SK ABANG AMIN For PRIMARY SCHOOL Competition SCRABBLE 2024 mananged by 26 JUN 2024 WEDNESDAY 0730 AM BILIK PUSAT SUMBER SK ABANG AMIN
PENGENALAN Introduction The Scrabble competition aims to extend vocabulary and develop spelling skills in the English language among pupils. AIM OBJECTIVES To enhance pupils’ vocabulary in the English language. To enhance mental arithmetic skills among pupils. To encourage teamwork and promote integration among pupils. To provide a platform for learning in a fun and enjoyable manner.
ATURCARA Program Schedule 0730 PAGI KEHADIRAN PESERTA 0800 PAGI KEHADIRAN VVIP TAKLIMAT PERTANDINGAN PERTANDINGAN BERMULA 1000 PAGI REHAT 1030 PAGI PERTANDINGAN BERSAMBUNG MAJLIS PENYAMPAIAN HADIAH DAN SIJIL PENYAMPAIAN CENDERAMATA KEPADA TETAMU JEMPUTAN SESI FOTOGRAFI BERSURAI
SENARAI PESERTA List Of Participant
JAWATANKUASA PENGELOLA Organizing Committee
PERATURAN PERTANDINGAN Competition Rules Primary school category This competition is open to Year 4 to Year 6 pupils from governmentaided primary schools only. ELIGIBILITY TEAM Each team shall comprise 2 players from the same school they are representing. Mixed-race participation is highlyencouraged to promote unity. Participants shall be in school uniforms when competing. FORMAT This tournament uses the Swiss system. In a manual-pairing game, each team will have to pick a tile from the bag. The team, whose tile is closest to the beginning of the alphabet, with a blank preceding an ‘A’, starts the game. Only words in the Collins Scrabble Dictionary (latest edition;i.e. (CSW 2022) are allowed. However, teams are NOTallowed to form indecent/obscene words though the words canbe found in the dictionary.
PERATURAN PERTANDINGAN Competition Rules Each team is given 25 minutes per game. Chess clock or Scrabble timer will be used to time the game. There is no time limit for each move but the game shall end after 50 minutes or where one team has exceeded the 25 minute limit by 5 minutes. Any team who exceeds the allocated 25 minutes shall be penalised 10 points for each minute or part thereof. Each team shall play five (5) rounds. However, the tournament director (see 3.7.1) may vary the number of rounds as circumstances dictate. TIME GAME PLAY The team starting the game will draw seven tiles from the tile bag. Once a tile is drawn out from the bag, the opponent presses the clock. This then starts the clock of the team starting the game. After the starting team has drawn their tiles, the opponent then draws seven tiles from the bag The first team to play combines two or more of its letters to form a word and places it on the board to read either across or down with one letter on the centre square. Diagonal words are not allowed. The team completes its turn by counting and announcing the score for that turn; press the clock, record the scores in the score sheet and replenish their rack.
PERATURAN PERTANDINGAN Competition Rules When drawing tiles, a player must hold the tile bag so that its rim is at or above eye level. If a team draws extra tiles, the opponent will randomly turn face upx+2 tiles from the rack (x is the number of overdrawn tiles). The opponent will then choose x tiles and return to the bag. All letters played on a turn must be placed in one row across or down the board, to form at least one complete word. If, at the same time, they touch other letters in adjacent rows, those must also form complete words, crossword fashion, with all such letters. The team gets full credit for all words formed or modified on its turn. New words may be formed by: i) Adding one or more letters to a word or letters already on the board. ii) Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it. iii) Placing a complete word parallel to a word already played so that adjacent letters also form complete words. TIME
PERATURAN PERTANDINGAN Competition Rules No tile may be shifted or replaced after it has been played and scored. Blanks: The two blank tiles may be used as any letters. When playing a blank, the player must state which letter it represents and write that on the scoresheet. It remains that letter for the rest of the game. The team may change any number of tiles as many turns as desired so long as there are at least seven (7) tiles in the bag. The team will score zero for that turn. The game ends when i) all the tiles have been drawn and one of the teams have used all the tiles in their rack. ii) all possible plays have been madeiii) both teams have passed thrice consecutively. When the game is over, the teams shall then fill in the Result Slip with the scores and spread (see 3.8.2), and upon duly signed by both. teams and pass it to the Tournament Director. Each team shall then fill in its own Team Score Record Card, verified by the opponent. TIME RESTRICTIONS Teams shall NOT refer to any dictionaries and/or electronic devices while playing. Calculators shall not be used during the game. No movement of the board during the game is allowed unless a rotating board is used.
PERATURAN PERTANDINGAN Competition Rules The winning team shall be decided first by the number of points, then spread. A win is 1 point; a draw is 0.5 point and a loss is 0 point. Spread is the difference between the winning and losing scores of a game. In the event of a discrepancy between this concept paper and the WESPA Game Rules, this concept paper prevails. The decision of the Tournament Director is final. No appeal is allowed. OFFICIALS EXPECTED STANDARDS Players are expected to uphold high standards of both etiquette and ethics. Respectful, courteous, fair and honest play is required. Players are honour bound not to cheat. .
PENGHARGAAN Appreciation Sekalung Penghargaan khas buat semua pihak yang terlibat secara langsung mahupun tidak langsung dalam menjayakan Pertandingan Scrabble Sekolah Rendah Peringkat Daerah Meradong tahun 2024 A Special Appreciation for all parties involved directly or indirectly in ensuring the Meradong District Level Primary School Scrabble Competition 2024 thank You