List of Mega Man characters From Wikipedia, the free encyclopedia It has been suggested that this article should be split into a new article titled List of Mega Man Battle Network characters. (discuss) (November 2023) Since the debut of the first Mega Man video game in 1987, numerous characters have been introduced into the series. Overview Key: = Does Not Appear List indicator(s) A dark grey cell indicates that the character was not in the property or that the character's presence in the property has yet to be announced. A Main indicates a character had a starring role in the property. A Recurring indicates the character appeared in two or more times within the property. A Guest indicates the character appeared once in the property. Character First Appearance Television Series Captain N: The Game Master Mega Man: Upon a Star Mega Man MegaMan NT Warrior Mega Man Star Force 1989– 1993– 1994– 2002– 2006–
1991 1995 1995 2003 2007 Mega Man Rock Mega Man Main Doctor Thomas Light Tadashi Hikari Main Guest Roll Main Proto Man Break Man Mega Man 3 Guest Main Bass Mega Man 7 Main MegaMan.EXE Hub Hikari Mega Man Battle Network Main Lan Hikari Main Mega Man Geo Stelar and OmegaXis Mega Man Star Force Main Zero Mega Man X X Dr. Cain Iris Mega Man X4 Alia Mega Man X5 Axl Mega Man X7 Mega Man Volnutt Mega Man Mega Man
Trigger Legends Roll Caskett Tron Bonne Aki Light Mega Man: Fully Charged Suna Light Dr. Albert W. Wily Mega Man Main Sigma Mega Man Vile X X-Hunters Mega Man X2 Dr. Doppler Mega Man Nightmare X3 Police Double Mega Man X4 Dynamo Mega Man X5 Gate Mega Man X6 Isoc High Max Red Mega Man X7 Lumine Mega Man X8 Epsilon Mega Man X: Command
Classic Mega Man characters Main characters Mega Man See also: Mega Man (character) Mission Mega Man Juno Mega Man Legends WWW Mega Man Battle Network Rush Mega Man 3 Main Roll.EXE Mayl Sakurai Mega Man Battle Network Main GutsMan.EXE Dex Oyama Main Glide.EXE Yai Ayanokoji Main ProtoMan.EXE Eugene Chaud Main Douglas Mega Man X5 Signas Mega Man X6
DLN-001 Mega Man, known in Japan as Rockman (ロックマン, Rokkuman) is the protagonist of the original Mega Man series. Originally created as a lab assistant named "Rock" by Dr. Light, he was modified for battle after Dr. Wily reprogrammed the original Robot Masters to take over the world. Due to his Variable Weapons System, he can copy the weapon of any Robot Master and use it as his own. Dr. Light Doctor Thomas Light, known in Japan as Doctor Thomas Right (トーマ ス・ライト, Tōmasu Raito), is depicted as an aged scientist and roboticist. He is the creator of Mega Man and several other robots, and can be considered the father of Mega Man, Roll, and Proto Man. While a pacifist, he reluctantly recognizes that the use of force can be a necessity. He plays a supporting role, often developing and distributing new gear. In the Mega Man X series, set 100 years after the original series, Dr. Light resumes his supporting role through enhancement capsules that contain upgrades to X's systems together with messages relayed by silver/blue, slightly translucent holographic projections of the deceased scientist. He also appears in the "Navi Mode" of Mega Man and Mega Man 6 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. Though Light died before the X series, his legacy continued through his last creation “X”. He is voiced by Antony Holland in Captain N: The Game Master, Jim Byrnes in the 90s TV series, Randall Wiebe in Mega Man X8, [1] Mega Man Maverick Hunter X, [2] and Mega Man Powered Up, [3] Michael Mislove in Marvel vs. Capcom Infinite, Doug Stone in Mega Man 11, [4] and Garry Chalk in Mega Man: Fully Charged. Dr. Wily
Doctor Albert W. Wily (Dr.ワイリー, Dokutā Wairī) is a mad scientist and the main antagonist. He was originally a colleague of Dr. Light during their days as university students. Driven by jealousy towards Light and his achievements overshadowing his own, he reprogrammed Light's robots, with the exception of Rock and Roll, to assist him in taking over the world. He was however defeated by Rock, who upgraded to the combat robot "Mega Man". Wily returned as the antagonist in subsequent titles of the main series[5] with a different scheme each time,[6] only to be defeated and surrender to Mega Man at the end.[7] Wily has also been instrumental in the backgrounds of other characters in the series. He repaired the prototype for Mega Man, "Proto Man", and in Mega Man 7 used what he learned during the process to create his answer to Light's work, Bass. After Bass proved to be unreliable, Wily refined his design, creating the robot Zero. [8] Zero would appear in the Mega Man X and Mega Man Zero games as a hero working alongside Light's last creation, "X". Though Wily died prior to the X series, his legacy continued through a virus initially carried by Zero and transferred to Sigma, creating the X series antagonist "Sigma Virus", along with most of the Mavericks.[9] Artist and producer Keiji Inafune explained that Wily's design is inspired by Albert Einstein, and was initially conceived to appear as a tall, thin scientist with a mustache, glasses, balding hair, and lab coat.[10] As a plus, his first name is Albert. As development on Mega Man progressed, Inafune redrew the character to match the in-game sprites, making him shorter and removing the glasses from his original design.[11] Inafune has expressed disdain for this design, stating in a 2003 interview that if an artist approached him with similar work, he would reject it and demand better.[12] With the production of Mega Man
2, Inafune decided to redraw the character completely, aiming to tie into the common perception of a mad scientist. To this end he made Wily slightly taller, and elongated his hair and chin. Satisfied with the alternations, Inafune kept the design consistent for later appearances of the character.[13] Ever since the Mega Man X series started, Inafune wanted to add Dr. Wily to the story leading to the twist of Mega Man X4 that reveals he created Zero to set the climax of the series.[14] Proto Man See also: Proto Man DLN-000 Proto Man, known as Blues (ブルース, Burūsu) in Japan, is an early prototype (and older brother) of Mega Man who made his first appearance in Mega Man 3, under the name of Break Man, to help train Mega Man by fighting him. Beyond their armor and personality, Proto Man and Mega Man are supposedly identical. However, at the end of Mega Man 2: The Power Fighters, it is revealed by Dr. Light that Proto Man's body has a fatal defect in its energy system, and as a result, is in great pain and has a more limited lifespan. He also appears in the "Navi Mode" of Mega Man 3 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. Bass SWN-001 Bass, Forte (フォルテ, Forute) in Japan, is a robot designed by Dr. Wily. He was constructed based on research conducted on Mega Man with the intention of matching his power, being a more advanced model of Robot Master when compared to Mega Man. Wily makes mention of discovering the energy that powers Bass, Bassnium, the most powerful form of energy on Earth, entirely by mistake. Despite
being created by Wily and being more competent in his abilities, Bass frequently rebels against his creator when he feels Wily is standing between him and defeating Mega Man. He desires to defeat Mega Man and be acknowledged as the world's strongest robot. Though he wants to defeat Mega Man, Bass has worked together with him numerous times, though usually for his own purposes. Bass's weapon is the powerful Bass Buster, which originally functioned similarly to the Mega Buster, albeit with slightly different shots. As of Mega Man & Bass, however, the Bass Buster has lost its ability to charge its shots in favor of an increased rate of fire and ability to fire upwards and diagonally. Unlike the Mega Buster, the bullets do not travel through solid surfaces unless an upgrade is acquired and equipped. Like Mega Man and Proto Man, Bass can also copy the weapons of Robot Masters, his body changing colors to reflect the weapon currently equipped. He can also combine with his robotic wolf Treble (ゴスペル, Gosuperu, Gospel) for the Treble Boost, allowing Bass to take flight and shoot more powerful projectiles from his buster. Save for a cameo showing a schematic of Bass, Bass is absent in Mega Man 9. His absence was not explained, although according to the booklet that came with the Rockman 9 Arranged Album, Bass was undergoing some adjustments.[15] He is playable in Mega Man 10, retaining his dash and rapid-fire, multi-directional arm cannon capabilities (though not his double jump), if additional downloadable content is purchased for the game.[16] In the game's re-release as part of Mega Man Legacy Collection 2, Bass is instead unlocked by either completing the game or by using the secret code at the title screen of Mega Man 10. [17] In Mega Man 2: The Power Fighters, Zero makes a cameo appearance,
and Wily says that it is a creation that will surpass even Bass itself. Bass says that he will destroy this creation, and that no other robot is more powerful than he is. Roll DLN-002 Roll (ロール, DRN-003 Rōru) is a female robot designed for housekeeping instead of fighting. She is the younger "sister" of Mega Man, and plays a supporting role in the first game, and plays a more substantive role in subsequent sequels. Her name was never mentioned until Mega Man 3, marking her return, where her entry in Dr. Light's robot list is shown during the ending. She also appears in the "Navi Mode" of Mega Man 2 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. She is usually depicted in a red outfit with blonde hair in a ponytail. In Mega Man 8, she wears a new black and red dress with red boots and a green ribbon tying her ponytail up. While she was not designed for fighting, she is a combatant in the fighting games, Marvel vs. Capcom and Marvel vs. Capcom 2. She also appears as a playable character in Tatsunoko vs. Capcom: Ultimate All Stars, and Mega Man Powered Up. Alternate versions of Roll appear in two other Mega Man spinoff series: Roll Caskett in Mega Man Legends, and Roll.EXE in Mega Man Battle Network. Roll also appears in various other Mega Man media, including manga and the Mega Man cartoon. Roll has proved popular amongst fans, who have created various Mega Man ROM hacks and fangames to place her in the main role as a female counterpart to Mega Man.[18][19][20] Theresa Romano from The Mary Sue said Roll had been the sole female robot in the franchise's universe to have made a lasting impression on Mega Man fandom. She observed
that Roll is notable for her constant character redesigns through the games or the animated series; for Romano, the most memorable iteration was the Ruby-Spears series version whose arm could transform into different household appliances.[21] Joshua Scullin from University of Washington Tacoma saw Roll as a better female character than the ones featured from Nintendo Entertainment System games as she is not reward for the main character but instead a powerful character on her own. However, her weaponry was still called out for her distinctive weapon.[22] In Gaming Disability: Disability Perspectives on Contemporary Video Games, Roll is seen as a clean up messes in a more common approach to women in the 1980s in contrast to the heroic exploits of her brother, Mega Man.[23] Rush Rush (ラッシュ, Rasshu) is a robotic dog belonging to Mega Man. He is introduced in Mega Man 3, and has appeared in many games since. Created by Dr. Light to be an all around support unit, Rush has the ability to transform into various forms. Rush Marine transforms Rush into a small, one-seated submarine, and Rush Jet transforms his legs into jet engines that let him take flight. Rush also has the Rush Coil, which is a spring that pops out of his back and helps Mega Man reach higher platforms that he normally can't access. Other games have him transform into a motorcycle and a drill car, and in the fourth and fifth Game Boy games as a spaceship. In later games, the Rush Adaptor allows Rush to attach himself to Mega Man, allowing him to float, shoot more powerful blasts, and launch his arms as projectiles. In a couple of games including Mega Man 7 and Mega Man 8, Rush can be used to obtain helpful items, such as health. Rush is seen as a Scooby-Doo like character in the Ruby Spears cartoon show. Popularly believed that the
name of the character was another musical reference in homage of the band called Rush, but currently it is known that was inspired by another Capcom game named Rush & Crash. [24] and the pronunciation of the name be similar to Lassie that is another dog character.[25] Supporting characters Auto Auto (Rightot in Japan) was created by Dr. Light as a lab assistant, due to Rock being unable to fulfill that role after his adoption of the superhero identity "Mega Man". He is introduced in Mega Man 7, where he provides Mega Man with upgrades and parts. However, despite his relatively late introduction, it is implied that Auto has been around for some time. In Mega Man 8, Auto assists Mega Man in the Rush Jet scenes, using a rocket launcher as well as a propeller in his head that allows him to fly. He also appears in Mega Man & Bass, creating upgrades for the player in exchange for 'bolts' dropped by defeated enemies. He returns again in Mega Man 11 as Dr. Light's lab assistant, and helps Mega Man by creating new parts for him from bolts collected from enemies. He also made a cameo appearance (or a robot of very similar appearance to him) in CD versions of Mega Man X3, watching TV in the background of the FMV intro for Volt Catfish's stage, making him the only robot from the classic series to also be seen in the X series. Beat Beat is a robotic bird that has appeared in many Mega Man games. He was created by Dr. Cossack to provide additional support to Mega Man during the events of Mega Man 5. Several of the games require the
player to obtain a certain number of Beat Plates in order to use Beat. Beat homes in on enemies, providing damage by slamming into them. He would perform the same function in Mega Man 6, however he would not attack bosses as he did in the previous game. In Mega Man 7, Mega Man 9, Mega Man 10 and Mega Man 11, he rescues Mega Man (and Proto Man in Mega Man 10) from pits. In Mega Man 8, he can assist Mega Man during the Rush Jet scenes. He also provides Mega Man with an energy barrier in Mega Man & Bass. He assists Duo and Proto Man as a temporary invincibility power-up in Power Fighters. Dr. Cossack Dr. Mikhail Sergeyevich Cossack was a Russian colleague of Dr. Light. He appeared in Mega Man 4 as the main antagonist; however, it turns out he was being blackmailed, as Wily had kidnapped his daughter Kalinka. When Kalinka was rescued by Proto Man and the truth was revealed, Dr. Cossack turned on Wily and becomes an ally to Mega Man. He is the inventor of Beat and the Super Mega Buster, as well as numerous industrial and military robots. He also appears in the "Navi Mode" of Mega Man 5 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. Duo Duo is a robot hailing from outer space, designed to preserve peace and justice in the universe. Duo was formally introduced in Mega Man 8, battling a robot powered by Evil Energy. After crashing to Earth, he is repaired by Dr. Light, and soon becomes an ally of Mega Man. After finally eradicating the Evil Energy on Earth, he thanks Mega Man and leaves Earth to resume his search. He later appears in Mega Man 2: The Power Fighters, which was actually released before Mega Man 8
(but set after it), Mega Man Battle & Chase, and Rockman Strategy. The bulk of Duo's offensive abilities are attributed to his powerful left arm, with a fist nearly as large as his own torso, and his large spiked body. He attacks primarily by punching, though he is capable of using projectile weapons, the most powerful of which is a blast in the shape of his own hand. He also appears to have the same weapon copying abilities displayed by Mega Man, Proto Man, and Bass. As with them, his body changes color in accordance with the weapon he has equipped. Also, having been created for the purpose of destroying Evil Energy, he seems to have the unique ability to purge said energy from an infected victim's body, as demonstrated when saving Mega Man. Eddie Eddie, originally known as Flip Top in early Western manuals, was created by Dr. Light as a "walking suitcase", usually sent to help Mega Man by providing random recovery items during the game. He is also able to fire bombs out of his head while assisting Mega Man in the Rush Jet sections of Mega Man 8. Eddie first appeared in Mega Man 4. Starting from Mega Man 7, Eddie only appears in the shop and no longer gives items to Mega Man. Kalinka Kalinka Cossack is Dr. Cossack's daughter, who was kidnapped by Proto Man (on Dr. Wily's orders) in order to force her father into unwillingly declaring war against Mega Man on Wily's behalf. She was however rescued by Proto Man right before Mega Man managed to defeat Cossack in his citadel. Kalinka is not present in any other games in the series, but appears in the "Navi Mode" of Mega Man 4 in the
Mega Man Anniversary Collection to provide gameplay hints to Mega Man. Kalinka is named after the famous Russian song of the same name. King King is a powerful robot appearing in Mega Man and Bass as the apparent main antagonist. Declaring himself the king of all robots, he seeks to wipe out humanity and establish a world populated only by robots. Mega Man and Bass had to battle him and many robots that had joined his army; when either one finally defeats King, it's revealed that he had actually been programmed to form a rebellion by Dr. Wily. While King seemingly dies after this revelation, during Mega Man's ending it is revealed that he survived and is now a wanderer, much like Proto Man. He then apologizes for his actions that he had caused and wishes to meet up with Mega Man peacefully. King possesses an array of powerful weapons, including a shield that works a lot like Enker's, which is capable of absorbing almost any attack and firing it back in the form of a massive laser beam. His other primary weapon is a massive battle-axe capable of slicing even Proto Man in half with one hit. He also has the ability to merge with other vehicles to form King Jet Robo and King Tank Robo, the penultimate bosses of the game. Tango Tango (タンゴ) is a green robotic cat and one of Mega Man's allies. Tango can roll himself into a buzzsaw and dive into enemies, until all inarea enemies are defeated, he falls into a pit or spikes, or his energy is expended. Tango only appears in Mega Man V for the Game Boy,
Rockman & Forte Mirai kara no Chōsensha for the WonderSwan and makes a cameo on Mega Man 10 in the item shop when playing with Proto Man. Like many other characters, Tango's name is musicalthemed. Reggae Reggae is a robotic bird who is the pet of Dr. Wily. He is featured in a drama CD featured only in Japan. He was featured in Wily & Right no RockBoard: That's Paradise (or RockBoard for short) and Rockman & Forte: Challenger From the Future as a weapon for Bass. His first cameo outside Japan is in Mega Man 7, where he appears if an invalid password is entered.[26] He also appears as the shop keeper when playing as Bass in Mega Man 10. Archie Comics' adaptation of Mega Man has him play a more prominent role, usually mocking Dr. Wily's various failures in the "Short Circuits" section. Treble Treble (ゴスペル, Gosuperu, Gospel) is Bass' equivalent to Mega Man's dog, Rush. Like Rush, Treble can assume a jet-like form and flym though he does so in the form of an armored suit known as the "Treble Boost".[27] Created after Bass stole designs for the Super Adapter in Mega Man 7, it gives Bass limited flight capability and increased firepower. In Mega Man & Bass, the Treble Boost also grants Bass invulnerability while its energy lasts. The Treble Boost is also present in Mega Man 10, functioning similarly to its previous incarnation, but without the invulnerability. The name Treble clearly continues the music theme of the original Japanese character names, and Gospel likely refers to the musical genre of the same name.[28]
Met The Met (short for the Metall, Mettool, and Mettaur variants of the name), also known as "Hard Hat", is a flagship enemy of the series. Appearing in nearly every game, the average Met is a tiny construction robot wearing a disproportionately-sized hard hat with a "plus" sign marked on it. Mets usually wait below their helmet before attacking, as it is impervious to nearly all of Mega Man's weapons. They appear in the various series of the Mega Man metaseries, with many different variations and forms, and very different from Sniper Joes, their look has practically not changed through the centuries in the lore of the metaseries (a Met from Mega Man ZX is identical to one from the original Mega Man series). In the original Mega Man, another common enemy character named the Picket Man, has a head similar to the Met, but with a full body, a shield, and a pickaxe. The Mets are a staple to the Mega Man series as the Goombas are to Super Mario Bros. The Mets appear in Super Smash Bros. for Nintendo 3DS and Wii U as a collectable trophy in both versions, as well as being enemies in the 3DS exclusive Smash Run mode. Sniper Joe Sniper Joe is a humanoid built by Dr. Light and later modified for infantry by Dr. Wily. They were based on Proto Man and are massproduced for combat. Sniper Joes are a recurring enemy throughout the classic series, and many of the numerous variants often involve a Sniper Joe operating machines such as walkers, gun turrets, jet skis and helicopters. They have a head containing a full face black visor, resembling a motorcycle helmet with a single red eye. Yellow Devil
The Yellow Devil is a powerful combat robot created by Dr. Wily. It is a giant robot with a body made from a shape-memory alloy, which it uses to split into multiple pieces and reform elsewhere. At the center of the body is a single, mechanical eye, which keeps the body together and is also its one and only weakness. The Yellow Devil is a recurring boss character throughout the series, with numerous successors and offshoots appearing in other games (such as the Yellow Devil MK-II in Mega Man 3, the Green Devil in Mega Man 8, and the Block Devil in Mega Man 10. Other Devil variants also appear in the various series of the Mega Man metaseries, including the Shadow Devil in Mega Man X5 and the Rainbow Devil in Mega Man Zero. Early Western media referred to the Yellow Devil as the "Rock Monster", a change made due to Nintendo's policies regarding religious figures and names. However, the "Devil" name has since been used in more recent American releases. The Mega Man/Sonic the Hedgehog crossover produced by Archie Comics featured the Chaos Devil, a being combining the Yellow Devil concept with Chaos. Mega Man Killers The Mega Man Killers are a series of robots appearing in the Game Boy series. The Mega Man Killers are robots created by Doctor Wily to destroy Mega Man, who in turn defeats each one of them and eventually foils Wily's most devious schemes. All of them reappear as bosses in Game Boy version of Mega Man V, and all of them also reappear as bosses in the DLC stages from Mega Man 10. All of them are named after notable music genres. Series Number Japanese Name Short Description Weapon
RKN001 Enker Enker (エンカー Enkā) Enker is the Mega Man Killer of Mega Man: Dr. Wily's Revenge. He wields a spiked bo staff, but his main attack is his Mirror Buster, which allows him to absorb Mega Man's buster shots and fire them back through his staff (size dependent on the number of shots absorbed), though by doing this, he damages himself. In addition to the latter group appearances, Enker also appears in Wily & Right no RockBoard: That's Paradise, as the first fortress boss in Mega Man Soccer, and as the boss of the first DLC special stage in Mega Man 10. His name most likely comes from Enka, a Japanese musical genre. Mirror Buster M. Buster RKN002 Punk Punk (パンク Panku) Punk is the Mega Man Killer of Mega Man III. He is armed with the Screw Crusher, a weapon that flings rolling blades at Mega Man, and he can also hurl himself after transforming to strike with his embedded blades. He is also the only Mega Man Killer to have a Battle Network counterpart, appearing in Mega Man Battle Network 3 as Mr. Famous' NetNavi. Keiji Inafune especially liked Punk, even going as far as using his influence as a producer to have him included in the game and insisted on redesigning him personally. He reappears as the boss of the second DLC special stage in Mega Man 10. He is named after the Punk Rock musical genre. Screw Crusher S. Crusher Ballade is the Mega Man Killer of Mega Man IV. His weapon is the Ballade
RKN003 Ballade Ballade (バラード Barādo) Cracker, which can lay immobile timed mines and also fire small explosives from the tops of his arms. Ballade, after being defeated, seems to turn against Dr. Wily, and self-destructs to destroy a wall obstructing Mega Man, thus allowing Mega Man to escape back to Earth safely from Wily's space fortress. He also appears in Mega Man 10 as the boss of the third DLC special stage. His name is a modification of the word, ballad. Ballade Cracker B. Cracker ???-??? Quint Quint (クイント Kuinto) Quint is not a Mega Man Killer, but serves a similar role in Mega Man II. However, he appears in Mega Man V alongside the Mega Man Killers. He is a future version of Mega Man that a time-travelling Dr. Wily abducted and remodeled.[29] His weapon is a jackhammer/pogo stick amalgamation called the Sakugarne, which can attack his foes by digging into the ground and creating flying debris. His name is likely drawn from "Quintet". Sakugarne S. Robot Masters Robot Masters are a special kind of robot, mainly under the control of Dr. Wily, that possess a very advanced level of artificial intelligence. The system is jointly credited to Dr. Light and Dr. Wily, and most Robot Masters possess a unique identification code, consisting of a two-letter "series code" followed by one of N, No, or #, then a three-digit "serial number". They are generally humanoid in appearance, and they are often designed with specific purposes and human-like personalities and quirks. The list below is of the first six Robot Masters that were
built by Dr. Light and reprogrammed by Dr. Wily, as well as two more that were added to Mega Man Powered Up so as to be consistent with other Mega Man games. Mega Man 1 / Mega Man Powered Up These Robot Masters were created by Dr. Light and were reprogrammed by Dr. Wily to serve him: Series Number Japanese Name Short Description Weapon DLN003 Cut Man[30] Cut Man (カットマ ン Kattoman) Cut Man was originally designed for land reclamation work; particularly deforestation. [31] His battle abilities center on his advanced jumping abilities and the pair of boomeranglike shears on his head.[32] As revealed in Mega Man: Powered Up, he is easily fooled, and can turn his scissors into a more shuriken-like weapon. Cut Man also made a prominent cameo in the Captain N: The Game Master episode "Mega Trouble for Megaland", he appears in the Mega Man cartoon as Dr. Wily's henchman, and he has a cameo appearance in the Sega Saturn version of Mega Man 8 as well as Mega Man X8 in Optic Sunflower's stage if certain conditions are met. Rolling Cutter R. Cutter [33] (ローリン グカッ ター, Rōringu Kattā) Guts Man was also designed for land reclamation work, but was created specifically for construction of public works. By far the strongest of any robot, Guts Man is able to lift objects of up to 80 tons over his head and hurl Super Arm
DLN004 Guts Man[30] Guts Man (ガッツマ ン Gattsuman) them at his foe with startling accuracy. In Mega Man: Powered Up, he's a little dim-witted, but always well-meaning robot. He appears in the cartoon series as the stereotypical strongarm, "dumb-as-a-sack-of-hammers" henchman of Dr. Wily. In Mega Man 7, a duplicate of him appears as the enhanced Guts Man G. S. Arm [33] (スーパー アーム, Sūpā Āmu) DLN005 Ice Man[30] Ice Man (アイスマ ン Aisuman) Originally designed for the exploration and mapping of regions far below the temperature that humans can withstand, Ice Man also supervises transportation of supplies to various research teams on the continent. Afterwards, he got the job of transporting materials in frozen food warehouses. He has the ability to shoot waves of super-chilled air from his mouth which is laced with liquid nitrogen, that then crystallizes into a projectile. Mega Man: Powered Up reveals Ice Man to possibly have a dissociative identity disorder, and his personality is like that of a soldier (and his commanding officer). Ice Man resembles a hooded Inuit. Ice Slasher I. Slasher [33] (アイスス ラッ シャー, Aisu Surasshā) DLN006 Bomb Man[30] Bomber Man (ボンバー マン Bonbaman) Bomb Man (or Bomber Man) was also designed for land reclamation work. He and Guts Man were originally intended to work as a pair, with Guts Man functioning as a foreman. He can make various forms of explosives, most of which are deadly. His personality is one of a pyromaniac and it's hinted that he's as unstable as his Hyper Bomb H. Bomb [33] (ハイパー ボム, Haipā
explosives (his battle cry, "BOMBS!," only furthers this suspicion). Bomb Man is an orange robot with a black spherical body and red mohawk head. Bomu) DLN007 Fire Man[30] Fire Man (ファイ ヤーマン Faiyāman) Fire Man was designed for waste management work; in particular, incineration. He can withstand temperatures in excess of 8000 °C and can generate an exorbitant amount of heat. Fire Man attacks by surrounding himself in a circle of flame and shooting balls of fire with impressive destructive properties; in Mega Man: Powered Up his weapon is severely limited if the flames atop his head are extinguished. Fire Man possesses a strong Texas accent and a strong sense of justice, often alluding that the "fires of justice burn hot," and, while he exhibits pyromaniacal traits, they are not as pronounced as Bomb Man's. Fire Man is a red and gray robot with a torchlike head. Fire Storm F. Storm [33] (ファイ ヤース トーム, Faiyā Sutūmu) DLN008 Elec Man (エレキマ ン Elec Man was designed to oversee and control atomic energy power plants. At the time of his creation, Elec Man was often hailed as Dr. Light's greatest creation and boasts superhuman calculation speed and razor-sharp judgement, as well as a physical agility that would not be matched for some time. He is very conceited and egotistical, but is otherwise very responsible and competent. His mode of attack centers around his Thunder Beam, a Thunder Beam T. Beam [33] (サンダー
Elec Man[30] Erekiman) devastating focused blast of electricity topping 6000 volts. In Mega Man: Powered Up his thunder beam was changed to more resemble Cloud Man's Thunder Strike and he gained the ability to call thunder blasts from the ceiling. Elec Man is a black and yellow robot with a yellow mask capped by a lightning bolt around his eyes. Elec Man appears in Super Smash Bros. for Nintendo 3DS and Wii U as an Assist Trophy. ビーム, Sandā Bīmu) DLN00A (Archie Comics) Time Man Time Man (タイムマ ン Taimuman) Time Man is a prototype and Dr. Light's first experiment with time manipulation and travel. However, his power source only allowed him to accelerate himself which made things around him appear to slow down. He also gains the ability to shoot purple clock hands made of energy in Mega Man: Powered Up to give him some offensive power. If he is the player's character, then this modification is made by Dr. Light; otherwise, it is done by Dr. Wily. Time Man's body is purple, with a clock in the center of his torso. His head has a pair of bells that resemble those on an old-fashioned alarm clock. Time Slow T. Slow (タイムス ロー, Taimu Surō) DLN00B (Archie Oil Man (オイルマ Oil Man was originally a maintenance robot designed to lube and restore rusted parts on his fellow Robot Masters. His Oil Slider can either be shot at an enemy or ridden like a surfboard and used to stomp or run over enemies. However, both forms are extremely weak. In the Japanese Oil Slider O. Slider (オイルス
Comics) Oil Man ン Oiruman) version of Powered Up, Oil Man has a body the color of oil and large, pink lips. This was changed to a dark blue complexion and yellow lips in the Western release (with the Archie comic giving him a scarf that obscures his mouth) possibly due to association with blackface stereotypes. ライダー, Oiru Suraidā) Mega Man 2 These Robot Masters were the first line created solely by Dr. Wily to destroy Mega Man: Series Number Japanese Name Short Description Weapon DWN009 Metal Man Metal Man (メタルマン Metaruman) As the first Robot Master built by Dr. Wily, Metal Man was based on Cut Man's design. His attack is Metal Blade where he throws circular metal blades made of ceramic titanium. However, his armor makes him dangerously weak to his own weapon. Metal Blade M. Blade DWN010 Air Man Air Man (エアーマン Eāman) Created by Dr. Wily, Air Man has his face built into his torso and can use the propeller in his torso to do wind attacks. His Air Shooter enables him to shoot a barrage of tornadoes. Air Shooter A. Shooter DWN011 Bubble Man Bubble Man (バブルマン Baburuman) Created by Dr. Wily, Bubble Man is built for underwater combat. However, a defect in his systems causes Bubble Man to be unable to walk on land. His Bubble Lead, made of sulfuric acid, can be shot Bubble Lead B. Lead
to travel along floors, revealing traps. DWN012 Quick Man Quick Man (クイックマ ン Kuikkuman) Created by Dr. Wily who used Elec Man's design as a basis, Quick Man is made of lightweight materials that enable him to move at super-speed. His Quick Boomerang can be fired from the launcher on his right arm, either as a trio of homing projectiles, or a series of short ranged but powerful cutting weapons. He is very pompous and proud of his speed, and has a rivalry with Turbo Man. Quick Boomerang Q. Boomerang DWN013 Crash Man Clash Man (クラッシュ マン Kurasshuman) Created by Dr. Wily who used the designs of Bomb Man and Guts Man as a basis, Crash Man (also called Clash Man) has thick armor that can withstand explosions. His Crash Bomber can attach to anything before causing repeated explosions. Crash Bomber C. Bomber DWN014 Flash Man Flash Man (フラッシュ マン Furasshuman) Created by Dr. Wily to challenge the everlasting idea to control time, Flash Man's Time Stopper can stop time for a brief period which he often uses when he does occasional pranks or to extend time in the bath. Although he does like to prank people, he actually cares deeply for his friends. Time Stopper T. Stopper Created by Dr. Wily who used the designs of Fire Man as a basis, Heat Man has a body that is
DWN015 Heat Man Heat Man (ヒートマン Hītoman) shaped like a Zippo lighter and is resistant to high sources of heat. His Atomic Fire can be charged to produce bursts of fire at temperatures of up to 12,000 degrees Celsius (21,632 degrees Fahrenheit). Atomic Fire A. Fire DWN016 Wood Man Wood Man (ウッドマン Uddoman) Created by Dr. Wily using the wood of the hinoki cypress, Wood Man is a Robot Master who is almost completely made of wood and is friendly to his robotic animal robots on his stage. His Leaf Shield, a series of leafshaped sheets of metal, can be used to protect himself and also can be used as a weapon. Leaf Shield L. Shield Mega Man 3 Most of the Robot Masters listed here were created by Dr. Light and Dr. Wily at the time of their truce. Series Number Japanese Name Short Description Weapon DWN017 Needle Man Needle Man (ニードルマン Nīdoruman) Created by Dr. Light and Dr. Wily using the aspects of Metal Man's combat programming, Needle Man's purpose was to work in the energy mines by breaking through its rocks. His Needle Cannon enables him to shoot needles that are sharp enough to pierce 10-inch thick stones. Needle Cannon N. Cannon Created by Dr. Light and Dr. Wily,
DWN018 Magnet Man Magnet Man (マグネットマ ン Magunettoman) Magnet Man is a magnetic robot who is often needed to be kept away from floppy disks and any other storage mediums to keep from accidentally corrupting them. His Magnet Missile can home in on any enemies. Magnet Missile M. Missile DWN019 Gemini Man Gemini Man (ジェミニマン Jeminiman) Created by Dr. Light and Dr. Wily, Gemini Man can create holographic copies of himself. His Gemini Laser is fast and reflective. Gemini Laser G. Laser DWN020 Hard Man Hard Man (ハードマン Hādoman) Created by Dr. Light and Dr. Wily, Hard Man has a body made of ceratanium which makes him durable and also makes him heavy. His Hard Knuckle can detach and be shot out towards his opponents. He weighs 3 tons, or 6,000 pounds. Hard Knuckle H. Knuckle DWN021 Top Man Top Man (タップマン Tappuman) Created by Dr. Light and Dr. Wily, Top Man was used to search other planets for Energy Elements like the ones needed to build Gamma. His Top Spin enables him to rotate at high speeds. Top Spin T. Spin DWN022 Snake Man Snake Man (スネークマン Sunēkuman) Created by Dr. Light and Dr. Wily, Snake Man was created to investigate narrow areas and survey topography on uninhabited planets. His Search Snake enables him to shoot snake-like missiles that move across the ground and up the walls. Search Snake S. Snake DWNCreated by Dr. Light and Dr. Wily to charge anything with electricity, Spark Man is a spark plug- Spark
023 Spark Man Spark Man (スパークマン Supākuman) resembling robot with two high voltage electrodes for hands. His Spark Shot enables him to fire shots of electricity in different directions. Shock S. Shock DWN024 Shadow Man Shadow Man (シャドーマン Shadōman) A mysterious robot that was discovered and remodeled by Dr. Wily, Shadow Man is a ninjathemed Robot Master. His Shadow Blade enables him to throw a shuriken at his enemies. Also, he has the ability to slide. He is rumored to be an alien robot like Duo. Shadow Blade S. Blade Mega Man 4 These Robot Masters were created by Dr. Cossack, and remodeled into battle robots by Dr. Wily after he took Dr. Cossack's daughter Kalinka hostage. Series Number Japanese Name Short Description Weapon DWN025 Bright Man Bright Man (ブライトマ ン Buraitoman) Created by Dr. Cossack, Bright Man was originally built to explore dark areas. His Flash Stopper can emit a bright flash of light that freezes most robots solid, as it triggers a safety mechanism that locks their movements. Flash Stopper F. Stopper DWN026 Toad Toad Man (トードマン Tōdoman) Created by Dr. Cossack, Toad Man was originally built to help in the irrigation of crops during a drought. His weapon is the Rain Flush, which creates artificial acid rain after Dr. Rain Flush R. Flush
Man Wily included an acid into his rainmaking technology. DWN027 Drill Man Drill Man (ドリルマン Doriruman) Created by Dr. Cossack, Drill Man was originally built to dig at construction sites before being remodeled by Dr. Wily. His Drill Bomb can launch explosive drills. Drill Bomb D. Bomb DWN028 Pharaoh Man Pharaoh Man (ファラオマ ン Faraoman) Created by Dr. Cossack, Pharaoh Man was originally built to explore dark pyramids and tombs, with camera eyes suited for dark areas and a pharaoh motif acting as a means to ward off curses. His weapon is the Pharaoh Shot, an orange sphere that is charged with solar energy. Pharaoh Shot / P. Shot Pharaoh Wave / P. Wave DWN029 Ring Man Ring Man (リングマン Ringuman) Created by Dr. Cossack, Ring Man was built for the sole purpose of fighting and destroying Mega Man. His Ring Boomerang is a quick boomerang that can penetrate many shields. Ring Boomerang R. Boomerang DWN030 Dust Man Dust Man (ダストマン Dasutoman) Created by Dr. Cossack, Dust Man was originally built for sanitation before being converted into a battle robot by Dr. Wily. His Dust Crusher enables him to shoot out a bomb that is encased in scrap metal debris. Dust Crusher D. Crusher DWN031 Dive Man Dive Man (ダイブマン Daibuman) Created by Dr. Cossack, Dive Man has the A.I. functions of a submarine. His Dive Missile can home in on his opponents. Thanks to a flaw in his design, he can also send himself flying forwards like a torpedo, ramming into his enemies Dive Missile D. Missile
to deliver massive damage. DWN032 Skull Man Skull Man (スカルマン Sukaruman) Created by Dr. Cossack, Skull Man was built as a combat robot that is skilled both offensively and defensively. His Skull Barrier enables him to generate a skullshaped energy shield. Skull Barrier S. Barrier Mega Man 5 Dr. Wily created these Robot Masters in his next attempt to take over the world. Series Number Japanese Name Short Description Weapon DWN033 Gravity Man Gravity Man (グラビティー マン Gurabitīman) Created by Dr. Wily, Gravity Man uses a unit in his body to control gravity. His Gravity Hold can manipulate the gravity of anyone. Also, he can crush foes with his spiked helmet or blast them with his buster. Gravity Hold G. Hold DWN034 Wave Man Wave Man (ウェーブマン Wēbuman) Created by Dr. Wily, Wave Man was tasked to take over the water quality administration. His Water Wave can produced pressurized water. He is more advanced than Bubble Man Water Wave W. Wave DWN035 Stone Man Stone Man (ストーンマン Sutōnman) Created by Dr. Wily, Stone Man was tasked to assist Gyro Man into taking over a hanging garden. His Power Stone can form stone circles around him that can bash anything in their path. Power Stone P. Stone DWN- Created by Dr. Wily, Gyro Man was Gyro
036 Gyro Man Gyro Man (ジャイロマン Jairoman) tasked to take over a hanging garden and obtain money from the admission fee. His Gyro Attack can emit small propeller-shaped blades that can move in any direction. Attack G. Attack DWN037 Star Man Star Man (スターマン Sutāman) Created by Dr. Wily, Star Man was tasked to take over an abandoned satellite base that was orbiting Earth. His Star Crash creates a starshaped energy barrier around him that can be thrown at his enemies. Star Crash S. Crash DWN038 Charge Man Charge Man (チャージマン Chājiman) Created by Dr. Wily, Charge Man was tasked to guard the shipments that are en route to Dr. Wily's occupied areas. His Charge Kick can enable him to create shockwaves. He can only be damaged when he is walking. Charge Kick C. Kick DWN039 Napalm Man Napalm Man (ナパームマン Napāmuman) Created by Dr. Wily, Napalm Man was tasked to protect Dr. Wily's secret weapons factory. His Napalm Bomb sends out a bomb that explodes upon contact. He is more advanced than Bomb Man and Crash Man. Napalm Bomb N. Bomb DWN040 Crystal Man Crystal Man (クリスタルマ ン Kurisutaruman) Created by Dr. Wily, Crystal Man was tasked to finance Dr. Wily's operations. His Crystal Eye enables him to shoot a barrage of crystal orbs. Crystal Eye C. Eye Mega Man 6 These Robot Masters were created for the First Annual Robot Tournament and were reprogrammed by Dr. Wily in the alias of Mr. X.
Series Number Japanese Name Short Description Weapon DWN-041 Blizzard Man Blizzard Man (ブリザードマ ン Burizādoman) Originally created to monitor the weather in Antarctica, Blizzard Man had his meteorological equipment replaced with equipment that enables him to produce ice and snow. Mr. X reprogrammed Blizzard Man to serve him. His Blizzard Attack can produce ice crystals. He was built by scientists from Canada. Blizzard Attack B. Attack DWN-042 Centaur Man Centaur Man (ケンタウロス マン Kentaurosuman) Originally created to work as an archaeological tour guide, Centaur Man was modified for combat. Mr. X reprogrammed Centaur Man to serve him. His Centaur Flash can cause space distortions. He was built by scientists from the Hellenic Republic (Greece). Centaur Flash / C. Flash Centaur Arrow / C. Arrow DWN-043 Flame Man Flame Man (フレイムマン Fureimuman) Originally created to generate a large amount of thermal power, Flame Man was modified for combat where he can do fire attacks. Mr. X reprogrammed Flame Man to serve him. His Flame Blast can scorch his opponents with flames that he can erupt from the ground. He was built in the Kingdom of Saudi Arabia. Flame Blast F. Blast Originally created for combat, Knight Man is said to have
DWN-044 Knight Man Knight Man (ナイトマン Naitoman) defeated 1,000 robots in his duels. Mr. X reprogrammed Knight Man to serve him. His Knight Crusher sends his flail out in huge distances and has a huge strike on anything it hits. He was built in the United Kingdom of Great Britain and Northern Ireland. Knight Crusher K. Crusher DWN-045 Plant Man Plant Man (プラントマン Purantoman) Originally created as a keeper for a botanical garden, Plant Man became the mascot of the botanical garden and is said to talk to plants. Mr. X reprogrammed Plant Man to serve him. His Plant Barrier creates a barrier that takes the form of spotted flower petals. He was built in the Federative Republic of Brazil. Plant Barrier P. Barrier DWN-046 Tomahawk Man Tomahawk Man (トマホークマ ン Tomahōkuman) Originally created for the First Annual Robot Tournament, Tomahawk Man was reprogrammed by Mr. X to serve him. His Silver Tomahawk enables him to throw his tomahawk at his opponents. He was built in the United States of America. Silver Tomahawk S. Tomahawk DWN-047 Wind Man Wind Man (ウインドマン Uindoman) Originally created to work in agriculture, Wind Man was tasked to help with the harvest. He was reprogrammed by Mr. X to serve him. His Wind Storm can generate powerful winds. He was built in the People's Wind Storm W. Storm
Republic of China. DWN-048 Yamato Man Yamato Man (ヤマトマン Yamatoman) Originally created for the First Annual Robot Tournament, Yamato Man was reprogrammed by Mr. X to serve him. His Yamato Spear can be shot out to pierce his targets. He was built in Japan. Yamato Spear Y. Spear Mega Man 7 Four of the robots were created by Dr. Wily to activate and find him if he is not there to activate a certain code to keep them stasis. These robots activated during the time when Dr. Wily was in prison. After his escape, Dr. Wily obtained four more robots to serve him. Series Number Japanese Name Short Description Weapon DWN049 Freeze Man Freeze Man (フリーズマン Furīzuman) Freeze Man was originally built as a prototype robot for non-polluting energy before being stolen and upgraded by Dr. Wily. His Freeze Cracker is a snowflake-shaped projectile. Freeze Cracker F. Cracker DWN050 Junk Man Junk Man (ジャンクマン Jankuman) Junk Man was created by Dr. Wily to help him search for spare parts for his robots. As Junk Man was made from old robot parts, electromagnetic forces were used to hold his parts together. His Junk Shield can pull piles of junk towards him and be used to attack his opponents. Junk Shield J. Shield Originally created to guard a
DWN051 Burst Man Burst Man (バーストマン Bāsutoman) chemical plant in Edo City, Burst Man was stolen, modified, and reprogrammed by Dr. Wily to serve him. His Danger Wrap can emit a bubble with a bomb in it to trap his opponents. Danger Wrap D. Wrap DWN052 Cloud Man Cloud Man (クラウドマン Kuraudoman) Originally created as a weathercontrolling robot, Cloud Man was stolen, modified, and reprogrammed by Dr. Wily to serve him. His Thunder Bolt enables him to shoot lightning towards his opponents. Thunder Bolt / T. Bolt Thunder Strike / T. Strike DWN053 Spring Man Spring Man (スプリングマ ン Supuringuman) Spring Man was created by Dr. Wily where 1,000 springs were used to make him. His Wild Coil enables him to launch spring weapons at his opponents. Wild Coil W. Coil DWN054 Slash Man Slash Man (スラッシュマ ン Surasshuman) Slash Man was created by Dr. Wily to clear the forests for the construction of his base. His Slash Claw enables him to slash his opponents with his wave-like cutting attack. He is a model more advanced compared to Cut Man and Metal Man. Slash Claw S. Claw DWN055 Shade Man Shade Man (シェードマン Shēdoman) Originally created as an amusement park attraction, Shade Man was stolen, modified, and reprogrammed by Dr. Wily to serve him. His Noise Crush sends out a destructive sound wave. An easter egg in his stage allows the theme of Super Ghouls n' Ghosts to be used as the background music. Noise Crush N. Crush Dr. Wily used parts of his old
DWN056 Turbo Man Turbo Man (ターボマン Tāboman) dragster to create Turbo Man who ran on petrol. Turbo Man can turn into a car. His Scorch Wheel is a wheel-shaped fire that rolls along the ground. Scorch Wheel S. Wheel Mega Man 8 Some of the Robot Masters were created by Dr. Wily while the others were stolen and repurposed by him. Series Number Japanese Name Short Description Weapon DWN057 Tengu Man Tengu Man (テングマン Tenguman) Originally built as an experimental robot that can generate artificial typhoons, Tengu Man was stolen, modified, and reprogrammed to serve Dr. Wily. His Tornado Hold can trap his opponents in his whirlwinds. Tengu Man later served King in Mega Man & Bass. This time, he wields the Tengu Blade which can be used to slash his opponents. Tornado Hold / T. Hold Tengu Blade / T. Blade DWN058 Astro Man Astro Man (アストロマン Asutoroman) Originally built to work in a planetarium, Astro Man was stolen, modified, and reprogrammed to serve Dr. Wily. His Astro Crush can rain down a meteor storm. Astro Man later served King in Mega Man & Bass. This time, he wields the Copy Vision that creates a holographic double that attacks. Astro Crush / A. Crush Copy Vision / C. Vision Dr. Wily stole an ancient sword from a museum and created Sword Man to wield it. Unfortunately, Sword Man's sword was really heavy, so
DWN059 Sword Man Sword Man (ソードマン Sōdoman) the upper and lower parts of his body was fitted with an antigravitational device to stabilize him. As a result, both halves of Sword Man's body can act independently to improve his balance. His Flame Sword enables him to engulf his sword in fire. Flame Sword F. Sword DWN060 Clown Man Clown Man (クラウンマン Kuraunman) Originally designed for an amusement park, Clown Man was stolen, modified, and reprogrammed to serve Dr. Wily. His Thunder Claw can launch an elastic beam of electricity. Thunder Claw T. Claw DWN061 Search Man Search Man (サーチマン Sāchiman) Created by Dr. Wily, Search Man is a two-headed robot that is designed like a camouflaged soldier. While Dr. Wily gave Search Man a second head as a play on "two heads are better than one," he forgot to add personality chips to each of the heads causing them to stick to one personality chip that switched between the heads. His Homing Sniper can launch missiles that lock on to his opponents. Homing Sniper H. Sniper DWN062 Frost Man Frost Man (フロストマン Furosutoman) Created by Dr. Wily from the leftover parts of Clown Man, Frost Man is one of the largest Robot Masters who has enhanced strength. Due to his large size, oil circulation in his body is poor. His Ice Wave can send a surge of freezing cold across the ground. He is more advanced than Ice Man, Blizzard Man and Freeze Man. Ice Wave I. Wave
DWN063 Grenade Man Grenade Man (グレネードマ ン Gurenēdoman) Created by Dr. Wily, Grenade Man enjoys using his explosives to cause any destructions and pain. His Flash Bombs can give off a bright explosion when launched. He is more advanced than Bomb Man, Crash Man and Nalpam Man. Flash Bomb F. Bomb DWN064 Aqua Man Aqua Man (アクアマン Akuaman) Originally designed to work in the waterworks bureau as a way to manage the water, Aqua Man was stolen, reprogrammed, and modified to serve Dr. Wily. His Water Balloon can launch heavy spheres of water against his opponents. Water Balloon W. Balloon Mega Man 9 These Robot Masters were created by Dr. Light and were tricked by Dr. Wily into serving him who saved them from being scrapped after their period of use had expired. Series Number Japanese Name Short Description Weapon DLN065 Concrete Man Concrete Man (コンクリート マン Konkurītoman) Created by Dr. Light, Concrete Man is a construction robot that was used to oversee the construction of a dam until he was spared from being scrapped and tricked by Dr. Wily into serving him. His Concrete Shot enables him to shoot a block of concrete that can shatter against anything upon impact. During the credits, Concrete Man was seen in a picture chasing after Dr. Wily for what he made him and the other Concrete Shot C. Shot
robots do. DLN066 Tornado Man Tornado Man (トルネードマ ン Torunēdo Man) Created by Dr. Light, Tornado Man was used to stave off powerful storms while working at a weather regulation facility until he was spared from being scrapped and tricked by Dr. Wily into serving him. His Tornado Blow can send tornadoes off in many directions. During the credits, Tornado Man was seen in a picture looking at the sky with Mega Man. Tornado Blow T. Blow DLN067 Splash Woman Splash Woman (スプラッシュ ウーマン Supurasshu Ūoman) Created by Dr. Light, Splash Woman is the first female Robot Master (with the exception of Roll) with a mermaid-like appearance who was built to save people from sinking ships until she was spared from being scrapped and tricked by Dr. Wily into serving him. Her Laser Trident can emit a tridentshaped laser that can pierce shields. During the credits, Splash Woman was seen in a picture with Auto on the beach as Auto takes a picture of her. Laser Trident L. Trident DLN068 Plug Man Plug Man (プラグマン Puragu Man) Created by Dr. Light, Plug Man was used to inspect the quality control in a television factory where he inspected every unit until he was spared from being scrapped and tricked by Dr. Wily into serving him. His Plug Ball shoots out spark balls that travel across the terrain to shock opponents. During the credits, Plug Man was seen in a picture Plug Ball P. Ball
going shopping with Rush. DLN069 Jewel Man Jewel Man (ジュエルマン Jueru Man) Created by Dr. Light, Jewel Man was used to work in a diamond mine where he cut and polished rocks with dexterity until he was spared from being scrapped and tricked by Dr. Wily into serving him. His Jewel Satellite surrounds him with jewels and be used as a projectile. During the credits, Jewel Man was seen in a picture that shows in a mine with Roll as he shows her a jewel that he found. Jewel Satellite J. Satellite DLN070 Hornet Man Hornet Man (ホーネットマ ン Hōnettoman) Created by Dr. Light, Hornet Man was used to oversee a flower park by having the flowers pollinated until he was spared from being scrapped and tricked by Dr. Wily into serving him. His Hornet Chaser shoots robotic bees to sting opponents. During the end credits, Hornet Man was seen in a picture tending to his garden with Beat present. Hornet Chaser H. Chaser DLN-071 Magma Man Magma Man (マグママン Maguma Man) Created by Dr. Light, Magma Man was used to oversee safety operations and manage a geothermal plant until he was spared from being scrapped and tricked by Dr. Wily into serving him. His Magma Bazooka fires three hot magma balls. During the credits, Magma Man was seen in the picture warming up Dr. Light's bathing oil drum. Magma Bazooka M. Bazooka
DLN072 Galaxy Man Galaxy Man (ギャラクシー マン Gyarakushīman) Created by Dr. Light, Galaxy Man is a UFO-themed robot who can transform into a UFO and was used to work at a space research center to calculate the trajectory of robots until he was spared from being scrapped and tricked by Dr. Wily into serving him. His Black Hole Bomb can fire a small orb that turns into a black hole upon exploding. During the credits, Galaxy Man was seen in a picture flying towards the sun in his UFO form as Proto Man watches him from a distance. Black Hole Bomb B.H. Bomb Mega Man 10 These following Robot Masters contracted Roboenza as Mega Man had to salvage parts of them to help Dr. Light find a cure for Roboenza. Series Number Japanese Name Short Description Weapon DWN-073 Blade Man Blade Man (ブレイドマ ン Bureidoman) Blade Man was a tour guide to an ancient castle before contracting Roboenza. His Triple Blade fires three blades in different directions. Triple Blade T. Blade DWN-074 Pump Man Pump Man (ポンプマン Ponpu Man) Pump Man worked at a waste water treatment plant as well as washing off any graffiti he finds before contracting Roboenza. His Water Shield can create a shield of droplets and release them in different directions. Water Shield W. Shield Commando Man worked as a
DWN-075 Commando Man Commando Man (コマンドマ ン Komando Man) mine-sweeping robot that remote-detonated the mines before contracting Roboenza. His Commando Bomb fires out a missile that travels a straight path. Commando Bomb C. Bomb DWN-076 Chill Man Chill Man (チルドマン Chirudoman) Chill Man worked as an arctic nature observation robot who looked out for melting glaciers caused by global warming until he contracted Roboenza. His Chill Spike fires a gel that freezes when it hits a surface and sends icy spikes towards his opponents. Chill Spike C. Spike DWN-077 Sheep Man Sheep Man (シープマン Shīpuman) Sheep Man worked as a sheepherding robot and then static resistance test division. Before he can change jobs after noticing his wool getting filled with static, Sheep Man contracted Roboenza. His Thunder Wool emits a woolshaped cloud that brings down thunderbolts. Thunder Wool T. Wool DWN-078 Strike Man Strike Man (ストライク マン Sutoraiku Man) Strike Man is a baseball-themed robot that worked as a batting practice robot before he contracted Roboenza. His Rebound Striker enables him to throw a ball that gets faster every time it bounces off a surface. Rebound Striker R. Striker Nitro Man Nitro Man is a robot who can turn into a motorcycle and worked as a stunt robot in many Wheel
DWN-079 Nitro Man (ニトロマン Nitoro Man) TV shows and movies before contracting Roboenza. His Wheel Cutter enables him to shoot razor wheels at this opponents. Cutter W. Cutter DWN-080 Solar Man Solar Man (ソーラーマ ン Sōrā Man) Solar Man worked in a sunlight researched lab before he contracted Roboenza. His Solar Blaze can shoot a fiery orb that splits into two directions when shot from his head. Solar Blaze S. Blaze Mega Man 11 These Robot Masters have different manufacturers until they were captured during Dr. Light's maintenance on them and reprogrammed to serve Dr. Wily who also equipped them with his Double Gear System device. After Dr. Wily's plot is thwarted, Dr. Light and a Double Gear System-enhanced Auto recovered their bodies and worked to rebuild them and restore them to normal. Series Number Japanese Name Short Description Gear Name Weapon DWN081 Block Man Block Man (ブロックマ ン Burokkuman) "I'll drop you like a ton of bricksǃ" – Block Man Block Man is a stout robot manufactured by Nakaume Heavy Machinery that was used for exterior construction until he was captured and reprogrammed by Dr. Wily. His Block Dropper can spawn four heavy blocks in Power Gear Block Dropper B. Dropper
the air and fall to strike his opponents. He is voiced by Kazutomi Yamamoto in the Japanese version and by Marc Swint in the English dub. DWN082 Fuse Man Fuse Man (ヒューズマ ン Hyūzuman) "High voltageǃ" – Fuse Man Fuse Man is an electrical robot created by O.D.A. Electronics to manage electronic equipment in a power plant until he was captured and reprogrammed by Dr. Wily. His Scramble Thunder launches a sphere of electricity that will cling on to any surface and be controlled in any direction. He is voiced by Makoto Furukawa in the Japanese version and by Todd Haberkorn in the English dub. Speed Gear Scramble Thunder S. Thunder DWN083 Blast Blast Man (ブラストマ ン Burasutoman) "Explosion... is ARTǃ" – Blast Man Blast Man is a robot created by B.B. Bomb Company where he works providing special effects for movies until he was captured and reprogrammed by Dr. Wily. His Chain Blast creates Power Gear Chain Blast
Man floating explosives that detonate at any time. He is voiced by Tasuku Hatanaka in the Japanese version and by Chris Hackney in the English dub. C. Blast DWN084 Acid Man Acid Man (アシッドマ ン Ashiddo Man) "Welcome to my chemical paradise." – Acid Man Acid Man is a chemist robot created by MechaChuchets Institute of Robology and was given a mad scientist personality when he was captured and reprogrammed by Dr. Wily. His Acid Barrier creates a shield of acid around him that can be shot out towards his opponents. He is voiced by Kōsuke Toriumi in the Japanese version and by Christopher Corey Smith in the English dub. Speed Gear Acid Barrier A. Barrier DWN085 Tundra Man (ツンドラマ "ICE OVERǃ UNDERǃ EVERYWHEREǃǃǃ" – Tundra Man Tundra Man is a robot created by Cossack Robot Laboratories where he works to monitor the environmental changes in the coldest environments Tundra
Tundra Man ン Tsundora Man) until he was captured and reprogrammed by Dr. Wily. His Tundra Storm creates a column of icy cold that destroys his opponents above and below him. He is voiced by Shinji Kawada in the Japanese version and by Michael T. Coleman in the English dub. Speed Gear Storm T. Storm DWN086 Torch Man Torch Man (トーチマン Tōchiman) "Fall... to the fist of flameǃ" – Torch Man Torch Man is a robot created by Tsubakuro Precision Machining where he was used as an outdoor advisor to caution people about fire safety until he was captured and reprogrammed by Dr. Wily. His Blazing Torch can fire a ball of red hot fire diagonally into the air. He is voiced by Katsuyuki Konishi in the Japanese version and by Jon Bailey in the English dub. Power Gear Blazing Torch B. Torch "PUNCHǃ PUMMELǃ PULVERIZEǃǃǃ" – Impact Man Impact Man (also called Pile Man in the Japanese version) is a robot created
DWN087 Impact Man Pile Man (パイルマン Pairuman) by Nakaume Heavy Machinery where he works as a construction robot that specializes in piling until he was captured and reprogrammed by Dr. Wily. When using the Power Gear, Impact Man can turn into a jackhammer. His Pile Driver enables him to send his spike into his opponents. He is voiced by Masaki Terasoma in the Japanese version and by Jesse Merlin in the English dub. Power Gear Pile Driver P. Driver DWN088 Bounce Man Rubber Man (ラバーマン Rabāman) "I bet you can't bounce like thisǃ" – Bounce Man Bounce Man (also called Rubber Man in the Japanese version) is a robot created by a joint R&D done by Rebound Rubber and Momo's Robot Farm where he works as a crash test robot where his bounciness and rubber skin enabled him to become a fitness instructor as well. Even though he was captured and reprogrammed by Dr. Wily, Bounce Man still maintains his cheerful and childlike personality. His Bounce Ball shoots three bouncy balls Speed Gear Bounce Ball B. Ball
that can be tilted up and down before exploding. He is voiced by Yukari Tamura in the Japanese version and by Bonnie Gordon in the English dub. Mega Man & Bass Besides Tengu Man and Astro Man, the following Robot Masters were used by King in his robot revolution. Some of them were created by King while others were modified by King. Series Number Japanese Name Short Description Weapon KGN001 Dynamo Man Dynamo Man (ダイナモマ ン Dainamoman) Dynamo Man used to work at a power plant as a tour guide for school field trips until he was modified by King. His Lightning Bolt will summon lightning that strikes the area. Lightning Bolt L. Bolt KGN002 Cold Man Cold Man (コールドマ ン Kōrudoman) Cold Man was originally a refrigerator used at Dr. Light's laboratory to store prehistoric DNA until King modified it into a robot. His Ice Wall creates a spiky wall of ice that he pushes towards his opponents. Ice Wall I. Wall KGN003 Ground Man Ground Man (グランドマ ン Gurandoman) Ground Man was created by King to excavate the ruins and can turn into a drill-shaped vehicle where he can't be harmed in this form. His Spread Drill is a drill-like missile that can split into three smaller drills. Spread Drill S. Drill
KGN004 Pirate Man Pirate Man (パイレーツ マン Pairētsuman) Pirate Man was created by King to attack the cargo vessels at sea. His Remote Mine is a remote-controlled bomb that can be detonated at any time. Remote Mine R. Mine KGN005 Burner Man Burner Man (バーナーマ ン Bānā Man) Burner Man was created by Wily to bring harm to the natural environments. His Wave Burner is a short-ranged flamethrower. Wave Burner W. Burner KGN006 Magic Man Magic Man (マジックマ ン Majikkuman) Magic Man is former circus performer until he sided with King to show off his magic talents. His Magic Card can steal energy from his opponents in order to restore his health. Magic Card M. Card Stardroids The Stardroids (Space Rulers スペースルーラーズ in Japan) are a group of alien Robot Masters featured in Mega Man V. Hailing from an ancient alien civilization, Dr. Wily discovered them in some ruins and reactivated them as part of his plans to dominate the Earth. They are led by Terra (Earth アース in Japan) and are made of materials that normal weapons cannot damage, forcing Dr. Light to create the Mega Arm to counter them. Among them, Dr. Wily also discovered a similar robot named Sunstar (Sungod サンゴッド in Japan), who was created as a doomsday weapon. Sunstar is reactivated by Wily in a last effort to destroy Mega Man, but he turns on Wily before fighting Mega Man as the game's final boss. Series Number Japanese Name Short Description Weapon
???-??? Sunstar Sungod (サンゴッ ド, Sangoddo) Sunstar is the ancient robot Dr. Wily based his "Stardroid" designs on in Mega Man V. He was apparently built by an ancient alien civilization in the solar system that is long gone by the time Wily discovered him. Upon being defeated, Mega Man helps bring him back to Dr. Light's lab and convince him that humans and robots can coexist peacefully, and while Sunstar would like to see that kind of world, he reveals that Mega Man has damaged his energy core and when he explodes, it'll take out the entire space fortress, and so Mega Man is forced to escape without him. N/A SRN001 Terra Earth (アース Āsu) Terra is the first Stardroid that Mega Man encounters and the "Megaman Killer" of Mega Man V. Terra defeats him easily, since his Mega Buster cannot damage him until Dr. Light upgrades him with the Mega Arm (which replaces his standard charge shot with a grabbing attack). After Mega Man defeats the 8 other Stardroids, he encounters Terra again, this time with the ability to destroy him. His name is based on Earth and the third planet of Solar System. His main attack is the Spark Chaser, a laser which can home in enemies and damage them multiple times. He can also teleport and fire a circle projectile that will freeze Mega Man. Terra's attitude towards Mega Man is not unlike that of Bass. Spark Chaser S. Chaser Mercury is one of the first group of Stardroids. His name is based on the Roman messenger god of trade and the