The Grung of D'Ran G'ank'il
The Grung of D'Ran G'ank'il
The Founding of D'Ran G'ank'el Explorers Notes
Legend of how Village found go back a long One of K'Bewms old team mates was said to have
been a skilled artist, and after his death erected a
time, like real long time, like 65 years. In long statue of the heroic grung in the village
time ago great hero k'Bewm who was yellow Grung Racial Traits
grung, him get kicked out of tribe for not be
Poison Immunity
gold and not be orange and also not be red High Jump Strength Mod + 10
blue green or purple.
Long Jump Strength Stat + 10
Amphibious Breathes air and water, has 25ft
K'Bewm all alone in world, but not for long.
swim speed.
K'Bwen made friend of Human Wizard named Poisonous Saliva Saliva applied to
Argo. K'Bewm and Argo became best of
piercing/slashing weapons do additional
friends. They traveled far and wide and 2d4 poison damage
Nimble Climber Climbing speed of 25ft
formed a group, called The Clumsy Goats. Arboreal Alertness Grung have proficiency in
There was Argo Silverspire the wizard, Zinsira the Perception skill.
Fogflow the talented elven bard, Normyr
Woodwhisper a mighty firblog druid, Ravis
Ironnose The dwarven Cleric along with Tilev
the loxodon paladin who both served the
same god, some god of sun maybe? Light?
Goodness? They were good so probably
goodness or something I forget. They also had
Leaflight who was a fairy and mischievous
thief. They travel long time together. Fight
many monsters and become legends.
One day they were on boat that landed in
Shadawat, and heard story of Old
VenomFang. Who was destroying Larkurup.
When they come, they see that not only was
the town in danger, but so was S'uk'E'T'en.
They come, and they fight old Venomfang.
And since they great heroes, they kill him. It
him bones who sit in D'Ran G'ank'il. K'Bewm
was getting older then, him had been like
thirty-five. That was when K'bewm decided to
take over local tribe. It went easy, most Grung
mad at them Leader, his name N'ohp. He gave
Old Venomfang grungs for sacrifice.
After K'Bewm become leader. He move tribe
into Old Venomfang lair. With help from his
friends it become sactuary. Then K'Bewm
have many babies, and then him die. Now he
great hero, he protect us with other Grung
heroes.
~Great Shaman R'Bit
2
The Village of D'Ran G'ank'il
Explorers Note
The Entrance to the village is behind a waterfall.
The Tunnel leading from the waterfall cave to the
village is filled with numerous traps, most of which
are based on poison. Since moving in after the
defeat of the green dragon they call Old
Venomfang, the main entrance has grown more
deadly each year. There may exist secret passages
that avoid the traps, but that may only be known to
the hunting caste.
Grung villagers have the commoner
statblock, with added racial bonuses.
3
Noteable NPCs The Great Shaman R'Bet
The Great Shaman R'Bet Small, Lawful Good
Some say R'Bet is ancient, like 60. But no one Using a modified version of the Archmage stats.
say that to her face. She Is oldest of Grungs, With acess to Cleric spells. (giving up access to
and know many things, many magics. R'bet is wizard spells past 6th level)
one who sends the pale grungs out on their
quests. She is Mistress of mushroom tea. She Armor Class 12 (15 with mage armor)
grows them special in the ribs of Old Hit Points 98
Venomfang. One time D'Ohp snuck into the Speed 25 ft.
ribs but The Great Shaman R'bet caught him
and turned him into a pig for a bit. He should STR DEX CON INT WIS CHA
have known better, She sleeps in the dragons
skull. 8 (-1) 14 (+2) 14 (+2) 22 (+6) 14 (+2) 13 (+1)
What most importnat thing to know bout The
Great Shaman R'bet, is she is most powerful Saving Throws Int +9, Wis+6
grung. Even Great Stabber D'Rip not be able Skills Arcana +13, Nature +13
to beat her in Combat. Except maybe if he
sneak in while she sleep. But his armor too Damage Immunities Poison
noisy for all that.
Condition Immunities Poisoned, Charmed
Grung Acolyte Senses Passive Perception 15
Small, Any
Languages Common, Aquan, Auran, Elvish,
Modified Acolyte Stats Dwarvish
Armor Class 10 Challenge 12
Hit Points 10
Speed 25 ft, Swim 25ft, Climb 25ft Actions
STR DEX CON INT WIS CHA Magic Resistance . The Great Shaman R'Bit has
10 (+0) 11 (+0) 12 (+2) 12 (+1) 14 (+2) 11 (+0) advantage on saving throws against spells and
other magical effects.
Skills Medicie +4, Nature +2
Damage Immunities Poison Spellcasting Access to Wizard spells up to 6th
Senses Senses level, and Cleric Spells up to 5th.
Languages Aquan
Challenge 1/4 Crystal Diadem. Allows user to cast greater
restoration 4 times a day.
Spellcasting: The grung acolyte is a 1st-level
spellcaster. Its spellcasting ability is Wisdom
(spell save DC 12, +4 to hit with spell attacks).
The acolyte has following cleric spells
prepared:
Cantrips (at will): light, sacred flame,
thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Dagger: Melee Weapon Attack: +2 to hit, reach
5 ft., one target. Hit: 2 (1d4) piercing damage
+ (2d4) poison damage.
4
The Great Stabber D'Rip The Great Stabber D'Rip
D'Rip is not mightiest leader of D'Ran G'ank'il, Small, Chaotic Good
but him second only to K'Bewm.
Modified Gladiator Stats
~ D'Rip
D'Rip is mighty warrior. Him never defeated in Armor Class 18 (Breast plate, Shield)
battle. He has killed many enemies. Him only Hit Points 115
golden Grung left in village now. Each year he Speed 25 ft
mates, but no tadpoles grow gold. D'rip was
once pale grung, his quest was kill giant and STR DEX CON INT WIS CHA
find sword of fire. He came back to D'Ran 18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
G'ank'il before he turned three. He went from
pale orange to golden. He was skilled, most Saving Throws Str +7, Dex +5, Con +6
grung don't come back. Skills Athletics +10, Intimidation +5
Damage Immunities Poison
Grung Guard Condition Immunities Poisoned
Senses passive perception 13
Small, Any Languages Aquan, Auron, Common
Challenge 5
Armor Class 15
Hit Points 15 Brave D'Rip has advantage on saving throws
Speed 25 ft, Swim 25, climb 25 against being frightened.
Brute A melee
weapon deals one extra die of its damage when
STR DEX CON INT WIS CHA D'Rip hits with it (included in the attack).
13 (+1) 14 (+2) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
Actions
Skills Perception +2
Damage Immunities Damage_Immunities Multiattack. D'Rip makes three melee attacks
Senses Passive Perception 14 or two ranged attacks.
Languages Aquan
Challenge 1/8 Flameing Longsword. Melee Weapon Attack: +7
to hit, reach 5 ft., one creature. Hit: 8 (1d8+4)
Actions Slashing Damange plus 9 (3d6) Fire Damage.
Shield Bash. Melee Weapon Attack: +7 to hit,
Spear: Melee or Ranged Weapon Attack: +3 to reach 5 ft., one creature. Hit: 9 (2d4 + 4)
hit, reach 5 ft. or range 20/60 ft., one target. Hit: bludgeoning damage. If the target is a Medium
(1d6+1) piercing dmg + (2d4) Poison dmg, or smaller creature, it must succeed on a DC 15
(1d8+1) piercing damage + (2d4) poison dmg if Strength saving throw or be knocked prone.
used with two hands to make a melee attack.
Reactions
Parry The gladiator adds 3 to its AC against one
melee attack that would hit it. To do so, the
gladiator must see the attacker and be wielding
a melee weapon.
5
The Great Hunter Z'Ewm Sneak Attack: Once per turn, the assassin
deals an extra 14 (4d6) damage when it hits a
Z'Ewm is silent type. Her and her hunters, target with a weapon attack and has
they bring in food, then go into the shadows. advantage on the attack roll, or when the
She has killed more Eagles than even D'Rip. target is within 5 feet of an ally of the assassin
that isn't incapacitated and the assassin
The Great Hunter Z'Ewm doesn't have disadvantage on the attack roll.
Small, Lawful Neutral
Actions
Modified Assassin Stats
Multiattack: The assassin makes two
Armor Class 15 (Studded Leather) shortsword attacks.
Hit Points 80
Speed 25 ft. Shortsword: Melee Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit: 6 (1d6 + 3)
STR DEX CON INT WIS CHA piercing damage, and the target must make a
11 (+0) 16 (+3) 14 (+2) 13 (+1) 11 (+0) 10 (+0) DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half
Saving Throws Dex +6, Int +4 as much damage on a successful one.
Skills Acrobatics +6, Deception +3, Perception
Longbow: Ranged Weapon Attack: +6 to hit,
+3, Stealth +9 range 150/600 ft., one target. Hit: 7 (1d8 + 3)
Damage Immunities Poison piercing damage, and the target must make a
Condition Immunities Poisoned DC 15 Constitution saving throw, taking 24
Senses Passive Perception 17 (7d6) poison damage on a failed save, or half
Languages Aquan, Auran, as much damage on a successful one.
Challenge 8
Grung Scout
Assassinate: During its first turn, Z'Ewm has
advantage on attack rolls against any creature Small, Any
that hasn't taken a turn. Any hit Z'Ewm scores
against a surprised creature is a critical hit. Armor Class 13
Evasion If the Z'Ewm is subjected to an effect Hit Points 18
that allows it to make a Dexterity saving throw Speed 25ft
to take only half damage, she instead takes no
damage if it succeeds on the saving throw, and STR DEX CON INT WIS CHA
only half damage if it fails.
11 (+0) 14 (+2) 14 (+2) 11 (+0) 13 (+1) 11 (+0)
Skills Nature +4, Perception +5, Stealth +6,
Survival +5
Damage Immunities Poison
Senses Passive Perception 15
Languages Aquan
/ Challenge 1/2
Keen Hearing and Sight: The scout has
advantage on Wisdom (Perception) checks
that rely on hearing or sight.
Actions
Multiattack: The scout makes two melee
attacks or two ranged attacks.
Shortsword: Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing
damage.
Longbow: Ranged Weapon Attack: +4 to hit,
ranged 150/600 ft., one target. Hit: 6 (1d8 + 2)
piercing damage.
6
The Pallid Heroes
W'he Nk'in Leaflight N 'Ods Argo
He is really nice, He liked to hang out with Pretty awesome. Very Chill, really likes laying
Z'Ewm and the hunters. He was really good at in water. Wants to get far away from Bl'Enkn.
cutting up deer. After the scouts came back Quest is to find Belt of Storm Giant Strength,
with it. Don't know what is quest is. Hope he and to kill a hydra. (Barbarian)
does good. He Great With Bow too. (Ranger)
Pale Grung Quests
Bl'Enkn Tilev
When pale grung are all grown R'Bet preforms
Ugh She is so bossy, she is determined to be the ritual of destiny. She makes tea out of the
first back. I can't let her be next Leader. She is mushrooms and then casts stones. Quest
mean, she is Bully. She like to hit people. always got two parts. One part is you must
Especially me. Don't know what her quest is, find powerful magic thing, and second you
hope its putting out the sun. (Monk) must slay great monster. Also very important
to save many people. For that is what K'Bewm
did. And pale grung must look to K'Bewm for
the way.
When pale grung leave D'arn G'ank'il they
take second name. For many other peoples
have them, not so important to grung. All
second name must be one of K'Bewms old
team.
7
The Clumsy Goats Zinsira Fogflow
Information About them is 65 years old. This The Female Elf Bard, She had been traveling with
was when K'Bewmtook over the grung village Argo before they met. K'Bewm. She found the
and the dragons cave. grung cute. She quickly learned that despite his
very young nature, he was not a pet and was a
grown adult of his kind. This did not stop her from
mothering him.
Argo Silverspire
Was a Human Male Wizard. K'bewm called the man
his savoir and best friend. Argo found the exiled
grung and helped him become a hero.
Ravis Ironnose
The Female Dwarven Cleric, had been traveling with
her Lxodon Paladin friend Tilev when they joined
the Three companions. The Group of five came
together to fight an infestation of zombies in a
mine. They had easily dealt with them. They started
calling themselves 'The Clumsy Gods' But the locals
misundersttod, and they became known as "The
Clumsy Goats"
8
Tilev
Tilev is a Male Loxodon Paladin, He is a tall and very
quite man. Preferring to convert people through
kindness and strength. He had a deep dislike for
those who used their religious power for selfish
gain. He was the father of the group, where Zinsira
acted like a mother.
K'Bewm
The pale yellow grung, spent 34 years adventuring,
fighting monsters and saving poor unfortunate
souls. He was fond of drinking, and died 60ish
years ago. Only five years after he killed
Venomfang.
Normyr Woodwhisper and Leaflight
Normyr The Druidic Firbolg and Leaflight the Fairy
Rogue, were and inseparable team that joined the
Clumsy Goats, when a hag was targeting the
woodland village the two lived near. The two along
with Argo and K'Bewm were a very mischievous
group. Tilev, Rivas and Zinsira had their hands full
trying to keep the four out of trouble.
9
Enemies of D'Ran G'ank'il
Demonwhip The Orcwort
The Orcwort Wortlings
Orcworts are gigantic tree-like predators that The fruit of the orcwort mature over the
hunt with the help of their mobile fruit bodies, course of days. The Tree is capable of creating
known as wortlings. A single orcwort could, several new wortlings a day.
throughout the course of a week, devour a
small village's worth of people and livestock.
This creature has offical 5e stats. In
The grung of D'Ran G'ank'Il have been battling 3.5e the orcwort was a cr 20 with
the massive beast they call Demonwhip for a wortlings being a cr 3.
decade. They routinely send out parites to kill
the Wortlings. However every attempt to send
warriors to destroy the demon has resulted in
slaughter. So they content themselves fighting
the purple goblinoid creatures. And searching
for tools to defeat their greatest foe.
10
Common Predator Species
Giant Jungle Owl Giant Constrictor Snake
Huge Beast, Neutral
Huge Beast, unaligned
Modified Giant
Modified Giant Owl stats Constrictor Snake Stats
Armor Class 12 Armor Class 12
Hit Points 21 Hit Points 60
Speed 5 ft, Fly 60 ft Speed 30 ft, swim 30ft
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 12 (+1) 8 (-1) 13 (+1) 10 (+0) 19 (+4) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4)
Skills Perception +5, Stealth +4 Skills Perception +2
Damage Resistances Poison Damage Resistances Poison
Senses Dark Vision 120 ft, Passive Perception Senses blindsight 10ft, passive perception 12
Challenge 2
15
Languages Speak Giant Owl, understands Actions
Aquan and Auran Bite Melee Weapon Attack: +6 to hit, reach 10
Challenge 1/4 ft., one creature. Hit: 11 (2d6 + 4) piercing
damage.
Flyby: The owl doesn't provoke opportunity
attacks when it flies out of an enemy's reach. Constrict: Melee Weapon Attack: +6 to hit,
reach 5 ft., one creature. Hit: 13 (2d8 + 4)
Keen Hearing and Sight: The owl has bludgeoning damage, and the target is
advantage on Wisdom (Perception) checks that grappled (escape DC 16). Until this grapple
rely on hearing or sight. ends, the creature is restrained, and the snake
can't constrict another target.
Actions
The End
Talons: Melee Weapon Attack: +3 to hit, reach 5
ft., one target. Hit: 8 (2d6 + 1) slashing damage.