Table ............................................................................................. Page 4-50: Dimensional Planes................................................................284 4-51: Spirit Planes............................................................................284 4-52: Hells and Demonic Regions...................................................284 4-53: Cthonic Planes........................................................................285 4-54: Dream-Realms........................................................................285 4-55: Rivers and Lakes in Other Planes...........................................285 4-56: Mountains in Other Planes .....................................................285 4-57: Planar Gateways.....................................................................286 4-58: Events Underwater .................................................................287 4-59: Ocean Floor Features..............................................................287 4-60: Shipwrecks (Type, Reason for Sinking).................................287 4-61: Inhabitants of Shipwrecks ......................................................287 4-62: Unusual Seaweeds..................................................................287 4-63: Underwater Vehicles...............................................................287 4-64: Chart of Common Ship Types................................................288 4-65: Unusual Ships.........................................................................288 4-67: Ship Cargo ..............................................................................289 4-68: Unusual Pirates.......................................................................289 4-69: Events on Water......................................................................289 4-70: Unusual Islands ......................................................................290 4-71: Owner of the Island ................................................................290 4-72: Unusual Trees.........................................................................290 4-73: Unusual Plants........................................................................290 4-74: Unusual Feature of Animal.....................................................291 4-75: Animal Wounds ......................................................................291 4-76: Weird Terrain Features............................................................291 4-77: Contents of a Caravan ............................................................292 4-78: Regular Cargo.........................................................................293 4-79: Small Cargo ............................................................................294 4-80: Magical Cargo ........................................................................294 4-81: Types of Deserts .....................................................................295 4-82: Desert Map Features...............................................................295 4-83: Desert Legends.......................................................................296 4-84: Build an Interesting Oasis ......................................................296 4-85: Desert Dressing ......................................................................296 4-86: Unusual Sands........................................................................296 4-87: Desert Animals .......................................................................297 4-88: Forest Mapping Features........................................................297 4-89: Forest Dressing.......................................................................297 4-90: Forest Legends........................................................................297 4-91: Forest Animals........................................................................298 4-92: Jungle/Rainforest Animals......................................................298 4-93: Hill and Mountain Map Features............................................298 4-94: Hill or Mountain Dressing......................................................298 4-95: Hill or Mountain Legends ......................................................299 4-96: Unusual Cliffsides..................................................................299 4-97: Fossils.....................................................................................299 4-98: Swamp Map Features.............................................................300 4-99: Swamp Legends......................................................................300 4-100: Swamp Dressing...................................................................300 301 BOOK FOUR: DUNGEON DESIGN - NON-DUNGEON ADVENTURE DESIGN Table ..............................................................................................Page 4-1: Type of Adventure ....................................................................261 4-2: Aerial Adventure Locations/Objectives....................................261 4-3: Aerial Problems/Mysteries/Missions........................................261 4-4: Events in the Air.......................................................................261 4-5: Things Seen from the Air..........................................................262 4-6: Types of Flying Vehicles ..........................................................262 4-7: Types of Flying Structures........................................................262 4-8: Owner of Flying Structure........................................................263 4-9: Purpose of Flying Structure......................................................263 4-10: Condition of Ruin...................................................................264 4-11: Type of Ruin ...........................................................................264 4-12: Unusual Purpose Ruins...........................................................264 4-13: Current Purpose of Ruins .......................................................265 4-14: Structures of Ruins (by Basic Type).......................................265 4-15: Type of Castle.........................................................................265 4-16: Unusual Castles and Manors..................................................265 4-17: People in a Castle ...................................................................266 4-18: Pride of the Town ...................................................................267 4-19: Unusual Domestic Animals Used...........................................268 4-20: Odd Customs of Dress............................................................268 4-21: Odd Behavior..........................................................................269 4-22: Unusual Cultural Center of Gravity .......................................269 4-23: Interesting Streets...................................................................270 4-24: City Districts...........................................................................270 4-25: Open Areas .............................................................................270 4-26: Businesses...............................................................................270 4-27: Civic Buildings.......................................................................272 4-28: Religious Areas.......................................................................272 4-29: Latest News (possibly untrue)................................................272 4-30: Faction Wars...........................................................................272 4-31: Abstract City-Encounter Generator........................................273 4-32: Crimes.....................................................................................273 4-33: Prisons....................................................................................274 4-34: Inquisition Effects on Hirelings and NPCs.............................275 4-35: Generating Minor Gods..........................................................276 4-36: Religious Processions and Ceremonies..................................277 4-37: Temple Types..........................................................................278 4-38: Reason why Ground is Holy...................................................278 4-39: Administrative Functions of Larger Temples.........................279 4-40: Temple Structure.....................................................................279 4-41: Nature of Relics......................................................................280 4-42A: Details of Relics A...............................................................280 4-42B: Details of Relics B...............................................................281 4-43: Cultural Changes in City ........................................................281 4-44: The Bill of Fare.......................................................................281 4-45: Battle Composition of a Tribe ................................................282 4-46: Appearances of Primitive Villages and/or Encampments.......282 4-47: Things to Vary on Another Plane of Existence.......................283 4-48: Alternate Worlds or Realities..................................................283 4-49: Supernatural Planes................................................................284 List of Tables
Table ............................................................................................. Page 1-1A: Locations (Overview)................................................................ 8 1-1B: Locations (Overview) .............................................................. 10 1-2: Locations (Purpose) ................................................................... 13 1-3: Types of Missions....................................................................... 15 1-4: Individual-Based Missions......................................................... 15 1-5: Item-Based Missions.................................................................. 15 1-6: Location-Based Missions ........................................................... 16 1-7: Event-Based Missions................................................................ 16 1-8: Patrons and Targets..................................................................... 17 1-9: Patron Motivations..................................................................... 25 1-10: Hooks and Motivations............................................................. 26 1-11: Master Table of Villainous Plans.............................................. 27 1-12: Villainous Concealment............................................................ 28 1-13: Conversion................................................................................ 29 1-14: Desecration Plots (Location) ................................................... 30 1-15: Desecration Methods (Event) .................................................. 30 1-16: Type of Ceremony Villain Plans to Desecrate (Event) ............ 31 1-17: Intended Method of Destruction............................................... 32 1-18: Reason for Destroying this Particular Community .................. 33 1-19: Reason for Seeking Vengeance/Revenge ................................. 34 1-20: Destruction of Good-Aligned Groups...................................... 36 1-21: Quest for Economic Power....................................................... 37 1-22: Evoke Catastrophic Event ........................................................ 38 1-23: Food-Related Activities............................................................ 39 1-24: Gain Favor of Another Villain (or Villainous Organization) ........ 40 1-25: Increase Personal Capabilities.................................................. 40 1-26: Scope of Political Power Sought.............................................. 41 1-27: Method of Gaining Political Power.......................................... 41 1-28: Random Acts ............................................................................ 46 1-29: Time Cycles.............................................................................. 46 1-30: Whose Reputation is to be Manipulated................................... 48 1-31: What Reputation is Being Sought ............................................ 49 1-32: Nature of Subversion to Evil .................................................... 49 1-33: Group Being Supported............................................................ 50 1-34: Nature of Assistance Being Rendered ...................................... 51 1-35: Human Minions........................................................................ 52 2-1: Monster Categories.....................................................................55 2-2: Creature Attributes......................................................................56 2-3: Folkloric Shape-Adaptations......................................................58 2-4: Method of Obtaining Food .........................................................59 2-5: Abstract Food..............................................................................59 2-6: Reproductive Strategy ...............................................................59 2-7: Type of Construct ......................................................................60 2-8: Physical Danger Posed by Construct..........................................60 2-9: Modern Analogues for Fantasy Devices....................................61 2-10: Reason for Creating Construct .................................................61 2-11: Construct’s Physical Resemblance ...........................................61 2-12: Construct’s Loss of Control......................................................62 2-13: Dragon’s Unusual Physical Feature..........................................62 2-14: Dragon’s Unusual Ability.........................................................64 2-15: Dragon’s Unusual Breath Weapon............................................64 2-16: Individual Dragon’s Mentalities, Motivations, and Status..............66 2-17: Social Strata of Elementals.......................................................67 2-18: Elemental Body Forms.............................................................67 2-19: Elemental Plane of Origin ........................................................67 2-20: Method of Binding the Elemental Creature..............................68 2-21: Conditions in Elemental Region...............................................68 2-22: Form of Fey Creature ...............................................................69 2-23: Fey Contracts...........................................................................69 2-24: Magical Abilities of Fey Creature ............................................70 2-25: Fey Transformation of Enemies...............................................70 2-26: Characteristic Fey Magic Items................................................70 2-27: Fey Methods of Immobilization ..............................................70 2-28: Summoning Fey Creatures.......................................................72 2-29: Giant’s Possession (or related activity) ....................................73 2-30: Giant’s Physical Appearance ....................................................74 Table ............................................................................................. Page 2-31: Giant’s Magical Abilities..........................................................74 2-32: Type of Horror..........................................................................75 2-33: Physical Form of the Horror.....................................................75 2-34: Descriptions for Chitin, Carapace, and Armor Plates...............76 2-35: Humanoid Physical Structure ...................................................77 2-36: Humanoid Racial Overview .....................................................77 2-37: Unusual Humanoid Leader-Types............................................78 2-38: Thematic Ideas for Mastermind Humanoid Races...................79 2-39: Racial History of Mastermind Races........................................80 2-40: Profile of a Mist Creature .........................................................81 2-41: Ooze Form................................................................................82 2-42: Ooze Immunities and Special Attacks......................................82 2-43: Ooze Name/Description ...........................................................84 2-44: Macro-Biote Form....................................................................84 2-45: Ideas for Macro-Biotes.............................................................85 2-46: Categories of Planar Creatures.................................................86 2-47: Demonic Hints for Dark Angels...............................................86 2-48: Basic Form of Demonic Creature.............................................88 2-49: Demonic Attributes...................................................................88 2-50: Normal Purpose of Summoned Monster..................................89 2-51: Physical Form of Summoned Creature.....................................89 2-52: Unusual Material Compositions for Summoned Creatures...............90 2-53: Problems With Summoned Creatures.......................................91 2-54: Physical Form of Planar Traveler.............................................92 2-55: Planar Trading/Commodities....................................................93 2-56: Mode of Planar Travel..............................................................93 2-57: Vehicles and Bodily Organs for Planar Travel .........................93 2-58: Form and Causation of a Visitation ..........................................94 2-59: Basic Form of Plant Monster....................................................95 2-60: Movement Forms for Mobile Plants.........................................96 2-61: Pull/Augment Special Attack Types for Plants.........................97 2-62: Physical Distance Attacks for Plants........................................98 2-63: Sample Unusual Reproduction Methods for Plants..................99 2-64: Basic Types of Undead Creatures.............................................99 2-65: Causes of Intelligent Undeath ..................................................99 2-66: Preparations for Intelligent Undeath ......................................100 2-67: Breaks in the Life Cycle .........................................................100 2-68: Manner of Death.....................................................................101 2-69: Basic Profile of Verminous Creature ......................................103 2-70: Special Features of a Verminous Creature-Type ....................103 2-71: Vermin Movement-Systems ...................................................104 2-72: Monster’s Overall Combat Profile..........................................105 2-73: Head Attacks...........................................................................107 2-74: Limb Attacks ..........................................................................108 2-75: Body Attacks ..........................................................................108 2-76: Tail Attacks.............................................................................108 2-77: Tongue Attacks.......................................................................108 2-78: Special Attack Delivery Method ............................................109 2-79: Special Attack Type ................................................................109 2-80: Fear Effects............................................................................. 119 2-81: Transformations...................................................................... 119 2-82: Special Defenses and Abilities ...............................................120 2-83: Distinctive Attributes..............................................................121 2-84: Morphological Changes & Phases (Reproductive Cycles).......... 122 2-85: Social Organization of Sapient Monsters...............................123 2-86: Common Identifying Features of Highly-Intelligent Creatures....................................................123 3-1: Types of Races Against Time ..................................................130 3-2: Enticements to Peril..................................................................131 3-3: Topographical and/or Tactical Challenges................................132 3-4: Specific Tactical Situations.......................................................132 3-5: Challenges to the Character Sheet............................................134 3-6: Why an Adventure Location Became Dangerous.....................136 3-7: Item-Based Backstories............................................................137 3-8: Person Based Backstories.........................................................138 3-9: Most Recent Use Backstories...................................................139 302 Complete List of Tables
Table ..............................................................................................Page 3-74: Simple Statues........................................................................177 3-75: Complex and Large Statues....................................................177 3-76: Thrones...................................................................................178 3-77: Water Landmarks....................................................................182 3-78: What Comes Next (Basic Ideas).............................................182 3-79: What Comes Next (Using Tables)..........................................184 3-80: Wild Card Matrix for Tricks...................................................186 3-81: Tricks by Category .................................................................187 3-82: Hints and Foreshadowings .....................................................188 3-83: Spoken Clues..........................................................................189 3-84: Quick Architectural Tricks .....................................................190 3-85: Complex Architectural Tricks.................................................190 3-86: Bargain and Persuasion Tricks ...............................................192 3-87: Master Table of Experiment Tricks........................................193 3-88: Table of First Elements (Experimental Tricks).......................193 3-89: Table of Second Elements (Experimental Tricks)..................194 3-90: Experimental Trick (machine or alchemical reaction) defined by resulting sound......................................................195 3-91: False Appearance Tricks.........................................................196 3-92: Hazard Tricks..........................................................................196 3-93: Magic Area Tricks Master Table ............................................196 3-94: Correct Actions for Magic Area Tricks ..................................197 3-95: Marking off Magic Area.........................................................197 3-96: Warnings.................................................................................197 3-97: Central Feature of Magic Thing .............................................198 3-98: Abstract Special Effects for Magic Thing ..............................198 3-99: Triggering Actions for Magic Things.....................................198 3-100: Result of Triggering Action..................................................199 3-101: Warning Signals....................................................................200 3-102: Correct Responses to Magical Thing Tricks.........................200 3-103: Single-Rule Pathways...........................................................201 3-104: Mode of Forward Movement in Game Board Tricks...........202 3-105: Risk and Reward for Game Board Trick “Squares.”............203 3-106: Master Table for Substance Tricks .......................................203 3-107: Form of Substance................................................................204 3-108: Basic Game Tricks, Risk and Reward ..................................204 3-109: Methods of Betting Games...................................................205 3-110: Choice Games.......................................................................206 3-111: Names for Games..................................................................207 3-112: Game “Rooms”.....................................................................207 3-113: Types of Game Series...........................................................208 3-114: Writing Surfaces...................................................................208 3-115: Writing Methods...................................................................208 3-116: Beneficial Effect of Reading the Written Trick ....................209 3-117: Unusual Writing....................................................................209 3-118: Type of Beneficial Magical Condition or Curse ...................209 3-119: Magical Changes to Area......................................................209 3-120: Beneficial Changes and Curses to Items ..............................210 3-121: Beneficial Conditions and Curses to Individuals..................210 3-122: Aversions ..............................................................................214 3-123: Physician’s Diagnosis of Normal Diseases ..........................214 3-124: Specific Courses of Treatment (for Normal Diseases) .........216 3-125: Lethal and Virulent Diseases................................................216 3-126: Basic Mechanical Traps........................................................217 3-127: Mechanical traps – Concealment, Complicated Triggers.....218 3-128: Gases.....................................................................................219 3-129: Trap Liquids..........................................................................221 3-130: Missile Traps ........................................................................221 3-131: Pits........................................................................................221 3-132: Poison Effects Table (Lethal) ...............................................221 3-133: Poison Effects (Non-Lethal).................................................223 3-134: Basic Traps (Rigged Natural Features).................................224 3-135: Basic Traps (Magical)...........................................................224 3-136: Magical Trap Special Effects................................................225 3-137: Overall Profile for Complex Trap.........................................226 3-138: Trap Draws (Physical Draws)...............................................226 Table ..............................................................................................Page 3-10: Types of Clues........................................................................140 3-11: Coded and Deliberate Messages.............................................140 3-12: Deliberate Misdirections ........................................................141 3-13: Content and Perspective of Direct Visions.............................142 3-14: Evidence of Mechanism or Use..............................................143 3-15: Type of Event Leaving the Clue .............................................143 3-16: Relation of Source to Rumor..................................................144 3-17: Information Content of Rumors .............................................144 3-18: Nature of the Writing..............................................................144 3-19: Letter Contents .......................................................................145 3-20: Ownership Papers...................................................................145 3-21: Generating Magical Symbols.................................................146 3-22: Sample Alternate Alphabets ...................................................147 3-23: Transitions Between Dungeon Areas......................................150 3-24: Corridor, Basic Description of................................................150 3-25: Corridor, Unusual Features of ................................................150 3-26: Bridges....................................................................................151 3-27: Archway Master Table............................................................151 3-28: Archway, Distinctive Elements ..............................................151 3-29: Normal Door, Basic Description of........................................152 3-30: Normal Door, Unusual Features of.........................................153 3-31: Normal Door, Unusual Shapes of...........................................153 3-32: Normal Door, Unusual Mechanisms for.................................154 3-33: Waterway Connections, Basic Description.............................155 3-34: Waterway Connections, Nature of Liquid ..............................155 3-35: Teleportation, Nature of..........................................................156 3-36: Teleportation, Devices and Special Effects for.......................156 3-37: Dungeon Area Topography.....................................................157 3-38: Rooms or Chambers in a Dungeon Area ................................157 3-39: Normal Size Rooms/Caverns .................................................158 3-40: Rooms of Unusual Size ..........................................................158 3-41: Arrangement of Rooms/Caverns Within an Area ...................158 3-42: Area Names Involving Water..................................................160 3-43A: Areas Involving Tombs (Alternative 1)...............................160 3-43B: Areas Involving Tombs (Alternative 2) ...............................160 3-44: Areas Involving Scholarship or Research...............................160 3-45: Areas Involving Imprisonment...............................................161 3-46: Areas Involving Worship ........................................................161 3-47: Areas Involving Bugs.............................................................162 3-48: Areas Involving Plants............................................................162 3-49: Landmarks, Big Things..........................................................162 3-50: Level Changes........................................................................164 3-51: Basic Stairs.............................................................................164 3-52: Unusual Stairs.........................................................................164 3-53A: Strange Things, Alternative One..........................................165 3-53B: Strange Things, Alternative Two .........................................166 3-54: Contents of Special Rooms ....................................................167 3-55: Altars.......................................................................................167 3-56: Religious Imagery ..................................................................168 3-57: Dramatic Architecture ............................................................168 3-58: Changing Architectural Features............................................168 3-59: Type of Container for Special Rooms ....................................168 3-60: Small Containers ....................................................................168 3-61: Large Containers.....................................................................169 3-62: Bizarre Containers..................................................................170 3-63: Furniture, Unusual..................................................................170 3-64: Liquid, Contained...................................................................171 3-65: Descriptions of Non-Water Liquids........................................171 3-66: Unusual Lighting....................................................................171 3-67: Major Mechanisms and Processes..........................................172 3-68: NPC Interaction......................................................................172 3-69: Pillars......................................................................................173 3-70: Unusual Plants........................................................................174 3-71: Sounds....................................................................................176 3-72: Statue Material and Condition................................................176 3-73: Type of Statue.........................................................................176 303 Complete List of Tables
Table ..............................................................................................Page 4-21: Odd Behavior..........................................................................269 4-22: Unusual Cultural Center of Gravity .......................................269 4-23: Interesting Streets...................................................................270 4-24: City Districts...........................................................................270 4-25: Open Areas .............................................................................270 4-26: Businesses...............................................................................270 4-27: Civic Buildings.......................................................................272 4-28: Religious Areas.......................................................................272 4-29: Latest News (possibly untrue)................................................272 4-30: Faction Wars...........................................................................272 4-31: Abstract City-Encounter Generator........................................273 4-32: Crimes.....................................................................................273 4-33: Prisons....................................................................................274 4-34: Inquisition Effects on Hirelings and NPCs.............................275 4-35: Generating Minor Gods..........................................................276 4-36: Religious Processions and Ceremonies..................................277 4-37: Temple Types..........................................................................278 4-38: Reason why Ground is Holy...................................................278 4-39: Administrative Functions of Larger Temples.........................279 4-40: Temple Structure.....................................................................279 4-41: Nature of Relics......................................................................280 4-42A: Details of Relics A...............................................................280 4-42B: Details of Relics B...............................................................281 4-43: Cultural Changes in City ........................................................281 4-44: The Bill of Fare.......................................................................281 4-45: Battle Composition of a Tribe ................................................282 4-46: Appearances of Primitive Villages and/or Encampments.......282 4-47: Things to Vary on Another Plane of Existence.......................283 4-48: Alternate Worlds or Realities..................................................283 4-49: Supernatural Planes................................................................284 4-50: Dimensional Planes................................................................284 4-51: Spirit Planes............................................................................284 4-52: Hells and Demonic Regions...................................................284 4-53: Cthonic Planes........................................................................285 4-54: Dream-Realms........................................................................285 4-55: Rivers and Lakes in Other Planes...........................................285 4-56: Mountains in Other Planes .....................................................285 4-57: Planar Gateways.....................................................................286 4-58: Events Underwater .................................................................287 4-59: Ocean Floor Features..............................................................287 4-60: Shipwrecks (Type, Reason for Sinking).................................287 4-61: Inhabitants of Shipwrecks ......................................................287 4-62: Unusual Seaweeds..................................................................287 4-63: Underwater Vehicles...............................................................287 4-64: Chart of Common Ship Types................................................288 4-65: Unusual Ships.........................................................................288 4-67: Ship Cargo ..............................................................................289 4-68: Unusual Pirates.......................................................................289 4-69: Events on Water......................................................................289 4-70: Unusual Islands ......................................................................290 4-71: Owner of the Island ................................................................290 4-72: Unusual Trees.........................................................................290 4-73: Unusual Plants........................................................................290 4-74: Unusual Feature of Animal.....................................................291 4-75: Animal Wounds ......................................................................291 4-76: Weird Terrain Features............................................................291 4-77: Contents of a Caravan ............................................................292 4-78: Regular Cargo.........................................................................293 4-79: Small Cargo ............................................................................294 4-80: Magical Cargo ........................................................................294 4-81: Types of Deserts .....................................................................295 4-82: Desert Map Features...............................................................295 4-83: Desert Legends.......................................................................296 4-84: Build an Interesting Oasis ......................................................296 4-85: Desert Dressing ......................................................................296 4-86: Unusual Sands........................................................................296 Table ..............................................................................................Page 3-139: Trap Prisons..........................................................................226 3-140: Trap Kill-Mechanisms..........................................................227 3-141: Kill-Switches and Escape Hatches.......................................228 3-142: Progressive Magically-Induced Weaknesses........................228 3-143: Measuring out Life ...............................................................230 3-144: General Dungeon Dressing...................................................231 3-145: Unusual Corpses...................................................................232 3-146: Corpse Malformations..........................................................232 3-147: Weird Dungeon Dressing......................................................232 3-148: Condition of Item .................................................................234 3-149: Lighting (normal) .................................................................234 3-150: Furniture Items .....................................................................234 3-151: Small Items...........................................................................234 3-152: Smells...................................................................................235 3-153: Book Types...........................................................................236 3-154: Unusual Book Bindings........................................................236 3-155: Hallucinogen Name ..............................................................236 3-156: How Hallucinogen is Administered......................................237 3-157: Effects of Hallucinogens ......................................................237 3-158: Physical Signs of Hallucinogen Use.....................................237 3-159: Herbs.....................................................................................237 3-160: Liquid Potions ......................................................................239 3-161: Powdered Potions.................................................................239 3-162: Magical Workrooms (List of Furnishings)...........................239 3-163: Detailed Alchemical Ingredients Master Table ....................240 3-164: Animal/Monster Part ............................................................240 3-165: Person Part............................................................................242 3-166: Plant or Plant Part.................................................................244 3-167: Small Alchemical Things......................................................246 3-168: Substance..............................................................................247 3-169: Magic Containers..................................................................248 3-170: Magic Clothing.....................................................................248 3-171: Magical Effects, Descriptive ................................................249 3-172: Attack Spells.........................................................................250 3-173: Generalized Spell Effects.....................................................250 3-174: Command Words and Magic Words.....................................252 3-175: Master Sarcophagus Table....................................................252 3-176: Symbolic/Decorative Themes for Sarcophagi......................252 3-177: External Features for Sarcophagi .........................................253 3-178: Warnings or Sigils for Sarcophagi........................................253 3-179: Quick Climactic Monster Ideas............................................253 3-180: Jewelry..................................................................................254 3-181: Gems and Precious Stones....................................................254 3-182: Decorations...........................................................................256 3-183: Tomb Arrangement...............................................................256 3-184: Profile of Monster Ambush ..................................................257 4-1: Type of Adventure ....................................................................261 4-2: Aerial Adventure Locations/Objectives....................................261 4-3: Aerial Problems/Mysteries/Missions........................................261 4-4: Events in the Air.......................................................................261 4-5: Things Seen from the Air..........................................................262 4-6: Types of Flying Vehicles ..........................................................262 4-7: Types of Flying Structures........................................................262 4-8: Owner of Flying Structure........................................................263 4-9: Purpose of Flying Structure......................................................263 4-10: Condition of Ruin...................................................................264 4-11: Type of Ruin ...........................................................................264 4-12: Unusual Purpose Ruins...........................................................264 4-13: Current Purpose of Ruins .......................................................265 4-14: Structures of Ruins (by Basic Type).......................................265 4-15: Type of Castle.........................................................................265 4-16: Unusual Castles and Manors..................................................265 4-17: People in a Castle ...................................................................266 4-18: Pride of the Town ...................................................................267 4-19: Unusual Domestic Animals Used...........................................268 4-20: Odd Customs of Dress............................................................268 304 Complete List of Tables
Table ..............................................................................................Page 4-94: Hill or Mountain Dressing......................................................298 4-95: Hill or Mountain Legends ......................................................299 4-96: Unusual Cliffsides..................................................................299 4-97: Fossils.....................................................................................299 4-98: Swamp Map Features.............................................................300 4-99: Swamp Legends......................................................................300 4-100: Swamp Dressing...................................................................300 Table ..............................................................................................Page 4-87: Desert Animals .......................................................................297 4-88: Forest Mapping Features........................................................297 4-89: Forest Dressing.......................................................................297 4-90: Forest Legends........................................................................297 4-91: Forest Animals........................................................................298 4-92: Jungle/Rainforest Animals......................................................298 4-93: Hill and Mountain Map Features............................................298 305 Complete List of Tables Consolidated Index Aberrations, see “Horrors” Adventure Design, cardinal rule of 6 Adventure Hooks 26 Aerial Adventures 261-264 Alchemy 239-247 Altars 30, 161, 167-168, 278 Alternate Worlds 283 Ambush 257 Angels, Dark 86-87 Animals: 56-58, 268, 291, 297, 298 Architecture 168 (Dramatic Architecture) 190-191 (Architectural Tricks) Archways 151 Area, Magic, see “Tricks” Areas, Dungeon 149-150, 157-162 Attributes (Demonic) see “Demonic Hints” Attributes (of Creatures) 56-58 (animals and beasts), 75 (aberrations and horrors), 77 (humanoids), 85 (macro-biotes), 88 (demonic), 121- 122 (for monsters) Aversions 214 Backstory 135-139 Backstory, Big Picture 136 Backstory, Item-Based 137 Backstory, Most Recent Use Method 139 Backstory, Person-Based 138 Betting 204-208 Books 236 (specific treatment of topic), also see related 147-148 (codes and ciphers), 208-209 (written tricks) and 250-252 (spells) Bridges 151 (types), 190 (as architectural trap) Buildings 264 (Ruins), 272 (Civic), 279 (Temples) Businesses 37 (economic plots of villains), 270-271 (in a city), see related 145 (ownership papers) Carapace 76 Cargo 289 (ships), 292-294 Castles 255-256 Catastrophes 38 Caverns 158-159 Central Feature of Magic Thing 198 Ceremonies 31, 277 Challenges, to the Character Sheet 133-134 Challenges, Topographical and/or Tactical 132-133 Chambers, see “Rooms” Chitin 76 Cities 267-282 Cliffs 299 Clothing 248, 268-269 Clues 131, 135, 140-144 Codes 147-148 Combat Profile, of Monsters 105-107 (followed by numerous sub-tables) Commodities, Planar 93 Condition, Magical 209-213 Constructs 60-62 Containers 168-170 Conversion (as villainous plot) 29 Corpses 232 (unusual), 232 (malformations), 256-256 (arrangement in tomb) Corridors 150 Creativity 4, 6, 53, 127-128, 135 Crimes 100 (as break in life/death/undeath cycle), 137 and 139 (relationship to backstory), 141 (misdirection regarding), 273-274 (types of) Curses 111 (as special attack by monster, also see 112, 115, 116, 118 on this topic), 195, 196 (as part of an area-trick), 199 (as result of triggering action), 204-206 (as result of wager), 209- 213 (specific treatment of topic), 228-230 (magically induced weaknesses) Customs 268-269 (of dress) Cycles 46-48 (of time), 100-101 (breaks in life cycle), 122 (reproductive cycle) Dark Angel 86-87 (see related 88 Demonic Creature) Death, Manner of 101-102, see also 230 (measuring out life) Death, Measuring out Life 230 Demonic Attributes, see “Demonic Hints” Demonic Creature 88 (see related, 86-87 Dark Angel) Demonic Hints 87 (see related 88 Demonic Attributes) Demons 86-87 (Dark Angel type), 88 (Demonic Creatures), 138 and 139 (as involved in backstories), 192 (as appearing in bargain and persuasion tricks), 284 (Demonic Planes) Desecrate, Plots to 30-31 Deserts 293-294 (caravan cargos in), 295-297 (wilderness adventures in) Dimensions (of dungeon areas and rooms) 158 Dimensions (plane of existence) 75-76 (horrors from other dimensions), 86-94 (creatures from other dimensions), 112 and 116 (special attacks using dimensions) Diseases 210-212 (as magical condition), 214-216 (specific treatment of topic), see also 230 on Measuring out Life Districts, in City 270-272 Doors 146 (symbols upon), 150 (as transition area), 151-155 (specific treatment of topic), see also related pages 140-144 for clues that may exist about doors Dragons 62-66 Dungeon Dressing 231-235 and see related about special rooms on pp167-182 Elementals 67-68 (specific treatment of topic) and see related 283-285 on planar adventures (does not specifically cover elemental planes), and also see related 287-288 on underwater adventures for elemental plane of water Escape 133 (as element of tactical situation), 226 and 228 (killswitches for traps and also trap-prisons), see related 274-275 (prisons) Events, on Water 289 Evidence, see “Clues” Experiments 193-195 (in the context of tricks), also see “Alchemy” index entry Fear, Effects of 119 Fey Creatures 69-72 Food, Abstract 59 Food, Method of Obtaining 39 (as plot), 59 (methods) Forest 297-298 Fossils 299, possibly also see “Corpses,” above Furniture 170-171
306 Gambling, see “Betting” Games 204-208 Gas or gases 204 (forms of), 217 (in traps) 219-220 (specific treatment of topic) and see related 221-223 (poisons) and 236-237 (hallucinogens) Gems 254-255 Generating Magical Symbols 146 Giants 73-74 Gods 276-277 (generating), see related 278-281 (temples). Also consider using the monster tables starting from Table 2-1 and then turning the resulting creature into a super-powered being. Hallucinogens 236-237 Hazards 196 (tricks), 224 (rigged natural features) also see “Gas or Gases,” and “Challenges, Topographical and/or Tactical” Hells 284 (specific treatment of topic) and related 286 (gates), see related topic, “Demons.” Herbs 237-238 (specific treatment of topic) with related 244-246 (plant parts in alchemy) and related 290-291 (unusual trees and plants) and related 95-99 (plant monsters) Hills 298-299 Hints and Foreshadowings 188 (specific treatment of topic), and 200 (warning signals), see also “Clues,” and for generating a prophesy, try using the backstory generation tables (see “Backstory”) and simply putting the result in the future tense instead of the past tense. Hooks, Adventure 26 Horrors (monster type) 75-76 Humanoids 77-80 Imagery, Religious 168 and see related “Generating Magical Symbols” Islands 290 Items, Condition of 234 (specific treatment of topic) and see related 164 (condition of stairs) and 176 (condition of statues) Jewelry 254 and take a look at Table 3-176 for decorative themes on jewelry, even though that table is for sarcophagi Jungle see “Forest” Kill-Switches, 226 and 228 and also see related topic “Escape” Landmarks, Dungeon 162-182 (initial table is on 162) Legends 296 (about deserts), 297 (about forests), 299 (about hills and mountains), 300 (about swamps), see also “Backstory” Letters, see “Writing” Levels, Dungeon 149 and also see 164 (level changes) Lighting 171-172 Liquid 155 and see related “Alchemy” Locations 8-14 (specific treatment of adventure locations), 261 (aerial), 270 (in a city) Macro-Biotes 83-85 Magic Thing Tricks 197 Magical Symbols, see “Generating Magical Symbols” Manors, see “Castles” Masterminds 79-80 and see related the entire section on Villainous Plots starting at p27 Minions 52 Missions, Aerial 261 Missions, Event-Based 16 Missions, Individual-Based 15 Missions, Item-Based 15 Missions, Location-Based 16 Missions, Types of 15 Mist Creatures 81-82 Monster Categories 55 Mountains 298-299 Names and Naming 84 (slimes and oozes), 93 (modes of planar travel), 160-162 (dungeon levels and areas), 207 (for games and game tricks), 276-277 (minor gods), also see 8-14 in which several place names and villain names are incidentally created in the location tables. Natural Features, Rigged 224, also see 196 (Hazard Tricks) News, see “Rumors” Oasis, 296 and see related “Deserts” above Oozes 83-85 Outsiders, see “Planar Creatures” Patrons 17-25 Pirates 288, 289 Pits 221 Planar Creatures 86-94 (specific treatment of topic) and see related 75-76 (horrors from other dimensions) and 283-286 (planar adventures) Planes of Existence 283-286 and “Planar Creatures” above Plant Monsters 95-99 Plants 95-99 (plant monsters), 237-238 (herbs), 290-291 (unusual trees and plants) Poison 221-223, and see also 236-237 (hallucinogens) and the “Gas or Gases” entry, above Potions See “Alchemy” Prisons 228 (trap-prisons), 274-275 (specific treatment of incarceration), see related 273-274 (crimes) Processions 277-278 see also 31 (ceremonies) Races Against Time 129-130 and related 201-202 (run-the-gauntlet tricks) Rainforest, see “Jungle” Random Generation, Dungeon p149 is the starting point, continuing for all of Book 3 Relics 277 (in religious processions), 278 (in temples), 280-281 (specific treatment of topic), see also 30 (desecration of relics) Religious Processions see “Processions” Reproduction, of Monsters, see “Reproductive Cycles” Reproductive Cycles 99 (in plant monsters), 122 (specific treatment of topic), and also see 46-48 (time cycles, which can be relevant) Reproductive Strategies 59, also see “Reproductive Cycles,” above Revenge, Reasons for 25 (as patron motivation), 34-35 (specific treatment of topic) Rooms 139 (room purposes and types), 158 (room size), 158-159 (arrangement within specific dungeon area), 167-182 (special rooms), and also see related 132-133 (tactical situations) Ruins 264-265 Rumors 26 (characters learning about available adventures), 144 (specific treatment of topic), 288-289 (about ships), also see related: 296 (legends about deserts), 297 (legends about forests), 299 (legends about hills and mountains), 300 (legends about swamps) Sands, see “Deserts” Sarcophagi 252-253 (specific treatment of topic), also see related 160 (naming areas involving tombs) and 256-257 (arrangement of tombs) Seaweed 287, see related 95-99 (plant monsters) Shipwrecks 287 Signals, Warning, 200 and also see related “Hints and Foreshadowings,” above Smells 235 Sounds 176 (in dungeon), 200 (warning signals) Special Defenses, of Monsters 120-121 and see related 109-119 (special attacks of monsters) Special Rooms 167-182, and also see “Rooms,” above. Spells 250-252, and see related 109-119 (special attacks of monsters). Other potential cross-references are “Alchemy” and “Books,” above Stairs 132 (as third dimension in tactical situations), 164 (specific treatment of topic), 196 (as hazard-type trick), and see related 164 (level changes in dungeon) for alternatives to stairs Statues 176 (material and condition, types of), 177 (simple statues table, complex statues table), 201 (multiple mentions in tables for single-rule pathway tricks), and see related 60-62 (constructed monsters) Streets 270 (unusual streets) and see related 270-272 (city locations) Substances 76 (chitin), 90 (unusual composition of summoned creatures), 171 (liquids), 193 (in experiment tricks), 204 (gases), 210 (various transmutations of), 221-223 (poisons), 236-237 (hallucinogens), 240-246 (alchemical ingredients), 247 (specific treatment of topic) Summoned Monsters 67-68 (elementals), 72 (methods of summoning fey creatures), 86-94 (planar creatures), 89-91 (specific treatment of topic) Consolidated Index
307 Swamps 300 (maps, legends about, and features of) Teleportation 118 (as special attack for monsters), 156-157 (specific treatment of topic) Temples 161 (dungeon areas involving worship), 265 (ruined), 272 (religious areas in city), 278-281 (specific treatment of topic), and see related 276-277 (generating minor gods) Thrones 178-181 Time Cycles 46-48 (specific treatment of topic), and see related 100- 101 (breaks in life cycle), 122 (reproductive cycle) Tombs 160 (naming areas involving tombs), 256-257 (specific treatment of topic), also see related 252-253 (sarcophagi) and 99-102 (undead monsters) Topography, Dungeon 132-133 (topographical and/or tactical challenges), 157 (specific treatment of topic) Towns see 267-282 (cities and settlements) Traps 217-230, see related 190-216 (tricks) Travel, Planar 93 (specific treatment of topic), 283-286 (planar adventures) Trees 290-291 (unusual trees and plants), see related 95-99 (plant monsters) and 237-238 (herbs) Tribes 123 (social organization of sapient monsters), 282 (specific treatment of topic) Tricks 190-216 and see related 217-230 (traps) Triggers 46-48 (triggering events for time cycles or random behaviors), 91 (events triggering problems with summoned creatures), 198-199 (for Magic Thing tricks), 218-219 (specific treatment of mechanical triggers for traps), 224-225 (for magical traps) see related 228 (trap kill-switches) Undead 99-102 (tables for creating undead monsters) and see related 160 (naming areas involving tombs), 256-257 (tombs), and 252-253 (sarcophagi) Vehicles 93 (planar), 262 (flying), 268 (unusual draft animals), 287- 288 (underwater), 288-289 (ships), 292 (caravans and cargo) Vermin 103-104 Villages see 267-282 (cities and settlements) Villain, Concealment of 28 Villain, Plans of 27 (master table) Visions 142 Visitations 94 Warnings see “Signals, Warning,” above Water 155 (waterways), 182 (water landmarks), 287-289 (underwater and waterborne adventures) Water Landmarks see “Water” Waterway, see “Water” Weakness, Magically Induced 228-230 (specific discussion), see also 230 (measuring out life) Words, Magic 252, see also 146 (magical symbols) and 147 (codes and ciphers) Worlds, Alternate, see “Alternate Worlds” Writing 146 (magical symbols), 147 (codes and ciphers), 208-209 (written tricks) Consolidated Index
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