LOW ORGANIZED GAMES
Ashlyn Hunt
KINE 1151-P05
Lana Williams
September 17, 2019
TABLE OF CONTENTS
1. SILENT SPEEDBALL
2. CONTINUOUS FOUR SQUARE
3. KETCHUP MUSTARD
4. BODY PART FREEZE TAG
5. HULA-HOOP TAG
6. RED LIGHT, GREEN LIGHT,YELLOW LIGHT
7. TELEPHONE
8. SIMON SAYS
9. CRAB WALK RELAY
10. PROTECT THE PIN DODGEBALL
11. CAPTURE THE FLAG
12. COLOR TAG
SILENT SPEEDBALL
• WARMUP:Two laps around the gym, calf • RULES: In silent speedball, there is only 1
stretch, arm stretches and leg stretches. leader and everyone else are the players.
Everyone including the leader will spread
• OBJECTIVE:The objective of the game is throughout an open area.The leader will
to become the leader in the next round countdown from 3, and will pass the ball
by getting all of the other players out of to any player. If the ball is dropped, he/she
the game. makes a bad pass, or if they talk or make
any noise the player must sit down.The
• KEY SKILLS/ FITNEESS COMPONENTS: last person standing will then become the
Non-verbal communication leader in the next round.
• SPACE & TIME: Open Area
• EQUIPMENT NEEDED: BALLS
CONTINUOUS FOUR SQUARE
• WARMUP: Two laps around the gym, calf • RULES: Only one person should be standing
stretch, arm stretches and leg stretches. in one of the four squares.The player
starting the game is to serve the ball only
• OBJECTIVE:The objective for this game is allowing it to hit in their square one time,
to get any person in one of the square out, to another players’ square. If the ball hits a
but since it is continuous, no one is out. line, the player who last served the ball is
out and if the ball bounces more than once
• KEY SKILLS/ FITNESS COMPONENT: in your square, you are out and the next
Tactical actions and footwork, and striking person in line goes into that square.The
skills. square will rotate going which ever
direction.
• SPACE & TIME: Open Gym/ Area
• EQUIPMENT NEEDED: Balls
KETCHUP MUSTARD
• WARMUP:Two laps around the gym, calf • RULES: Ketchup mustard is a relay game. If
stretch, arm stretches, and leg stretches. possible, divide the students into two teams.
One team will line up at one corner and
• OBJECTIVE:The objective for this game is the opposing team will line up diagonally.
to tag the opposing team player by running. On the count of three both teams will
begin to chase each other. If the player
• KEY SKILLS/FITNESS COMPONENTS: makes it all the way back to its team
Relay and running. without being tagged, they are considered
safe and will tag the next teammate to
• SPACE & TIME: Open Area. begin. If you are tagged you must go to the
• EQUIPMENT NEEDED: None. end of your teams’ line.Then the next
person must automatically go.
BODY PART FREEZE TAG
• WARMUP:Two laps around the gym, calf • RULES: In this version of freeze tag, only
stretch, arm stretches, and leg stretches. body parts will be tagged.The only parts
that can be tagged are the arms, hands,
• OBJECTIVE:The objective for this game and legs. Depending on the class size,
is to tag as many players as possible to be there will be at least two taggers.
frozen. Whatever body part is tagged, must stay
frozen until someone who is not frozen
• KEY SKILLS/FITNESS COMPONENTS: high-fives you to be unfrozen.
Cooperation and listening.
• SPACE & TIME: Open Area.
• EQUIPMENT NEEDED: None.
HULA-HOOP FREEZE TAG
• WARMUP:Two laps around the gym, calf stretch, • RULES:When playing hula- hoop tag, depending
arm stretches, and leg stretches. on the class size, 2-3 players will be IT. Each player
that is it will have one hula- hoop that can only be
• OBJECTIVE:The objective of this game is to go touched with his/her feet and must be on the
around with a hula-hoop at the feet tagging ground. On the magic word, the players will begin
people. to move freely and the players that are IT will be
trying to kick the hula- hoop towards the other
• KEY SKILLS/FITNESS COMPONENTS: players and tag them out. Once you are tagged
Involvement and rotation. out, form a line outside of the boundaries.
• SPACE & TIME: Open Area. • In order for someone to be tagged back in, the
• EQUIPMENT NEEDED: Hula- Hoops student(s) that are still in the game must hop
inside of a hula- hoop while saying the magic
word without getting hit by the hula- hoop.After
a couple of minutes start the game completely
over with new taggers.
RED LIGHT, GREEN LIGHT, YELLOW
LIGHT
• WARMUP:Two laps around the gym, calf • RULES: Everyone will start at the base line.
stretch, arm stretches, and leg stretches. Someone will be chosen to be that
“stoplight.” When the stoplight says green
• OBJECTIVE:The objective of this game is to light, you will run.When the stoplight says
have great listening skills and to pay yellow light you will walk slowly.When the
attention to the stoplight. stoplight says red light you will come to a
complete stop. If players are still moving on
• KEY SKILLS/ FITNESS COMPONENTS: red light, they must start all the way over.
Listening and observation. How to move Start a new game once everyone has
quickly and slowly. crossed the line.
• SPACE & TIME: Open Area.
• EQUIPMENT NEEDED: None.
TELEPHONE! TELEPHONE!
• WARMUP: No warmup is needed. • RULES:The players would form a straight
• Objective:The objective of this game is line or form a circle.Whomever is at the
front of the line would think of a word or
to understand how easy a word or a phrase.The first person in the line or
phrase can change from the beginning to circle whispers a word or phrase into the
the end. ear of the person next to them.The
• KEY SKILLS/ FITNESS COMPONENT: word or phrase cannot be repeated.
Listening Once the phrase or word reaches the
• SPACE & TIME: Small or Open Area. end of the line or circle, the last person
• EQUIPMENT NEEDED: None. must say it out loud.
SIMON SAYS
• WARMUP:Two laps around the gym, calf • RULES: One person is “Simon.” Whatever
stretch, arm stretches, and leg stretches. Simon says, the players must do. However,
the players must pay close attention to
• OBJECTIVE:The objective for this game the commands and must only obey the
is to follow the rules and closely pay commands that begin with,“Simon says.”
attention to the instructions given for as
long as possible.
• KEY SKILLS/ FITNESS COMPONENT:
Listening and
• SPACE & TIME: Small/Open Area.
• EQUIPMENT NEEDED: None.
CRAB WALK RELAY
• WARMUP:Two laps around the gym, calf • RULES: Players will be grouped evenly,
stretch, arm stretches, and leg stretches. depending on the amount of players,
using your hands and your feet to crab
• OBJECTIVE:The objective of this game is walk mid-way and back to your partner
to utilize your hands and feet to do a or teammate.When you reach your
relay race. partner or teammate you will tag them in
to begin their crab walk.
• KEY SKILLS/ FITNESS COMPNENTS:
Strategy & Multitasking
• SPACE & TIME: Open gym Area.
• EQUIPMENT NEEDED: None.
CAPTURE THE FLAG
• WARMUP:Two laps around the gym, calf • RULES: Divide the group into two teams.
stretch, arm stretches and leg stretches. Each team will have a marker. Both teams
are trying to capture the other teams’ flag
• OBJECTIVE:The objective for this game is without getting caught. If you are caught
to run to the other team’s territory to you have to go to the opposing teams’ jail.
capture their flag, and make it back safely to To free your teammate from jail, you have
your own territory. to run to the opposing team jail and tag
your teammate.You both then have to make
• KEY SKILLS/ FITNESS COMPONENT: it back to your territory without getting
Strategy caught.
• SPACE & TIME: Open Area.
• EQUIPMENT NEEDED: Flags
COLOR TAG
• WARMUP:Two laps around the gym, calf • RULES:The rules to Color Tag is the
stretch, arm stretches, and leg stretches. basic concept of freeze tag. Choose 2
players to be IT. If you are tagged, you
• OBJECTIVE:The objective of this game is must say out loud a color.The color can
to think of Colors while playing freeze only be used one time throughout the
tag. round.
• KEY SKILLS/ FITNESS COMPONENT:
Critical thinking.
• SPACE & TIME: Open area.
• EQUIPMENT NEEDED: None