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Chess for Kids and Parents - Heinz Brunthaler

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Published by Mohd Isa, 2020-05-20 21:43:09

Chess for Kids and Parents - Heinz Brunthaler

Chess for Kids and Parents - Heinz Brunthaler

192 Chess for Kids and Parents

We previously played 6.Rc8-b8+
and the king had to go to the a-file
and used some moves running away
from ουΓ king.

After 6.Rc8-c3!
We can prevent this running away.
The rook closes off the third rank and
the c-file and leaves Black just three
squares.
a) Kb2-a2 b) Kb2-a1 c) Kb2-b1

a) 6...Kb2-a2 is the weakest of the
3 moves. After 7.Kd2-c2(c1) Ka2-a1
(zugzwang) 8.Rc3-a3# it is already all
over.

b) 6... Kb2-a1 7.Kd2-c2 Ka1-a2

8.Rc3-b3 (02) ΟΓ to another square
οπ the 3rd rank, except of course a3.

02 after b) 8.Rc3-b3 ΟΓ to another 8...Ka2-a1 9.Rb3-a3#
square οπ the 3rd rank as a
c) 6...Kb2-b1 7.Rc3-b3+ (03) Kb1-

waiting move a2 (if Kb1-a1 ννθ use the manoeuvre

from 02.)

8.Kd2-c2 Ka2-a1 9.Rb3-a3#

Νονν, was that not just great!

03 after c) 7.Rc3-b3+ But if you are not quite sure at the
start, then just play it the longer way.
Whenever you then (almost) always
ννίπ like that, then try out ουΓ rook
manoeuvre - it is worth it!

Οπ move 4, instead of 4... Kb2-b1
Black did have another move he
could choose. Let us take a closer
look at that one.

SoIutions to the endgame quiz "Mate with Κ + R Ι 2R" 193

2 a) 4...Kb2-b3 (Ο)

Ο2 after a) 6.κd3-c2 We could drive the king on to the a-
fiIe with 5.Rc8-b8 and deIiver mate in
:~d""~: the usuaI way.
3 :~.,p%!;~ ._~._~~ 3
2 2 But ννΘ can aIso make use of ουΓ
new trick with the advance of the rook
1~ _ _ _ and win more qUΊckIy - so Iet's try that
out with:
abcde f 9h
5.Rc8-c4!
Ο3 after b) 6.κd3-c3
Just Iike before, the king onIy has
three squares Ieft, even if it does
happen to be a bit further υρ the
board.

a) 5... Kb3-a3 6.Kd3-c2 (Ο2)
zugzwang! 6... Ka3-a2 7.Rc4-a4#

b) 5...Kb3-a2 6.Kd3-c3 (Ο3) and
either 6...Ka2-a1 7.Kc3-c2 Ka1-a2
8.Rc4-a4# ΟΓ

6...Ka2-a3 7.Kc3-c2 ΟΓ

6...Ka2-b1 7.Rc4-a4 Kb1-c1 and
8.Ra4-a1#

c) 5...Kb3-b2 6.Rc4-b4 and either
6.κb2-a2/a3 as ννΘ saw in the
previous line ΟΓ 6...Kb2-c1 7.Rb4-b3
(waiting move) and 7...Kc1-d1 8.Rb3-
b1#

If you find that too compIicated at
first, then try the "normaI" way to mate
with 4. Rc8-b8+. The main thing is:
you have a pIan, you stick to it and

ου mate ουΓ ο onent!

194 Chess for Kids and Parents

Α2

1.Ke5-e4 (Ο) Kg3-g2

If 1...Kg3-h3 then 2.Ke4-f3 Kh3-h2
3.Rf4-g4 ...

2.Rf4-f3 (or Rf4-g4+)

2...Kg2-h2 3. Ke4-e3 Kh2-g2
4. Ke3-e2 Kg2-h2

[or 4... Kg2-h1 and πονν either:

Α) 5.Ke2-f2 Kh1-h2 6.Rf3-g3

(6. Rf3-a3 Kh2-h1 7.Ra3-h3#)

ΟΓ Β) 5.Rf3-g3 Kh1-h2 6.Ke2-f2
Kh2-h1 7.Rg3-h3#]

"5.Ke2-f2 Kh2-h1 6.Rf3-h3#

Α3

1.Ke5-e4 (Ο)

Of course Rg5-g4 would also be
correct, because then the king would

be limited to the first 3 ranks. And
1.Rg5-g3+ is also possible. But ουΓ
king move hems Black ίπ more
quickly.

1...Kc3-c4 2.Rg5-d5 Kc4-c3 3.Rd5-
d4 Kc3-c2 4.Ke4-e3 Kc2-c3 5.Rd4-
h4 Kc3-b2

[ΟΓ 5... Kc3-c2 (02) 6.Rh4-c4+ Kc2-
b3 7.Ke3-d3 Kb3-b2 8.Rc4-b4+ Kb2-
a3 9Xd3-c3 Ka3-a2 10.Rb4-a4+ Ka2-
b1 11.Ra4-a3 Kb1-c1 12.Ra3-a1 #]

Ο2 after [5... Kc3-c2] 6.Ke3-d3 Kb2-b3 7.Kd3-d2 Kb3-b2
8.Rh4-b4+ Kb2-a3 9.Kd2-c3 Ka3-a2
10.Rb4-a4+ Ka2-b1 11.Ra4-a3 Kb1-
c1 12.Ra3-a1#

Solutions to the endgame quiz "Mate with Κ + R / 2R" 195

6 Α4
5
4 1.Ra8-a4 (Ο) Ke5-d5 2.Kb7-b6
3 Kd5-e6 3.Kb6-c5 Ke6-e5 4.Ra4-d4
Ke5-e6 5.Rd4-e4+ Ke6-f5
abc
8 [5...Ke6-d7 (02) 6.Re4-e5 Kd7-c7
7 7.Re5-e7+ Kc7-d8 8.Kc5-d6 Kd8-c8
66 9.Re7-h7 Kc8-b8 10.κd6-c6 Kb8-a8
55 11.Kc6-b6 Ka8-b8 12.Rh7-h8#]

4 6.Kc5-d5 Kf5-f6 7. Re4-e1 Kf6-f7
3 8.Kd5-d6 Kf7-f8 9.Re1-e7 Kf8-g8
10.Kd6-e6 Kg8-f8 11.Ke6-f6 Kf8-g8
02 after [5 ... Ke6-d7] 12.Re7-e8+

[or 12.Re7-f7 Kg8-h8 13.Kf6-g6
Kh8-g8 14.Rf7-f1 Kg8-h8 15.Rf1-f8#]

12...Kg8-h7 13.Re8-f8 Kh7-h6
14.Rf8-h8#

Υου certainly noticed that there
ννΘΓΘ no more explanations in this
solution. But then again, you don't
need them, because you now know all
the important techniques for the
endgame with a rook and can
certainl win it one wa ΟΓ another.

Α5

Your own king may be a bit in the
way, but that is not a real problem.
There are various ways to win, but
they are not so very different one from
another:

1.Rb5-b4 (Ο) Kf3-e2 2.Rd6-h6
(2.Rb4-b3 is somewhat quicker) Ke2-
f3 3.Rh6-h3+ Kf3-g2 4.Rh3-a3 Kg2-
f1 5.Rb4-b2 Kf1-e1 6.Ra3-a1#

And then there is another variation:

196 Chess for Kids and Parents

Ο2 after 2.Rd6-d4 1... Kf3-e3 2.Rd6-d4 (02) Νονν the
king can help a Iίttle!

Ke3-e2 3.Rb4-b3 Ke2-f2 4.Rd4-
d2+ Kf2-e1 5.Rd2-a2

And off to the other side:

5...Ke1-d1 6.Rb3-b1#

Α6

The rooks are somewhat scattered
οπ the board, but ννθ can soon do
something about that. Once more
there are different ways to ννίπ. First,
let's look at the νeήίcal way:

1.Ra8-d8 Ke5-e6 2.Rh1-e1 + Ke6-f7
3.Rd8-d2 Kf7-f6 4.Rd2-f2+ Kf6-g5
5.Re1-g1 + Kg5-h4 6.Rf2-h2#

1.Ra8-a4 is somewhat longer
because your οννπ king is ίπ the way
and so several waiting moves are
necessary, but it can only delay the
victory for a very shοή time:

1...Ke5-f6 2.Rh1-h6+ Kf6-g7
3.Rh6-c6 Kg7-f7 4.Ra4-h4 (a clever
move to ννίπ a bit quicker is 4.κb7-b6)
Kf7-g7 5.Rh4-d4 Kg7-f7 6.Rd4-d7+
Kf7-e8 7.Rd7-h7 Ke8-f8 8.Rc6-c8#

Solutions to the quiz οπ the pawn endgame 197

SoIutions to the quiz οη the pawn endgame

abc Ρ1
8
1.Kc6-d6 (Ο)

and you have reached the winning
6 position!

5 Had you chosen to move the pawn
instead, then you could not wίπ if your

4 opponent played correctly!

3

2

abcde f Ρ2
8
7 1.Kf6-f7 (Ο) Kh7-h8 2.g5-g6?

abcde f βΤΑΙΕΜΑΤΕ!
8
7 Does ουΓ winning method not work,
5 ΟΓ something?
4
It does, but you have to do it slightly
differently
3 2.Kf7-g6 Kh8-g8 3.Kg6-h6 Kg8-f8
2 4.Kh6-h7 Kf8-f7 5.g5-g6+ etc.

ΟΓ 3...Kg8-h8 4.g5-g6 Kh8-g8 5.g6-
g7 Kg8-f7 6.κh6-h7 and the pawn iS
promoted.

Ρ3

White should wίπ with two pawns,
but must find the correct plan, which iS
not all that easy to see:

6

1.Kg3-g4 (Ο) 1... Kh8-g7 2.Kg4-g5
5 Kg7-h83.Kg5-f5

[3.κg5-h6 ΟΓ 3.κg5-f6 STALEMATE!]
3 3...Kh8-g74.h7-h8Q+

2

198 Chess for Kids and Parents

abcde f White sacrifices a pawn to get his
8 king into the correct position and to
7 avoid stalemate.
6
5 4...Kg7xh8 5.Kf5-f6 Kh8-g8 6.g6-
g7 and when the black king moves
away, White can occupy the f7-
square, from which promotion is a
certainty:

6...Kg8-h7 7.Kf6-f7 Kh7-h6 8.g7-
g8Q and you already know this
matin motif and ννίll easil ννίπ.

Ρ4

The strong 3-pawn chain wins οπ its
οννπ without the help of its king. There
are different ways:

1.g5-g6 (Ο)

[1.f5-f6 Kg8-f7 (1 ...Kg8-h7 2.f6-f7)
2.h6-h7 Kf7-g6 3.h7-h8Q]

1... Kg8-f8

[1 ...Kg8-h8 2.f5-f6 Kh8-g8 3.f6-f7+
Kg8-f84.h6-h7

(4.g6-g7+? Kf8xf7 and White a/so
wins, but he has to bring υρ his king
and that takes time!)]

2.f5-f6 Kf8-g8 3.h6-h7+ Kg8-h8
4.f6-f7 Kh8-g7 5.h7-h8Q+ Kg7xh8
6.f7-f8Q#

Solution to "endgame with a rook's pawn" 199

Solution to "endgame with a rook's pawn"

1... Kf7-f8

(1 ...Kf7-g6? and 1...Kf7-f6? Both lose, because the white king can get
out with 2.κh8-g8 and the pawn can promote.)

Α) 2.h6-h7 Kf8-f7 Stalemate!

Β) 2.Kh8-h7 Kf8-f7 3.Kh7-h8 Kf7-f8 4.Kh8-h7 and if the players are
not asleep they wίll even today be moving the kings back and forward, till
they finally realise the position is a draw!

200 Chess for Kids and Parents

The laws of chess

There πονν follow the most important laws of chess. This does not
represent a complete introduction and does not seek to replace any
manual for beginners. It is intended to be a help to you if you are unsure
about some question about the rules, ΟΓ if there are some rules you do not
know.

How the pieces move

King

The king can take ΟΠΘ step (one square) ίπ any direction. It may not
moνe into check.

The king can take any opposing piece which is οπ the square it moνes
to. It may not take its οννπ pieces.

One exceptional situation is castling. Then the king may moνe from its
original position οπ e1 (e8) two squares to either side. If castling long
(queenside) it goes to c1 (c8), if castling short (kingside) it moνes to g1
(g8). Then the rook moνes from its corner square (a1/a8 ΟΓ h1/h8) past
the king, to the square next to the king. Castling is a king moνe, so the
laws stipulate that the king is moνed first.

abcde f Ιπ long (queenside) castling and ίπ
short (kingside) castling the king
moνes 2 squares to the appropriate
side and the rook is moνed ονΘΓ the
king and placed οπ the square next to
it (d1/d8 ΟΓ f1/f8).

3
2

Υου may only castle if neither your king ΠΟΓ the rook has already
moνed. If ΟΠΘ of them has left its square and then later returned to it,
castling is πο longer possible.

The laws of chess 201

Moreover the king may not castle into check (which is logical of course),
it may not castle to move out of check and, what many amateurs do not
realise, it may not castle through a check. But it does not matter if the rook
is attacked, ΟΓ moves ΟVθΓ a square which is being attacked (b1 ΟΓ b8).

White to move, may not castle
kingside, because the king would
have to travel ΟVθΓ f1, which is under
attack from the Bc4.

But White may castle queenside,
although the rook is attacked twice
(castling would actually be a really
stupid move, because after 1.0-0-0
Black would play 1... Ra8-a 1# but it
would be possible according to the
rules).

Black to move, may not castle
kingside, because the king would end
υρ οπ g8, ί.θ. ίπ check because the
Nh6 is attackin that square.

The queen

is the strongest piece οπ the chessboard. It brings together the ways of
moving of both the rook and the bishop. It can go ίπ a straight lίne both
horizontally and vertically like the rook, but also diagonally ίπ any direction
lίke the bishop.

Therook

moves horizontally and vertically to all sides, as long as the squares are
free.

The bishop

moves diagonally to all sides, as long as the squares are free.

The knight
is the most complicated piece and the ΟΠθ that it is hardest for

beginners to understand.
Υου can imagine its move like a large "L", which can be seen going off

ίπ different directions. The next diagram shows a knight οπ d5 and all the

202 Chess for Kids and Parents

possible squares it could go to - they are all black squares. This is always
the case: a knight sitting οπ a white square attacks only black squares.
Naturally, a knight οπ a black square attacks only white squares. Υου
might say a knight, unlike a bishop, changes colours every move.

The knight is the only piece which can jump ονθΓ other pieces. This
means, for example, that it can get the better of a pawn wall.

abcde

6

3
2

Taking your opponent~s pieces

ΑΙΙ the pieces ννθ have mentioned υρ till πονν take opposing pieces ίπ
the direction ίπ which they are moving. Taking a piece stops your οννπ
piece going any further. Things are different with pawns, as ννθ ννίll πονν
see.
The pawns

take ΟΠθ step (move ΟΠθ square) forwards.
From its starting position a pawn may move forward by two squares
(but it does not have to and it can chose to move ΟΠθ square only, but it
then loses its right to a double).
Pawns take forwards and diagonally (at the same time), either to the
right ΟΓ to the left.
The rule to remember is:
Pawns moνe straight forwards but take diagonally.
Α pawn which reaches its opponent's final rank (8th rank ΟΓ 1st rank), can
(and must!) be promoted to any other piece (except a king!). Υου usually

The laws of chess 203

promote the pawn to a queen, but it could also be a rook, a bishop ΟΓ a
knight. Υου may not simply leave the pawn οπ the back rank at first
without promotion. The move is not completed until the pawn has been
promoted.

The special "en passant" rule is described ίπ the book itself (ρ.11).

Mate, stalemate and the draw

If a king is being checked and cannot get out of check (by capturing,
blocking ΟΓ moving away), it is mated and its side has lost.

If a king is not ίπ check, but its side can make πο legal move, it is
stalemated and the game is a draw.

Mate and stalemate automatically end a game. If people overlook ΟΠθ of
them and continue the game and if during the game they realise what has
happened, then the moves made after the mate ΟΓ stalemate do not count
and the game is either a ννίπ for the player who delivered mate ΟΓ a draw
ίπ the case of a stalemate.

Α draw can happen when:

• neither side has enough material to mate the other (e.g. Κ + Ν - Κ);
• both players agree to a draw (this can happen at any time and it

does not matter what the position is ΟΓ how many pieces are left οπ
the board);
• for 50 moves neither side has moved a pawn ΟΓ taken any piece ΟΓ
pawn (this rarely happens and is of πο real importance for
beginners);
• absolutely the same position has occurred three times with the
same player to move. This does not have to be three times ίπ a row,
but can happen at three separate points ίπ the game, e.g. οπ moves
45, 49 and 63. This rule does not have much importance for
beginners either.

Basically, the game can go οπ as long as at least ΟΠθ player has
enough material to be able to mate the other, even if it would take some
pretty unlikely moves for this to happen. But ίπ positions with a very high
probability of a draw, fair players usually agree οπ a draw, because quite
apart from the considerations of sportsmanship, it is a waste of time to
continue such games. 80, ''σff with the old, οπ with the new"!

204 Chess for Kids and Parents

Recommended reading

When you have completed this book you ννίll probably want to continue
to study chess, but may be wondering which books to use. Listed below
are a few books that should help you learn more about chess:

This section has been inc/uded by the pubIίshers, as the origina/ German
text referred to German /anguage books, not avai/ab/e ίπ EngIίsh.

Jose Raul Capablanca: Chess Fundamentals
Capablanca was World Champion from 1921-1927 and was in many
ways the inventor of modern positional play. Before Capablanca there was
less understanding of concepts such as when a bishop was "good" and
when it was "bad" (meaning Iiving υρ to its potential ΟΓ not). In this Iittle
book Capablanca goes through some simple examples of chess and
explains them with great insight and clarity.

Martin Weteschnik: Understanding Chess Tactics
Written by a close friend of Heinz Brunthaler, this book explains the
most common tactical motifs in chess. Every strong chess player knows
these tactical chess fundamentals.

Aron Nimzowitsch: ΜΥ System

One of the most popular and best-selling chess books ever!
Aron Nimzowitsch was a contemporary of Capablanca and one of the
strongest players in the world in the 1920s and 1930s. This, his main
work, was written in German and goes through the building blocks of
chess and takes the reader from being a relative novice to understanding
qUΊte advanced concepts. ΜΥ System is as relevant today as it was in
1925 when it was written. Because many of the original translations were
badly done, Quality Chess has retranslated this classic for publication in
2006.

Internet addresses for chess associations 205

Internet addresses for chess associations

The following internet addresses could prove useful. The World Chess
Federation website has a list of the internet addresses of the federations
of every chess-playing country. More detailed information about chess ίπ
your area can be found οπ your national federation's website.

World Chess Federation www.fide.com

EnJalish Chess Federation www.englishchess.org.uk

Chess Scotland www.chessscotland.com

Irish Chess υπίοπ www.icu.ie

Welsh Chess υπίοπ www.welshchessunion.co.uk

United States Chess Federation www.uschess.org

Chess Federation of Canada www.chess.ca

Australian Chess Federation www.auschess.org.au

New Zealand Chess Federation www.nzchess.co.nz

\White: 1·········..················..·1 Ι· · · · · · · · · · · · · ···1

Black: ..............................

White Black White Black White Black

1 21 41
2 42
3 22 43
4 44
5 23 45
6 46
7 24 47
8 48
9 25 49
10 50
11 26 51
12 52
13 27 53
15 54
15 28 55
16 56
17 29 57
18 58
19 30 59
20 60
31

32

33

34

35

36

37

38

39

40

Certificate

...............................................................................

has completed the Chess Power Test
with

..................................... Points

The Author and Publishers congratulate you οπ
this achievement and wish you success and

many happy experiences ίπ your chess career.

...................................................... (Date)

•.i i.

Chess for I<ids and Parents

It is widely accepted that learning chess has a very positive
effect οπ children. Many parents want to help their children
to study chess, but don't know how to do ίι This book is the
solution. It is a practical handbook that teaches the mysteries
of chess with a light touch. ΑΙ rules and aspects of the game
are covered. This book ί help children progress from
absolute beginners to playing ίπ tournaments.

The book contains a simple but effective training programme
that includes topics such as openings, tactics, simple mates,
the endgame, and many more. Many tests are included, with
clearly explained solutions, to ensure that the reader has
understood the lesson. Ιπ addition to the instructional
material, the section Preparing for your first tournament
contains a wealth of practical advice.

Heinz Brunthaler's background is as a businessman. For the
last twenty years he has been involved ίπ many aspects of
chess, including organising more than a hundred
international tournaments. Νο he focuses οπ writing
chess books, especial!y those designed to help novices.

(6.99 9.99 $11.95

ISBN 91-976004-5-8 5 1 1 95

WΙ Ι QUALITY CHESS ΙΙ
www.quatitychessbooks.com


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