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Published by jfhurtado, 2022-07-30 23:14:50

WorldOfBlades1.2

WorldOfBlades1.2

World of Blades World of Blades

NAME ALIAS LOOKS NAME ALIAS LOOKS

ATTRIBUTES ACTIONS PLAYBOOKS & SPECIAL ABILITIES ATTRIBUTES ACTIONS PLAYBOOKS & SPECIAL ABILITIES

insight HUNT BODYGUARD FORCEFUL insight HUNT BODYGUARD FORCEFUL
prowess STUDY VIGOROUS prowess STUDY VIGOROUS
resolve SURVEY CUTTER SAVAGE resolve SURVEY CUTTER SAVAGE
TINKER INFILTRATOR TINKER INFILTRATOR
LURK AMBUSH REFLEXES LURK AMBUSH REFLEXES
FINESSE DAREDEVIL FINESSE DAREDEVIL
PROWL MESMERIST PROWL MESMERIST
SKIRMISH SLIDE COVER TRUSTWORTHY SKIRMISH SLIDE COVER TRUSTWORTHY
WRECK MIRRORING WRECK MIRRORING
RITUALIST RITUALIST
ATTUNE COMPELLER TEMPEST ATTUNE COMPELLER TEMPEST
COMMAND COMMAND
CONSORT WHISPER OCCULTIST CONSORT WHISPER OCCULTIST
SWAY SWAY

� � �EQUIPMENT & LOAD 3 light 4 normal 5 heavy � � �EQUIPMENT & LOAD 3 light 4 normal 5 heavy

CUTTER or two LURK SLIDE WHISPER CUTTER or two LURK SLIDE WHISPER
A large weapon heavy armor A hidden blade A cane-sword A lightning hook A large weapon heavy armor A hidden blade A cane-sword A lightning hook
A pistol + A shadow cloak Finery A spirit mask A pistol + A shadow cloak Finery A spirit mask
Armor Armor Armor Armor Armor Armor Armor Armor
Wrecking tools Climbing gear Drugs Arcane implements Wrecking tools Climbing gear Drugs Arcane implements
Burglary tools Subterfuge tools Tinkering tools Burglary tools Subterfuge tools Tinkering tools

STRESS TRAUMA HARM disabled -1d less effect armor heavy special STRESS TRAUMA HARM disabled -1d less effect armor heavy special

NOTES & CLOCKS NOTES & CLOCKS

Every timeyou roll adesperate action, mark XP. At the end of each session, for each item below, mark 1 XP if you expressed your Every timeyou roll adesperate action, mark XP. At the end of each session, for each item below, mark 1 XP if you expressed your
beliefs, drives, heritage, or background; struggled with issues from their vice or traumas; as a group expressed the goals, drives, inner conflict, beliefs, drives, heritage, or background; struggled with issues from their vice or traumas; as a group expressed the goals, drives, inner conflict,
or essential nature of the crew; addressed a challenge with... or essential nature of the crew; addressed a challenge with...

... violence or coercion (Cutters only); ... stealth or evasion (Lurks only); ... deception or influence (Slides only); ... Knowledge or arcane power ... violence or coercion (Cutters only); ... stealth or evasion (Lurks only); ... deception or influence (Slides only); ... Knowledge or arcane power
(Whispers only). (Whispers only).

COIN & XP COIN & XP
STASH STASH

RULES SUMMARY

CHARACTER CREATION ROLLING THE DICE STRESS & TRAUMA A large stash means a better lifestyle for your
scoundrel, and a better retirement for when they
Choose a PLAYBOOK for your scoundrel, each Whenever you take action, roll dice equal to your Whenever you roll a partial success or a failure, succumb to trauma. 1-4 stash is a meager
one starts with a marked ACTION and a special ATTRIBUTE rating, +1d if you have the you can resist the consequence, either through lifestyle, 5-8 is a modest lifestyle, and 9-12 is a
armor. You must then choose a Special ability. corresponding ACTION, +1d for any bonuses that quick reflexes, sharp wit, endurance, or sheer fine lifestyle.
may apply. Pick the highest result. luck. Every time you resist you mark a stress box:
CUTTERS get SKIRMISH. They have special controlled rolls take 1 stress to resist; risky rolls ENTANGLEMENTS
armor vs damage in battle. Choose a special If after adding up, your pool results in 0 dice, roll take 2 stress; desperate rolls take 3 stress.
ability: BODYGUARD (+1d when protecting 2d and pick the lowest instead. At the end of a score the GM rolls to see what
your teammates), FORCEFUL (can mark 1-4 When you fill your last stress box you mark a entanglements the crew may face during
stress to perform great feats of strength), Before rolling, the GM will tell you if you’re in a trauma box and reset your stress to 0. When you downtime.
SAVAGE (+1 effect when intimidating with controlled, risky or desperate position. The worse mark 4 trauma boxes, your scoundrel can’t keep
threats with violence), VIGOROUS (you ignore the position, the harder the consequences. The up with the life of crime and retires. Roll 1d, +1d if the target was high profile, +1d if
limited effect harm). GM will also tell you the effect level you would the score was loud and chaotic, and +1d if there
accomplish (great, standard or poor) and possible HARM & ARMOR was killing involved.
LURKS get PROWL. They have special armor outcomes of the roll.
vs detection and alarms. Choose a special ability: You may suffer harm as a consequence. The GM 1-3: the crew gets off easy / is approached by a
AMBUSH (+1d when attacking from hiding or Rolling double sixes is a CRIT, you do it with will tell you which harm box you must tick and faction for a risky score.
springing an ambush), DAREDEVIL (+1d on increased effect. A 6 is a success, you do it. 4-5 is note the type of harm you suffered. You will take
desperate rolls), INFILTRATOR (+1 effect when a partial success, you do it but suffer a penalties whenever you take an ACTION affected 4-5: the crew attracts bad notice / encounters
bypassing security measures), REFLEXES (you consequence. 1-3 is a failure, things go badly, you by that harm: lesser effect (your rolls are at -1 rivals
always go first and can act when suddenly don't do it and suffer a consequence. effect effectiveness), -1d (subtract -1d from your
surprised). pool), or disabled (you cannot take any ACTION 6: rtheperiscarlesw gets interrogated / suffers
unassisted unless you mark 2 stress). If you have
to take harm and the box is already ticked, tick CRIT: gang war / threat of incarceration
the box to the left instead. If you tick all your
SLIDES get CONSORT. They have special TEAMWORK harm boxes, your character is dead. DOWNTIME
armor vs coercion and suspicion. Choose a
special ability: COVER (+1d to disguise, everyone If you are working with your crew you may lead Armor lets you resist consequences without After the score you receive your share of the loot.
is surprised when you drop your cover), a group action (you and your teammates roll the taking stress. If you're wearing armor you may Deal with any entanglements and loose ends, and
MIRRORING (you always know if someone’s same ACTION and pick the best result, the leader tick your armor box instead of receiving physical take two of the following downtime actions:
lying), MESMERIST (when you SWAY, the marks 1 stress for any scoundrel that fails their harm as a consequence. Playbooks have different
victim forgets about you until you meet again), roll). You may assist a teammate by taking 1 special armors to resist non-physical harm ♦ Clear one harm box (from right to left).
TRUSTWORTHY (+1d when dealing with stress to give the player +1d. You may set up consequences. ♦ Indulging your vice to clear 3 stress boxes.
people you know intimately). another scoundrel by rolling an ACTION to either ♦ Tick a segment on one of your long-term
improve their position or increase the effect of LOAD & EQUIPMENT
WHISPERS get ATTUNE. They have special their following roll. You can protect another projects clocks.
armor vs the supernatural. Choose an special teammate by resisting the consequences of their Before the score, choose which load will be ♦ Gather information.
ability: COMPELLER (can ATTUNE to manifest roll. carrying your scoundrel. Light means you’re quick
ghosts and give them commands), OCCULTIST and inconspicuous; normal means you look like a SESSION’S END
(can CONSORT with ancient powers, forgotten DEVIL'S BARGAIN scoundrel; heavy load means you are packed, slow
gods, and demons), RITUALIST (can STUDY and looking for trouble. ADVANCEMENT
occult rituals to manifest supernatural effects), You may ask the GM for a negative condition that
TEMPEST (can mark 1-4 stress to invoke fog, will happen regardless of the result of your roll in During the score you can check a number of During play, mark an XP box every time you take
rain, wind, storm, or lightning). exchange of +1d to your dice pool. Other players items boxes listed on your playbook as you need a desperate roll. At the end of the session mark an
may suggest bargains too! them, up to your load maximum score. XP box if your character expressed their beliefs,
drives, heritage, or background; struggled with issues
ATTRIBUTES: choose an ATTRIBUTE and give it FORTUNE ROLLS PAYOFF, COIN & STASH from their vice or traumas; as a group expressed the
a rating of 1. You will roll Insight to HUNT, goals, drives, inner conflict, or essential nature of the
STUDY, SURVEY and TINKER; Prowess to Sometimes the GM will disclaim decision making After a score you get 4-12 coin to share among crew; your character addressed a challenge with...
FINESSE, PROWL, SKIRMISH and WRECK; and and roll dice to determine an uncertain outcome. the crew. Each coin represents around a hundred
Resolve to ATTUNE, COMMAND, CONSORT and They will gather a pool considering traits like silver pieces or goods of similar value. You can ♦ violence or coercion (CUTTERS only)
SWAY. tier, quality, magnitude and potency that factor in spend 1 coin to buy an extra downtime action or ♦ stealth or evasion (LURKS only)
the situation, and roll. save it in your stash. ♦ deception or influence (SLIDES only)
ACTIONS: choose an ACTION in addition to the ♦ knowledge or arcane power (WHISPERS only).
one granted by your playbook. A CRIT means exceptional result/great effect; a 6
is a good result/full effect; 4-5 is mixed result/
partial effect; 1-3 is bad result/poor effect.

WHEN YOU FILL ALL YOUR XP BOXES YOU TAKE ONE OF THE FOLLOWING BENEFITS: SCORES

♦ Raise an attribute from 0 to 1. ♦ Mark a new Action. Roll or pick a job, fill in the details: client, target, add a twist or complication. Assign a reward of 4 to
12 coin and introduce it.
♦ Raise an attribute from 0 to 1. ♦ Mark a new Action. High-profile targets generally give more coin, but also tend to generate worse entanglements.

♦ Raise an attribute from 1 to 2. ♦ Mark a new Action.

Once the group marks all six benefits, you get a lair and start contending with rival factions. Open SKULDUGGERY VIOLENCE
your copy of Blades in the Dark, update your character and start your own crew!
1 Stalking or Surveillance 1 Assassinate
heritages aliases Grip Silver 2 Sabotage or Arson 2 Disappear or Ransom
Gunner Skinner 3 Lift or Plant 3 Terrorize or Extort
Akoros — The Dagger Isles — Iruvia —Severos Bell Hammer Song 4 Poison or Arrange Accident 4 Destroy or Deface
— Skovlan — Tycheros Birch Hook Spur 5 Burglary or Heist 5 Raid or Defend
Bricks Junker Tackle 6 Impersonate or Misdirect 6 Rob or Strong-arm
backgrounds Bug Mist Thistle
Chime Moon Thorn UNDERWORLD UNNATURAL
Academic — Labor — Law — Military — Coil Nail Tick-Tock
Underworld — Trade Cricket Needle Twelves 1 Escort or Security 1 Curse or Sanctify
Cross Ogre Vixen 2 Smuggle or Courier 2 Banish or Summon
vices Crow Pool Whip 3 Blackmail or Discredit 3 Extract Essence
Echo Ring Wicker 4 Con or Espionage 4 Place or Remove Runes
Faith — Gambling — Luxury — Obligation — Flint Ruby 5 Locate or Hide 5 Perform / Stop Ritual
Pleasure — Stupor — Weird Frog Michter 6 Negotiate or Threaten 6 Hollow or Revivify
Frost Morriston
names Corille Lorette Skannon Penderyn
Cross Lucella Stavrul family names Prichard PROGRESS CLOCKS
Adric Crowl Lynthia Stev Rowan
Aldo Cyrene Mara Syra Ankhayat Dunvil Sevoy Sometimes the GM will track progress on a complex obstacle by drawing a circle and dividing it in 4-
Amosen Daphnia Milos Talitha Skelkallan 8 segments. Advancing a progress clock depends on your effect level: limited effect ticks one segment,
Andrel Drav Morlan Tesslyn Arran Farros Skora standard effect two segments, and great effect three segments. Bonus effect levels may tick extra
Arden Edlun Myre Thena Slane segments.
Arlyn Emeline Narcus Timoth Athanoch Grine Strangford
Arquo Grine Naria Tocker Templeton
Arvus Helles Noggs Una Basran Haig Tyrconnell
Ashlyn Hix Odrienne Vaurin Vale
Branon Holtz Orlan Veleris Boden Helker Walund
Brace Kamelin Phin Veretta Welker
Brance Kelyr Polonia Vestine Booker Helles
Brena Kobb Quess Vey
Bricks Kristov Remira Volette Bowman Hellyers The GM may also use clocks to track time-sensitive events, unfolding consequences, impending
Candra Laudius Ring Vond threats, etc.
Carissa Lauria Roethe Weaver Breakiron Jayan
Carro Lenia Sesereth Wester
Casslyn Lizete Sethla Zamira Brogan Jeduin districts of doskvol
Cavelle
Clave Clelland Kardera BARROWCLEFT (rural) Wealth (1) Security & Safety (3) Criminal influence (0) Occult influence (0)
BRIGHTSTONE (upscale) Wealth (4) Security & Safety (4) Criminal influence (0) Occult influence (2)
Clermont Karstas CHARHOLLOW (slums) Wealth (0) Security & Safety (2) Criminal influence (1) Occult influence (0)
CHARTERHALL (academic) Wealth (4) Security & Safety (4) Criminal influence (0) Occult influence (0)
Coleburn Keel COALRIDGE (industrial) Wealth (1) Security & Safety (1) Criminal influence (1) Occult influence (0)
CROW’S FOOT (criminal) Wealth (2) Security & Safety (1) Criminal influence (4) Occult influence (2)
Comber Kessarin THE DOCKS (waterside) Wealth (2) Security & Safety (2) Criminal influence (2) Occult influence (2)
DUNSLOUGH (penal) Wealth (0) Security & Safety (0) Criminal influence (2) Occult influence (1)
Daava Kinclaith NIGHTMARKET (commercial) Wealth (3) Security & Safety (3) Criminal influence (2) Occult influence (1)
SILKSHORE (redlight) Wealth (2) Security & Safety (2) Criminal influence (3) Occult influence (1)
Dalmore Lomond SIX TOWERS (abandoned) Wealth (2) Security & Safety (1) Criminal influence (2) Occult influence (3)
WHITECROWN (imperial) Wealth (4) Security & Safety (4) Criminal influence (0) Occult influence (2)
Danfield Maroden

looks Affable, Athletic, Bony, Bright, Brooding, Calm, Chiseled, Cold, Dark, Delicate, Fair, Fierce, Grimy,
Handsome, Huge, Hunched, Languid, Lovely, Open, Plump, Rough, Sad, Scarred, Slim, Soft, Squat, Stern,
Man, Woman, Stout, Striking, Twitchy, Weathered, Wiry, Worn.
Ambiguous,
Concealed Hide & Furs Leathers Rough Tunic Slim Jacket Tricorn Hat Blades in the Dark™ is a trademark of One Seven Design. The Forged in the Dark Logo is © One Seven Design, and is used with
Collared Shirt Hood & Veil Long Coat Scavenged Soft Boots Vest or Waistcoat permission.
Eel-skin Bodysuit Hooded Cape Long Scarf Uniform Suit & Tie Waxed Coat
Fitted Dress Hooded Coat Loose Silks Sharp Trousers Suspenders Wide Belt This work is based on and Blades in the Dark, product of One Seven Design, developed and authored by John
Fitted Leggings Knit Cap Mask & Robes Short Cloak Tall Boots Work Boots Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.
Half-Cape Knit Sweater Rags & Tatters Skirt & Blouse Thick Greatcoat Work Trousers
Heavy Cloak
Heavy Jacket Art assets were taken from the BitD PDF. Game design & layout by Duamn Figueroa Rassol. Get my games at MRDRHOBO.


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