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Published by Nor Hamizah Ishak, 2019-08-20 21:46:53

MANUAL INSTRUCTION LATEST

MANUAL INSTRUCTION LATEST

DARE TO DASH 1

1. Introduction the goal of the game is to get as much as
possible questions answered correctly, avoid any
Dare to Dash allows players to experience fun in possible threat that may slow down your hunt,
learning through gamification. With a and be the first to reach the blue diamond
combination of board game, spinning wheel and mining site.
mobile apps (Quizizz and QR Code Scanner),
players get the opportunities to enjoy the Number of players: 5 (including a jungle ranger)
interactive learning process by using their own Suggested for players aged: 16-20 years old
mobile phone. The scale of the game is flexible, Duration of the game: 1 hour
and varies according to the age of the players
and the subject matter involved. 3. Goal of the Game

The board game system drives movement and The goal of the game is to be the first to reach
creates an intense competition, while presenting the precious blue diamond excavation site. In
the players with many interesting challenges order to get there, players get to choose whether
and opportunities. In the meantime, the spinning to take a long route (18 questions) or dare to
wheel (Wheel of Fun) instils the element of choose the more challenging route (14 questions).
surprise and luck, where the fate of the players
may have a twist of fate just by a spin! 4. Game Components

In this core game of the series, we focus on the 1 Dare to Dash Game board
importance of scientific skills, involving both the 1 Wheel of Fun
science process skills and manipulative skills, 4 Coloured Magnets
particularly for students taking Chemistry
subject, aged from 16 to 20. 5. Game Turn (Sequence

Science, board game and spinning wheel of Play)
combined together in a game? Wow, that’s just
doesn’t make sense! Now, here's your chance to  The Wheel of Fun decides which player
spin the wheel, choose your triumph card, and goes first. The player who obtains
see how far you can go. You'll need a number 1 after spinning will be the first
combination of luck and skills in the game as you player.
try to reach the blue diamond first and win. Get
yourself together, and give out your best spin  The other players will alternately taking
and solution! Let’s the adventure begin! turns to spin the wheel in order to
decide the sequence of play. If he/she
Regards, get the same number as the previous
Dare to Dash Team. player, he/she must spin the wheel
again.
2. Overview
 The jungle ranger (moderator) must
Recent research believed that blue diamond is know exactly the sequence of play to
the best cure for an infectious, life-threatening ensure smooth journey of the game.
disease. The quest for this diamond had
suddenly increases all over the world.

“You are a scientist assigned by your company
to hunt for the blue diamond in a primeval
forest. With the guidance from a forest ranger,

© 2018 CHEMISTRY UNIT OF KMK

DARE TO DASH 2

6. Rule of Play Empty Player gets nothing.

QR CODE SPIN TO RIDE

 The game board system consists of 3 If the wheel lands on this section,
levels, starting from low, moderate and
high level questions. Section Description

 Each of the level is represented by Enjoy your ride Player gets to enjoy the
different coloured route. Empty ride and moves up to the
9th milestone.
 Level 1: Milestone 1-6
Level 2: Milestone 7-13 Player stays at where
Level 3: Milestone 14-18 / Dare to Dash he/she is and waits for the
next turn to move up to the
 Players need to scan the QR code every next milestone.
time they reach the new level.
SPIN TO ESCAPE
 The starting player starts by answering
the question. The player gets to move If the wheel lands on this section,
his magnet to the second milestone if
he/she answers it correctly. If not, the Section Description
magnet will go nowhere.
Stay one night Player stays at the
 The other players alternately answer unless you have a haunted house and waits
their first question and the same rules freedom key for the next turn to move
applied. up to the 10th milestone,
Haunted house + unless if he/she has the
 When all the four players had answer freedom key freedom key.
their first question, moderator give
order to the starting player to answer Player can escape the
his/her second question. The same house, and move up to the
process occurs until the game end. 10th milestone.

 Players must wait for their turn before SPIN FOR LIFE
starting to answer any question.
If the wheel lands on this section,
CHALLENGE OR CHANCE
Section Description
 To elevate the element of fun and
surprise, the game board system also Make your last Player encounters a lion
consists of 5 CHALLENGE OR CHANCE wish and steps back to the 11th
section. milestone.
Empty
 As players see this image , it’s now Player stays at where
the chance to twist your fate. he/she is and waits for the
next turn to move up to the
 Be it a lucky charm or an unfortunate next milestone.
fate, it all depends on your luck!
SPIN TO REBOOST
 Here are the applicable rules for each
section of CHALLENGE OR CHANCE.

SPIN FOR KEY If the wheel lands on this section,

If the wheel lands on this section, Section Description

Section Description Reboost Player recharges his/her
Empty energy and gets to elevate
Freedom Key Player gets to claim a to the 17th milestone.
freedom key from the
moderator. It can be used Player stays at where
to escape the haunted he/she is and waits for the
house later. next turn to move up to the
next milestone.

© 2018 CHEMISTRY UNIT OF KMK

DARE TO DASH 3

7. Game Set-up…Let’s 9. Credits

Get Started!  CREATION AND DEVELOPMENT:
Norasyikin Ismail@Chik
1. Place the game board and the spinning wheel
at the centre of the table.  DEVELOPMENT:
2. Players and the moderator (jungle ranger) take Suhaila Hanim Shaari
place according to the sequence of play.
3. Players scan the QR code (Level 1) to get access  RESEARCH ASSISTANCE:
to the questions in the Quizizz apps. Farahiyah Mohamed Omar
4. The starting player, as decided earlier begins
to play.  ART DIRECTOR:
Nor Adilah Mohd Hasnan
8. Ending the Game
 BOX ART AND PACKAGE DESIGN:
DARE TO DASH ?? Nassry Asmady Abu Bakar

 Upon reaching at this stage, players  RULES EDITOR:
need to make a critical decision whether Nor Hamizah Ishak
to take a shorter route to victory or not.
 PLAYTESTING:
 If the player chooses yes, he/she needs Students of Kedah Matriculation
to scan a new QR code to get access to College, Changlun, Kedah, Malaysia.
the ultimate (hardest) question and try
to solve it.

 While the player is trying to solve the
question, other players will continue on
playing according to the sequence of
play.

 If the player answers the question
correctly, he’ll dash to the blue diamond
excavation site and get to claim the
victory.

 If the player fails to do so, he/she needs
to scan a new QR code to follow the
longer path to victory.

 The first player to reach the blue
diamond excavation site will be the
winner of this game.

© 2018 CHEMISTRY UNIT OF KMK


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