Utopia Core Book
Table of Contents
Character Creation...................................... 3
Setting Up................................................ 3
Species..................................................... 3
Human................................................. 6
Automaton ............................................7
Dwarf ................................................... 8
Cyborg.................................................12
Sectling ...............................................16
Oxtus.................................................. 22
Occulant............................................. 28
Canium .............................................. 34
Mammon ........................................... 42
Elf....................................................... 48
Cambion ............................................ 54
Goliath ............................................... 60
Therianthrope.................................... 66
Dracoling ........................................... 72
Beastial .............................................. 78
Leveling Up ........................................... 84
Talents ............................................... 84
Specialist Talents............................... 93
Actions ............................................... 94
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Character Creation Once your species has been decided, add the
necessary buffs to your traits, according to
When creating a character, several aspects the species description. As well, fill the
of the character must be customized as you Gifted bubble next to any traits that it is
choose. This includes the character’s gifted in.
species, subspecies, and which traits your
character shares its strengths and Fill in your Current Stamina and Maximum
weaknesses. Stamina based on your species’ starting
stamina, then do the same for your Surface
The way you craft your character will set a Health Points (SHP) and Deep Health
path for your future endeavors. It’s possible Points (DHP). As well, set your Dodge
to stray from this path, but it serves as a Rating and Block rating accordingly.
strong foundation for your journey.
Now you are free to add to your subtrait
Setting Up scores: you have a pool of 8 points to spend.
You may spend a point to add 1 to a trait
On your character sheet, there is a section score of your choice except Fortitude and
including three sublevels and an overall Resolve. Those two traits must remain at 4.
level. As well, each sublevel has a box for A subtrait score cannot go above its
Spendable Points (SP). Your Social, Combat, maximum of 7 unless you are gifted in that
and Mental levels each start at 1. As well, subtrait, in which the maximum is 10. This
you have 1 Spendable Point for each of those maximum may increase later, depending on
levels. Your overall level is the sum of the the talents you pick.
other types, which should be 3.
The last part of your stats includes some
Next up, each of your subtraits should be 1 math; scribe in all your modifiers based on
excluding Fortitude and Resolve, which each subtrait score as well as your trait
start at 4. As well, each Defense score scores. Each trait is equal to the sum of the
should be 1. attached subtraits (Your Strength score is
equal to your Fortitude score plus your
Species Power score). The modifier is equal to the
trait score minus 4 (A score of 1 equals a -3
The species you decide will comprise the modifier, a score of 4 equals a +0 modifier,
bulk of your character. Your species not only and a score of 7 equals a +3 modifier).
depicts some bonuses to traits as well as Lastly, double the modifier for any subtraits
what your character is gifted in, but it also that you are gifted in. The minimum
grants you two extra talent trees to pick modifier for a gifted subtrait is +0.
from as you progress. More than that, your
starting health total and starting stamina is When starting, you may choose your
described by it. starting gear. You have the following to
choose from:
Choose a species for your character. The • 2 Weak Healing Potions, 2
descriptions, lineage, and more facts about Emergency Kits, 16 Silver Pieces, or
each species can be found in the Species 16,000 U-Credits
History and Description document. As well,
each species (excluding Humans and • A Dagger, Club, Maul, Heavy Maul,
Automatons) has a list of subspecies, which 1 Silver Piece, or 1,000 U-Credits
offer their own talent tree, as well as a trait
buff. • A Light Crossbow, Heavy Coat,
Breastplate, 8 Silver Pieces, or
8,000 U-Credits
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Human
• Similar genetically to dwarves,
descendants of the same ancestors.
• Good all-arounders, scattered across
the population.
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Automaton
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Dwarf
• Extremely patient and stubborn,
similar biologically to humans.
• There once was a third subspecies of
dwarves called crystal dwarves,
though they went extinct during the
war on Pia.
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Iron Dwarf
• Powerful and founding spell casters .
Created the first ever arts of magic
including Demolition, Bolts,
Enchantments, and Blasts.
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Copper Dwarf
• Evolved from the iron dwarves after
the colonization of Uto, diving deep
into the world of innovation and
crafting.
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Cyborg
A bunch of random information about
cyborgs goes here.
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Biotech Cyborg
• Machine half is restorative; generally
an effort to keep a human alive.
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Cybertech Cyborg
• Machine half is voluntary, usually
for improving one’s physical
abilities.
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Sectling
• One of the four branches New Life
Project.
• Cannot wear chest or back items,
though both slots may be
augmented.
• Speak Sectling and True Sectling.
• Have many weird-to-others social
habits, such as using their antennae
to show both compassion and
disdain, though those unaware of
sectling culture often find this odd.
• Most house in the Hive District, one
of the 4 precincts, each with their
own queen. The entire Hive District
is ruled by a single human named
Mother, the leading head of research
for the sectlings.
• Sectlings are naturally matriarchal,
due to alleged biological superiority
amongst females.
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Moth Sectling
• Has 2 meters of air travel. May start or
stop flying with an interrupt action.
When it begins a turn flying, it expends
3 stamina.
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Wasp Sectling
• Extremely volatile, vicious, and
naturally violent.
• Has 3 meters of air travel. May start or
stop flying with an interrupt action.
When it begins a turn flying, it expends
5 stamina.
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Roach Sectling
• Has 4 arms; may hold 2 2H
weapons or 4 1H weapons/shields
at the same time.
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Ant Sectling
• Carry capacity is tripled (Strength
score * 7kg).
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Oxtus
• Understands Utopian and Oxtus but
cannot speak. Rather, they can
speak to creatures mentally within
10 meters of them, given there is no
physical obstacles between them.
Creatures can speak to and
understand them, given the Oxtus
chooses to do so.
• Oxtii can read creature’s minds,
given they are thinking of
something with some level of
verbality.
• An Oxtus’s telepathy originates from
spores that they emit off their body.
The spores can speak wirelessly to
each other, sharing different signals
that allow the Oxtii to understand
other creatures and allow other
creatures to understand them.
• Little is known about Oxtii, and
some scientific minds find them “too
convenient,” in the sense that most
of their biological functions
represent what would be found on
Uto and Pia, even though they came
from another planet.
• Oxtii resemble plants and fungi,
even using photosynthesis and
spores as means of survival and
social interactions.
• Oxtii were born on Oxtane, a planet
like Pia in a solar system
approximately 4 lightyears away.
Their methods of travel are spoken
as “teleportation”, though no
technology has been explained nor
proven to exist.
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Regal Oxtus
• Emits spores that affect other creature’s
hormones, often influencing attraction
in social events. This generally only
affects sentient creatures, not beasts and
low-intelligence abominations.
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Astute Oxtus
• Has 2 heads and thusly 2 head slots and
2 neck slots, though neither head slot
nor neck slot may be augmented. As
well, their chest slots cannot be
augmented either.
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Brazen Oxtus
• Passive by nature, but extremely
physically capable.
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Occulant
• Modified humans originally created not
long before the colonization of Uto.
Meant to be, originally, super-soldiers,
strong warriors and intelligent.
• Understands Utopian but cannot speak.
Rather, they can speak to creatures
mentally within 10 meters of them.
Creatures can speak to and understand
them, given the Occulant chooses to do
so.
• Occulants can read creature’s minds,
given they are thinking of something
with some level of verbality.
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Alpha Occulant
• The first successful occulant project,
adept in combat and warfare.
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Gamma Occulant
• The second successful occulant project,
built rather as conditioned hunters and
assassins.
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Omega Occulant
• The final recorded successful occulant
project, formed towards solely intellect.
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Forgotten Occulant
• A separate branch of the project that
went rogue during the chaos of war on
Pia; forgotten occulants were taught
magic and became experts in the
subject.
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Canium
• One of the four branches New Life
Project.
• Speak Utopian and Canium.
• Extremely organized and work very well
with each other, adept with teamwork.
Amazing pack hunters.
• Mainly reside in the Hunde District with
several appointed government leaders
with different positions.
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Mastiff Canium
• The first of the caniums.
• Average of 2.5 meters tall when standing
straight.
• Highly social but very stubborn. Passive,
often found in both the front lines and in
the medical field due to their strong
power and rescue instincts.
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Terrier Canium
• One of the smallest, little over a
meter tall.
• Due to their lack of physical
capabilities, they turned to the
arcane as their preferred methods of
combat, specifically illusionism.
• Highly social, generally very
appealing and persuasive.
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Hound Canium
• Vary in size drastically, ranging from
1 meter to barely over 2 meters tall.
• Highly adept at combat and
tracking, the most common form of
soldier.
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Shepherd Canium
• Generally around 1.5 meters,
upwards of 2 meters tall.
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Retriever Canium
• Generally about 2 meters tall.
• Naturally the smartest of the
caniums. Not only able to build,
craft, and plan, but also extremely
good and finding and tracking just
about anything.
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Mammon
• Mostly housed in the Lua Lua
District, completely underground.
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Rat Mammon
• The rogues of mammons, quick and
tricky.
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Hare Mammon
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Beaver Mammon
• Water travel is equal to Stunt score
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Mole Mammon
• Has 1 meter of subterranean travel,
disfavor on tests made to resist being
inflicted with Blindness or Deafness.
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Elf
• Egotistical but charismatic creatures;
extremely prideful by nature.
• Often they specialize in single subjects
but push to be the best at that one thing.
• Slightly shorter than humans.
• Know Utopian and Elvish
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Solar Elf
• Great natural gladiators
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