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Published by zaoth5, 2023-09-04 01:50:35

Mythus - Fantasy Roleplaying Game

Mythus - Fantasy Roleplaying Game

I Chapter 14-The Campaign and Gamemadering GDW- 1


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success Specfal Success to half the BAC but the persona hit anyway. it is recorn rnendedthaithlsawardonlybeglventothasewitha~Co 50 or less. **An Awesome Shot Is just like a Weat Shot except thal the hit kllied the rar(let as well. Someone with a BAC hQha vlan 50 would receive the award for'r'(7reat %a" If she or hc QDW Mythus Game


I Chapter 15-More on Personas GDW


E


308 fl QDW IMythus Qame


J Chapter 15-More on Personas QDW


s.,;,. , I Comparative Sizes and ‘C PMcap


i by the aM; e.g., 3D3.3D3+ I, SDS+2,4DS. ek **indicate9 thQ the weapon may be used for panylng if the uei Lure Is Large to alganllc. Homs/tuska used In charging aUck dl double damaye, additional being impact PD. timpact Physicaidamagecanno1 beahsorbed byany typeofarmo other than that pmvided hy Heka. ttAconstriclIngweaponwiil, InaddWontninflidingnomlPhya midamage, seizeavidlmonLhelnlUal&ikemd wntlnueaubnmt callvto damaae thalvlclimeach CTBRcrthdunUtheVmdicd,th~ altackwtakesover CLln physical damage. ortheauackerdecldesb release the victim. The PD type inflicted Initially 1s determined byth i atlackefs ueneml she. the .same as for Smasb -'LA.- L..* -.Aquent physh damage will always be impacl . - -. Extreme Attractiveness Effects Description Effects 30 or more Mind-Warping Oszlng -DlmCult": insanity or Momtian. 'DlfncultA A A- I Chapter 15-More. on Personas QDW


muchtlmetheCacltngrrgulMto~eeffed. whbtypedM&&a(lf any) the creature has or needs to have, and how much Heka the mature possessea, are ala0 Issues to conalder. One sub&% for example,mlght beab1etoblteanHPend~nbeconsldw;edtohave made M automatic Unk on the next CT for a cart- that wlll take de.2 on the one after that. WIs creature mld be wynastyl) NahlnlWupolu/~mon'mlslsafalrtyobvlousQulrlrfor~~en, to have, and Includes such thhp as clam tentacles rows Of mredged fangs, barbed tells, scaly hlded, and Wen wekes Which are attached toltsbody(suchaswlthmedusas).9eethep~oussectlon for lnformatlon rrgerdlng theae. Phase Sdftlnp A subject wlth ulls abiQ can @just the dze d Its BtOmlC Ebudrpe end dsappearlnto the wculersphere OT Phe or appear suddenly in FuUPhydcd Form mt bcsideltsturlRedvMm. It mayrequlreafewCrltlcalhuns.aevenalullBattle~orso.to~~ ltsf~,Mdlt~o~beca~ble~d~~9WUpleof~~per~. Plane spllfthgr 'mls power allows M OP to Instantaneously travel from one physical universe, such as Rrth'a to another one. such as Earth's. Such personas may or may not have a gmt deal of untrol over where they wlnd up In the new Sphere/Plane, and mlght be limited In thme to whlch they have acoes9. Ukewiec OPsofthhtype wlllpro~~bellmltedastohowoRenthqrcanpuformsuch~. (We remmmend no more than ace per- even for a vcly fe&t mover.) Polsonr 'me beastle can use polson agalnst Its enemlea. 'me methods by whlch It may wleld the polsun am as numerous as the dlfferent svpes of polsons that It may have. An obvlous way Is polson fangs or claws, althow It mlght be able to splt venom, breathe out a cloud of gas, mse all water and/or food It look.¶ & to become polmnous, or even sweat a polsonous llquld that effects all who touch Ita sldn. Have fun wlth thls onel Rcdmtanaw The creature Is elther wholly Invulnerable or partlally Immune to a certaln type of nuack-such as polson dlsease, fire, certaln weapons (Le., the Cuttlng Plerclng Md/OIBlUnt damage types), or even Mental or Splrltual combat. A partial lmmunlty mlght mean that It only takes half damage (either before or atter armor). or Is only Immune to the attack In some forms. A subject might belmmune to polsonousgas, forinstance. becauseitdoes not breathe, but would be perfectly susceptlble to polson admlnlstered by an anowhead. Llkewlse, the werewolf Is Immune to all weapon attackssavefortheae weaponsthatare~eofsllverorenchanted by Heka Shape Change: 'me OP can alter Ita physical form elther sllehuy (such 85 9 young boy who can turn Into an old man) or great@ (such mayoungman whocantumlntoafalconoracommon bucket).'me tlme requlred for the transformalion and the frequency wlth which It can be done are also hues to wnslder. Summonlngt 'me creature can somehow summon other wz& tures to Its ald. A vamplre, for example, could call fonh a swarm of rodents or a pack of wolves If any happened to be In the area. 'me frequency of such wnJurlngs, the forms of thlnga whlch can be called. the tlme requlred for arrlval. the summoning's chance of sUCCess.andwhat m~reofWnIIoUfany--the~urer~over the conjured are all aspects of thls Qulrlr that will need Qu~g out. Tcleportutlonr 'mls allows a creature to travel Instantcmeousiy from one polnt In a Physlcal plane to another. (See the Mythua PhaseShlltlngandPlaneShlfttng how often It cam be donels awe dddon. Mdancc. as W as how much addltlonal &It can cwy wlth It, mlly also be a fador. SAMPLE MONSTROUS CREATURES flow let'a takc alook at mme mple monstrous matures. 'ma will give you a@ Idea about how to dedgn matured dyourown, anddcourscyoucanalao~~thi-lngrlnyoura~tluesasthey &and. See the butlarlea and somebonks of h myuUr game for more creatureu and beadles. l'lings Once Human Monatrour thlw In thls cstagoly were once normal hum or humanoids but have bacome nIorv*rous crratlues. and mod retain oniytheform.'mIslnduded Wlve, Mdead, Mll~l~~g,'m~and~Illce.AfnVeXampl~~~V~~pegeS313~d314Spirits From Other Spheres and Planes Nsomepdntdurlngthelr~,thenLrolc~~erebound to encounter me form of splrlt belnga from elsewhere In the multlveme. mWe Partial. and flooplpmlcal Manlfwtatlohs mmt be OM Oanmandcd or OulwWlsL summoned forth by ulose wlth Can. juration orMcdlumshlpCa*l~aslmllarH~ndendPowenr. OUlwwlse,Ulckenwuntetuwlll beMdeadSplrltsllngerlngln some place. Hdle splrlts wlll llkeiy attack thoae Herolc Pmonm who foollshlychallengethemtoa httleofMental orspirltual combat. One such hostlle form d spirit Is the Lemure, as shown on page 315. Material Subjects From Other Spheres It lsde toawme that many maturea and pemss from olhw AMW and Sphwu, wlll not wllllngly venture throw a Portal under normalclrcumstanw. But there lsalaoalwqsthechance that some physical creature wlll have M Idea of what a Oate/Door Is, where It Ieada, etc. Mag- and Pila have me llmlted control over thee juncturea,andhavebeenknowntousethem fortravelllngtospedflc matured wlll be eccldentally 'swallowed up" by a suddenly appearIng We or Door. Whether Uuough de&n or by accldent, then, maturea and purronar do lndeed travel throw these maglckal tlon both forthe etmngedlasppcanuceof apetaonaand sightl- d fant8stlc,mythlcal beusts'me~rshculdrefertothesedion te#nnbgon peee 327 for- human and humanold emnm tasdthhtypc.A~dm~beadsIsd~bedonpeeer,318and 819, to arve a, ccamplw dhe creation of ether such creahves fa lnsrtknlntheoenm Elemental And OtherPlamr Subjects dedlnd0M. AnctheI pWslblllty IS that One 01 more Unsuspedlng llnlvl betwan planes Md SpheM. lhls maku 9 plawlble eXplana. Retcrll9tUral Md SUpWnatUral end belngs such as Wemcntals. Shadow matures, and even fletherllngs can be sum. momd to the M&W Plane for swvlce to Heka users, or come through use of their own Innate Hekaengendered Powers or caaing ablllty. See page 320 for a palr of examples. QDW Mythus &me


montitler: Unalive Habitat: MIA Sire; Itunian-sized Initiative modinem: Human slmdnrd modes k nates of Movement: Iiurrian starxinrd: 120 yds/DT Jos (AntLJms) Factom: 0 Attractiveness: 4 Quirks: Nil Fmlor/Avoldimce: IO 'ulnerabilitior: ruid Disease Poison usceplibililiesr Nil .tacks ISAI Hands x 2 30 Weapons: t>y weapon lylre. ai ShliYtical Detail: M (Cunuing): 40 y: GO', ci -Mi<: 20 MM: 20 PM: 30 MKCq): R MMCai>: 8 PMCap: '' PNC~F MKPow 7 MMf'ow: 7 PMPow: 12 I'Ni'ou MKSp1: 5 MMSpd: 5 PMSptl: 18 PNSpd: 18 'A10 (ZE~O) PTKAIT. a skelelon is desiroyd. "Iking Unaiiie. this thing need not and <to- not have Physical capacity. Armor SChemc: F:: Pierce Cut Blunt Fire Chem. Stun Elec. 4 2 8 4 16 If3 'Maximum possible Physiwl domaye for Piercing weapons is I poinVdie. Commentary k Description: skeletons arc animated. Unallve things operaling under il Heha-prqrmmed acUon plan which they csinnot bid. Thc~e arc ionyiicad ierrioins which usually S~NC a necromancer. They may be i,l:iccxt io $~uard an cbjtcl or lowlion, or they may be commanded Lo Jccamp"ytheirmiister. Skelelons have no IntelliyenceofU~eirown and arc no1 suhjccl Lo Menhi or Spiliiuol attacks. tlowever. they have a magickdly imbued cunning which enrlblw them Some sinail laiiiude of choice and abilily 10 YeleCl arid illlnch targets. Thus, the mwns of Lhcir creation and binding provides then1 wiU1 a bilSic, reaclive form of pseuddnleliigence enilbling thcm lo liglil. Damage infiided by sin atlackiny skclcton is eilhcrthatoftheir bancyand claw-like hnnds UT bascd on the lylie ofwwpan used Sheielons wn allack OnceperCT. ciUieriisirrgtheirtwo hatirlsorasingieweapun. Sheletonshave some nalml umior, hut xe oilen clad ill artificial amor to augment their protccliun. Note lhat attacks upon ii c~c.rlLure orthis sort wn not inflict any darnage oiiicr lhiiil Nuit-Vilal. Also nole lhalwwpons infiiclingPicrcing pD infliclonly I ipuiiil drlnrnayc 1pcr die, as rnodified by any artificial amm in which the thing is ckid. ildenlim Uneiiw Habltati NIA Size: Human4zed lnftla(1ve Moainen: Human standard Modes k Raw of Movement: Human sbndd: 80 yds/BT Jow (Anti-Joas) Pactom:O Attraclivenesa: 4 Qul~iss: Nil Dodging Pactor/Avoidancei Nlilthse: -, I Inwlaerabllities: Cold Disease Poison Susceptibllitla: insinuation: 9alL BO' Contect. ML: ID3 PI Attaclls BAC kse Fist x 2 30 ZDOt2 Weapoasi By weapon Lype. +; Statistical DetaD: nus. SAC 30 plus Ueapon paints. M (Cunning): 40 P: 80'. CLL MR: 20 MM: 20 PM: 40 1' MKQp:8 MMCap:8 PMCap: 20 P MRPow7 MMPow7 PMPow: 14 P, *A1 0 (zero) P m1T. a zombie is deslroyed. Annor Scheme: MRSpd: 5 MMSpd: 5 PMSpd: 6 P Area Pierce Cut Blunt Fire Chm. Stun Elec. rion 4 4 8 8 16 16 *Maximum possible Physical danlag~ lor Piercing weapnm is I poinlj die. CommenhrykDescription:Likrshelclons. zombicsare ~~Iso~imilletl. Undive Ulings operatiny under a tleka-prqmmrned action plan which they maybe plocedtoguardanobj~lortoc;~li~~n,ur they may becornmandedto accompany their ma5kr. Zombies have no inlelllyencr. of Uieir own and EUE not subject to Mental or Spiritual &ch. However. they have a mayicknily imbued cunning which enables lhem Some sn1a11 I~lilutle of choice and ability La selecl ~d akh targets. Thus. Lhe mans of Lheir creation and binding provides them with a bdc. reaclive form or pscudoinleiiiyenu: ennbiiq them tc fight. Earnye inflicled by atLlchiny zombies is eithcr lhal ollheir fists or based 011 the type of weapon us&. Zombies an aUack once per CT, dher using their two hwds or a single weapon. Zombies have naluml armor. and are onen clad in atlificial armor lo augment their protection. ailhough this slows lhen1 eYen more. Altacks upon a creature of this sod WII not iriflicl my &mqe other lhan Nnnlyitat. Also nole thnl wuqmns innicting Piercing PD inflict only I poitll of damage per die. a3 modified by any arliflclal armor iii which thc winbie is WnllOl hreklh. These are COrpSCS which UYUaily SeNe 0 Il~romanc~cr. They clad.


SAMYLE 'I'IIINUS ONCE HUMAN (ContJ Gaunt Hpbitatr 82th. and other like Spheres Si.: numan-sized laitlatine ModUlenr Human standard Nod= &Ram of Nonementi I point IDICT. Waul in I Dodging Faclor/Avoidancer 14/Ba!! -. 40.25 Hum Smdd: 120 y.ls/eT. JOaS ( AntI-JWS) Pactorsr Nil (LYplcally) Attractinenesm 3 lnnulnerabilltles: (See also below1 All nonenchanted weapons Chemicals Cold Disease Eleclricily Poison susceptlbilitiest insinuation: Silver (Y 2) Exposure: Allcqic Keactlon. Sevee Quirks: Nom usualiy Attacks RAC Damage Type Claw Y 2 40 C 3D3 Bite 35 P 2D.3 Powers! aaze. TemTYinu (Sinule Sublecl): sublects who fdi Avoidanceof than once per weeh and mu91 thereby galn 24 or more points of such enenyy or else lose that amount from iL3 own TRAIT. vanishing as a creaturewhen at EL (ThhlsaLno(rue incase OfsuNerlngSD Whlch brings theaaunttothatpolnt.) Wlthrespecltoitscunning each weekwithaut feedlngona fresh humanbrain reduces Itscunning byZ0%.andatO total H llkewlse ce- lo exlst BP a aaunt. meaaunt must hide Its physkal body In daylime. and at sunrlse Its physical form faus into the sw It would normally be In save for the NqativeHekaforceoflhe individuaCwhWlerarotnycorpe, amum mlfied hush skeletal remafns. or whatever. As sun& the form haw formsslowlyback taessumetheshapeolthe(launtonehourlrea~r. Any disturbance ofthese remains 1s useless, unless such 1s an attack lo wh!ch the (laud is Susceptible: for otheMse as darkness grows, Ole pans m~ickally~er, meld. and form lnlo thevehicle forthetenible creature once %ah. A aaunt appears as a humanoid of thin and lean sorl hairless end sexless. Its skin is leathery and ofdeep gray coloration. Sinewy muscles enable its npid movement and power its allack4--Ulich claw-like nails andfangedbile.~eskeletalheadaftheQauntisenla~~dthel~Olsel atan oulward wgle, and the canines and incisorsare enlarged and sharp Itsey~sbum~thafalnl,gnyphosphorescence,andthlsfe~~eamin~ samellmes reveals the lurking thing's deadly presence. ' Lemure Ideatier: Undead Spirit nabw varied Slzer Humanaized and variable Initiative Modlllrrar Human standard Mode# h RaLa of Novcmentr Jow (Anti-Joss) Pactom: 0 (see below1 20 ydsjBT or by Power (see below) 1 Altractlvenessr 0' 'Viewers musl pass a check twice VY SMCap al DK 'Casy.' or ely: Ita fa&sl movement rate away from Lemure far ID3 Brs time and/or Statistical Deteik Base Scheme (+/- ID0 ) M(CUMin@ 120 P: IW. CL; 0 S: IW,EI*96 MR55 "55 PM:GO FTiz60 SM:40 SEBO .DLued.lorali~~perial, MKCap: 25 MMCap 25 PMCap: 29 PPlCap 29 SM- Jo Sop: 40 MRPow20 MMPow20 PMPow: Ii PnPw I1 SMPbw5 SWONZO MKSpl: 15 MMSpd: 15 PMSnd: 20 PNSnd: 20 SMspd. 5 SF3@ 20 Illvulnupbilitks! Mnorrenchwled\reap3nsandWfomsmas wln lire.< Annor Scbeme Area Pierce 'Only mogickal f &thereality: Pull Physical Manifestalion to PaNA t'hysical vanires tion lo No Physical Manifestation, 1 ms time lo chanyc from form fOrm. Closeand~rbyOazeDoor/Wlndow: 1 chaindismce, He&-bad of opening. Displacement: Up to I furlong distance. any direction. Illusion: I chain distance. I ydd mdius. I L3Ts dunlion. Menlnl Cornhat. AI1 forms by Link. Shadow Walk: Move fmm shadow to shadow In sight 1 LTs time. splrilual Combsb Ail forms by Link. Telempathy si@t to I rod, 31day. Telepathy Reading surface thoughts. SQht lo I ral. 3/day. Commenhuy (1 Dmriptlonr A aaunl. or NighQaunt a3 they are sometimes cdicd. is an Undead crealure mollvale4 by Its Evil Spilitual potion refusirytodcsell Its Phhysid body. It muslwntinuallybolslerits Spirilual energy in order lo re!An lls Physical form and lls pseudo. intdlect. its highcunniny.Thisisaccumplish~throuyh nighWmefomys In hunt for and devour prcy-hopless humans. lhr. Oaunt %xkS oul a victim to dnin of spiritual enenyy. When such an individual 1s at or below Effecllvc Level in thatTWUT, the aaunl then assaiis it physically in order Lo devour ils braln. Note Lhal o Claunl must &??A mplrlwlly on Spiritual enenyy not less


TRAIT total In excess of 48, It can and wiU altack physically. Weakened subjects take no PD, but will suffer the weakness for I AT following i " 9; ,','.e' 2.. touch. SMlstlulDeLPllrBaruSchema(+/- I to3DIO/ID101~~~,, :, $+&: M: 1JO.EL. 104 P:20,C&O' s: IS0,ELi 144>&!.!+y,;:'<,' MRbS MMES PM: 10 PN IO M80 9880 !k*,.. MRCap; 2.5 MNCap: 2.9 PMCap: 8 PNCsp 8 SMUlp: 33 Smp: W' ' ' wwow 20 MMPW 20 PMPW i PNPOW 1 smw 2s SFPOW 2.3 MR9pd: 20 MMspl: 20 PMspl: 1 PNspd: 1 SMSpd: 2.9 SF3N 25 'At this level, the LP.mwe Is forced into NPM form and off the Malerial and onto the Elhereel or same sirnllar Plane or a Sphere thereof. Armor Sche,mei * ,' .. . . ,a \,'f,:; v I, 2.'. . "Invulnemble. Note: %me Lemurw may have Hewngendered buiwr. ~lmyh~~iolrrlheloneandwanderingspl"tsol(heevlldrad are known as Lunures. Ihey renwin allached to UR M&xM Plane kause of Olelrwidcedncss and relusolto Ieaveulekma@n advilieaolmundane sottThus my man tk wdd frorn sunset urilll c!am 98eking llheiy vklhw. IfnLemur~~~~tokiliavidimit~ns 1 pointinach0fits"S. The hideous and Evil nature of the Lemure is evident when b physia kf~rm,whetherinP~iti~larRII1Manlfestationisseen.~us.theAtUadivenes faclor of this spirit and the reaction check necessary. ,. Vampire, Unalive Identlfler: Unollve Initlatlvc Modifblur numan slandard. tlablLat: Noterial nanwispherw slzm t1Uman.s~ Modea & Rates of Movementr Human standard at 120 yani.9/0T Outstanding K/S Are~s/SubArem & STEEpt Pe'ersonas genetally lose all W upon becoming a Vampire, caw UW usual to basicsWUs. and combat Har~$k%.lland LethalalsSIEEPwhich am beinueased ~UaIlj over lime with succe9s... Combat. HTn, Lp.thal41 JOs8 (Anti-Jaw) Pectorsr Nil Innrlnenbilltiw Attractlvenessi Special Cold Disease endl CT of exposure. Avqe Annor PmtecUonr 5 Do~~AvoIIIM~ SBw 20. u). 20 Attners BAC(9eeBlsobeluw) Dm Talons x 2 Qublui Nil t I D3 blood/CT ++ 41 (€flH Non.LeIhal) ,ite 41' P 'Onlya- Il am- In Combat KlX NcM&%al vamplre.andvkhemwah~~eutargy. unabietolPs&tRINlerannlessabletD a mn VJ SM* aDR -HarrlPOWCral Climb aa Spl&r! 6 yards/CTon normal suriace. Darkseeing king as If moonl!ght. Heal Se.lfi ID5 points of Physical damage per BaUeTum. Regenerate All /Jamage: mmugh PPM form and return to CaskeWsoIl. stntlstical LktdIi Cemwmhy & DacripUmr me vampin must spend at lea4 eght Note Auadw with weapons are lidled to NowVitsl and Vital damsge wpdless of Strike Won (kat super and Uura dame cu vltal). houm' time each day wthg upon the SOU of the piace when It w bom. knuntodo Ulisisthe~asm~ingl~ngon blood for one weekmus, Ihwecreaturedtyplly dse fmmlheirgmvea, tombs. orlikeplacuat nlght aRer hldlng safely Were away fmm the sun. redng durtng the day UnaUve vamplree are typkally wmbold slaw ofother (usually Pretematu. mi) vampires. and must follow the command of their master without que.% +Am. Howeve?, if the master of m Unalive vamplre is destroyed the bond 1s rokenmdthevemplre~i~~wiiLVampirePofUnaUvesortcontinue I decay as n normal corpse un!ea they are able to drlnk blood to halt the pmCer*, fecdlrgamlnhumofonce pe.rweekorio$lng IO%dtheirTRAIT each week lost without so gaJnlng energy. If a full IO weeks paas without Anyonedralnedofblood byanUnallvevampirebecorneseWleracorpse meonly(generallyknown)lwo wayJtodestmyaMmpireoflhis Wndare to ewer: (1) drive awooden stake. throwh lls heart. cutoff itn head. and then bumallpe~toosshes:or(Z)expose~tothersysofthesunforaperlodofCFs blood, the cmlure is destmyed. or another Unallve vamplre, according to the deslre of the vampire. equal to the monsters mcap. M: 80: EL 6k' P;140:C&iZ6' 9: 90; EL 72' MR40 MM:M PM:70 PN:70 SM:45 SE45 MRCsp: 20 MMCsp u) PMCap: 40 PNCap: 40 SMCap: 20 SRlap: u) MIZPOW io mm~: 10 m:za mm~zo smmwi 15 SFPOW is mpd: io mpd: 10 PMspd: 10 PNspl: io sm 10 SFSpd: 10 and musl flee to the pktce in which are 119 buda! conlainer and rntive mil. '. ,. . . .--"e-.. .. InYYm~r~dOm tApplk-9 to Impact damqe as weU 3


SAMPLE THINGS ONCE HUMAN (Cont3 Hypnosis: Subjed must roll vs. SMCap at DK -Hard" or be undi Regemrste All Damege: IlIrough PPM form and retum to caskeetl Vampire, Yreternatural HypnOtrc FMnmand of VtXIlph. Identifier: Undead Ibltat: Malerial PlanesISpheres Slzer Human-dzed MI1 Modes & Rates of Movement: Resldxlnu toNek3; He.ka8thlcltmusto~ercome9-plnt R factor to Human standard at 120 yardsIBp. Outstanding K/S Areas/Suti-AreaJ & STEEP! NI K/S is generally losl. save those usual to everyd (of2DIO+20 batsorrats Iwoives.asavaiiable . lnltlaUve mod& Hum standar d thb Retem&ural vampire with casting or Power. ,. (to and from bat, rat, or w( n S/dayl. social intercourse, save Combat, Hand-teHand, Le which can be inmwed gmdually over time With suc CESS... l'hus: stn*flcpI DtW! Combat. HTH. Lethal 41 M:IlO:EkW* R lU);U1108' 9; i?§;Ek loo' JOSS (Ana-Joss) Factors: 1 AttractiveneJs: Special m55 MPtS.5 PM:W PN:W SM:W SR75 InnvulnerabUities: SuscepUbilities: All nonenchaited Wealmns Insinuation: MWow I3 MMPow13 FMPW~I~PI'UW? 18 Sm.15 SWOWX . ' ' MKapiZJ MNCapZJ pMcap22 PFICap: 22 SMCap: u) SK!ap:X , , Chemicals Wood (x 2) mpdri~m~~is pMspd:wmspd:zo SMWIS -IS : Cold Contact: 'AteEfedlYeLevelor~~calLevelthevampirelsforced IntoPartial Physical Manifestation (mist or smoke) and must flee to the place '- Disease Blessed Symbol: 7D3 F. flre/Heat which me Its burial wntainerand native soil. .~ ,. Blessed Water: ID6tl PD t3 SD Electricity Poison I I &",' :. . ', 1. . ., -, ,.,:,. .. ., .. , .,I I ; ,, .*> per 1 ounce Armor 9ChBlessed Symbol': Sight InfliUsSD-see below,.. : ',.- anrlic: Within I yard. 1 point PDIbud of gwiic. Mi~or: Sight oFown refledion InfliUs"~,, lU6+1 MD&SD. Sunlight (dired,or its equal): lD6tI YDICTexposure. immersion In running water: 1D6+i micrexposure. Area Pierce ., ,I"::;.. . . % -1 i Exposure: .ll+.S IR ', i * .I '4 : ;" ,. .. . .\'. . , . ..:-1 ... , _. , ,. tAppliikolmpaddamageasu ':? I ,, .Y' Cammentaw & DeswlpUonr The PEternntuPal vampire must 'Dlessed Symbol Spiritual damage is equal to the falthful wielder's SMPowminus 10% ofthevamp1re'sSMPowand alsominus 1 pointper loot distance between the wielder and the subjed. SD being inflided upon the vampire thus each CT of exposure. Average Arnior Protection: IO Dodging/Avoidancc: lO/Base: SO. 40. 30 Quirks: nil Attacks BAC (&e also below) Damage Type Base: TalonsxIl 61 lfllYiComhal) C/P IDS +6 Bile 61' P IDS, + IDS blood/CT+* Inly attempted if a success In Combat. MH, Lethal is scored by the vampire. and vldlm is filled with lethargy. unable to resist further unlm able to pass a roll VI. WCap at DR .kt2LTd: IWWII isume Patid Physical Mmifestatlon Form: Wday lmb as Spidiaer: 6 yards/CT on normid surface. trksceing; Seeing BS If moonlight. ue: Mentai Pmilpls (Ixlralysis fora long &9 Qauc: maintained + Hd Q-1f: 1 D6 points of Physical damage per Battle nm. Ws time). :nd e4 least elght hours time each day restlng upon the soil of the place whe~ It was born. Pallure to do thh Is the ~ame as missing feeding on blood for one week. Vius. these creatures typicalry lzso from their graves, tombs. or like places at night after hiding safely there away from the sun. resting during the day 9samemheroftheUndead.vampireJofthissortneed have blood iustainthemselves in adlvlty, feeding a minimum of Once per week .oslng 109bofthelr~eachweeklostwithoutso~ningenergy. Anyone drained of blood by a vampire of this sort becomes one nf (1) A CotpEe. (2) A zombold (Unalive) vampire under complete domlnalion. or (3) A Preternatuml vampire. The only (generally known) two ways to destroy a vampire of this kindm toeither (1) drive awwden stake through its hea. cutoff Its sum for a period of CT9 equal to the rnonstcr's PMCap , If a full 10 weeks pas without blood. the mature Is destroyed. the three ullnys. acmrdlng to the desire of the vampire head.and then burnallpartsto mhes: or (2) expose it to the rilysoftl .


Vampire, Supernatural ldentilkn Unliving nabitat: Helher Plane S~ZCZ numamized odes &Rata of Movcmentr IntllaltveModinPnr Human standard at 170 YardsIBT. Fly at 170 yanls/BT. OuL9tandlog KlS AreaSlSubArrar, &STEW: DweomcZWR. BkkschWL VXZiuOn. Wilh Dwe9mC&d 101 SIEU'. Human standard. "9 Alchemy61 Deception 61 A3lroiog 6 i Demonology 91 COmbal. HTH. klhd GI Influence 61 Criminal AcLIviUes. Mental 61 onjumtion 91 WOncery9l .ASS (AntLJoes) Facton: G InvulneraDilitie): SuseeptlDOLtita: Ail non<nchanled weapons Insinuation: lenllc31s 1- -?..., '- ' I Wood (x 2) >Id *.+iy:ntack Attracllvemssr Special ,. .*:'rq: ,, .,.Rid SymWi: 7D3 PD . _I I I.. ,$,. , .f".W5lCnsed Walec lWtl PD & SD per I ,'. , Exposure; Blessed Symbol': sight inflicts Shee below. Miml: Sight of own reflection MIUS 1 DG +I Mental & Spiritual damqe .Blessed symbol Spirilual damage 1s equal ln the faithful wielder's wow minus 10%dthevampire'sSMPvw andalsominus I pointperfoot stance belweenthe wleldcrandthesubject, SDbeit?ainfllded upon the implre thus each IX of exposure. Average Armor Protection: 20 DodglnglAvoidence: 14/Base: 40.46.30 Qulrkr: HU Attacks BAC [See also below) Dilmagc Type me Ifoms SO' P 403 iil sling 45' P 2DG + 'htal' Poison ilorls x 2 61 (HTH Cumhat) Cfl ID3 t20 GI" 103. + ID0 blood/CT i 'iliusoly a(tock.9. effecllve only if fhe penona believed U .tll.al. "OniynUempredlfawccessln~mDst M71. Leulslisscored byfhc Imp.re.andvi~ml.paraiy~d. unabktomoveuniessabktopasaamU I. PNCnp at DR-Dimcult' Powers: GmnwdObedlence; (no Avoidancel Oniylnonehhox Threnamevle impirr knows; bul in wmbu. 3uch wnlml exlends only to halllng lhc ibjecl lrom ocling not w forcingaclions. Wrhseelng: SMhg a% If noma1 dayllghL Dctect Spoken Deceptions & Lles: Whenever mncentrated upon. arrre: i-lenwl PanIpisorSplrllual Paraipio (pmlysls foras1ongascl.a ainwined + CTs lime). Hefa Dm'n. Sight w I rod. STR91Tmaximum. 31day. Illusor) Form: Remains In effect up w 6 hours. Jlday. 1 Illusion: Up lo I aqwm chain m i hour dulsllon, 3/day. Lock/i?ar ExlC: By Heka-lorn closure. 3lday. pmmrce plan+ Equals lamp's me. can be lhrown up to 1 rod 5enmte Body Pam: Through PPM form and rcturn ln Soul ObjecL RoJistance w ti&: Heka suck must overcome 10 point R fador to Shedow uobhtng. WE BecOmeS invisible in moderate or pate! Slow lYatUN1 PrOCeSXS (3Iday). Shape ShlR(lo bat, rat, spider. orwalf form 4ldayl. sm(of IODlO + 100 bats, mls. or spiders or 6DJ wolves. 8s avallabie in w. one klnd only. ]/day). Heha NeDula: A I chaln Nameter cloud in which no Heka can be read for 9 m"s Ume. Llvlng aments: 1 rod mdlus. all loox/free clolhiag swoops upwads or enmgks 90 as to obscure vision and impede movement of all wilhin lhe Area for 9 Ws Tlme dumtion. snut: All wlulln I chain radius must check vs. SMPow at DR 'Haid. or be Immobuiml In 3Ds ch' Urn, ra7ed fa a Ilk nlrmbcr 0fcTs UlereaRer. Vamplrlc Unh: Sight range, but If channel remaining, Disrance limill3 STFWT ofvampire in chalns regardless OfsighL Spiritual aUack wilh Link draining 3D6 points of Spiritual TRAIT from subJect vicUm and restoring lo~addi~lhemtoSTWUTolvampire.iin~idinySD):LinkmUslbemade. but !.herealter no Heka cog is involved. distance. 3Iday. I aNecl this supematuml vampire wllh Casllng or Dower. - shadows. '5ststislkalDetanr M! iS0:FLJz' P: 170:u* 17' MRW IVIM:80 pM:W PN:W SM: 110 SP:BO MRCap:33 MMCap33 PMCap.55 PnCap:X, SMCop:40 SpCap:u) MRPow 33 MPIRW: 33 PMPow: 32 PNW: 27 SMPow 40 SWOW: 20 MRSpd: 2~3 MMSpd: 20 FTlSpd: 23 PNSpd: 23 SMSpd x) SIspd: 'AlefTecUveLevelorCriticai Level. thevampireis forcedinlo PMP(m1st or smoke) and mug flee to lhe place its Soul Object is kcpL Armor Schemer - Area Pierce Cut Blu Fire 1. , .... ~~~~~~~ ~~~~~ t Applies to impact damqle as well. Commeotuy&DesuiptlonrSupematumlvamplreseach havea9ou ObJect. and lhus their form can never be Slain or permanenlly harmedMentally, Physically, or Spiritually. However, ifa Soul objecl is found and desuoyed, then the individual is Uuerly and irrevocobiy annihllated. UnUving vampires need not have blood to suslain themselves. as they are oble to feed on Negntive Heka Mental. and Spiritual enclay. too: but blood ranveyslhe requisile sustenance as well. in any case, a Supematural vampire must feed on oneoflhe aforementioned types at least once per week; failure todo so causes a lossof 10% ofitsTFWTeach weekuntil Me vilecreaWs hungerhas been saled. Ira full IO weells passwllhoutsome form of sustenance. lhe creature is deslmyed. 3J


SAMPLE MYTHICA __ - - __ Griffon (Gryphon) Pegasus These Phhaeree creatures have a lion's body and hind legs, with the had. forelegs, and wln~~ofaneayle.Theyareiarger~thelargest p7ssiblyotherworlds. trn.Theypma9 exceptional intelligence fo liokand are every bit as ferocious. ariffons have only mlmd an animal and an: able to bear a load equal to onwluaiter their ow intellect and instinct. They prefer to hunt ad live in rdy, mountRin- weight W-1 typlcd~ ae*er In small herds whe=ver there art ous regions. mountalns located neax plalns, steppes, or (psslands. The slze of a mey tiavemassive talonson theirforcfeet foruse indivin~nying pgasusrmgesfroinUlntofasmalIRenettoilmanrive. WngdesMer attacks. in ot.hercom bat. they fight with oneor bothof theseand their They can bettuned and ridden. butthell intclllgence and willpower aro fadors when dealing with would-he trainers and riders, requiring an hcak. unfavorable penonas to succeed in a roll versus their Animal Har dlinyK/S STEEP at a DR of 'Dilllcult: They c3n employ a bite, both forehooves or a double-hlndhoove: kick in defense or atlack. Identllics: Animal Habllat: Phreree. et d. Size: 6 x humanSlled Initiative I*lodi8ers; None Nod- &Rates of Movement: Fly: 144 yds/BT Pyla4 are winged horses. a native anlmal form of PhtPree-and t - Identifier; Monster b Habitat: Pheree, el al. Site: 6 x human-sized. Initiative NodlRersi lluinan sand&, Nodes & Rates of Novemene c JOSS (Anti-Jous) Factors: NIikJ,' Altracliveness: Nil Invulnerabilities: None QUih Bone AttractivenaJ: Nil Attachs BAC 0 __ Invulnerablllties: None Tzalon x 2 40 P SusceptihWtieJ: None and Beak 35 C Quirks: Natural Heha produc- I* or Diving 40 P ALta- BAC Dodging Factor/Avoidance: Nll/Stondard statistical Detail: Base Scheme Bite P h& ;I * A. ,I. ._ ! - ,. '$ Walh:Baxdonexadsize(seethe Mount MovemcntRalestableon 4L .I page 1 32 of Chapter I I ). &as (Anti-Jms) Factors: 0 Sweptibilltlps! None Y' Hooves x 2 (+/- ID3 per Physical ATIRIBUIE) Kick B M (Cmnirr$ XI MR: 15 MM: 15 PM 155 PM: 155 Tqendentondze (see the Monnhtable on 12 1 c MRCap: 6 MMCap: 6 PMCay:60 FlCapW, Dodglng Wctor/Avoldancc: Nil/Slandard MRt'ow: 4 "Pow: 5 rmow 35 mrow 3s MRSpd: 5 MMSpd: 4 PMspd: 60' PMSpd: 60' (4- I DE per Physical A"iUSVFE) P: 310. W 232, CL 27.9 Slatbtical LkWi Base Scheme M:X%.eL:JO P:2oO,WLn 150.W: 1 'Divide by 6 for comparative Speed (1.e.. IO). Armor Scheme: Natural armor prolects griffons from ntwL physilriffon are vulnerable to flrc. as shown below. 21 Pierce Cut nlunt Fire Urcnr. _" . '. MR: 18 MM! 20 PM: loo MRCap:7 Mrlcap:8 Prlcap: 20 I I al :itkir:k fnrms. bul as with most. feathered crwtures, the win@ of MRPow: MMPoW 7 PMI'OW 38 f PP 2' I' e Capacity of a weahre of this sort need not be equal tc ' I PaverorSpeed. mor llslcd k.low, dl ucet3mk~ an&uralformofHeKa.eqwd toeach individual's * M W. (For more information on Baraka piem see the mymw ' ' Arca Pierce Cut Blunt Fire Ckm. SIun Elec. 'I 1% '1


SAMPLE MYTHICAL CREATURES (Cont.) Unicorn The unlcorn Is natlve to Phfcree. Unlwma possess humwnorm intellect and Heka mnpldb: BJ well BJ Weretherion (q.v.) abliity, in addition, there are some (20%) who also have Shape ShlRing abiUty of other sort. Some use Castlngs as well 88 Powen. These magickal creature8 are typically nonqgmmlve, but at times they will attack. if approached suddenly, or themselves attacked, unlcorns will typically attackan opponent they deemdefeatable byuslngits magick and natural weapons rather than fleeing. A unlwrn c~n lnnlct deadly damage With Its horn in charglng gore wlth that weapon, and strlke with its forehooves, tw. and blte. In melee, or deliver a hlndlegshooves kick to the rear or when retreatlng. I' Habitat: PhsLree. et al. ldentiflen Animal (r.. , , ;;;.st-. Sip: 6 x human-slzed 'E .. . lnitlative Modiliem: Human standard ... ?E'? ,- . . - Modes E* Rates of Movement: , I i: .Basedon exactsize (seetheMount Movement Ratestableon page I32 Joss (Anti-Joss) Fmctnn: 7 Attractiveness: Nil InvulnerabUitiu: Disease Poison YI Cha@er 1 I). Surcptibllitlea: None Attacks E Hooves x 2 and Bite or Kick. 0 or Charge 50 P 1 OD3 'Dependentonslze(seetheM0untstableanpaee 13ZoF~r111. Pulrks: An enraged unlwrn can be calmed by a vlrgin. Dodging FactorlAvoldmce: Nil/Standard Powers: The gamemaster may wish to chwsc a parucular Innate Hekaagendered Power for all uniwms. Orallow for dlflerent creatures to possess unique abilities. or both. We recommend the latter. and am. StatistlcalDet.U:BareScheme(t/-2DlOper~) M: 80. EL: 64 E210,WL: i57,Ur 189 38O.uI64 MRCep:u) MMCapU) FTICap20 ppwlapu) SMCqx8 SpcSp:Jo MR;~ MM:~ m 105 mi: 105 .mu) me0 MIWOW IO MWW: IO PMPWB m:w mmwe spp0w:zn MRS~~: IO MMS~~: IO ~~spd: 60. mi- 60' smpi e apspd; IO 'Divide by 6 for comparatlve Speed (Le., 10). \mor Scbcmc: AI1 creatures of this type have maglckaliyendowed uml armor (from thelr horn, for Instance), m shown below. h


IP ,. I' ..I . .. SAMPLE O'THEK-VLANAK CREAIURB Devils In general, Including Homed Devils, typically cmploy a poleann suc h nsnman~lcherinca~unUion wiui a huge.chopper. aniililaiyforh.asnbreaxe. etc. or else some Iwe arid deadly weapon as suit3 their nature. Thiskhdofkvilisa bipedal. humonaid-lihec~tu~~sorne7 or8 feellnil. iuI mamn body 1s lanky and muscular, wilk darh i~qAe horny. leelh. claws. and lail. The latter is prehcnaile and can be used Lo pick up. hold, and employ smdi ilems.7helee~nyviria~~eofaHumed Devil Is, as noledabove. ~ogliasUy ~SLO causea humanb recoil anti rad. even lu Me pointofmeilncsss. in ortl~r Innilnerabililies: Loescapesuchsighl. Hugeeyeswitli Irivesulnnauu~lin~i~~re~", iiiercerl bypupiiswhich appcarm alitsafglowin(l nnnge, are the first but hardlylhe wars1 of the facial fcalures and inellabic form which combine Lo muso such Devil Hormd p Identifier: t'nndcmonian. kvil, Minor Ilabilal: Pmdemaniurn sire: 2 Y IlumoIi~sir'~: lnilialive Modifieru: IIumwuI slzmdmi Mod- &Kales of Movement: llumiiii SLIIXIIIKI: I20 ydslBT. Fly: 240 yds/BT. AIi non-enchanled wcapuns Cllei,licals Coid mvuIsIon. IJisense rir~~/IIC~t I'oisnn Susccplibililics: Irritliiini (x 21 Rock cryslal (* 71 Ey~o.sim:: Vcry ioud noiSes, as well as conUriual ones. such tis hcilu. Net herling Netheriings are Minor Demon. Devil, and Pienti life~forms from the tietherrealms. and abut 6% dozen in toM will fit this gcnerai mold. Tile Base Scheme klow avmmcs 1Iie least sort. just a(; does the Armor Protedion listed. tiok. however. that thcre is an Invulncial~ilily Lo normal. nonenchantedlnon-tlc~~~~e~ aliacks always prolrctinycven til least i,,sl,!,,z,l;",~~ <ldd (X 1) < netherilngs. Netherilnp have some K/S Area use. limiletl Casling alNity. anti Lhcy Identifier: Demon, Devil. or Pknd HabllaL: Nethencalm Slue: Varlabie IniIIaUve ModMers: Hum standard Modes (I Ram dMovement: Human standan1 Innrlnerabllilies: i. goiqs, <'.IC., inflict I D3 poinu PUIBT Quirhs: Nil all iwossew 1 D3 or more minor Powers. c Dodging FaclorlAvoidaoce: 14loase: 40. 40. 40 SAC (ke bdow) Damage Type 50 P 50 c 50 P weaponst Per weapon type. RAG 50 plus weapon polnui. ti 3 Powers: AmpiiTy Emution (sight lo 1 chain, llday) e Nomenchanted weapons Cherniwls Disease PirelHeat Poison Electricity Insinuztion: Onrk,st:c.ing (as if daylight) smoke Clotid oenernlion (I chain ndius, Jlday) llcni Scif 1 IDS pOinlS ol eBCh Sort of dmiage cach 81') ,Ire I'ii~ss;ieliICr, I cliBinnngeillShort.99BAC. 6D6 PirePD. r'wdmxF7rc: I1 chainnnye. I r*lumrcda~r& I ATdumUolion,3/&y) 3 tirrias/rlrly) Susceptlbllities:


TYPICAL FP 1 Chapter 15-More on Personas QDW


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ml I 1 2 - - a+


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326 - Mythus Game


Chapter 15-More on PersMlas QDW


. . . . 3AMPLE ENCOUNTERS, EXTERlOR KRTH I I B I Farmersmerders Typically peasant or lower freeman class and numbering between 2-20. these OF3 wlll oRen be found working the fields in cultivated areas or tending animals. If more than 15 are encountered, there is a 75% chance that they will be ammpa nled by 1 D3 personas of freeman class. Farmers typically ww no armor, but they usually have an a%oltment of tools which can be used as makeshilt weapons (B~Cofilround 20).”heypmwaverage human WTscores. Base Scheme (+E- ID3 Der ATIX5UlE) E BpscSchcme (+/- 1D3 paATnUBUlE, +I bonustoPM) M:BO,eL48 P:4O,WJO,U130 %6O,EL;W MRCap: 12 MMCap II RlUrp 14 Rlcap 14 SMCap: 12 SRap: I2 MRPow9 ~10RIpow:14 RLRxv:14 SMPow9 SwoW:9 MRJO m:m PM:M m:w sM30 SEX NRSpd:S MMSpA9 Rlspl: 12 pnspl: 12 3M9pd:9 9 Military Company, or Warrior band Use the hunters model above, but reduce M and 9 WT3 by 1 and 1 D6 mpecllvely. . M: 5.5. Eli 44 MR.27 MM:B PFI:90 PN:Jo P: 70, Wli 52, CIA 63 IO MMG~ 12 p~cap: 18 map: 12 9 MMPow 9 I’MMYau: 12 PNm: 9 L t MWpd:8 MMSM7 PMSpd: IO PNspd9 SSS,EL;44 cap: I 4 snp: IO smw 8 8 SM~ 8 smpd: 7 Dependlngon the area, thlsgroup could be niercenariesor solders ofpeasdntorfreemanelass,mercenarleslead bysergeants,oraband of sergeants only. The average slze of a group Is between 5 1-1 00. but could range from 1030 for a mall group to 200-2.000 for a large contingent. It Is very possible that any such group will contain Hekausing personas. All members of a military contingent will p0ssc.s weapons and -K! SM:JO 5R25 Usually numbenng beiGe& IO. this type of permna will be trappers, fishermenortmehuntenofpeaslnt orfreemandass They may be mounted In plalns regions. but are most often found travelling afhot In wooded ms. Hunters wlll always be armed. and often wem some type of light armor. Leaders Qenerally get the posltlve modlflers to ATIRIBUlT.3, followers the negative eqjustments. 1. D3 -armor of some sort, of course. Nomads Treat as military company, but Include peasant and hunter types. A trlbe of people conslstlng of men, women, and children, these could be barbarlc people looking for a new homeland. or just a caravan of wandering (lypsies. (In the c89e of Qpsles, reduce the number of warrlors and add fortune tellers, thieves and mountebanhrsl) me average group size is 51-100. but those encountered could beagroupasmallas5X)oraslargeras50500. Averageand large groups will contain one or more Heka users, usually shamans, medlcine men and wisewomen. Nomad warriors will own and use weapons and armor. Abies (also known as “Subterraneans”) Albles are humans who live In the underground caves and tunnels near the surface (the Shallowshadow region) and organize Into small groups for the purpose of trading between the surface and thedeeperrealmsof SubtenaneanRrth. Their K/S Arc‘s are those of Primitive Vocation sort. Some are, Of course, Heka users. All Albles possess heightened sensesof he&& smell. taste, and touch. Albies also have the Power to sense auras of living creatures. Leaders generally get the positive modiflers to ATTRIBUES, followers the negative adjustments. BastSchLme(+/- I lD6perATtIUBII1E,+2PNbonus) 1:m,E&4a I? 74. WL 55, CIA 06 m 30 MM: 30 PM 32 PN: 42 SM: 20 SP: 54 ‘lRP0w:Q MMPow: IO PMPOW8 PNPoW: 10 SMPow:8 SPPOW 18 s: 80, EL; e4 1R-p: 12 Mmp: I I PMCap: 12 Primp: 16 SMCap: IO SpCap: 2


.< '- . Deinonychus Antirrnop * . '' Identiflur Dinosaur, 7hempcd Identllkr Anlmal, Mammal, Elephap c sllcr Hu~M~z~ Sh 12 X hlWlM-Slm ? Habitat: Interior IEnh WItab Interior &th lnltiatlve ModUlers: HUM standara modes BL btes of Movementr Walk: 100 yards/BT Vack 200 yards/BT Run/AttacX: 300 yardsDT BAC DamageTyp Modw & Rates OF Movemenb Walk: yards/BT Run: yards/BT charge: yards/?JT (I BT only) Dodghg Factor: Nil Am&# BAC DampgcTypc I Tuskxz 40 P' Trunk 35 B Dodging Rctor: 30 ClawWck'x2 50 C sprlng to aUack4dck wlth clawed feet. "conshlctlan PD la5thuonly 1 a. An oppeflent up to 3 x BascSchemc (+/- lD6) humaMilzedwlll becawaht f&endUnabletoaaeffecuvely, then huried away to sufffs 2D10 lm!xiphrjlcal damage or thrown to the mammoth's feet fa trampilngl MRCap 6 MMCap: 4 PMCep 40 tAppllcable only when an opponent Is at the mammoth's MRPoW 6 MMPow; 4 PMPow. Jo feet and io under 4 feet In height, or has been knocked down P: 200, WLI 150, MRSpd: 6 MMSpC- PMspd 30 ,; ., so as not to exceed that height. I: 'I ,., .. Statbtlcal DetaiI: 1, . M(Cunnlng):JB P: 580, WL Q5, CL. w * ArrnorSchuac: i, MRCap:4 MMC%p:8 PMCSp:80 P..,. ._ '. MRPDW4 MMPDWB PP(po~70 PNPow.40 ' I MRSpd 4 MMSpd: 8 PMspdr 80' PNSpl: 80' Mvlde by 12 for ghrd Speed, Le.. Pmspd and PNSpd of 5. --..Y..W..UJ .. -m.yrr... iru.urw. "_I." I-, -.a . .. I 3 10 long these creatures are lightly built and welgb only -..aut 160180pounds. Becauseofthis, theyhaveawow-4 ,. found Singly Only In the case of a hull, and even then it Is more likely that 16 such will be encountered. Herds of . cows and calves number 4-12 adults and 2-6 subadults. When the herd is threatened. the lead members will charge: sometimes the whole herd wlli in a panic situatlon. If charging is not useful because of an opponent's threat or .. capaclty for evasion. the herd will form a defensive ring .. . .'h \ L


I SAMPLE ENCOUNTERS, EXTERIOR PHEREE Djinni lwthn Humanold nmtat: Phsaree eta/. She: 3 x human-slzed lnltiatlva Modllknr numan standard Modes & Raus of Movemcolz Hum shlmlarrl. 200 pdS/Br PIY: 4-90 VardsfBT Attraotlvenessi Male 6.8, Female IO-I5 lnvulnerabilltles: SuYccptibUKies; Chemicals Insinuation: Iron (x2) Contnch Iron (XI) Allergy: I ITS time exposure to fenous metal I100 Ibs. In Iofeetlintlicls I pointPD1CTtherealter QUlrtlsr Posslble by lndlvidual Dodging PactorlAvoidaaar Human standard. Wenpasr by lype. + I8 PD (PMPow bonus) Powers: BestowPower(ofusual Mlnorsoh I/] Dark seeing (as if mwnlighl) ktectNon<orpreal, Invisible, Sea den (beinns orthlnns. Ildavl I- .I "- . "I Diminution (to 1/l00th SI%, $/day) Earth Walking (no lhlt, along wlth one8 canied) P/ight(as above), Ploat in Alr(l hour maximum) Petrffaction (by touch. I/dayl. Plane ShiR(llday) Reverse Petrifaction (bytouch. I/day) shape Shit (lollrom any form, 4Iday) Stone Pasqw (no llmil. along with ones canid) Teleport Self [I /day). stscb~eloasp:&ac%haac(+~M:ID6,RIDIO,&lIW) M 80. Ek 16 F:200,WL250,Ur20 9:W.UrLB MR40 ME40 PM:lOO FTi:lOO W20 SP:Bo MRCap I5 MMCap 15 PMCap40 FTiCap4-9 WKqb9 spcap20 MWau: IS MMPOW 15 PMW Jo pF(pav: Jo SMPOW: 6 SWOW: 20 MR9@. 10 MMSpd: IO PMspl: x)' FTiSpd: Jo' SMSpd: 3 Sp9pd: 20 'Divlde by3 for comparative Speed (IO). AmmrSchemaBaa0Scheme(+l- IDZOIIDS) ". , Ares Piexcut Blunt" Fire,. Ulem. 5 -. 'I I.,; ti: #I: ,7: ,;: .. caled. They typlcaliy employ armor and use weapons. A 4 I I QDW Mythus Qan


3.-• -- .. 331


r Elves are reiated somewhat distantly to the Pdes and more distantly still to the Fays. Thls humanoid race can only be treated as distinct lndlvlduals because of the wide varlatlons from indlvidual to individual. However, there are some geilemllties which apply, as described In the followlng paiit ‘ graphs. , . Elven communities are found in temperate woodlands where these folkdwell In cothgeswhlcharevirtuallyapartof the landscape, or in Faerlellke arboreal houses built Into great trees and among their branches. Eech pup is simllar to a human hamlet or village in numbers and relatlonshlps. These communlties are most frequently found in the occidental realms of exterior Phaeree. A typical Elf is about 6 feet tall and slender. Movement for Elves Is at human standard rate. They have Joss of >7 Factors (ID6tl) and an average Mractivenes of 14. As regards abllltles, this race has K/S-wlth Full Rwltlo. nerability, Ifappllcabldnoneof thefollowlngVocatlonsat 50+5D6 STEEP for main K/S Areas, 40+4[)6 for secondary ones, and 30+3D6 for tertiary ones: DweomerwreR (oreen School) with 103 Combat K/S ‘ ~ i i - Areas. rarely, or . c Poet/Musidan wlth Spellsongs and 1D3 Combat K/S Areas, or Explorer and Ptimitive Hunter with Mystldsm, or Prlestwaeff (Balance) and Rlmltlve Seer. Heka avaliable Is Full Practitioner human norm. Average Armor protection is typically Half-rated Leather, Reinforced Leather, or Metal & Leather. Castings can provide maglckal defenses, as well. In addition their waniors have armor and arms forged by their weaponsmiths from alloyed, non-ferrous metals, and then enchanted by Heka forgem. Elves, as typlcal of Pheree denizens, are Susceptible to ferrous metals, such doing double normal damage if inslnuated or brought into physical contact. They have Allergy of Contact sort. the touch of ferrous metal lnfllctlng 1 point of Physical damage each BT it continues, and if 100 pounds of thissoltofmetailswlthln 10feeetthesameoccursaRer IAT of such exposure. A typical adult Elf has a Power of mlnor sort. As regards thelr TRAI1s, here Is a standard example: IseScherne(tlLID6perATIRUWrE) ... go. EL 72 MR45 MM45 PM:W m:50 8PI:W SP:70 MRCap IS MMCap: 15 PMCap: 20 PNCap 20 SElcap 20 SPQp 30 MRPow IS MMPoW. 15 PMPOW: 15 PNPow: 15 SMPOW: I5 STPOW: 20 MRSpd 15 MIZSpd; 1S PMSm 15 PNspd. 15 SWpd; 15 -20 See also the text of Chapter 10 reganjing optlonal Elven E 1OO.WL75.CLz80 S. 1ZO,u1%3 HPs. The above is not the b&s for such persanasi Fay Thls humanold mce must also be treated as one would a HeroicPemna. ?hat Is, ea131 Is Individual. aeneralitles which apply, however, are BS follow: Fay In small amups dweU In palaces and sylvan manors In theoccidental realmsofextertorPhaeree. Atypicalindividual is about 5 feet tall and vely slender. Pay have dragonfly-llke wlngs, so in addltlon to movement at human standard rate theynulfly.~eyhaveJossof7~14Padors(ID6+8)andare most beautlful and powerful of ail the fair folk of the Seelie Court having average Amactiveness of 18. & regard8 abliltles, thIs raw. ha@ K/S of puli Ractitloner hind In one of the following Vocauonal comblnatlons at 60+8DlOSFEeRformaln WAreas, 40+6D10 forseoondaty ones, and 20+4D10 for tertiary ones: Dweomercneft (amen school). Diviner, Wlsewoman/ PriestcrreR (Balance), Astrologer, Healer, or Alchemlst, Explorer, Sage man or Heka available IS theta ofali three WAITS plus double Full Ractltloner human norm for K/S Aress. Their Physical Speeds enable them to avoid much. Average clothhg of the Fays, stuff spun of Pheeree spider’s silk 1 conveys Average Armor protection equal to the amount of clothlngtheywear, Le.. HalftoFUil. Castinascanalso provide maglclcal defenses. In additlon. thelr wmiors have armor and arms forged by thelr weapon smiths from alloyed, nom ferrous metals. and then enchanted by Heka forgers. me Fay are Susceptible to ferrous metals, such doing double normal damage If Insinuated or brought Into physlcal contact. They have Allergy of Contact sort, the much of femus metal lnfllctlng 1 point of Physlcal damage each BT It continues, and If 100 pounds ofthissort ofmetal is within 10 feet, the same occurs after one AT of such exposure. Atypical adult Fay has 1 D3 Powers of mlnor sort. and one of Moderate or Major hind. TheFayarethemortalenemlesoftheUnseelierace,ofti Slaugh (see page 335). As wda thelr 1RAITs. here Is a standard example A I M2l0,eL 188 R120.WLW.Ullo8 9122J.Llr 180 MR: 103 MPI: 105 pM:W PN:W M75 SP. I50 MRCep 35 MMCsp JB RIcaP: 2J RiCap 25 SMCap 23 Spcsp 50 MRPOW: 33 MMPow: JB RIPOW: IO R1pau: IO SNPOW 25 Smw 50 MR3p 55 Wpd; 35 PMspd 2.5 R(spd: 25 SMspd; 25 SpsIy1. So


FE3-k The Fieties are related to both the Pay and the Elves. being moreasflrstcouslnstotheformer,sewnd wuslnstothelatter. Thishumanoidrace IsanotherbetreatedasonewouldaHerolc Persona.ThatIs,eachisindivldual.Butafewgeneralitles which Pede communities are found in warm temperate woodlands where these folk dwell in arboreal houses built into great trees and among their branches. From a dozen houses sunoundlng a little meadow, to several score ringing a forest glen. such communities are most frequently found In the Occidental realms of exterior Pheree. A typical individual is about 5.5 feet tall and slender. Pede movement is at human standard rate. They have Joss of 5-10 PactOrs (ID6 +4) and an average Attractiveness of 16. As regards abilities. this race has WS. with Puli hactitioner abiiity(Ifapplicab1e) Inoneofthefoiiowlng~~onalcombi~ tions at 60+6Di0 STEeP for main K/S Areas, 40+4D10 for secondary ones, and ZO+2DlOiorteltlaryones: apply am as follows: t DweomerugR (areen School) and Sage, or Priestcrreft (Balance) and Soothsnyer, or Poet/M~~lcian wlth Spellsongs r Heka avaliabie is double Puli Practitioner human norm. As wlth Pay, the average clothing of the Pacries is also stuff spun of Phmee spidefs silk, and thls conveys Average Armor protecbon equal to the amount of clothing they wear, le., Half to MI. Castings can provide mgiW defenses. in addition. their wanlors have armor and arms forged by their weapon smiths from alloyed, nonfenous metals. and then enchanted by Heka forgers. The P4es are Susceptlble to fenuus metals. such doing double normal damrge if insinuated or bmwt Into physical wntact. They have AUergyof Contact sort. the touch of ferrous metal Inflicting 1 polntofPhysicalddamageeachBTltcontlnues; and If 100 poundsof thissort of metal iswlthh IO feet, the same occurs aRer one kT of such exposure. A typical adult Pede has 1 D3 Powers of minor sort. As regards their TRAITS, here Is a standard example: Wschrme(+/-M# IDIO,P:lD8,S:lDlOpsATIX@UIE) MRBO Ma60 pM:70 ppI.70 Sa43 SI?105 MRCap 20 MMCap 20 f'MCAp. Jo PHcap Jo SWp IS Spcap 35 MRPuw 20 MMPow. 20 PMPav: 20 FWaW 20 SMPOW 13 8FfDw 35 MU?@. 20 MMSpd: 20 PMspd. 20 pnspd: 20 SWpd: 15 Spspl; S5 M l20.EL96 R 14o.w~ 105,ui 128 s IW,~ im F ,-. Sprit1 Did c ouut.ndlnen/s~~~~i.sub.~.slsub-rrrclsasree Joss (AnU.JoSs) PIctorsr 0 (usually) hvulnarMlltlcsl SusccptlbOlUcs: human Rlmitive Vodons. AttncUvu~~r 1247 :$,,fy3 I. Eie&r&lty Inslnuetlon: iron (x~) ~"?~ .- ContaclIron(xl) Ai1eg.v: 1 ~stimeexposuretOfenousmetal(100ibs. in 10 fee4 Inflids I point FQ/CTthere&r Awrage hor ProtectJon: Nil Quhys: PoaslMe by individual Dad&g Pactor/Avoldmce; Human standard. WupoM': by type, 4 die (PMPOW penalty) 'Becauseof smallslze, these aregenerrrllynot highlydangerow, but Sprites with ToxicOrogyablUty provlde poisons which cause damage or Induce sleep, so a wound from one of their weaponscanbefarmonthanitseem.., POWCIS: AIleci Sensory Organa (1 md range, 1 subJect cause double vislon. ringing in ears or deafnew sneezing or RIMY m. no tastlng ability or bad taste, thgiing or ItchIns-=& type 1IW &PI@ Erlabing hot/on (I rod range, 1 subject, 1 /dq) wlsmek4n Power(3/dayl DruX Seeing (as if moonlight) Dlmlnutlon(lllOW1normaldze.2D3 hourstime,toum wnge, 1 aubJeCt. Ilday) f"orgeffulness(touchnn~, 1 subject,chakvs.MHCap at DR Ward' or not remember anything to do with Sprites and what they did) lnvia/bllity (llday) Venblloqulam & Soundflolce M/mluy(l chaln range, 3/day). Statlstlul DeW Bwe Scheme (tI-lD3paA-VIE.wrcept~yslcal)) M: 64. UI SI P: 40,WLJo. CL x) 9 Bo.& 64 msz mS2 mu) mu, 9M20 9p:Bo mp 12 mp 12 PM* 12 map 12 SMCap IO sKnp8m M1paw: 10 mw io PMPaV::, ppIP0w:J smW6 sFfDw20 mFd.10 m'tspal0RIspd:J'pnspd:s' sM9pd:4 spspd20 'Multiply by 10 for comparative Speed (Le., 90). commslltsrvaoraaipUon:Spri~sareonlyaboutslnches high. These mlschlevous vestures are smaii, winged folk or exterior Phawe. Sprites love open woodlands near meadows and fleids, so they typically flnd B nearby great old tree Into which to bulid their community dwelling and thus have all they desire. Although they love to cause trouble. these clever little creatures also appreciate beauty. 1f I I333


I ? I I I LI\d Centaur Giant knlaurserea Hobyoblin race ofpart homeand pa* hm sort :y lyplcally galher In herds and altemalely stay on the upper Id's plains by day and find shelter below ground at n@t. melr ational KfS Areas are similar to nimitlve human onw. They sess only Moderate Hekn powers al best hulthls Is offset bythelr sical sLre@ and baltle pmwws. lase Scheme (+/- ID3 per AlllUBVre) Thereamfourmof6oniererahnt.9, auofwhichare humanol liveprlnrullyInulelno~maIKl~reahesofVarg&ud In derivation and In appearance. They are; chmm:Slaw&.j 1Swmorefeetlnhe~Lthe.w WeJtern@nb Theyamwyshongbutarequite~llend~bleasweU.Their ' xenophobic bchavbr raoeslvhenanemunlerlsunavoi&bl~ lhem mewhal mmus lo oulu j ,. 4. EL; 35 P:22O,WL; 163,cL: 190 9;62,E!J49 TRATTS;M-2450:P-380(tI-4DIO);S-30-48. ME22 MPt22 PM: 110 110 SM22 SP:# Theaegiantsare8x human.sized. riRpow:7 NNPOW~ ITIPOW~~ mnyoW24 SMPOV:~ smw: sedusive$mtsmayseemevil duelotheirmisshapenapperuanoe. MKSpiG MMSpd:e YMSpd:48' t'NSpd:48' SWm6 SpSld.1 but they BIP. reaUy nema. my haw (Ireat Heka power. and 'Divid~by0forcomparaliveSpd~'~ p".. ': .' Cnnsl&mbk He& use. In addilfon to me shapeshitEq abUHy. TUAI~S; M - 72.144: P - 240 (+/-em); s - 72.120. mese ahnts am 3 x humarkslzed. Scar M~he (7lants are 24 feel W or larger and hme blue I greenorgreenskhanddeepgreento purplegreen hair.Theyan I, , Susceptlbilltieer FM/W r ,~. I, Contact&lnsinuation:' .. ,,"i-". f' '...I ,';, ,; 1 ,, .,I,, .* . ,..?,.I i. . .., r . "; . . ., othenvlse similar to Plrbolgs. .. . TRAITS:M-0~12O;P-420~t/-10DIO~:S-90~1~2. Theaeyiantsare 12 x human-sired. ., *, ,. *I, ' . _. ," .. masslveandexqmIedhvarvesof9-I I feel~lbmeydlsiilu j ': ' , thee hutbveminera$andndsloneworkrraughtheypossesl only IdmIkd to Ma%mte Heka pwen, and Avewe or be& , ! , : .. inLe~stone~n~emfmnmammavesupriorsm~ L I.. .I .. , .,. ..- They suffer an AU+ don fmm sudi~ ., ,.,. TRAITS:M-~~:P-JOO(~/-BDB~:S.~~~Z. '&~. , L'., The.9eQiantsare-2~ human-slmd. Contaa Pernus mews XI Proximity: Expwure lo ferrous E InW 1 polntPD/cT , 8. bwacc~oit*si ,, . *. . . .I . .* I. , ..,, . Hobgoblin *l I ,~ ' . ., 1 ..I ,. \. . ., ., _. . I .. Hobgobllnare~mhleuglyanomwwlhmund hadsand frighten. *. ' .. . lng vlsqes. whlch makes heir OVemU AUractvenws somewhere ,' between 3 and S. mey love scaring olher folk and Lend lo bully . ' weakercreaturw,bulanenotteniblyfiercellcanfmnted.Theyhav~ ,, .b' i.., * Low lo AveWe abUWes. and possws llttle Heka and Powcrs. . , ' .', ~ .a , .. ',, \\. , ~. - , . ,, ;,<.\... I" . ! . f. , . -' ..., T ;ti: MRSpl: 8 MMSM 8 ITIW IO' FNSp5 10' SWpd: 4 Sp9pd: 9 'MulUply by03 forcompanble Speed (Le.. 5). SuacepUbOltkar CanW. Pemus metals xl


1 AMPLE ENCOUNTERS, INTERIOR PHKREE Deevs Drow Amow the most powerful and feared of all lhe Uneeelfe are the MMorlen!A race of dusky humanoids known as Deem. mey nre exlremely 'me Iegdary Unmk rdce of darlce)rlnned Elves known BL~ Drow am of evll benL but am othenulse Uule dillerent from their . Nlm: 1 Are expasure Lo fmw metsle InNda 1 point of P Ymxlmliy; I AT6 expmure to ferrous melala (1000 lh3. In Drakes Though these wunterpahs to the &le a Dqons we vidousand evil. thevare nellhermintelll!aentnor srmmckauy mwerful exterior. raw D~W on the ~fi&~i found above. Goblin The spaltlc mce of aoblins am wicked humanoids with an avenge he$ht of45 feet and a wwl of 150 pounds. 'Ihey have round, bloatcd boQles wllh long gawy llmbJ and claw-tipped, $pari4 RngersTheiroverdzedheads have longandst!aIplypoin~ em, flallened noses and small close&& eyes Their hqe mouths conlainpointed tollguw, oveniredcanines. andmany small, sharp teeU1. aoblins have humamnorm abilUw (or nearly 80). and posses, Consldembk Heka power and use Consider their VoceUons to be ofRlmlllveso~'meyereoRen~ound1nlarge$roupsofJoOdOOo~ more, which only my BccounLs for thelr fearsomeness. SuxOptlMiti~t feel. Drakes Heka Castlnyuse af Umlted to Conrlderable. with pwcrs vnrylng lrom Modcrate lo areal. mere are SIX reces. whme colorallon. slm. and typical habitats are as follovs: Cola.Bmalhlng Dralru: White to pale hues'd violet or blue. Are-Ereathino Drakes Marmn Lo aranqe In hue. 130' Lo 220 t 1 10' to 200 long. lnhabltlw noIthern and cold area% L'i ~ - 100. QI 80 una adt.ruaallig Drakes: Hrown. graybrown. Uuough tm wtte. [email protected]; Deep blue. Indigo. ordark purple. Web4ushh~lhalrui Hlackwlth plsrlbleundert?nesolred to 160 to 250' long. prelenlng -1 Lo cold des& habitat, 120' La 2lO'long. lnhablllngmountalrls, violet. 90' to 180' long. InhablUngJungle.3 and forests. SusceptlbWtiu: cmmct end insinuauon: P~~OUS mem XJ ~iiergy: I nrs cxpsurc to ferrous meas imda ipoint PDICT StatlSllCal Del&: 8.l- Scheme (+/-ZD6+3 per AllRmUlE) P: SM). WL 225. CL 270 S 90, I!& 72 5 m:sm m:3m sfiw SP:W : MUCap20 MMCip:20 PMCap;144 PKap:144 SMCap IO SFCqx7.0 MWoW 15 HMJ'ow: IS PMPm 52 FNLPOW: 52 SMPm 5 SwOw: 10 (+/- ID101-ID3pwATTfWWIE) M:t!Q,ELr4a P: B0.w 45.u154 5:w. FJA 4a puI;x) M&x) PM:XI FN:XJ Sl+18 SR42 MRcapII MHC4k11Frl~11FNcapIISMcap7 spcSp:lJ Nwow: 10 MMPOW IO PMPau: IO Flipow; IO SMPOWB sppow; 14 wR9pd:9- mpl9 pMSpd:Q mgd:9 sMspd:5 spspd:13 Slaugh 'me slaugh ere a m@ck-uslng race of evil humans who are tho-t to have rn- to Phm long wo. Devoted to lhe varlous black arb of the arcane, the slaw have Modcrale innale Heka powen, and lhey posse~s the normal human mnge of Heka use and maglch BBse their Vocatfonal choices on those ofthe vllwt humans. 'mey we of Superior strew and intellQence, and aver. age splrituallty. 1 ' For a genwal oompmtive. see the Pay detail above. Note Slaw can use steel. but the touch of pun Sureepl~lties: Aile@c Rdon (see below). con-. ~ock wr~w x I Allergy: 1 AT8 exposure Lo pure Imn inllicts I point of PDBT thereafler. 4 ststlstical DW: Bnse Schcme (+I- ID3 per ATIWBVre) fil5O.QIl!i4l P: IJO. WL 97.CkII7 S80, a72 Hit775 MPt75 FW65 F%65 SPtJO SRBD ~~cap~o~~cap:~mc+u m-25 sMCapio s-zo MWnv: 25 PIWnu: 25 PMPm W PNPw 20 SMpm S SWow 20 ~m: m m. m mw: m mw. 7.n sm~. 5 sw. 70 -. .,-. "" -r- . , ~.~


9€€


approxhntdy MYUI lnchcs long. 'The rhslp pold ITC W dbc& ored on the very tlp M If they hnve been held In a flrc. In addltlon to the normal Phplcal damagc caukd by adat, whcn nsubJedbhltwlth one of these. It experlencea nm@W blhdlng de& Bllnlndnws causd by theae~lapemuncntutllremowd bynHe~~cmcounterad the dweomer. akwt Bolb mls alcnder, nearly tmapwent &aft b madc fmm M unknown, lnaedlblyhnrd auIubaMa, butothenulae npPcanM anomvl Il&twwrbow bolt. ltfundlonanannormal bolt, butheisaspedal Power 338 I,QDW Mythus Qaa


QAMEMASTER'S rmROWCTlON 7he material whlch follows Is a shott, Int~~hldoty scwsrlo for the ~yu~game. tt'aa bItalmplwthanwhat&adVentuMlnthbgMle should be, and orlented more toward combat and mkplwing thm anything else, a8 t Is dwlgned primarllyto help lntrodUa you and PW pkyentothe AdvmICedF&thussyatcm. Inmostfantaayaa4~arloathue wlllbe moremaglck,mon8tcrs,and rlddkaorpuzrlcSthM WmbaGjM so that the HPa will live longer, If nothlng el&. 'Thb mpk adventure, hawever, conantmtea mosUy on obsuvallon, plMntna and Umhg ol adlon. In order to glve the Hemlc Personar a chance to hone thelr skilb at combat and pndlee the othervarlousKnowledge/Sldll haethatthey poaSc=1 Pirst of all, let us saythls: Ibis Chapter le br tbs CiAMWlASlER'B bybB ONLY1 PW?IX&Do Plot Rcadlll Por those of you who are new to @na t b a lon@fdfmdlng pradla foronlytheOMtoMdtheadventu~hep~rlpelMson belngthatthe playen will not edoy it M much If they know evemlng that'a wing to happen and all of the thlnp that thelr HPS wouldn't (or couldn't) know. Readlng Is cheating, dearplaycrl Eeforeactusliygettlnga~uptoQether and @n5 however, the aM muat read thb scenario thomughly and become completely fdliarwith It. 'The OM should be rraaonably corn fomle with the game rules ea well. But don't be bo wonled If you @ some of the gams NI- wrong or mas up emwthIng In the adventure. You'll probablymakeafewmlstakeahthe pwe.ssdleamIng and we're not golng to wme knock down your door In the mlddk of the nlght and drag youoff toadungeonfor&lngltwrong.~lthermorr.lwnembwthd the gamema~Ws judgment supnscded the written word of wRFQ work, and If somethlng seems wrong u-nable. or unlalr, the QM that are necessary at that tlm for the gamlng group. Before detalllng the adventure, kt us menlion a few thlnp that you'll need to be aware offorthtapartlcular8anfh. ,%+he sdlon Is aboard a Magolng vwael, the tern used In the scenario are nautical. You and the players (not to mntlon thelr Hi%) wlU wsnt to be M d&aa poarlbk after thla 'ere auk. mateyl should feel fm-afkr csrclul UlOUQhttO makc thOB2 modltlcatlon8 M: 'The stern of the ahlp. Bulkhead Awall. Compnionww A hall. Deck The tloor(lng). Poreward me bow of the shlp. Hatch: An opening In the deck or a bulkhead. Hatchway: A doorway. Helm The vessel's deerlng apperatus. In thIs caw. a wheel. Ladder: A atalwq or ladder. Larboard: Ward or port, (to) the leR of the vew. Overhend: 7he celllng. Polt: An openlng In the slde of the veaacl, such an a window. Starboard: (to) the right of the veucl. Whenyour~upgeb~ethertophy,mskL~unUldeveryone'aHPS are In order and that all the pleyen have enough munchlu and Mnke. Youmlghtallowtheplaycmtoaharesom baslclnformatonaboutthek


nforming th WUEIM~U of your Hcmlc PUSOIU'S actions .nd asklng questlons about the results. 'Many Important actions uc requlrcd ddng an adventure bo sides combat and maglckal Casting but wha~ naguy, tbac twoucqultecpoNnLlpw.U.Don'tbe~.tdtohaveyourllP. team of Herolc Pasoms uc cvcnly matched canpuCa to thefoe, theymlghtqulcklyfhd themsclvaIndaptmuble.R.m.mkrto projat your Hoolc PenonM'pusolulltywhen playkg-putpuraelrlnthellPs'poation.nddoUllngsMthellPIwould.'hytoUllalr IUU your pcrsonas. and tdk Ik them. M U you were an actor In a play1 If your group begins to feel as If they are. through thdr cleverness and roleplaying creating an wrclthg .toy as the advenM unfolds, then the Servpion b a suf~er38. Don't get dimcouraged, though, U your own HP dla. No hem b absolutely lnvlndbleorlmmortsland eyen themost powerfulHcmlcPcnona can be Idlled. Chalk It up to expuience. and hy IIgaItIY stand and flght When they uWL but maDbU Wit Unlwm YOU PLAYERS' HP BACKQROUND INFORMATION (READ ALOUD) "'mclc was a foreboding during the last nlght that abould have glven you a clue thatsomethlng WM mpng. Psh.p It was the fog, strangely thick for thls tlmeofyc~r. as ltclungclwcto theground and mufiled the bounds of the guardmen who came out of no. where. Or maybe It was the glbbous moon, prodding My SUMdent Ught to see your way, not enough for you to detect your captors a5 they lay in walthg for you and your Mends. '~elotofyouwereonthew.y~~toyourlodgln~atans.rby Inn after an evening's entcrUlnmmt at a Uvwn locally mnowued for Its Rnc wine and entutahments, whcn suddenly you wae stmounded bydo~ormoremembenofthedtyeuud.You~ dldn't have a chancbthdr ambush uught you by complete surprise. lhelr weapom wclc out. polsed at your heutm. As your gmupstood stunned.Jawsagape, theguudamenqulcklyuupped manacles on you and rclleved you of all of your weapo~. 'Dcspl~youraddpmtests.youmre~entoJ.Uandplacedin separate cells. mole of you who tried soon found the cells were pmof agalnst all mundane and maglckal attempts to aupc. Oddly enough. your captom nnLIed to even tcll you the charged against you.' NOTES FOR THE CiAMEMASTER The neoph~eadventunnaremlstakenasllkelyprospcdr byapaJrof compt local law ofllclals, a balllff and the town's watch commander, named Jaoquee LeNond, and the magistrate, IVanWb Narcelos. They are part of a powerful group of wlminals Involved In smuggling, piracy, and slavery, a group known as the Starffre au/ld. The scheme they use enables them tocapture unsuspecilngstranger,tak thelrpoareralons, and then. on trumped-upcharges, condemn themtoslaveiylnthemlnea or else bondage 80 rowen, In one of the guild's fa8t galley& Even alter pnyingshares tothe watchandthejallerstherelsplentytokeep boththe bdllfl and the mglstrate happy Indeed. Their contad In the crlmlnal guild is a Phoneclan merchant named Sklomo. He Is the martermind behlnd thewholescheme, and paya anlce prlce forprimealawto labor on the docks and row hls galleys. ThoughthemerchantSkJomo,wliinot beencounteredatanytlmeIn thisscenarlo,youmlghtwlahto~wthepersonMtolcsmofhlm and utll~~UllashsdowyfocmamemberoftheAccurscdwremics, onewho wlU actlvelyopp@-se the In the future. Of cxxrae, the group of Hemlc Peno~s la 'groen.' but atlll far more able than the usual VlctlmS of the foul PI&. The 'meat and Mal' should OWqC them, but then wlll be powdlll mda to dbcouragc any aitemptatvloknce and/orescape then and there. Eventhoughtheyme ahippd of thelr clothing and equlpmcnt. they have other ablUUcs. ... Thetrlckwlll beforthemtoannblncforoeaand~atthedghttlme. pwhspa Icedlngtheotherdaveswhowereahanghded lnmuchthesame wayan the peraona*lhcrewlll beurUehopeforurCHFuSthey fall In taklng the shlp. By ulna thelr heads. worlcing M a team, and wlth aomc decent planning, the personas wlU flnd the gallem to be a he reward for thelr hublea. Flnaliy, If they report back to the Me aoverelgn authorltlw, there mlght be anotheradventun instore, orslmplya peyoflln dahuand oflldal ow for thelrexproprlatlone-less taxes and the klng's sb, of courseiYouchoosewlllchstate bthe'comct*oneln thlsqard. ltcould be~Ofth~ncarby,~dpuhapstheOfllclalsOf~othwarspart~d parcel of the acheme. too. That wlll malce the HP team thlnk csrefuUy1 Nthoughthe ballff, LeMond, and the magbtrate, Nar~.elo~, are adrg aemtly on the behalf of the uimlnal gulld, there b a posaiblUty the others mlght havesuspidonu about the huo-orthat aomeonewitneltncakd the Hemlc Peraonar belng captured or ahanghaled. WhUe those of low Sod~EoonomlcClasaandctherordinary OPswould be too Mghtenedto speakoutagalnathc localoflldals,word ndghtget backtothesovereign authorltlw. Ifallelscfalls,thlsmight beonewaytorerovethesanarlo. For example, a street urrhln or peasant laborer might hwc ken the anwt. and pEssed the Information along to the Innkeeper where the personar were atqing. I the pereon= were on a mission for someone (Thellndelar. perhaps, lnqulrlea by the employm-or a Spedal Conneo Uon--wouldhlmupsomeclues~dIngthef~ofthe HPs.Suchaone mlghtalerttheauthorWetothe peraonas'abductlon,attlngthe wheels In motlon for thelr eventual RICUC. Of courae. you muat not mak knowntothegroup,andtahouldbcaposslbllltyoonlywhentherelsno otherhope. Letthemthlnkthattheymudlcndforthemselvea(aslndeed they shouldi) to escape thelr predicament. STARTINQ ACTION (READ ALOUD) 'Havingbcravlvbleto wnvtnceyourcaptomofthdrmLWu. each Of YOU dUlkJ.U ccll. ntmplcd, dhty Md .om. 'Bnclldiut' b cold and mlhuy-lt b Mcult to detclmlnc whlch b Up worn the tab or the sm.n--but It 6lla the yawning plt d your stomach. Any pauoms who h.d the blethught to have Wden Im.U Item. much M IockplcL. 01 0th- eully wnculed devicea on thdr panon bdbm bdng captured wlll still have thm~, ab th0#1 they Wm have been of Uttle use herelhe group of you b theng.uuradup.oac byoneuulilyouuc.ll togetheragaln. .ad wae wcuins a othuwlse pcaessd duabics, svsn good clothTou M led Into a m.U. poorly vmtllatsd mom with whlte th~~~tohWfa~daand~~M.lh~ofyoubW h.vsbanrdlsvcd ofUl& UlhgS, and appear M wmmolun Mom the Judme. W..hcdw.Urlkhhd iIluget.bles1t.a t.ll,ltul and unnah.rliy p.le man, Who b appusnUy kp inthought M he poUrr ow a Ne d Oflkhl-looldng docutnab. He alkrnatdy SI&, SNW,.ndgllm1U2W tOhlmrrllM hemheachsheetintum.


1 $_^. Chapter 17-Condemned as Galley Slave! QDW 343


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&fUwlthwhukyuwhbori.ovalbrfhmometbPthndbr AS OM. you need to read all W folhva, but when llnbhed. the advcntm la In progrwo and the above haa re@d to the pb'ers. go lmmcu~4sheadtokcyZSdUlc~~~~~,for~bwhw~ the poor HPaare.... dbm~ With YOW hop.. MAP KEY, COMMENTARY, OP DATA, ETC Thegalleass.~ulClaw~lacomnonlylmownaaa(lrealQallcy,an Rropanf~hansportvesselofvelylargeal~.ASwlthmcslvessebd anydzeonAth, lthasawheelforateehgthe mdderandconslderable other improvements over Ws Rwalssance gallep of thla general des~.Itlaover 150 leetlnlen~onltaupperdccka,JOfeetwlde. but hePon~aboutS0.000cuMcf~tof~gospaoelnthehcld.fOrltland a 'roundshlp.' Though It psesau, three lateen-rigged mMb, much of thepowwthddrivesthegalleessissuppllcd bythemwlngofthesle, espedallywhen maldngportorwhenwlndsarelarklng.meacahipaam not dwlgned toserve M elther large general traMportaoraa oceangoing ve~ls;theyareu3edtocrnysmallwdvwyvaluablccargoquldrly. or for warfare, wlthln the conllnes of the central acaa only-the Mare Ubnun, Mare Phonedurn and to a lesser extent the Mare Ostrum. Ship's Complement The Narduk Is manned by a complement of 265: dncers (9). petty ofllcers (12). men (60). ahlp's boys (4) and davea (180). Bedded the capraln and his flrat mate and 2nd Ueuknant, the galleass hsr the following on board a 8allIng mastcr (oftlcer) and maskfa mate (pet& ofllcer), lleutenant of marlnes (who command8 34 marlnea). chaplaln (omcer), four bosuns (mpenter land OOoperL asllmaker land hold m~terl. armorer land ama master], artlllerlst land CEptah of the fom del) to supervise 24 aew member esilors. hvo cooks (shlp's and omcefs), three stewards(hvo wrw'a, one Omw8). fourshlp's boys (and drummers), and 180 slaves swvlng M oenrmen under the malevolent oarmaster and two drivers lwldant O(nnBdCrs and ~ettVoRlcers). (monk and OfllCer). healer (Ofncer) Md h&fS MSf&llL pUtUPJ kcuononthe~porUondthepoop(quertclldccncachmqu~ crew of four men and a commander to operate. mere an dx ready ato~bclow.mnan1Satoncsofon~~dlamctcrh~alongthe raOtostsrbocodendlsrboardonthe~tdcrkforthe~'chaatrs.'but cxtrsa~havetobeb~~~~frorn~lntthat'a wmethlng nd lorcly to happen In thb sanarlol ll~n are also four extram, heavy aumbowa (lange aa heavy crombow but 6D6 points PD) whlch are brought up from below and mounted on the dde ralla whenever adlon la lmpendlng. Each rqulns twomntowlndandd.The34rrarlnesarecedbyUu~ IleutenanL and have two mpnta (pet& dllcers). four coprda. and 28 plv-. Eech Of thUn &W MdOM M both bowmen Md artlllerktasthe need mlmtbe, plying mdlum complte bavswhw not opelaunewarenglnes.NIotherhandsnotwgagedln mMRQIngtheShlp (gcnwally most dthedlors, aathesalla Wnl be furkdln bettlc) wlll man theex~aumbowaor~larollLs,andhaveboardlngplkcsmd cutlweaoraxwreadytw. Wkd Rckcd bcdde Carh macJIlne fonvrod Md addltlonal OW am Random Shipboard Encounten hrsumlngthepartyofHerolcPe~~againsthelrfreedomand begin exploring the gaucapr, they wlU have a chance of one or more random encounterswtth &em abeard.The gamemsatershould check fnsuch encountera each Adon Tum that the HPa are free, In every locatlon on thegalleassuceptthe hold.~rrIsa20%chancepLrATofarandonn encounter during the dq, but a 10% chance at nlght. If an encounter Is Indlcsted, roll ID6 and derto the table below to determine whom the penvrnarhavemet: IDS haunter Reault 1 IDSmwmembem s Bmun or driver 5 JBLIN msarer TheMardukandltscaptaln.alongwtthmuchoftheflrw.ioo,hellRom the Isles of Mago. It Is cumntly headed sotthefut along the ltallc Coast toward the Kingdom of Napleb. and therealter it Wnl aall on to Ache& be frequent stops along he way. M the galleass takw on or drop off some of Its more wwtlonable but hlehly Valuable cargas. body, Iysllpona Notu ulless awed othenviae. n~um any weapon Is of Average pdty. Cnk, Cypnu, and Rg&d where much of the Cago la bound. Thn WlU Deck Level A Aft Section l.thpWo~(~~~~):Th~~etable won between the csDtain [and hls cawdatw and the marlll~sl smuggled goods. id Illegal stuff belngftkored througithe StsnYic C)uUd.Somcofthcatolen~~k~ryandgems.goldandsllver. TherearealsoaUchthIng,Mfurs,pcrfumes.andvarlousobject,d'art sculphm~.paintlngs.andmon.Armorand~~twformapertdthe IUldttrade. The readllyobaervable poruOnofthe cargocanled In the hold of the veml conslsts of normal gooda, such m brandy, wlne, oUve on, doth.flnehardwoodlumber,andothermerctrandlseof~Isso~carual Inspedon will not dlswver the auKr atufl. and a bribe or hvo MBUM casual Inapectlonl Naval Combat Should naval corn&& be necesasry. the pllew b cqulppd wlth suftldent artIUeryTherearehvos1 atnptlta and aaootplonmounted ECfDw Mythus Qame


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