Educational Tecnology
H ANDBO O K
2021
01
Vision & Mission
Our Vision
To enrich academia with EDTech Innovation
while staying in-line with STREAM and
evolving approaches to attain organizational
aims.
Our Mission
To strengthen student learning and foster
creativity and become the most innovative
and sought-after schooling system.
02
Aims &
Objectives
1 Make use of existing, emerging and innovative edtech
practices to enhance teacher skills and student’s results.
2 Ongoing R&D to acheive academic excellence and create
awareness of latest STREAM practices across the
network
3 Ongoing research to incorporate STREAM practices in
curriculum by mapping EdTech practices across curricular
subjects
4 Collaboration with Academic Department for integrating
EDTech resources across the curriculum
5 Planning and ensuring implementation of STREAM
practices across the network
6 Professional development of teachers and regional
workforce to adapt blended learning approach
7 Ensuring privacy, integrity, reliability and appropriate use of
ICT resources and infrastructure.
8 Using Microsoft Teams as a collaborative tool at all levels as
in LMS, to encourage PD, R&D and to inculcate knowledge
sharing practices
04
EdTech
Organogram
Department Structure
General Manager
EdTech
Deputy Manager
EdTech
Assistant Manager Assistant Manager
EdTech EdTech
03
EdTech at a
Glance
Computing Curriculum
Introduction
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Core Functions
Research and Development
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Professional Development
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Monitoring and Evaluation
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Technology-centric Training
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Monitoring and Evaluation
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Outputs and Products
ICTECH Computing Curriculum
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CENTURY
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TCS Blended
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STREAM Resource Management
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04
ICTECH Computing
Curriculum
Rationale
The purpose of technology integration at The City School is to inculcate the
technical skills within all curricula to help learners moving on their journey
towards digital literacy through the use, management, and understanding of
technology. Strategies for the integration and implementation of technology,
with an understanding of its use and impact, will help enable a positive
change in the classrooms and lead to digitally-literate learners.
The Computing Curriculum of 2019-2020 is based on the best practices in
learning and teaching with technology to improve higher order thinking
skills of students to prepare them for their future in a competitive global
job market. In this curriculum, technology is used as a tool to integrate 21st
century competencies and expertise such as communication, leadership,
critical thinking, complex problem solving, creativity and collaboration in
different subjects.
Curriculum Aims
Connecting with the world
Interacting with one another
Creating with information and
technology
Computational thinking
Programming
Reaching out and bridiging
divides
Curriculum Framework
Computing and ICT attainment target with sub-
Approach
ject integration
Number of
modules per Maximum 5 and minimum 6
year
Assessment 5 to 6 modules are assessed in an academic year
No. of computing periods per annum: 54
Curriculum No. weekly periods: 2 (clubbed)
duration
Curriculum coverage: 31.5 hours
Computing and ICT of UK National Curriculum
International International Society of Technology in Education
standards (ISTE)
mapping International Computing Driver’s License (ICDL)
Computer Science Teacher’s Association (CSTA)
eBook Development
International Standards Mapping
The ISTE standards for students are designed to
empower student voice and ensure that learning
is a student-driven process
CSTA standards aim to empower, engage and
advocate for K-12 CS teachers worldwide.
An international organisation dedicated to
ICDL raising digital competence standards in the
workforce, education and society.
Core Units of ICTECH
Computational
Thinker
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Innovative Robot
Designer Programmer
ICTECH Core Adnrea Bilarosa
Units Digital
Technology
Explorer Citizenship
Creative Data
Writer Analyst
EdTech Pathway
Assessment Policy
Assessment provides important information to both the students and
the teacher throughout the learning process. Students are motivated and
challenged to learn when they understand the goals of learning, and when
they themselves have strategies in setting their own goals. Assessment is a
regular part of the teaching and learning processes.
Computing Assessments
From KG till class 2, students will be assessed on their
computing skills performance in the computing lessons
throughout the year.
From classes 3 to 8, students will be assessed on their
computing skills performance in the computing lesson,
which will be considered as course learning marks.
Course Learning percentage will be calculated on the marks
obtained by students in practical activities of computing
subject.
MYE examination will be conducted from class 6 to class 8,
exam marks will be entered in the exam percentage column
of the report card.
EOY examination will be conducted from class 5 to class 8,
marks will be entered in the exam percentage column of the
report card.
Bifurcation of Computing Assessment (KG to Class 8)
Class Course Learning % Exam % Exam Grade Calculation
KG to Class 4 100% - 100% weightage of course
learning %
Class 5 (MYE) 100% - 100% weightage of course
learning %
Class 5 (EOY) 100% 100% 60% weightage of Course
Learning % and 40%
weightage of Exam %
Class 6 to 8 (MYE & 100% 100% 60% weightage of Course
EOY) Learning % and 40%
weightage of Exam %
Practical Activity Assessment Criteria
1 If the student has completed the entire
activity without the help of ICT teacher
then the teacher marks “1” in front of the
appropriate activity now.
2 If the student has completed the entire
activity with a little help of ICT teacher
then the teacher should mark “0.5” in
front of the appropriate activity row
Practical Activity If the student is unable to perform a
particular skills then the teacher should
Assessment 3 mark “0” in front of the appropriate
activity’s skill row.
Criteria
4 If the student has not performed the
activity at all the the teacher should
mark “-” in front of the appropriate
activity row.
If the student was absent on any activity
5 day then it’s the responsibility of the ICT
teacher to ensure that the said student
performs the activity on some other day
and aseess the student accordingly.
05
CENTURY & Other
Platforms
CENTURY
CENTURY is the intelligent intervention tool that identifies gaps, addresses
misconceptions and supports teacher interventions. CENTURY helps teachers
and senior leaders remove learning roadblocks that hold students back.
Key Benefits of CENTURY for Students
Identifies gaps in knowledge
Pinpoints and addresses misconceptions
Personalizes content, activities and
pathway for each learner
Key Benefits of CENTURY for Educators
Target intervention with easy to use
data
Reduce time spent on marking and data
entry
Access to 1000’s of learning resources
Benefits of CENTURY Platform
1 Students can learn without needing help of tutors at home.
2 More chances for knowledge retention because a student
can attempt the same nugget multiple times.
3 Interactive engagement with the platform ensures minimal
dexterity.
4 The analytics tool allow the teacher to monitor student’s
performance, to the last unit degree (specific nugget). This
means potential gaps in teaching can be identified and fixed
early on.
5 Provides complete analysis of various learning aspects
such as student’s focus areas, strengths and knowledge
expression areas.
6 The MCQ style of questions and the learning pathway give a
gamified view to the platform. This increases engagement and
encourages more use of the platform.
7 The assessment and reinforcement techniques in CENTIRY
prepare students for formal assessment and allows the students
to produce imprioved exam results
8 Data driven analytical insight/dashboards ensure that all
teaching plan and strategies are resulting in maximum
clarity for students.
Other EdTech Interventions
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06
TCS Blended
Platform
TCS Blended Platform
TCS blended is online learning solution that
offers value addition through different plat-
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Essential Features of TCS Blended
OneNote Application for Interactive Online Whiteboard Quizes, assignments, Insights analysis tool to
teaching Math and other and Google Earth projects homework submission,exams monitor student involvement
subjects and other assessments during online class
CENTURY edtech platform for eBook access and video tabs Hosting live class and events Video lesson library and
Math, Science and English for essential viewing and on MS Teams platform. website integration.
from class 3 onwards research
07
STREAM Resource
Managenent
STREAM Practices
Educational apps for EYE departments for curriculum
integration
Conversion of existing TCS books to eBooks
Third-party interactive resources for core and non-core
subjects at all levels
S T Planning of STREAM events at school
R E A M
08
Professional
Development &
Trainings
09
Monitoring and
Evaluation of
EdTech Initiatives