobbles
95- 96 Wrenn

97-98 Zaffrab
99-00 Zook

APPENDIX B CHARACTER NAMES

HALFLING, FEMALE HALFLING, MALE HALFLING, FAMILY HALF-0RC, FEMALE

dlOO Name dlOO Name dlOO Name dlOO Name
01-02 Alton 01-02 Arha
01-02 Alain 03- 04 Ander 01 - 02 Appleblossom 03-04 Baggi
05-06 Bernie 03- 04 Bigheart 05-06 Bendoo
03-04 Andry 07- 08 Bobbin 05-06 Brightmoon 07-08 Bilga
09-10 Cade 07- 08 Brushgather 09- 10 Brakka
05-06 Anne 11 -12 Callus 09-10 Cherrycheeks 11- 12 Creega
13- 14 Corrin 11- 12 Copperkettle 13-14 Drenna
07-08 Bella 15- 16 Dannad 13-14 Deephollow 15-16 Ekk
09-10 Blossom 17-18 Danniel l 5-16 Elderberry 17- 18 Emen
11- 12 Bree 19-20 Eddie 17- 18 Fastfoot 19-20 Engong
21-22 Egart 19- 20 Fatrabbit 21-22 Fistula
13-14 Callie 23-24 Eldon 21-22 Glenfellow 23-24 Gaaki
25-26 Errich 25 - 26 Gorga
l 5- 16 Chenna 27-28 Fildo 27-28 Grai
29-30 Finnan 29- 30 Greeba
17- 18 Cora 31-32 Franklin 31-32 Grigi
33-34 Garret 33-34 Gynk
19- 20 Dee 35-36 Garth 35- 36 Hrathy
37-38 Gilbert 37-38 Huru
21-22 Dell 39-40 Gob 39-40 llga
41-42 Harol 41 - 42 Kabbarg
23- 24 Eida 43- 44 Igor 23-24 Goldfound 43-44 Kansif
45-46 Jasper 45-46 Lagazi
25-26 Eran 47-48 Keith 25- 26 Goodbarrel 47- 48 Lezre
49-50 Kevin 49-50 Murgen
27-28 Euphemia 51-52 Lazam 27-28 Goodearth 51 - 52 Murook
53- 54 Lerry 29-30 Greenbottle 53-54 Myev
29- 30 Georgina 55-56 Lindal 31 - 32 Greenleaf 55-56 Nagrette
57-58 Lyle 57- 58 Neega
31 - 32 Gynnie 59- 60 Merrie 59- 60 Nella
61 - 62 Mican 61- 62 Nogu
33-34 Harriet 63-64 Milo 33-34 High-hill 63- 64 Oolah
65-66 Morrin 35-36 Hilltopple 65-66 Ootah
35- 36 Jasmine 67- 68 Nebin 67- 68 Ovak
69- 70 Nevil 69- 70 Ownka
37-38 Jillian 71-72 Osborn 37-38 Hogcollar 71 - 72 Puyet
73-74 Ostran 73- 74 Reeza
39-40 Jo 75- 76 Oswalt 39- 40 Honeypot 75- 76 Shautha
77-78 Perrin 77- 78 Silgre
41 -42 Kithri 79- 80 Poppy 41 - 42 Jamjar 79- 80 Sutha
81-82 Reed 81-82 Tagga
43-44 Lavinia 83-84 Roscoe 43- 44 Kettlewh istle 83- 84 Tawar
85-86 Sam 45- 46 Leagallow 85-86 Tomph
45- 46 Lidda 87-88 Shardon 47-48 Littlefoot 87- 88 Ubada
89- 90 Tye 89-90 Vanchu
47- 48 Maegan 91-92 Ulmo 91 - 92 Vola
93-94 Wellby 93-94 Volen
49- 50 Marigold 95- 96 Wendel 49-50 N i m b lefingers 95-96 Vorka
97-98 Wenner 51- 52 Porridgepot 97-98 Yevelda
51-52 Merla 99-00 Wes 53-54 Quickstep 99- 00 Zagga
55- 56 Reedfellow
53-54 Myria 57-58 Shadowquick
59-60 Silvereyes
55- 56 Nedda 61-62 Smoothhands
57-58 Nikki 63-64 Stonebridge
65-66 Stoutbridge
59-60 Nora 67- 68 Stoutman
61- 62 Olivia 69- 70 Strongbones
71-72 Sunmeadow
63-64 Paela 73- 74 Swiftwhistle
75-76 Tallfellow
65-66 Pearl 77-78 Tealeaf
79- 80 Te 1Penny
67- 68 Pennie 81- 82 Thistletop
83- 84 Thorngage
69- 70 Philomena 85-86 Tosscobble
71-72 Portia 87- 88 Underbough

73 - 74 Robbie

75-76 Rose

77-78 Sarai

79-80 Seraphina

81 - 82 Shaena

83-84 Stacee

85- 86 Tawna

87- 88 Thea

89- 90 Trym 89-90 Underfoot
91 - 92 Warmwater
91-92 Tyna

93-94 Vani 93-94 Whispermouse

95- 96 Verna 95 - 96 Wildcloak

97-98 Wella 97- 98 Wildheart

99- 00 Wi llow 99-00 Wiseacre

APPENDIX B

HALF-0RC, MALE TIEFLI N G , FEM ALE TIEFLING, MALE TIEFLING, VIRTUE

dlOO Name dlOO Name dlOO Name dl OO Name
01-02 Abad
01-02 Arg ran 01 - 02 Akta 03-04 Ahrim 01-02 Ambition
03- 04 Braak 03- 04 Anakis 05- 06 Akmen 03-04 Art
05-06 Brug 05- 06 Armara 07-08 Amnon 05- 06 Carrion
07-08 Cagak 07-08 Astaro 09- 10 Andram
11 - 12 Astar 07- 08 Chant
09-10 Dench 09- 10 Aym 13- 14 Balam 09- 10 Creed
11-12 Dorn 11- 12 Azza 15- 16 Barakas 11- 12 Death
13-14 Ore n 13- 14 Beleth 17- 18 Bat hin 13- 14 Debauchery
15- 16 Druuk 19-20 Cairn 15-16 Despa ir
l 5- 16 Bryseis 21-22 Chem
17-18 Feng 17-18 Bune 23-24 Cimer 17- 18 Doom
25-26 Cressel 19-20 Doubt
19-20 Gell 19-20 Criella 27-28 Damakos 21-22 Dread
21-22 Damaia 29-30 Ekemon
21-22 Gnarsh 23-24 Decarabia 31-32 Euron 23-24 Ecstasy
23-24 Grumbar 25-26 Ea 33- 34 Fenriz
25-26 Gubrash 35-36 Forcas 25-26 Ennu i
37-38 Habor 27-28 Entropy
27- 28 Hagren 27-28 Gadreel 39-40 lados
29- 30 Henk 29-30 Gomory 41 - 42 Kairon 29- 30 Excellence
31 - 3 2 Hecat 43- 44 Leucis 31- 32 Fear
31-32 Hogar 33-34 lshte 45- 46 Mamnen
33- 34 Holg 35-36 )ezebeth 47-48 Mantus 33-34 Glory
49-50 Marbas
35- 36 lmsh 51-52 Melech 35- 36 Gluttony
53-54 Merihim 37-38 Grief
37-38 Karash 37- 38 Kali 55-56 Modean 39-40 Hate
39- 40 Karg 39- 40 Kallista 57- 58 Mordai 41 - 42 Hope
41-42 Keth 41 - 42 Kasdeya 59- 60 Mormo 43- 44 Horror
43- 44 Korag 43-44 Lerissa 61 - 62 Morthos
63- 64 Nicor
45- 46 Krusk 45-46 Lilith 65- 66 Nirgel 45-46 Ideal
47-48 Lubash 67- 68 Oriax
47- 48 Makaria 69- 70 Paymon 47- 48 Ignominy
49-50 Megged 49-50 Manea 71 - 72 Pelaios 49-50 Laughter
51-52 Mhurren 51-52 Markosian 73-74 Pu rson 51-52 Love
53- 54 Mord 75-76 Qemuel
53-54 Mastema 77-78 Raam 53-54 Lust
79-80 Rimmon 55-56 Mayhem
55-56 Morg 55- 56 Naamah 81- 82 Sammal 57-58 Mockery
57-58 Nil 57- 58 Nemeia 83-84 Skamos
59- 60 Nija 85-86 Tethren
59-60 Nybarg 61-62 Orianna 87-88 Thamuz 59- 60 Murder
61 - 62 Odorr 89-90 Therai 61-62 Muse
91 - 92 Valafar
63-64 Ohr 63- 64 Osah 93- 94 Vassago 63-64 Music
65- 66 Phela ia 95-96 Xappan 65-66 Mystery
65- 66 Rendar 67-68 Prosperine 97- 98 Zepar 67-68 Now he re
67-68 Resh 69- 70 Purah 99-00 Zephan 69-70 Open
69-70 Ront
71-72 Rrath 71-72 Pyra 71-72 Pain
73-74 Pass ion
73-74 Sark 73-74 Rieta 75-76 Poetry
75-76 Ronobe
75-76 Scrag 77-78 Ronwe 77-78 Quest
77-78 Sheggen 79-80 Random
79-80 Shump 79-80 Seddit

81-82 Tanglar 81 - 82 Seere 81-82 Revere nce
83- 84 Revulsion
83- 84 Tarak 83- 84 Sekhmet 85- 86 Sorrow
85- 86 Thar 85- 86 Semyaza 87-88 Temerity
87-88 Thokk 87- 88 Shava 89-90 Torment
89-90 Trag 91 -92 Tragedy
89-90 Shax 93- 94 Vice
95-96 Virtue
91-92 Ugarth 91 - 92 Sorath 97-98 Weary
93-94 Varg 93-94 Uzza
95-96 Vapula
95-96 Vilberg 97-98 Vepar
97-98 Yurk

99-00 Zed 99-00 Verin 99-00 Wit

AP PEND IX 13 I CH ARACTER NAM.ES

HuMANNAMES

ARABIC, FEMALE ARABIC, MALE

dlOO Name dlOO Name
01-02 Abbad
01 - 02 Aaliyah 03-04 Abdul
03-04 Aida 05-06 Achmed
07-08 Akeem
05-06 Akilah 09-1 0 Alif
11- 12 Amir
07-08 Alia 13-14 As im
15- 16 Bashir
09-10 Amina 17-18 Bassam
11-12 Atefeh 19- 20 Fahim
21-22 Farid
13- 14 Chaima 23-24 Farouk
15-16 Dalia 25- 26 Fayez
17-18 Ehsan 27-28 Fayyaad
29- 30 Fazil
19-20 Elham 31- 32 Hakim
21-22 Farah 33- 34 Halil
35- 36 Hamid
23-24 Fatemah 37- 38 Hazim
25-26 Camila 39- 40 Heydar
41-42 Hussein
27-28 Iesha 43-44 jabari
29-30 lnbar 45-46 )afar
47- 48 )a hid
31-32 Kamaria 49- 50 Jamal
51-52 Kalim
33- 34 Khadija 53- 54 Karim
55- 56 Kazim
35-36 Layla 57-58 Khadim
37- 38 Lupe 59-60 Khalid
39-40 Na bila 61-62 Mahmud
41- 42 Nadine 63- 64 Mansour
65- 66 Mu sharraf
43-44 Naim a 67-68 Mustafa
69- 70 Nadir
45- 46 Najila 71- 72 Nazim
73- 74 Omar
47- 48 Najwa 75-76 Qadir
49-50 Nakia 77-78 Qusay
79-80 Rafiq
51-52 Nashwa 81- 82 Rakim
53- 54 Nawra 83- 84 Rashad
85-86 Rauf
55- 56 Nuha 87- 88 Saladin
89- 90 Sami
57- 58 Nura 91-92 Samir
93-94 Talib
59- 60 Oma 95-96 Tamir
97- 98 Ta riq
61 - 62 Qadira 99- 00 Yazid

63- 64 Qamar

65-66 Qistina

67-68 Rahima

69-70 Rihanna

71- 72 Saadia

73- 74 Sabah
75-76 Sada
77- 78 Saffron

79-80 Sahar

81-82 Salma

83-84 Shatha

85- 86 Tahira

87-88 Takisha

89-90 Thana
91 - 92 Yadira

93- 94 Zahra

95-96 Zaida

97- 98 Zaina
99- 00 Zeinab

CELT IC , FEMA LE CELTI C, M ALE C H INESE , FEMALE C H INESE , MALE

dlOO Name dlOO Name dlOO Name dlOO Name
01-02 Aife 01 - 02 Airell 01- 02 Ai 01 - 02 Bingwen
03-04 Aina 03- 04 Airic 03- 04 Anming 03 - 04 Bo
05-06 Alane 05- 06 Alan 05- 06 Baozhai 05- 06 Bolin
07- 08 Ardena 07- 08 Anghus 07- 08 Bei 07- 08 Chang
09- 10 Arienh 09-10 Aodh 09- 10 Caixia 09- 10 Chao
11-12 Beatha 11-12 Bardon 11 - 12 Changchang 11 - 12 Chen
13- 14 Birgit 13-14 Bearacb 13- 14 Chen 13- 14 Cheng
15-16 Briann 15-16 Bevyn 15- 16 Chou 15- 16 Da
17-18 Caomh 17-18 Boden 17- 18 Chunhua 17- 18 Dingxiang
19- 20 Cara 19-20 Bran 19-20 Daianna 19- 20 Fang
21-22 Cinnia 21-22 Brasil 21 - 22 Daiyu 21-22 Feng
23-24 Cordelia 23-24 Bredon 23-24 Die 23-24 Fu
25-26 Deheune 25-26 Brian 25-26 Ehuang 25-26 Gang
27-28 Divone 27- 28 Bricriu 27- 28 Fenfang 27- 28 Guang
29-30 Donia 29-30 Bryant 29- 30 Ge 29-30 Hai
31-32 Doreena 31-32 Cadman 31-32 Hong 31- 32 Heng
33-34 Elsha 33-34 Caradoc 33-34 Huan 33-34 Hong
35-36 Enid 35-36 Cedric 35-36 Huifang 35-36 Huan
37-38 Ethne 37-38 Conalt 37-38 Jia 37-38 Huang
39-40 Evelina 39-40 Conchobar 39-40 Jiao 39-40 Huiliang
41-42 Fianna 41-42 Condon 41-42 Jiaying 41-42 Huizhong
43- 44 Genevieve 43 - 44 Darcy 43-44 Jingfei 43-44 Jian
45-46 Gi lda 45- 46 Devin 45-46 Jinjing 45-46 Jiayi
47-48 Gitta 47-48 Di ll ion 47- 48 Lan 47-48 Junjie
49- 50 Grania 49-50 Donaghy 49-50 Li 49-50 Kang
51-52 Gwyndolin 51-52 Donall 51-52 Lihua 51-52 Lei
53- 54 ldelisa 53-54 Duer 53-54 Lin 53-54 Liang
55-56 Isolde 55- 56 Eghan 55- 56 Ling 55-56 Ling
57-58 Keelin 57- 58 Ewyn 57-58 Liu 57-58 Liwei
59- 60 Kennocha 59-60 Fergh us 59-60 Meili 59-60 Meilin
61 - 62 Lavena 61- 62 Galvyn 61-62 Ning 61-62 Niu
63- 64 Lesley 63- 64 Gildas 63-64 Qi 63-64 Peizhi
65- 66 Linnette 65-66 Guy 65- 66 Qiao 65-66 Peng
67- 68 Lyonesse 67- 68 Harvey 67-68 Rong 67- 68 Ping
69-70 Mabina 69- 70 Iden 69-70 Shu 69-70 Qiang
71-72 Marvina 71- 72 lrven 71-72 Shuang 71-72 Qiu
73-74 Mavis 73- 74 Karney 73-74 Song 73-74 Quan
75- 76 Mirna 75- 76 Kayne 75-76 Ting 75-76 Renshu
77-78 Morgan 77-78 Kelvyn 77-78 Wen 77- 78 Rong
79-80 Mu riel 79-80 Kunsgnos 79- 80 Xia 79- 80 Ru
81-82 Nareena 81-82 Leigh 81 - 82 Xiaodan 81- 82 Sha n
83-84 Oriana 83-84 Maccus 83-84 Xiaoli 83- 84 Shen
85-86 Regan 85-86 Moryn 85-86 Xi ngjuan 85- 86 Tengfei
87-88 Ronat 87-88 Neale 87- 88 Xue 87- 88 Wei
89-90 Rowena 89-90 Owyn 89- 90 Ya 89- 90 Xiaobo
91- 92 Selma 91- 92 Pryderi 91 - 92 Yan 91 - 92 Xiaoli
93- 94 Ula 93- 94 Reaghan 93-94 Ying 93- 94 Xin
95- 96 Venetia 95- 96 Talies in 95-96 Yuan 95- 96 Yang
97- 98 Wynne 97- 98 Tiernay 97- 98 Yue 97- 98 Ying
99-00 Yseult 99- 00 Turi 99- 00 Yun 99- 00 Zhong

APPENDIX B I CHARACTER NAMES






















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