s h o o t i n g d e e p o n e s 250 CHAPTER 15
251 COLLECTED HANDOUTS
s h o o t i n g d e e p o n e s 252 CHAPTER 15
253 COLLECTED HANDOUTS MY LIFE HAS BEEN A LIE BUILT ON MY FATHER’S MONEY. DESPITE MY OUTWARD SEEMING, I AM A HOLLOW MILLIONAIRE. WITHOUT MONEY, I KNOW MYSELF INADEQUATE TO MAKE WHAT I WANTED OF MY LIFE. FAREWELL, WORLD, I GO TO A BETTER PLACE. CHAD Handout: Slow Boat 1
254 CHAPTER 15 REFERENCES EQUIPMENT All 1930s costs are for an average item unless stated otherwise. Prices vary due to scarcity and demand—Keepers may decrease or increase costs accordingly. CLOTHING FOR MEN Tuxedo $25.00 Golf suit $20.00 Overcoat $11.00 Wool suit $10.50 Shoes $4.00 Trousers $2.00 Sweater $2.00 Shirt 50¢ Leather gloves $1.00 Hat, Stetson $4.00 Hat, golf cap 89¢ CLOTHING FOR WOMEN Mink coat $600.00 Leopard coat $100.00 Cloth coat $7.00 Wool suit $4.00 Raincoat $2.75 Dress, good quality $10.00 Wool dress $2.00 Wool sweater $1.75 Silk stockings 75¢ FOR YOUR POCKET Kodak Box Brownie $2.50 Briefcase $1.00 Fountain pen $1.00 Cigarette lighter 40¢ Pack of cigarettes 15¢ OUT AND ABOUT Aviator/motorcycle goggles $5.00 Backpack $2.00 Backpack, leather $6.00 Holster $1.00 Watch, good quality $20.00 Watch, average quality $5.00 Camera, Bantam field model $110.00 Movie camera, 8mm $29.50 Roller skates $1.25 Sled $1.45 Gas mask $8.00 INVESTIGATION Microscope (x425) $16.00 Typewriter $37.00 Safe, fireproof $12.00 Handcuffs $5.00 Archaeology kit $20.00+ Carpentry tools $5.00-10.00 Lockpick set $5.00-10.00 Mechanics tools $25.00 Medical kit $10.00+ Binoculars (x5) $12.00
255 REFERENCES FOR YOUR HOME Grand piano $400.00 Console radio $50.00 Electric washing machine $50.00 3-piece bedroom set $50.00 8-piece dining room set $45.00 Wing chair $40.00 Gas stove $25.00 Vacuum cleaner $20.00 Double bed w/ box spring $15.00 Silverware set $5.00 Electric iron $2.00 Wool blanket $1.00 SOMETHING TO EAT Ham 31¢ Sirloin steak 29¢ Butter 28¢ Coffee 26¢ Cheese 24¢ Chicken 22¢ Pork chops 20¢ Bananas 07¢ Rice 06¢ Sugar 05¢ Onions 03¢ Potatoes 02¢ Whiskey (per qt.) $1.50 (after 1932) AT THE RESTAURANT (NEW YORK PRICES) Large pork chops (3) 30¢ Ham or bacon and eggs 20¢ Yankee pot roast 20¢ Hamburger steak with onions 15¢ Eggs, potatoes, and coffee 10¢ Soup with bread 5¢ HOMES New house (1930 average) $7,145.00 New house (1939 average) $11,945.00 Farm and six room house $4,250.00 Sears kit home $2,800.00 Apartment $15.00 per month Rented house $22.50 per month Hotel, high quality $5.00-10.00 per night Tent $5.00-$25.00 TRANSPORT New car (1930 average) $640.00 New car (1939 average) $700.00 Auburn 1931 $945.00 Auburn 1931, convertible $1045.00 Buick 1932 $995.00 Cadillac 1936 $1900.00 Chevrolet Six 1930 $555.00 Chevrolet Standard 1935 $465.00 Chrysler Coupe 1932 $1925.00 Chrysler Custom Roadster $2995.00 Dodge 1935 $645.00 Ford Sedan 1932 $500.00 Ford V8 1935 $510.00 Plymouth Sedan 1938 $685.00 Silver Cloud Travel Trailer $695.00 Bicycle $7.00 TRAVEL Air, New York to Chicago rtn $86.31 Air, Chicago to L.A. rtn $207.00 Rail, Chicago to San Francisco rtn $80.50 Rail, 50 mile pass $10.39 Sea, European cruise $495.00 Sea, Bermuda cruise $110.00 Sea, around the world $749.00 Sea, New York to San Francisco rtn $220.00 Hindenburg, transatlantic rtn $720.00
s h o o t i n g d e e p o n e s 256 CHAPTER 15 WEAPON LISTS Weapon Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) Bow and Arrows Firearms (Bow) 1D6 + ½ DB 30 yards 1 1 $5 97 Brass Knuckles Fighting (Brawl) 1D3+1+DB Touch 1 — $1 — Bullwhip Fighting (Whip) 1D3 + ½ DB 10 feet 1 — $6 — Burning Torch Fighting (Brawl) 1D6 + burn Touch 1 — $0.05 — Club (blackjack, cosh, life-preserver) Fighting (Brawl) 1D8+DB Touch 1 — $1 — Club, large (baseball, cricket bat, poker) Fighting (Brawl) 1D8+DB Touch 1 — $3 — Club, small (nightstick) Fighting (Brawl) 1D6+DB Touch 1 — $2 — Crossbow (i) Firearms (Bow) 1D8 +2 50 yards 1/2 1 $15 96 Garrote* (i) Fighting (Garrote) 1D6+DB Touch 1 — $0.50 — Hatchet/ Sickle Fighting (Axe) 1D6+1+DB Touch 1 — $3 — Knife, Large (machete, bayonet, etc.) (i) Fighting (Brawl) 1D8+DB Touch 1 — $4 — Knife, Medium (carving knife, etc.) (i) Fighting (Brawl) 1D4+2+DB Touch 1 — $2 —
257 REFERENCES Weapon Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) Knife, Small (switchblade, etc.) (i) Fighting (Brawl) 1D4+DB Touch 1 — $1 — Nunchaku Fighting (Flail) 1D8+DB Touch 1 — $1 — Rock, Thrown Throw 1D4 + ½ DB STR/5 yards 1 — — — Shuriken (i) Throw 1D3 + ½ DB STR/5 yards 2 One use $0.50 00 Spear (cavalry lance)* (i) Fighting (Spear) 1D8+1 Touch 1 — $30 — Spear, Thrown (i) Throw 1D8+1 + ½ DB STR/5 yards 1 — $1 — Sword, heavy (cavalry sabre) (i) Fighting (Sword) 1D8+1+DB Touch 1 — $30 — Sword, medium (rapier, heavy epee) (i) Fighting (Sword) 1D6+1+DB Touch 1 — $20 — Sword, light (sharpened fencing foil, sword cane) (i) Fighting (Sword) 1D6+DB Touch 1 — $30 — War Boomerang Throw 1D8 + ½ DB STR/5 yards 1 — $2 — Wood Axe Fighting (Axe) 1D8+2+DB Touch 1 — $5 —
s h o o t i n g d e e p o n e s 258 CHAPTER 15 Handguns (i) Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) Flintlock Handgun Firearms (HG) 1D6+1 10 yards 1/4 1 $35 95 .22 Short Automatic Firearms (HG) 1D6 10 yards 1 (3) 6 $30 100 .25 Derringer (1B) Firearms (HG) 1D6 3 yards 1 1 $20 100 .32 or 7.65mm Revolver Firearms (HG) 1D8 15 yards 1 (3) 6 $20 100 .32 or 7.65mm Automatic Firearms (HG) 1D8 15 yards 1 (3) 8 $25 99 .38 or 9mm Revolver Firearms (HG) 1D10 15 yards 1 (3) 6 $30 100 .38 Automatic Firearms (HG) 1D10 15 yards 1 (3) 6 $30 99 Mauser C96 Firearms (HG) 1D10+1 15 yards 1 (3) 6 $40 99 .41 Revolver Firearms (HG) 1D10 15 yards 1 (3) 6 $30 100 .44 Revolver Firearms (HG) 1D10+2 15 yards 1 (3) 6 $35 100 .45 Revolver Firearms (HG) 1D10+2 15 yards 1 (3) 6 $35 100 .45 Automatic Firearms (HG) 1D10+2 15 yards 1 (3) 7 $40 100 Rifles (i) Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) .58 Springfield Rifle Musket Firearms (R/S) 1D10+4 60 yards 1/4 1 $40 95 .22 BoltAction Rifle Firearms (R/S) 1D6+1 30 yards 1 6 $20 99 .30 LeverAction Carbine Firearms (R/S) 2D6 50 yards 1 6 $20 98 .45 MartiniHenry Rifle Firearms (R/S) 1D8+1D6+3 80 yards 1/3 1 $25 100
259 REFERENCES Rifles (i) Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) Col. Moran’s Air Rifle* Firearms (R/S) 2D6+1 20 yards 1/3 1 $200 88 Garand M1, M2 Rifle Firearms (R/S) 2D6+4 110 yards 1 8 $400 100 .303 Lee-Enfield Firearms (R/S) 2D6+4 110 yards 1 10 $60 100 .30-06 BoltAction Rifle Firearms (R/S) 2D6+4 110 yards 1 10 $45 100 Elephant Gun (2B) Firearms (R/S) 3D6+4 100 yards 1 or 2 2 $400 100 Shotguns* Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) 20-gauge Shotgun (2B) Firearms (R/S) 2D6/ 1D6/ 1D3 10/20/50 yards 1 or 2 2 $20 100 16-gauge Shotgun (2B) Firearms (R/S) 2D6+2/ 1D6+1/ 1D4 10/20/50 yards 1 or 2 2 $20 100 12-gauge Shotgun (2B) Firearms (R/S) 4D6/ 2D6/ 1D6 10/20/50 yards 1 2 $20 100 12-gauge Shotgun (pump) Firearms (R/S) 4D6/ 2D6/ 1D6 10/20/50 yards 1 5 $25 0 12-gauge Shotgun (semi-auto) Firearms (R/S) 4D6/ 2D6/ 1D6 10/20/50 yards 2 5 $30 100 12-gauge Shotgun (2B, sawed off ) Firearms (R/S) 4D6/1D6 5/10 yards 1 or 2 2 N/A 100 10-gauge Shotgun (2B) Firearms (R/S) 4D6+2/ 2D6+1/ 1D6 10/20/50 yards 1 or 2 2 $300 100
s h o o t i n g d e e p o n e s 260 CHAPTER 15 Submachine guns* Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) Beretta 1938A Firearms (SMG) 1D10 20 yards 1 or Full auto 10/20/ 30/40 $200 95 MP18 Firearms (SMG) 1D10 20 yards Full auto 32 $200 95 MP-28/II Firearms (SMG) 1D10+2 20 yards 1 or Full auto 20/32 $200 96 Thompson Firearms (SMG) 1D10+2 20 yards 1 or Full auto 20/30/ 50 $225 96 Machine guns* Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) Model 1882 Gatling Gun Firearms (MG) 2D6+4 100 yards Full auto 200 $2,000 96 Browning Auto Rifle M1918 Firearms (MG) 2D6+4 90 yards 1 (2) or Full auto 20 $800 100 .30 Browning M1917A1, belt-fed Firearms (MG) 2D6+4 150 yards Full auto 250 $3,000 96 Lewis Gun MK I Firearms (MG) 2D6+4 110 yards Full auto 27/97 $1,000 96 Lewis Gun MK VI Firearms (MG) 2D6+4 140 yards Full auto 47 $1,500 97 Explosives, Heavy Weapons, misc. Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) Molotov Cocktail (improvised incendiary device) Throw 2D6 + Burn STR/5 yards 1/2 1 only N/A 95 Signal Handgun (Flare Gun) Firearms (HG) 1D10+1D3 Burn 10 1/2 1 $20 100 Dynamite Stick* Throw 4D10/ 3 yards STR/5 yards 1/2 1 only $2 99 Blasting Cap Electrical Repair 2D10/ 1 yard N/A N/A One use $20/ box 100
261 REFERENCES Explosives, Heavy Weapons, misc. Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost 1930s Malfunction (MAL) Pipe Bomb Demolitions 1D10 / 3 yards In place One use 1 only N/A 95 Hand Grenade* Throw 4D10 / 3 yards STR/5 yards 1/2 1 only N/A 99 75mm Field Gun Artillery 10D10 / 2 yards 500 yards 1/4 Separate $1,500 99 AntiPersonnel Mine Demolitions 4D10 / 5 yards In place In place One use N/A 99 Flamethrower Firearms (Flamethrower) 2D6+burn 25 yards 1 At least 10 N/A 93 KEY: Acronyms: • (HG): Handgun • (R/S): Rifle/Shotgun • (SMG): Submachine Gun • (MG): Machine Gun Skill: character skill required to use the weapon. Damage: roll the dice indicated to determine weapon’s damage. When an Extreme success is achieved with an attack roll the damage is increased. For the purpose of determining increased damage weapons are divided into two groups: impaling and non-impaling. Non-impaling weapons deliver maximum damage (plus maximum damage bonus if applicable). It is important to note that only those initiating an attack deal greater damage with an Extreme success; any successful attacks made as a result of fighting back do not deal increased damage, even on an Extreme success. (i): Indicates a weapon category or specific weapon which can impale. On an Extreme level of success an impale has been inflicted: maximum damage (plus maximum damage bonus for melee weapons) and add a damage roll for the weapon. Impales are not applied as a result of fighting back. At very long range, when only an Extreme success will hit the target, an impale only occurs with a critical hit (a roll of “01”). Base Range: standard distance of weapon’s attack. Uses per Round: number of attacks that can be initiated per combat round (does not affect number of times a character may fight back with a melee weapon). Most firearms may fire one bullet without penalty; more bullets up to the maximum (shown by the number in brackets) may be fired, but each shot is taken with a penalty die. Some weapons have burst or full auto capability, when using this, use the automatic fire rules. For shotguns firing twice at the same target, no penalty is taken for the second shot, but if the second shot targets a different opponent, that shot is made with a penalty. Bullets in Gun (Magazine): there may be multiple options depending on the size of magazine or drum used. 1930s Cost: May reflect availability, increase for blackmarket. +DB: plus damage bonus, which varies by individual. Burn: target must roll Luck to avoid catching on fire. Take minimum damage (1) on following round. Double this each round until extinguished (providing target is flammable). Burst/Full Auto: some automatic weapons can be switched to fire burst or full auto, such firearms are usually unavailable to civilians; prices reflect black-market. 1B, 2B: 1 barrel, 2 barrels. 1/2, 1/3: can be accurately fired every second/third round. 1 or 2: one or two barrels can be fired in same round. NA: not available (in auto-fire configuration or at all).
s h o o t i n g d e e p o n e s 262 CHAPTER 15 Malfunction (Mal): with any attack die roll result equal to or higher than the firing weapon’s malfunction number, the shooter does not merely miss—his or her weapon does not fire. Mechanical Repair roll or Firearm skill roll required. 2 yards, 3 yards, etc.: damage radius of explosion in yards; at up to double the range, the damage is halved. At up to triple the range, the damage is quartered. Beyond that damage is ignored. * See note below: Chainsaw: very awkward to use as a weapon; double the user’s chance of a fumble. Chainsaw fumbles are horrible and cause 2D8 harm to the user, as the chainsaw is likely to buck up towards the user’s head or shoulder, or cut down towards their legs or feet. Alternatively, the chain can break and connect with the user’s body (2D8 damage). A malfunction causes the engine to stall or the chain to jam or become displaced. A major wound from a chainsaw severs a random limb. Col. Moran’s Air Rifle: uses compressed air rather than explosive propellant, achieving relatively silent operation. Dynamite stick and Hand grenade: each delivers 4D10 damage to those within 3 yards, 2D10 to those within 6 yards, and 1D10 to those within 9 yards. Garrote: requires the victim to make a Fighting Maneuver to escape or suffer 1D6 damage per round. Effective only against human (or similar) opponents. Handguns: if firing more than one shot per round all rolls are made with one penalty die. Number in brackets denotes maximum number of shots that may be fired in one round. Rifles: all rifles except .45 Martini-Henry Rifle and Col. Moran’s Air Rifle fire 1 shot per round. Reloading is what takes the time, not chambering the round. Shotguns: do three levels of damage depending on their range, written as “short range/medium range/long range.” Rifles and handguns can impale, however shotguns, which fire a mass of smaller shot, cannot impale (although a shotgun loaded with slugs instead of pellets could impale). This is not so say that shotguns are not deadly; an extreme level of success with a shotgun blast at close range will do 24 damage! Shotgun solid slugs: 10-gauge 1D10+7, 12-gauge 1D10+6, 16-gauge 1D10+5, 20-gauge 1D10+4; base ranges 50 yards. May impale. REFERENCES AND SOURCES OF INSPIRATION The 1930s Allen, Frederick Lewis. Since Yesterday: The Nineteen-Thirties in America. New York: Bantam. 1939. This Fabulous Century. Vol. IV (1930-1940). New York: TimeLife Books. 1969. Gibson, Campbell. Population of the 100 Largest Cities and Other Urban Places in the United States: 1790 to 1990. Encyclopædia Britannica web site at www.britannica.com The Greatest Films web site (Tim Dirks) at www.filmsite.org Oklahombres Online Research Forum web site at www. oklahombres.org U.S. Census Bureau web site at www.census.gov www.airships.net The Pulps Trombetta, Jim. The Horror! The Horror! Comic Books The Government Didn’t Want You To Read. Abrams ComicArts, New York. 2010. The Pulp Magazines Project web site at www.pulpmags.org The Vintage Library webs site at www.vintagelibrary.com The Pulp Net web site at www.thepulp.net The Pulp Rack web site at www.pulprack.com The Pulp Gallery web site at http://home.comcast. net/~pulpgallery/welcome.html
263 REFERENCES Popular Culture Where to start? There are so many great films in a pulp vein, here’s just a handful… Angels with Dirty Faces, Michael Curtiz (Director), 1938. The Maltese Falcon, John Huston (Director), 1941. Big Trouble In Little China, John Carpenter (Director), 1986. Raiders of the Lost Ark, Steven Spielberg (Director), 1981. Indiana Jones and the Temple of Doom, Steven Spielberg (Director), 1984. Indiana Jones and the Last Crusade, Steven Spielberg (Director), 1989. King Kong, Merian C. Cooper (Director uncredited), Ernest B. Schoedsack (Director uncredited), 1933. Planet Terror, Robert Rodriguez, (Director), 2007. Rocketeer, Joe Johnston (Director), 1991. She, Robert Day (Director), 1965. The Mummy, Stephen Sommers (Director), 1999. The Mummy Returns, Stephen Sommers (Director), 2001. They Live, John Carpenter (Director), 1988. Doc Savage: The Man of Bronze, Michael Anderson (Director), 1975. The Adventures of Buckaroo Banzai, W. D. Richter (Director), 1984. Dick Tracy, Warren Beatty (Director), 1990. The Phantom, Simon Wincer (Director), 1996. The Shadow, Russel Mulcahy (Director), 1994. Public Enemies, Michael Mann (Director), 2009.
264 CHAPTER 16 INDEX A Actor . . . . . . . . . . . . . . . . . . . . . 24 Adjusting Skill or Characteristic Rolls . . . . . . . . . . . . . . . . . . . . . . 60 Adventurer . . . . . . . . . . . . . . . . . 15 Age . . . . . . . . . . . . . . . . . . . . . . . 23 Agency Detective . . . . . . . . . . . . 24 Airships . . . . . . . . . . . . . . . . . . . 115 Alcohol . . . . . . . . . . . . . . . . . . . . 72 Alert . . . . . . . . . . . . . . . . . . 25, 121 Ambrosia Foundation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52, 53, 54, 55, 130 Animal Companion . . . . . . . . . . . 26 Arcane Insight . . . . . . . . . . . . . . . 25 Archaeologist . . . . . . . . . . . . . . . . 26 Archetype . . . . . . . . . . . . . . . 15, 34 Archetype Skills . . . . . . . . . . . . . 34 Arizona Clark Barker . . . . . . . . 106 Artist . . . . . . . . . . . . . . . . . . . . . . 26 Athlete . . . . . . . . . . . . . . . . . . . . . 26 Augmented Skill Suggestions . . . 80 Author . . . . . . . . . . . . . . . . . . . . . 26 Auto Lock-Pick. . . . . . . . . . . . . . 87 Aviator . . . . . . . . . . . . . . . . . . . . . 27 Avoiding Certain Death . . 8, 61, 70 Avoiding Unconsciousness . . . . . 61 B Backstory . . . . . . . . . . . . . . . . 38, 41 Bank Robber . . . . . . . . . . . . . . . . 27 Bartender . . . . . . . . . . . . . . . . . . . 27 Beady Eye . . . . . . . . . . . . . . 25, 121 Beat Cop . . . . . . . . . . . . . . . 27, 131 Beefcake . . . . . . . . . . . . . . . . . . . 16 Big Game Hunter . . . . . . . . . . . . 27 Bind Enemy . . . . . . . . . . . . . . . 128 Black Thursday . . . . . . . . . . . . . . 99 Blaze of Glory . . . . . . . . . . . . . . . 69 Bonnie and Clyde . . . . . . . 101, 106 Bon Vivant . . . . . . . . . . . . . . . . . 16 Bounty Hunter . . . . . . . . . . . . . . 27 Boxer . . . . . . . . . . . . . . . . . . . . . . 27 Brain Enhancer . . . . . . . . . . . . . . 88 Butler . . . . . . . . . . . . . . . . . . 27, 109 C Caduceus . . . . . . . . . . . . . . . . . . . 50 Caleb Lusk . . . . . . 55, 57, 121, 131 Caravaggio Heavy . . . . . . . . . . . 122 Cash and Assets. . . . . . . . . . . . . . 41 Cat Burglar . . . . . . . . . . . . . . . . . 28 Characteristics . . . . . . . . . . . . . . . 23 Charles Floyd . . . . . . . . . . . . . . 106 Chauffeur . . . . . . . . . . . . . . . . . . 28 Circle of Nausea . . . . . . . . . . . . 128 Civilian Conservation Corps . . 102, 103 Clairvoyance . . . . . . . . . . . . . 25, 84 Cliffhanger . . . . . . . . . . . . . . . . . 98 Cloak of Fire . . . . . . . . . . . . . . . 128 Cold Blooded . . . . . . . . . . . . . . . 16 Combat Talents . . . . . . . . . . . 24, 25 Computer Use . . . . . . . . . . . . 35, 87 Confidence Trickster . . . . . . . . . . 28 Credit Rating . . . . . . 35, 41, 42, 70 Criminal . . . . . . . . . . . . . . . 28, 106 Critical Success Benefits . . . . . . . 72 Critical Successes and Fumbles . . 62 Cthulhu Mythos . . . . . . . . . . . . . . . . 26, 34, 36, 38, 69, 72, 74, 78, 79, 81, 87 Cthulhu Mythos Points . . . . . . . . 72 Cult Leader . . . . . . . . . . . . . . . . . 28 D Death Ray . . . . . . . . . . . . . . . . . . 88 Death’s Door . . . . . . . . . . . . . 61, 67 Deflect Harm . . . . . . . . . . . . . . 129 Department 29 . . . . . . . . . . . . . . 49 Development Phase . . . . . . . . 69, 72 Dilettante . . . . . . . . . . . . . . . . . . 28 Divination . . . . . . . . . . . 25, 84, 122 Doctor of Medicine . . . . . . . . . . . 28 Dodging . . . . . . . . . . . . . . . . 63, 70 Dreamer . . . . . . . . . . . . . . . . . . . 17 Drifter . . . . . . . . . . . . . . . . . . . . . 28 Dual-Wielding . . . . . . . . . . . . . . 71 Dust Bowl . . . . . . . . . 101, 106, 111 Dying and Death . . . . . . . . . . 66, 67
265 INDEX E Effects of Insanity . . . . . . . . . . . . . 74 Egghead . . . . . . . . . . . . . . . . . 17, 86 Elder Sign Bullets . . . . . . . . . . . . . 88 Elected Official . . . . . . . . . . . . . . . 29 Endurance . . . . . . . . . . . . . . . 24, 121 Engineer . . . . . . . . . . . . . . . . . . . . 29 Entertainer . . . . . . 16, 19, 20, 22, 29 Escaping Close Combat . . . . . . . . 63 Exorcist . . . . . . . . . . . . . . . . . . . . . 29 Explorer . . . . . . . . . . . . . . . . . . . . . 29 F Faster Recovery . . . . . . . . . . . . . . . 66 Fast Load . . . . . . . . . . . . . . . . . . . . 25 FBI . . . . 49, 50, 53, 58, 106, 107, 108 Federal Agent . . . . . . . . . . . . . . . . 29 Femme Fatale . . . . . . . . . . . . . . . . 18 Feng Wang . . . . . . . . . . . . . . . . . 123 Fine-Tuning Luck . . . . . . . . . . . . . 70 First Aid . . . . . . . . . . . . . . 37, 38, 66 Fleet Footed . . . . . . . . . . . . . 25, 121 G Gadget . . . . . . . . . . . . . . . . 26, 86, 87 Gambler . . . . . . . . . . . . . . . . . . . . 29 Gangster . . . . . . . . . . . . . . . . . . . . 29 Gentleman . . . . . . . . . . . . . . . . . . . 30 George Kelly . . . . . . . . . . . . . . . . 106 Get-Away Drive . . . . . . . . . . . . . . 30 Ghost Detector . . . . . . . . . . . . . . . 88 Goop, The . . . . . . . . . . . . . . . . . . 125 Gray Tigers . . . . . . . . . . . . 55, 56, 57 Grave Robber, The . . . . . . . . . . . . 126 Grease Monkey . . . . . . . . . . . . 19, 86 Great Depression . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 99, 101, 102, 105-108 Gun Moll . . . . . . . . . . . . . . . . . . . 30 H Handy . . . . . . . . . . . . . . . . . . . . . . 26 Hard Boiled . . . . . . . . . . . . . . . . . . 19 Hardened . . . . . . . . . . . . . . . . . . . . 25 Harlequin . . . . . . . . . . . . . . . . . . . 19 Hazards . . . . . . . . . . . . . . . . . . . . . 94 Heavy Hitter . . . . . . . . . . . . . 25, 121 Hero . . . . . . . . . . . . . . . . . 15, 23, 44 Hired Muscle . . . . . . . . . . . . . . . . 30 Hit Man . . . . . . . . . . . . . . . . . . . . 30 Hit Points . . . . . . . . . 23, 65, 66, 121 Hobo . . . . . . . . . . . . . . . . . . . 30, 110 Hooker . . . . . . . . . . . . . . . . . . . . . 30 Hooverville . . . . . . . . . . . . . 104, 110 Hunter . . . . . . . . . . . . . . . . . . . 19, 27 Hypnosis . . . . . . . . . . . . . . . . . 37, 38 I Indefinite Insanity . . . . . . . . . . 69, 72 Inheritors, The . . . . . . . . . . . . . . . . 57 Insane Talent . . . . . 74, 75, 76, 77, 78 Intern . . . . . . . . . . . . . . . . . . . . . . . 33 Investigative Journalist . . . . . . . . . . 30 Iron Liver . . . . . . . . . . . . . . . . . . . 24 Itinerant Worker . . 16, 18, 19, 20, 30 It’s Only a Scratch! . . . . . . . . . . . . 61 J J. Edgar Hoover . . . . . . . 49, 106, 108 Jade Emperor, The . . . . . . . . . . . . 122 Jet Pack . . . . . . . . . . . . . . . . . . . . . 88 John Dillinger . . . . . . . . . . . . . . . 106 K Keen Hearing . . . . . . . . . . . . . . . . 24 Keen Vision . . . . . . . . . . . . . . . . . . 24 Knockout . . . . . . . . . . . . . . . . . . . . 65 L Laborer . . . . . . . . . . . . . . . . . . . . . 31 Lady . . . . . . . . . . . . . . . . . . . . . . . 30 Librarian . . . . . . . . . . . . . . . . . . . . 31 Lindbergh Baby . . . . . . . . . . . . . . 107 Linguist . . . . . . . . . . . . . . . . . . 25, 88 Linguistaphone . . . . . . . . . . . . . . . 88 Living Standards . . . . . . . . . . . . . . 35 Look Out Master! . . . . . . . . . . . . . 63 Lore . . . . . . . . . . . . . . . . . . . . . . . . 25 Luck . . . . . . . . . . . . . . . . . . . . . . . . . 8, 23, 26, 41, 60, 61, 62, 63, 67, 69, 70, 98 Lucky . . . . . . . . . . . . . . . . . . . . . . . 26 M Macguffin . . . . . . . . . . . . . . . . . . . 93 Macguffin Generator . . . . . . . . . . . 93 Magic . . . . . . . . . . . . . . . . . . . . . . 81 Magic Points . . . . . . . . . . . . . . . . . 23 Major Wounds . . . . . . . . . . . . . . . 66 Malevolent Spirit . . . . . . . . . . . . . 133 Master of Disguise . . . . . . . . . . . . 26 Mechanical Repair . . . . . . . 80, 87, 95 Medicine . . . . . . . . . . . . . . 38, 66, 80 Medium . . . . . . . . . . . . . . 25, 84, 122 Mental Talents . . . . . . . . . . . . . 24, 25 Military Officer . . . . . . . . . . . . . . . 31 Miscellaneous Talents . . . . . . . 24, 26 Missionary . . . . . . . . . . 16, 18, 22, 31 Mook . . . . . . . . . . . . . . . . . . . . . . . 63 Musician . . . . . . . . . . . . . . . . . . . . 31 Mystic . . . . . . . . . . . . . . . . 20, 83, 86 Mythos Books . . . . . . . . . . . . . . . . 81 Mythos Knowledge . . . . . . . . . . . . 26 Mythos Science . . . . . . . . . . . . . . . 87 N National Firearms Act . . . . . . . . . 107 National Guard . . . . . . . . . . . . . . 132 National Recovery Agency . 102, 103 New Deal . . . . . . 101, 102, 105, 109 Night Vision . . . . . . . . . . . . . 24, 121 Nimble . . . . . . . . . . . . . . . . . . 25, 121 Nosy Journalist . . . . . . . . . . . . . . 132 Nurse . . . . . . . . . . . . . . . . . . . . . . . 31 O Oakies . . . . . . . . . . . . . . . . . . . . . 112 Occultist . . . . . . . . . . . . . . 31, 83, 86
s h o o t i n g d e e p o n e s 266 INDEX Occupations . . . . . . . . . . . . . . . . . . 24 Occupation Skills . . . . . . . . . . . . . 34 Optional Rules . . . . . 3, 4, 42, 70, 83 Organizations . . . . . . . . . . . . . . . . 44 Outsider . . . . . . . . . . . . . . . . . . . . 20 P Parapsychologist . . . . . . . . . . . . . . 32 Permanent Insanity . . . . . . . . . . . . 74 Personal Interests . . . . . . . . . . . . . . 34 Photographer . . . . . . . . . . . . . . . . . 32 Photographic Memory . . . . . . . . . 25 Physical Talents . . . . . . . . . . . . . . . 24 Plots . . . . . . . . . . . . . . . . . . . . . . . 90 Plot Twists . . . . . . . . . . . . . . . . . . . 95 Police Detective . . . . . . . . . . . 32, 131 Portable Telephony . . . . . . . . . . . . 88 Possession . . . . . . . . . . . . . . . . 85, 86 Power Lifter . . . . . . . . . . . . . . . . . 24 Priest . . . . . . . . . . . . . . . . . . . . . . . 32 Private Investigator . . . . . . . . . . . . 32 Professor . . . . . . . . . . . . . . . . . . . . 32 Professor Cobalt . . . . . . . . . . . . . 124 Prohibition . . .49, 101, 104, 106, 107 Prone . . . . . . . . . . . . . . . . . . . . . . . 65 Psychic Attacks and Possession . . .85, 86 Psychic Powers. . . . . . . . 8, 25, 37, 83 Psychic Skills . . . . . . . . . . . . . . . . . 84 Psychoanalysis . . . . . . . . . . . . . . . . 38 Psychometry . . . . . . . . . . 25, 84, 122 Public Works Administration . . . 104 Pulp Heroes . . . . . . . . . . . . . . . . 8, 15 Pulp Themes . . . . . . . . . . . . . . . . . 91 Q Quick Draw . . . . . . . . . . . . . . 25, 121 Quick-Fire Hero Creation . . . . . . 41 Quick Healer . . . . . . . . . . . . . . 24, 66 Quick Reference Chart . . . . . . . . . 43 Quick Study . . . . . . . . . . . . . . . . . 25 R Ranger . . . . . . . . . . . . . . . . . . . . . . 32 Rapid Attack . . . . . . . . . . . . . 25, 121 Rapid Fire . . . . . . . . . . . . . . . 25, 121 Raven, The . . . . . . . . . . . . . . . . . . 129 Red Lining . . . . . . . . . . . . . . . . . . 92 Regaining Sanity . . . . . . . . . . . . . . 69 Reporter . . . . . . . . . . . . . . . . . . . . 32 Resilient . . . . . . . . . . . 25, 61, 70, 121 Resourceful . . . . . . . . . . . . . . . . . . 26 Rewards . . . . . . . . . . . . . . . . . . 69, 98 Robot . . . . . . . . . . . . . . . . . . . . . . 134 Rogue . . . . . . . . . . . . . . . . . . . . . . 20 S Sailor . . . . . . . . . . . . . . . . . . . . . . . 32 Sanity Loss . 61, 62, 66, 70, 72, 73, 98 Scarlet Arachnis . . . . . . . . . . . . . 126 Scary . . . . . . . . . . . . . . . . . . . . . . . 26 Scenario Hooks . . . . . . . . . . . . . . . 92 Scholar . . . . . . . . . . . . . . . . . . . . . . 20 Scientist . . . . . . . . . . . . . . . . . . . . . 33 Secretary . . . . . . . . . . . . . . . . . . . . 33 Seeker . . . . . . . . . . . . . . . . . . . . . . 21 Shadow . . . . . . . . . . . . . . . . . . . . . 26 Shard, The . . . . . . . . . . . . . . . 53, 130 Sharp Witted . . . . . . . . . . . . . . . . . 25 Shooting at a Target through Cover . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Sidekick . . . . . . . . . . . . . . . . . . . . . 21 Silas Carvaggio . . . . . . . . . . . . . . 122 Siren’s Song . . . . . . . . . . . . . . . . . 129 Smooth Talker . . . . . . . . . . . . . . . . 24 Soldier . . . . . . . . . . . . . . . . . . . . . . 33 Spell . . . . . . . . . . .81, 82, 83, 128, 129 Spell Casting . . . . . . . . . . . . . . 82, 83 Spending Level . . . . . . . . . . . . . . . 42 Spy . . . . . . . . . . . . . . . . . . . . . . . . . 33 Steadfast . . . . . . . . . . . . . . . . . . . . 22 Stout Constitution . . . . . . . . . 24, 121 Street Punk . . . . . . . . . . . . . . . . . . 33 Strong Willed . . . . . . . . . . . . 25, 121 Student . . . . . . . . . . . . . . . . . . . . . 33 Summary of Hero Development . . 70 Suppressing Fire . . . . . . . . . . . . . . 65 Swashbuckler . . . . . . . . . . . . . . . . . 22 T Talent, Pulp . . . . . . . . . . . . . . . . . . . . . . . 8, 15, 23, 24, 25, 26, 42, 69, 74, 75, 76, 77, 78, 80, 121, 122 Telekinesis . . . . . . . . . 25, 84, 85, 122 Thrill Seeker . . . . . . . . . . . . . . . . . 22 Tougher Opponents . . . . . . . . . . . 96 Tough Guy . . . . . . . . . . . . . . 24, 121 Traps . . . . . . . . . . . . . . . . . . . . 91, 95 Tribe Member . . . . . . . . . . . . . . . . 33 Two-Fisted . . . . . . . . . . . . . . . 22, 91 Tyrannosaurus Rex . . . . . . . . . . . 132 U Unemployment . . . . . . . . . . . . . . 108 Union Activist . . . . . . . . . . . . . . . . 33 V Vanguard Club, The . . . . . . . . . . . . 44 Vanish . . . . . . . . . . . . . . . . . . . . . 129 Velociraptor . . . . . . . . . . . . . . . . . 133 Voice Mimicking . . . . . . . . . . . . . . 87 W Waitress . . . . . . . . . . . . . . . . . . . . . 27 Weird Science . . . . . 8, 26, 35, 80, 86 Works Progress Administration . 104 Wounds and Healing . . . . . . . . 65, 66 Wrestler . . . . . . . . . . . . . . . . . . . . . 27 Y Yogi . . . . . . . . . . . . . . . . . . 34, 83, 86 Y’ssiss . . . . . . . . . . . . . . . . . . . . . 127 Z Zealot . . . . . . . . . . . . . . . . . . . . . . 34
267 INDEX THE DISINTEGRATOR A Ambrose King . . . . . . . . . . . . . . . 149 Andy Gilman . . . . . . . . . . . . . . . . 149 Arkham . . . . . . . . . . . . . . . . . . . . 139 Auction . . . . .136, 141, 142, 144, 149 B Bill Sampson . . . . . . . . 136, 137, 141 D Daniel Wade . . . . . . . . . . . . . . . . . . . 136, 137, 140, 142, 144, 145, 146, 148, 152, 154 Demonstration . . . . . . 144, 149, 150 Disintegrator. . . . . . . . . . . . . . . . . . . 135, 137, 139, 140, 142, 144, 148, 154 Disintegrator Handout 1 . . . . . . . 140 Disintegrator Handout 2 . . . . . . . 144 Dramatis Personae . . . . . . . . . . . . 144 E Ed Dalton . . . . . . . . . . . . . . 147, 155 Emmeline Pelfry . 144, 148, 152, 154 Ernest Kepler . . .136, 146, 148, 152, 155 G Gabe Dyer . . . . . . . . . . . . . . 149, 151 George Pelfry . . . . . . . . . . . . . . . . . . . . . 135, 136, 137, 139, 141, 144, 148, 152, 154 H Hotel Staff and Guests . . . . . . . . 149 J James Gilroy . . . . . . . . . . . . . . . . 149 John Dorcas . . . . . . . . . . . . . 145, 155 K Kingsport . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136, 140, 142, 147, 149, 150 L Lucas Stockman . . . . . . . . . . . . . 149 M Matt Kelly . . . . . . . . . . . . . . 145, 155 Mazy Tulle . . . . . . . . . . . . . . . . . . 149 Mi-Go . . . . . . . . . 151, 152, 153, 157 Mi-Go Flesh Puppets . . . . . . . . . 157 Miskatonic University . . . . . 138, 139 Mister Sleep . . . . . . . . . . . . . . . . . . . . . . 136, 147, 148, 149, 150, 152, 153, 154, 156 O Oscar Brown . . . . . . . . 136, 147, 156 P Paul Gardiner . . . . . . . . . . . 147, 156 Peggy Peartree . . . . . . . . . . . . . . . 149 Pietro Morasini . . 136, 145, 148, 155 Professor . . . . . . . 135, 138, 141, 154 Professor Lionel Finch . . . . 135, 138 R Research . . . . . . . . . . . . . . . . . . . 141 Resilient . . . . . . . . . . . . . . . . . . . . 155 Rewards . . . . . . . . . . . . . . . . . . . . 154 Russo . . . . . . . . . . . . . . 136, 145, 155 S Sara Mullins . . . . . . . . . . . . . . . . 149 T Timeline . . . . . . . . . . . . . . . . . . . 149 V Valery Hind . . . . . . . . . 136, 147, 156 W White Point Hotel . . . . . . . . . . . . . . 136, 141, 142, 147, 157 William Walker . . 135, 136, 146, 155 WAITING FOR THE HURRICANE B Bertha Street . . . . . . . . . . . . . . . . 162 Boca Chica Key . . . . . . . . . . . . . . 159 Breath of the Deep . . . . . . . . . . . 173 C Cemetery . . . . . . . . . . . . . . . . . . . 164 Chase . . . . . . . . . . . . . . . . . . 164, 165 D Deep One . . . . . . . . . . 172, 174, 175 Dick Hodges . . . . . . . . . . . . . . . . 163 Douglas Whiting . . . . . . . . . . . . . . . . 158, 159, 163, 165, 166, 169, 170, 172 Dynamite. . . . . . . . . . . . . . . . . . . 166 E Eleanor Harris . . . . . . . . . . . 160, 162 Esoteric Order of Dagon . . . . . . . . . . 158, 159, 169, 172, 174 F Fort Zachary Taylor . . . . . . . . . . . 163 G Grand Hotel .158, 159, 160, 163, 169 Great Cthulhu . . . . . . . . . . . . . . . . . . 158, 159, 162, 165, 170, 172, 173, 174, 175 H Harbor . . . . . . . . . . . . . . . . . . . . . 166 Harbor Master . . . . . . . . . . . . . . . 166 Hector Mendez . . . . . . . . . . . . . . . . . 158, 159, 163, 165, 166, 169, 170, 172 I Innsmouth . . . . . . . . . . . . . . . . . . 158
s h o o t i n g d e e p o n e s 268 INDEX J Jennifer Flint . . . . . . . . . . . . . . . . 160 Joe Marshall . . . . . . . . . . . . . . . . 163 Joseph Reese . . . . . . . . 169, 170, 173 K Key West . . . . . . . . . . . . . . . . . . . . . . 158, 159, 162, 163, 164, 165, 166, 169, 170, 172 L Labor Day Hurricane . . . . . 158, 172 Leon Doyle .159, 160, 162, 166, 169, 173 P Police . . . . . . . . . . . . . . . . . . 162, 163 Puerto Rico Trench . . . . . . . . . . . 158 R Rha’thylla . . . . . . . . . . . . . . . . . . . . . . 158, 159, 165, 166, 169, 172, 173 Richard Lowrie . . . . . . . . . . 160, 162 Ritual . . . . . . . . . . . . . . . . . . 169, 170 S Smathers Beach . . . . . . . . . . . . . . 159 Star-Spawn of Cthulhu . . . . . . . . . . . . . . . . . . . . . . . . . . 166, 170, 172, 175 State Road 4A . . . . . . . . . . . 158, 159 T Tank Island . . . . . . . . . . . . . 166, 169 Third Avenue . . . . . . . . . . . . . . . . 164 Tommy Jacobs . . . . . . . . . . . . . . . 160 V Vincent Lloyd . . . . . . . . . . . . . . . 159 Violet Street . . . . . . . . . . . . . . . . 164 W Wave of Oblivion . . . . . . . . . . . . 173 Wisteria Island . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162, 165, 166, 167, 169 Z Zodiac . . . . . . . . . . . . . . . . . . . . . 163 PANDORA’S BOX A Armand de Soto . . . . . . . . . 193, 200 B Bob Quinn . . . . . 182, 184, 187, 196 Byakhee . . . . . . . . . . . . . . . . 177, 201 C Carey Hooper . . . 184, 188, 189, 198 Carlo Stompanato . . . . 185, 188, 197 Charles Jefferson . . . . . 184, 191, 197 Chez Paree . . . . . . . . . . . . . . . . . 184 Connie Bailey . . . . . . . . . . . . . . . . . . 176, 181, 182, 184, 185, 186, 187, 188, 189, 197 D Denny McDaid . . 184, 187, 189, 196 Dhole . . . . . . . . . . . . . . . . . . 177, 202 Dimensional Shambler . . . . 177, 202 Dramatis Personae . . . . . . . . . . . . 181 E Elliott Gaskell . . . . . . . 177, 190, 194 Ephraim Frosch . . . . . . . . . . . . . . 191 F FBI . . . . . . . . . . . . . . . . . . . 185, 188 G Ginette Polk . . . . . . . . . . . . . . . . 194 Gug . . . . . . . . . . . . . . . . . . . 177, 202 H Harris Doll . . . . . . . . . . . . . 193, 201 Herman Bukowsky . . . 185, 188, 199 Himes . . . . . .177, 191, 192, 193, 194 Hugo Wittering . . . . . . . . . 193, 200 Hunting Horror. . . . . . . . . . 177, 202 Hyperborean . . . . . . . . . . . . 176, 180 J Jimmy Bandello . . 184, 185, 190, 197 John Drummond . . . . . . . . . . . . . . . . 176, 181, 183, 184, 186, 187, 197 K Klaus Sauerfeld . . . . . . . . . . . . . . . . . 177, 186, 192, 193, 194, 200 Knights of St. Jerome . . . . . . . . . 191 L Lawrence Whitlock . .185, 186, 188, 199 Leo Carpozi . . . . . . . . . . . . . . . . . . . 177, 184, 185, 186, 189, 190, 191, 192, 194, 196 Lester Conklin . . . . . . . . . . 177, 189 Lieutenant Dobringhaus . . . . . . . 189 Lilith Chalmers . . . . . . . . . . . . . . . . . 181, 184, 186, 191, 192, 193, 200 M Marion Alden . . . . . . . . . . . . . . . 194 Maurice Denning . . . . . . . . . . . . 194 Mike Petrosini . . . . . . . . . . . . . . . 187 Minnie Whitlock. . . . . 186, 188, 199 Miskatonic University . . . . . . . . . 181 Moon-Beast . . . . . . . . . . . . 177, 202 N Neville Lammas. . . . . . 185, 188, 199 P Pandora Handout 1 . . . . . . . . . . . 186 Pandora Handout 2 . . . . . . . . . . . 187 Pandora Handout 3 . . . . . . . . . . . 190 Pandora Handout 4 . . . . . . . . . . . 178 Pandora Handout 5 . . . . . . . . . . . 179 Pandora Handout 6 . . . . . . . . . . . 180 Pandora Handout 7 . . . . . . . . . . . 181 Pandora Handout 8 . . . . . . . . . . . 182 Pandora Handout 9 . . . . . . . . . . . 182
269 INDEX Pandora Handout 10 . . . . . . . . . . 183 Pandora Handout 11 . . . . . . . . . . 183 Pandora Handout 12 . . . . . . . . . . 191 Pandora Handout 13 . . . . . . 192, 193 Pandora Moulin . . . . . . . . . . . . . . . . 176, 181, 182, 183, 184, 185, 186, 188, 196 Pandora’s Box . . . . . . . . . . . . . . . . . . . . . . . 176, 177, 178, 179, 180, 181, 182, 183, 185, 186, 187, 190, 191, 192, 193, 194, 198 Pandora’s Palace . . . . . . . . . . . . . . . . . 176, 181, 183, 184, 187, 188, 189, 193, 194, 196 Phil Montana . . . . . . . . . . . 185, 197 Police . . . . . . . . . . . . . . 189, 190, 200 R Ralph Canino . . . . . . . . . . . 185, 198 Rewards . . . . . . . . . . . . . . . . . . . . 194 Richards . . . . . . . . . . . . 177, 190, 193 Robert Heath . . . . . . . . . . . . . . . 194 Roland Lembrace . . . . 181, 183, 184 S Seekers of Eternal Wisdom . . . . . . . . 177, 181, 186, 190, 191, 192 Shantak . . . . . . . . . . . . . . . . 177, 202 Shoggoth . . . . . . . . . . . . . . . 177, 202 Siegfried Mecklenburg . . . . 193, 201 Sir Martin Fotheringham . . 180, 182 Sky High Club . . . . . . . . . . . . . . 184 Ss’an-eth . . . . . . . . . . . . . . . . . . . 180 Star Vampire . . . . . . . . . . . . 177, 202 Sylvia Fane . . . . . 190, 191, 194, 201 Syndicate . . . . . . . . . . . . . . . . . . . . . . 177, 181, 182, 184, 185, 187, 188, 190, 193, 194, 196, 197, 198 T Theophilus Carney . . . . . . . . . . . . 180 Tony Porello . . . . . . . . . . . . 185, 198 V Vern Bailey . . . . . . . . . . . . . . . . . . . . . . 176, 177, 181, 182, 184, 185, 186, 187, 188, 192, 193, 194 Victor Charnley . . . . . . . . . . . . . . 194 W Whitlock Gang . . . . . . . . . . 185, 199 Wilson Ives . . . . . . . . . . . . . 194, 201 Z Zelda Green . . . . . . . . . . . . . . . . 194 A SLOW BOAT TO CHINA A Able-Bodied Seamen . . . . . . . . . 207 Albert Hallander . . . . . . . . . . . . . . . . . 207, 212, 214, 218, 230 Alex Hubbard . . . . . . . . . . . 215, 231 Anthony Deplace . . . . . . . . . . . . . 207 Arthur Benedict Carmel . . . . . . . 207 Arthur Pendury . . . . . . . . . . . . . . 225 Azathoth . . . . . . . . . . . . . . . 208, 223 B Bilges . . . . . . . . . . . . . . . . . . . . . . 224 Boat Deck . . . . . . 206, 215, 218, 220 Boilers . . . . . . . . . . . . . . . . . 209, 224 Book of Red Jade . . . . . . . . . 223, 228 C Cargo Hold 1 . . . . . . . . . . . . . . . 225 Cargo Hold 2 . . . . . . . . . . . . . . . 225 Cargo Hold 3 . . . . . . . . . . . . . . . 225 Cargo Hold 4 . . . . . . . . . . . . . . . 225 Cargo Hold 5 . . . . . . . . . . . . . . . 225 Cargo Hold 6 . . . . . . . . . . . 225, 226 Cargo Hold 7 . . . . . . . . . . . . . . . . . . . . . . . . . .209, 222, 224, 225, 227, 228 Chad Peterson . . . . . . . . . . . . . . . . . . 208, 212, 214, 215, 216, 217, 218, 220, 221, 226 Charles Astor . . . . . . . . . . . . . . . . . . . . . . . . . .214, 216, 218, 219, 220, 231 China . . . . . . . . . . . . . . . . . . . . . . . . . 205, 206, 212, 214, 216, 217, 218, 228, 232 Crawling One . . . . . . . . . . . . . . . . . . . . . 205, 206, 207, 208, 212, 213, 214, 215, 216, 217, 218, 220, 221, 222, 223, 224, 225, 226, 227, 228, 233 Crew . . . . . . . . . . 206, 209, 213, 222 D Deck A . . . . . . . . . . . . . . . . 217, 218 Dining . . . . . . . . . . . . . . . . . 206, 207 Dollar Line . . . . . 206, 207, 209, 217 Dramatis Personae . . . . . . . . . . . . 213 Dr. Soong . . . . . . . . . . . . . . . . . . . . . 212, 215, 216, 217, 218, 220, 221, 222, 223, 225, 226, 231 E Entertainment . . . . . . . . . . . . . . . 208 Erik Hartman . . . . . . . 207, 219, 230 F Father Alvarez . . . . . . . . . . . . . . . . . . 212, 213, 216, 217, 220, 221, 222, 232 First Class . . . . . . . . . . . . . . . . . . . . . 206, 207, 208, 212, 214, 215, 217, 218, 219, 220, 222, 227, 230 First Class Library . . . . . . . . 208, 222 Flying Polyp .213, 223, 227, 228, 234 G Gate . . . . . . . . . . . . . . . 212, 228, 233 Gustav Knutsen . . . . . . . . . . . . . . 224 H Hank Henson . . . . . . . . . . . 207, 219 Hawaiian Botanical Specimens . . . . . 218, 225, 226 Henry Nelson . . . 206, 213, 224, 230 Honolulu . . . . . . . . . . . . . . . . . . . . . . 206, 208, 212, 215, 216, 221, 222 Hugo Schramm . . . . . . . . . . . . . . . . . 206, 213, 217, 219, 220, 230 Hunting Horror. . . . . . 222, 226, 233 I Institut Orientale . . . . . . . . . . . . . 206
s h o o t i n g d e e p o n e s 270 INDEX J James Hawthorne . . . . . . . . . . . . 225 L Lo Mai . . . . . . . . 215, 217, 218, 231 M Marco Borrely . . . . . . . . . . . . . . . 206 Martin Aimesworthy . . . . . . . . . . . . . 207, 214, 219, 221, 230 Martin Dungass . . . . . . . . . . . . . . . . 207, 208, 212, 219, 221 Miles Hardaway . . . . . . . . . . . . . . . . 213, 217, 220, 222, 232 Music Room . . . . . . . . . . . . 208, 212 N Nyarlathotep . . . . . . . . . . . . . . . . 223 O Oliver Grossman . . . . . . . . . . . . . 207 Oregon . . . . . . . . . . . . 205, 218, 226 P Passengers . . .206, 209, 214, 215, 217 Phillipe d’Alsace . . . . . . . . . . . . . 207 Phyllis Barnes . . . . . . . . . . . . . . . . . . 212, 213, 215, 218, 222, 225, 231 Pipes of Leng . . . . . . . . . . . . . . . . . . 205, 212, 213, 216, 222, 225, 226, 227, 228 Pipes of Madness . . . . . . . . . 227, 234 Promenade Deck . . . . . . . . . . . . . 220 R Robert Reid . . . . . . . . . . . . . . . . . 207 S San Francisco . . . . . . . . . . . . . . . . . . . 205, 206, 208, 212, 216, 217, 218, 220, 222, 225 San Francisco Chronicle . . . . . . . . . . . . 217, 220, 222 Seven Cryptical Books of Hsan . . 223 Shanghai . . . . . . . . . . . . . . . . . . . . . . 205, 206, 213, 214, 215, 216, 218, 223, 224, 228, 230 Shipboard Timeline . . . . . . . . . . . 212 Slow Boat Handout 1 . . . . . . . . . 219 Smoking Rooms . . . . . . . . . . . . . 208 Special Class . . . . . . . . . . . . . . . . . . . 206, 207, 208, 212, 214, 215, 217, 218 SS President Coolidge . . . . . . . . . . . . . 205, 206, 208, 209, 212, 217, 221, 228 Steerage Class . . . 206, 215, 217, 221 Stuart “Bunny” Bates . . . . . . . . . . . . . 212, 213, 214, 216, 217, 221, 222, 223, 224, 225, 226, 227, 228, 233 T Takishi Suroda . . . . . . . . . . . . . . . . . . 212, 216, 218, 221, 222, 232 Tcho-Tcho . . . . . . 215, 225, 226, 231 Third Class . . . . . . . . . . . . . . . . . . . . 206, 207, 208, 212, 217, 218, 219, 224 V Virginia Ridley . . . . . . . . . . . . . . . . . 208, 212, 214, 215, 217, 218, 219, 220, 221, 222, 230 W Wang Ma. . . . . . . . . . . . . . . . . . . . . . 212, 215, 216, 217, 218, 220, 221, 231 Wilhelm Schubert . . . . . . . . . . . . 207 William Ranta . . . . . . . . . . . . . . . 221 Z Zombie . . . . . . . . . . . . . . . . 227, 233
271 INDEX
s h o o t i n g d e e p o n e s 272 INDEX
Calling All Heroes! It’s Time To Take fi e Fight to Cthulhu! Pulp Cthulhu is a game of two-ff sted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos! Here you will ff nd an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will ff nd information on “the Pulps” themselves and the 1930s era, when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a ff rm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang. fi e guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the ffl avor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere they see ff t. A Time For Heroes And A Time For Adventure! For Call of Cthulhu 7th edition. You must have a copy of the Call of Cthulhu Keeper Rulebook to use this supplement. For more information about Chaosium and Chaosium publications, please see our website at www.chaosium.com Printed in China 23107 Two-Fisted Action And Adventure Against The Mythos P CTHULHU ULP