THE LEGEND 0F
c PION
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MASTER WORKS CREATING A CHAMPION
Publisher Revisions Publisher
TAKASHIYAMAMORI DAISAKU SATO MIKE RICHARDSON
Editor in Chief Editing Collaborators Editor
KAZUYASAKAl KIMIKO KANMURI PATRICK THORPE
HARUE KANMURI
Editors MASATO FURUYA Fact Checking
MIKA KAN MURI IAN FLYNN
YUKARITASAI Supervision and Collaboration DAVID OXFORD
NINTENDO CO., LTD.
Writers Designer & Digital Art Tecl111ician
NAOYUKIKAYAMA Design CARY GRAZZINI
YUUKI FUMOTO (FREE\VAY LTD.)
KI KAI KATSUYUKIMURAMASTU (FREE\VAY LTD.) Cover Illustration
AKINORISAO TAKUMIWADA
CH ISATO MI KAME SH OMA SAITO (FREE\VAY LTD.)
HAYA Kl SAITO (FREE\VAY LTD.) Cover Design
Map Creation AYUMI HONDA (FREE\VAY LTD.) CARYGRAZZINI
TAKASHI OKAZAWA TOMOMI YAE (FREE\VAY LTD.)
Photographer Art Director
SHOJI NAKAMICHI SHI ON SAITOU (FREEWAY LTD.)
The Legend of Zelda: Breath of the Wild-Master Works was published by Ambit Ltd. First edition: December 2017.
Special thanks to Eiji Aonuma, Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada,
Rich Amtower, Audrey Drake, MelenaJankanish, Dave Marshall, Nick McWhorter, Michael Gombos,
Vanessa Todd-Holmes, Sarah Terry, David Nestelle, and Annie Gullion.
President and P11blisher Mike Richardson· Exec11tive VicePresident Neil Hankerson · Cl,;ef Fina11cial Officer Tom weddle- Vice President ofP11blis/1i11g Randy Stradley· Chief B11si11ess Development Officer Nick McWhorter
Vice Preside11t of Marketi11g Matt Parkinson· Vice Preside11t of Informatio11 Tedmology Dale LaFountain · Vice President ofProd11ctio11 and Scl,ed11/i11g Cara Niece· Vice President of Book Trade a11d Digital Sales Mark Bernardi
General Counsel Ken Lizzi · Editor in Chief Dave Marshall · Editorial Director Davey Estrada · Senior Books Editor Chris Warner · Director of Specialty Projects Car)' Grazz!nt · Art Director Lia Ribacchi
Director of Print P11rchasi11g Vanessa Todd-Holmes · Director of Digital Art a11d Prepress Matt Dryer· Director of International PublisMng and Licensing Michael Gombos · Director of C11stom Programs Kari Yadro
'Ihe Legend ofZelda© 1986 Nintendo
Tlie Legend of Zelda: Ocarina of Time© 1998 Nintendo
11,e Legend oj Zelda: Skyward Sword© 2011 Nintendo
Tlie Legend ofZelda: Tl,c Wind Waker HD© 2002-2013 Nintendo
Tire Legend of Zelda: Majora'sMask 3D © 2000-2015 Nintendo
11,e Legend ofZelda: liviliglrtPl'incess HD© 2006-2016 Nintendo
1/,eLegend of Zelda: Breath of tire Wild© 2017 Nintendo
THE LEGEND OF ZELDA: BREATH OF THE WILD-CREATING A CHAMPION
The Legend of Zelda~© 1986-2018 Nintendo.© Ambit 2017. All rights reserved. Dark Horse Books" and the Dark Horse logo are registered trademarks of
Dark Horse Comics, Inc. All rights reserved. No portion of this publication may be reproduced or transmitted, in an)' form or by an)' means, without the express written
permission of Dark Horse Comics, Inc. Names, characters, places, and incidents featured in this publication either are the product of the author's imagination
or a re used fictitiously. Any resemblance to actual persons {living or dead), events, institutions, or locales, without satiric intent, is coincidental.
Published by Dark Horse Books
A division of Dark Horse Comics, Inc.
10956 SE Main Street
Milwaukie, OR 97222
Dark Horse.corn
Library of Congress Cataloging-in-Publication data is available.
International Licensing: (503) 905-2377
First English edition: November2018
ISBN 978-1-50671-010-S
Hero's edition: November 2018
ISBN 978-1-50671-011-2
Champions' edition: November2018
ISBN 978-1-50671-114-0
Digital edition: November20l8
ISBN 978· 1·50671-018-1
THE LEGEND 0F
REATH°FTHE ILD
CREATING A CHAMPION
Translation Partner
ULATUS
Translator
KEATON C. WHITE
Reviewer
SHINICHIRO TANAKA
All concept illustrations that originally
contained handwritten notes in Japanese have been
translated into English for this book.
DARK HORSE BOOKS
ILLUSTRATIONS
Key Art . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Character Art 40
DEVELOPMENT
Link 59
Princess Zelda 67
Ganon 75
The Champions 83
The Hylians 93
The Sheikah . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
The Zora 111
The Gorons 119
The Rito 125
The Gerudo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Spirits of the Land 141
Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Weapons & Shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Armor & Clothing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Parts, Ingredients & Ore. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Sheikah Relics 203
Central Hyrule 221
Necluda 257
Lanayru 273
Akkala 285
Eldin 293
Hebra 305
Gerudo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Faron . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Notable Locales 337
The Champions' Ballad 347
HISTORY 358
360
History Written on the Geography of Hyrule 366
The History ofHyrule: Chronology & Events 372
10,000 Years Ago: Lore 380
About 100 Years Ago: Preparing for Calamity 390
The Great Calamity: Downfall 412
The Present: Resurrection of the Hero
Ruins from Times Unknown: Mysteries ofHyrule
BACK TO OUR ROOTS: 416
418
BUILDING THE WORLD OF BREATH OF THE WILD 420
422
Hidemaro Fujibayashi
Satoru Takizawa
Takumi Wada
E1J1 Aonuma
DEVELSPER's NeTE
Initially, I was considering a composition that was inspired
by the box art illustration for the original Legend ofZelda on
the Famicom in addition to Link climbing a cliff, because,
when I first played Breath of the Wild, it felt to me that it
shared a similar essence with the original.
Ultimately, we decided to showcase how new and
different this ga1ne was from what came before, and so we
did not use the original Legend of Zelda composition for
the E3 illustration. I ended up using the homage idea for
an official Twitter illustration (page 35).
ILLUSTRATOR: TAKUJ\fl WADA
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When I drew the official box art and E3
illustration, I wanted to give the sense
that Link was confronting the world.
My first sketch portrayed Link
looking out over Hyrule with bis back
to the viewer. I then experimented
with several other compositions that
more prominently featured Link, but
eventually settled on the direction of my
initial idea. I felt that the world itself, not
just the characters, had a leading role in
this game.
I also wanted to convey that this was
the beginning of a new Zelda, so I drew
the sky at daybreak.
ILLUSTRATOR: TAKUJ\11 WAl>A
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DEVEL0PER's NeTE that a new Zelda was coming out, so I paired him with the iconic
original Link for reference.
Since the Weekly Famitsu artwork would be seen in places like
convenience stores and bookstores by people who might not be To celebrate the launch of the title, I didn't want the focus to be
familiar with video games, I was concerned that an image of Link on the size difference or the weapon but a sense of inheritance from
wearing a blue tunic wouldn't make it clear that this was 'Ihe Legend past to present.
of Zelda. I wanted to make sure that as many people as possible knew
ILLUSTRATOR: TAKUllfl WADA
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